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RE: Comparison with Battle Academy 1

 
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RE: Comparison with Battle Academy 1 - 9/22/2014 2:17:50 AM   
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Gerry4321
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I think this is very important. Also if BA2 gets something working in this regard it will be very popular as many tactical WW II games just have single-story buildings.


quote:

ORIGINAL: redmarkus4

One characteristic of the Stalingrad battle was the frequent presence of opposing units on different floors of the same building; Axis on the 1st floor and Soviets on the 2nd. This situation could last a while and it had important tactical effects.


(in reply to Redmarkus5)
Post #: 31
RE: Comparison with Battle Academy 1 - 11/6/2014 5:22:04 AM   
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AEWHistory
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Joined: 8/6/2014
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quote:

ORIGINAL: redmarkus4


quote:

ORIGINAL: jglazier

Yes, I understand the vehicle can still move with its gun knocked out. I was wondering what use modeling this has in the game.

But, thinking about it, you could still use the vehicle to take a victory location. Other than that, it is useless. That was my point. What is the use of a vehicle with its gun knocked out?


Enemy units still waste AP firing on the damaged vehicle - they don't know that the gun is knocked out. This can be very useful indeed!


I'm surprised no one has noted that a tank with a disabled gun is still completely effective for running over and just squishing infantry. Am I the only one who loves doing this? Maybe I need professional help.....

But seriously, just use supporting units to suppress enemy infantry in the open and then send your impotent tank to smoosh the suppressed infantry. Even better if the tank draws a bit of fire since it will allow your own armor to follow up greater survivability. Frankly, I like this aspect of the game modeling quite a bit, although it royally sucks having a good tank partially disabled. I wonder if it would be possible to voluntarily abandon your tank and get an infantry unit composed of the tank crew? That would be a really neat feature. In fact, that would be an awesome feature for destroyed tanks as well--allowing for the odd crewman to survive and have to get out and go into combat. After all, these crews were usually equipped with small arms, let's give them a chance to use them! ;)

(in reply to Redmarkus5)
Post #: 32
RE: Comparison with Battle Academy 1 - 11/6/2014 7:25:57 PM   
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aaatoysandmore
Matrix Legion of Merit


 

Posts: 2848
Joined: 9/11/2013
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quote:

ORIGINAL: AEWHistory


quote:

ORIGINAL: redmarkus4


quote:

ORIGINAL: jglazier

Yes, I understand the vehicle can still move with its gun knocked out. I was wondering what use modeling this has in the game.

But, thinking about it, you could still use the vehicle to take a victory location. Other than that, it is useless. That was my point. What is the use of a vehicle with its gun knocked out?


Enemy units still waste AP firing on the damaged vehicle - they don't know that the gun is knocked out. This can be very useful indeed!


I'm surprised no one has noted that a tank with a disabled gun is still completely effective for running over and just squishing infantry. Am I the only one who loves doing this? Maybe I need professional help.....

But seriously, just use supporting units to suppress enemy infantry in the open and then send your impotent tank to smoosh the suppressed infantry. Even better if the tank draws a bit of fire since it will allow your own armor to follow up greater survivability. Frankly, I like this aspect of the game modeling quite a bit, although it royally sucks having a good tank partially disabled. I wonder if it would be possible to voluntarily abandon your tank and get an infantry unit composed of the tank crew? That would be a really neat feature. In fact, that would be an awesome feature for destroyed tanks as well--allowing for the odd crewman to survive and have to get out and go into combat. After all, these crews were usually equipped with small arms, let's give them a chance to use them! ;)


Yeah I bet that's fun n all but Henry Fonda will sneak up on that tank and throw a grenade down the hull opening and then you'll be ded.

(in reply to AEWHistory)
Post #: 33
RE: Comparison with Battle Academy 1 - 5/15/2015 9:19:36 PM   
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demyansk
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When on Sale???

(in reply to Redmarkus5)
Post #: 34
RE: Comparison with Battle Academy 1 - 6/23/2015 7:01:19 PM   
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TheGreatRadish
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So, according to this Battle Academy is no more?

(in reply to demyansk)
Post #: 35
RE: Comparison with Battle Academy 1 - 2/25/2016 8:27:11 PM   
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DerfMan63
Matrix Recruit


 

Posts: 1
Joined: 2/25/2016
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Hi all! Sorry if i posted this in the wrong place..
i have ba1 with all the dlc, and have had a great time with the game! i bought ba2 with the kursk dlc on steam. i have been looking and looking on how do i play the axis..can some one help me out please?

Derf

(in reply to TheGreatRadish)
Post #: 36
RE: Comparison with Battle Academy 1 - 2/11/2017 6:43:47 PM   
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athineos
Matrix Trooper



Posts: 146
Joined: 1/6/2017
From: Kansas City, USA
Status: offline
Any Official Expansions planned for Battle Academy 2 in the Near Future? I Would like to see more content for this great game that could also supplement the random mission (skirmish) generator (e.g. Rising sun-Japan campaign)

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(in reply to FroBodine)
Post #: 37
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