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RE: Invasion West Coast! - 10/27/2016 8:29:50 PM   
JocMeister

 

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No turn guys.

Maybe tomorrow.

(in reply to BBfanboy)
Post #: 3211
RE: Invasion West Coast! - 10/28/2016 3:44:46 PM   
JocMeister

 

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28th February -43
_____________________________________________________________________________

We continue to land at Cox for a 3rd day. Still not fully unloaded but its time to pull out now. My LRCAP is absolutely exhausted with FAT in the 40+. Our bombardments continue to take a toll on the defenders.

---------------------------------
Burma
---------------------------------


quote:

Night Naval bombardment of Cox's Bazar at 54,43

Allied Ships
BB Resolution
BB Ramillies
BB Royal Sovereign
BB Revenge
DD Isis
DD Express
DD Nizam
DD Napier
DD Nestor
DD Nepal


Japanese ground losses:
440 casualties reported
Squads: 0 destroyed, 10 disabled
Non Combat: 6 destroyed, 30 disabled
Engineers: 2 destroyed, 0 disabled


From now on we will start on a rolling schedule of bombardments. 7 BBs in 2 TFs will take turns with the odd bombardment thrown in by a CA TF. The bottleneck is rearming at Chittagong. Despite AE/AKEs and 80 NavS we can´t reload fast enough. Another 200 NavS is arriving shortly.

About 800 AV is now unloaded. DIS/FAT is zero so I will do a probing bombardment tomorrow to see what he has in place. I suspect supply will be very difficult for him as Cox is not built up the slightest.

This turn a very well escorted raid took off towards the landing. Despite the worn out LRCAP we did well.

quote:

Afternoon Air attack on TF, near Cox's Bazar at 54,43

Weather in hex: Partial cloud

Raid detected at 79 NM, estimated altitude 29,000 feet.
Estimated time to target is 31 minutes

Japanese aircraft
A6M2 Zero x 37
A6M5 Zero x 30
G3M2 Nell x 13
Ki-43-IIb Oscar x 33


Allied aircraft
Hurricane IIb Trop x 20
Hurricane IIc Trop x 32
P-40K Warhawk x 43


Japanese aircraft losses
A6M2 Zero: 2 destroyed
A6M5 Zero: 11 destroyed
G3M2 Nell: 1 damaged
Ki-43-IIb Oscar: 8 destroyed


Allied aircraft losses
Hurricane IIb Trop: 2 destroyed
Hurricane IIc Trop: 3 destroyed
P-40K Warhawk: 2 destroyed


Allied Ships
CL Capetown
DD Arunta


On the day 46 Japanese planes are shot down for only 14 allied. No TTs hit the nimble warships!




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Post #: 3212
Chungking falls! - 10/29/2016 6:06:26 AM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
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Chunking
_____________________________________________________________________________

The inevitable end is here.

quote:

Ground combat at Chungking (76,45)

Japanese Deliberate attack

Attacking force 149942 troops, 1636 guns, 532 vehicles, Assault Value = 3693

Defending force 162867 troops, 479 guns, 0 vehicles, Assault Value = 2050

Japanese engineers reduce fortifications to 3

Japanese adjusted assault: 3301

Allied adjusted defense: 581

Japanese assault odds: 5 to 1 (fort level 3)

Japanese forces CAPTURE Chungking !!!

Combat modifiers
Defender: terrain(+), forts(+), leaders(+), preparation(-)
experience(-), supply(-)

Attacker: disruption(-)

Japanese ground losses:
3491 casualties reported
Squads: 20 destroyed, 670 disabled
Non Combat: 1 destroyed, 58 disabled
Engineers: 2 destroyed, 52 disabled
Guns lost 41 (1 destroyed, 40 disabled)


Allied ground losses:
34857 casualties reported
Squads: 1961 destroyed, 41 disabled
Non Combat: 3730 destroyed, 102 disabled
Engineers: 145 destroyed, 1 disabled
Guns lost 189 (179 destroyed, 10 disabled)
Units retreated 58
Units destroyed 13


Defeated Allied Units Retreating!


VP wise Japan gets a small boost. He will get a few more once he manages to hunt down the stack evicted from Chungking. But as can see in the screen VP wise it havn´t changed much.

Sadly though most of the industry is left intact which is a huge disappointment. Per HR I´m not allowed to strat bomb in China. The whole reason for staying in Chungking was to wreck the industry. Had I known this I wouldn´t even have bothered trying to defend it.






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Post #: 3213
RE: Chungking falls! - 10/29/2016 6:14:59 AM   
JocMeister

 

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Cox
_____________________________________________________________________________

First bombardment shows I should be able to capture Cox shortly.

quote:

Ground combat at Cox's Bazar (54,43)

Allied Bombardment attack

Attacking force 5529 troops, 55 guns, 94 vehicles, Assault Value = 775

Defending force 15233 troops, 119 guns, 173 vehicles, Assault Value = 542

Japanese ground losses:
15 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled


Assaulting units:
1st Marine Division
18th British Division
9th Indian Division


Defending units:
18th/C Division
1st RTA/B Division
1st RTA/A Division
14th Tank Regiment
1st RTA/C Division
18th/B Division
2nd Tank Regiment
3rd RTA/C Division
25th Air Defense AA Regiment
91st JAAF AF Bn
302nd Ship Eng Coy
20th Ind Engineer Regiment
14th Ind.Art.Mortar Bn /5


The RTA troops are rubbish and I don´t think the Japanese troops will put up much of a fight. They are being visited during the nights...this is from last night.

quote:

Night Naval bombardment of Cox's Bazar at 54,43

Allied Ships
BB Prince of Wales
BB Washington
BC Repulse
DD Porter
DD Flusser
DD Lamson
DD Drayton
DD Mahan
DD Fanning
DD Dunlap
DD Gwin
DD Meredith


Japanese ground losses:
320 casualties reported
Squads: 0 destroyed, 10 disabled
Non Combat: 2 destroyed, 20 disabled
Engineers: 2 destroyed, 1 disabled
Guns lost 2 (1 destroyed, 1 disabled)


quote:

Night Naval bombardment of Cox's Bazar at 54,43

Allied Ships
CA Frobisher
CA Cornwall
CA Dorsetshire
CA Vincennes
CA Houston
CA Northampton
DD Dale
DD Ellet
DD Benham
DD Meade
DD Barton


Japanese ground losses:
512 casualties reported
Squads: 2 destroyed, 11 disabled
Non Combat: 11 destroyed, 21 disabled
Engineers: 2 destroyed, 2 disabled
Guns lost 7 (1 destroyed, 6 disabled)




quote:

Night Naval bombardment of Cox's Bazar at 54,43

Allied Ships
BB Resolution
BB Ramillies
BB Royal Sovereign
BB Revenge
DD Isis
DD Express
DD Nizam
DD Napier
DD Nestor
DD Nepal


Japanese ground losses:
395 casualties reported
Squads: 0 destroyed, 11 disabled
Non Combat: 5 destroyed, 27 disabled
Engineers: 2 destroyed, 0 disabled



My landing troops are in decent shape. Most of the heavy equipment didn´t finish unloading though. But the naval bombardments should make up for that...






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Post #: 3214
RE: Chungking falls! - 10/29/2016 6:20:20 AM   
JocMeister

 

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Solomons
_____________________________________________________________________________

The difference unloading from assault ships and civilian ships are striking. 2nd Marines unload everything over night as we land at Lunga unopposed.

Rossel Island is secured removing the Japanese long range search that has been flying from there. I should now be able to move shipping along the Australian coast unspotted.






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Post #: 3215
RE: Chungking falls! - 10/29/2016 2:52:21 PM   
Lokasenna


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Once supplies flow to Chungking for him, and assuming he builds it out, the VP screen will change a lot more than just 1200.

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Post #: 3216
RE: Chungking falls! - 10/29/2016 2:53:14 PM   
BBfanboy


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I agree the RTA divisions have poor firepower, but after a year of game time they will have filled out TOE and likely have gained experience and morale, so they should fight like a good experienced Chinese Corps. The big problem will bet the two tank regiments defending Cox's Bazar. Do your units have their 1943 squads yet?

_____________________________

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Post #: 3217
RE: Chungking falls! - 10/29/2016 4:08:14 PM   
JocMeister

 

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quote:

ORIGINAL: Lokasenna

Once supplies flow to Chungking for him, and assuming he builds it out, the VP screen will change a lot more than just 1200.


When he gets it into supply he will get another 800 VP. I doubt he will expand it though. He knows he won´t keep it for too long. Its already March 43.

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Post #: 3218
RE: Chungking falls! - 10/29/2016 4:10:32 PM   
JocMeister

 

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quote:

ORIGINAL: BBfanboy

I agree the RTA divisions have poor firepower, but after a year of game time they will have filled out TOE and likely have gained experience and morale, so they should fight like a good experienced Chinese Corps. The big problem will bet the two tank regiments defending Cox's Bazar. Do your units have their 1943 squads yet?


And a good experienced Chinese Corp won´t hold up against USMC, UK and Indian troops.

Indians are 43. Rest are 42.

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Post #: 3219
RE: Chungking falls! - 10/29/2016 11:33:18 PM   
crsutton


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It has been a while, would you list out the Japanese and Allied capital ship losses to date? Thanks,

Having experience it a few times now, I no longer fret the loss of Chungking. In fact I pretty much lost all of China in both my campaigns. Losing China really does not have much of an affect on the war in general. That is, the Allies can easily win even if China remains in Japanese hands.

_____________________________

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Sigismund of Luxemburg

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Post #: 3220
RE: Chungking falls! - 10/30/2016 1:59:20 AM   
Lokasenna


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quote:

ORIGINAL: crsutton

It has been a while, would you list out the Japanese and Allied capital ship losses to date? Thanks,

Having experience it a few times now, I no longer fret the loss of Chungking. In fact I pretty much lost all of China in both my campaigns. Losing China really does not have much of an affect on the war in general. That is, the Allies can easily win even if China remains in Japanese hands.


It is a nice VP buffer for Japan, but otherwise I agree.

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Post #: 3221
RE: Chungking falls! - 10/30/2016 3:57:08 AM   
Capt. Harlock


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quote:

Japanese forces CAPTURE Chungking !!!

Combat modifiers
Defender: terrain(+), forts(+), leaders(+), preparation(-)
experience(-), supply(-)
Attacker: disruption(-)

Japanese ground losses:
3491 casualties reported
Squads: 20 destroyed, 670 disabled
Non Combat: 1 destroyed, 58 disabled
Engineers: 2 destroyed, 52 disabled
Guns lost 41 (1 destroyed, 40 disabled)

Allied ground losses:
34857 casualties reported
Squads: 1961 destroyed, 41 disabled
Non Combat: 3730 destroyed, 102 disabled
Engineers: 145 destroyed, 1 disabled
Guns lost 189 (179 destroyed, 10 disabled)
Units retreated 58
Units destroyed 13

Defeated Allied Units Retreating!



VP wise Japan gets a small boost. He will get a few more once he manages to hunt down the stack evicted from Chungking. But as can see in the screen VP wise it havn´t changed much.

Sadly though most of the industry is left intact which is a huge disappointment. Per HR I´m not allowed to strat bomb in China. The whole reason for staying in Chungking was to wreck the industry. Had I known this I wouldn´t even have bothered trying to defend it.


I could be completely wrong about this, but I think the problem was that so many engineers were destroyed before they could dismantle the industry. Note the ratio of destroyed to disabled.

_____________________________

Civil war? What does that mean? Is there any foreign war? Isn't every war fought between men, between brothers?

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(in reply to JocMeister)
Post #: 3222
RE: Chungking falls! - 10/30/2016 7:43:18 AM   
JocMeister

 

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Shiplosses
_____________________________________________________________________________

Not too bad for the Allies. 6 BBs lost at PH + 1 lost to a sub. 3 CVs lost to subs. I really wish my subs could completely ignore any ASW efforts like the Japanese ones...




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Post #: 3223
RE: Chungking falls! - 10/30/2016 7:51:27 AM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
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Cox
_____________________________________________________________________________

Dang, Jeff managed to get a full Japanese ID into Cox. As far as I remember this ID has completely been missed by SIGINT.

quote:

Ground combat at Cox's Bazar (54,43)

Allied Deliberate attack

Attacking force 23860 troops, 198 guns, 294 vehicles, Assault Value = 788

Defending force 29339 troops, 215 guns, 265 vehicles, Assault Value = 918

Allied adjusted assault: 230

Japanese adjusted defense: 683

Allied assault odds: 1 to 2 (fort level 0)

Combat modifiers
Defender: terrain(+), leaders(+), disruption(-), fatigue(-)
supply(-)

Attacker: leaders(-)

Japanese ground losses:
789 casualties reported
Squads: 2 destroyed, 106 disabled
Non Combat: 5 destroyed, 12 disabled
Engineers: 2 destroyed, 0 disabled
Vehicles lost 16 (2 destroyed, 14 disabled)


Allied ground losses:
666 casualties reported
Squads: 9 destroyed, 90 disabled
Non Combat: 0 destroyed, 12 disabled
Engineers: 1 destroyed, 22 disabled



Assaulting units:
18th British Division
1st Marine Division
9th Indian Division


Defending units:
1st RTA/A Division
14th Tank Regiment
18th/C Division
1st RTA/C Division
18th/B Division
2nd Tank Regiment
1st RTA/B Division
38th Division
3rd RTA/C Division
17th Army
20th Ind Engineer Regiment
91st JAAF AF Bn
25th Air Defense AA Regiment
14th Ind.Art.Mortar Bn /5




Need to change out Vandergrift. From an earlier game I found out something is bugged with him. He is the reason for the (-) on leaders.

Time to settle in for a long siege rather than a quick capture. Need to land all the heavy equipment. They will unload at Chittagong to redistribute the load among all ships. A Command/Corp HQ combo will move within range. I also have some semi prepped armor + another division ready at Calcutta.

Dang. I really wanted a quick capture here.

(in reply to JocMeister)
Post #: 3224
RE: Chungking falls! - 10/30/2016 3:31:56 PM   
Lokasenna


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If Japanese subs ignore your ASW, how have you sunk 10 of them? And how have I sunk dozens upon dozens of them?

As for Vandegrift, the leaders(-) happens because of dice rolls. I had a thread on it a while back where a guy who was 60+ in everything was getting the (-) and sometimes also the (+). And are you sure it isn't the British or Indian leader?

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Post #: 3225
RE: Chungking falls! - 10/30/2016 5:34:49 PM   
BBfanboy


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Why not march the equipment from Chittagong to Cox's Bazar? No landing losses that way, and your ships can get out of harm's way before IJN ships, subs and torpedo bombers show up.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

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Post #: 3226
RE: Chungking falls! - 10/30/2016 5:44:08 PM   
JocMeister

 

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quote:

ORIGINAL: Lokasenna

If Japanese subs ignore your ASW, how have you sunk 10 of them? And how have I sunk dozens upon dozens of them?

As for Vandegrift, the leaders(-) happens because of dice rolls. I had a thread on it a while back where a guy who was 60+ in everything was getting the (-) and sometimes also the (+). And are you sure it isn't the British or Indian leader?


Indian and Brit leaders are very good.

I can´t remember the specifics about it but I remember from my game with Erik I ran into problems with Vandergrift. Was constantly getting the (-) leaders and absurdly bad results. Switched him our for someone else and after that I never had an issue.

If I remember correctly I did test it in sandbox. Its somewhere in my old AAR if you want to dig it up. I think it was when I was trying to recapture Boela. So probably in late 44.

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Post #: 3227
RE: Chungking falls! - 10/30/2016 5:44:34 PM   
JocMeister

 

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quote:

ORIGINAL: BBfanboy

Why not march the equipment from Chittagong to Cox's Bazar? No landing losses that way, and your ships can get out of harm's way before IJN ships, subs and torpedo bombers show up.


I can´t. He has 1300 AV in the way.

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Post #: 3228
RE: Chungking falls! - 10/30/2016 5:59:18 PM   
Mike McCreery


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quote:

ORIGINAL: JocMeister


quote:

ORIGINAL: BBfanboy

Why not march the equipment from Chittagong to Cox's Bazar? No landing losses that way, and your ships can get out of harm's way before IJN ships, subs and torpedo bombers show up.


I can´t. He has 1300 AV in the way.



Details, details.....

_____________________________


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Post #: 3229
RE: Chungking falls! - 10/30/2016 8:06:25 PM   
JocMeister

 

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quote:

ORIGINAL: Wargmr


quote:

ORIGINAL: JocMeister


quote:

ORIGINAL: BBfanboy

Why not march the equipment from Chittagong to Cox's Bazar? No landing losses that way, and your ships can get out of harm's way before IJN ships, subs and torpedo bombers show up.


I can´t. He has 1300 AV in the way.



Details, details.....



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Post #: 3230
RE: Chungking falls! - 10/31/2016 12:58:52 PM   
RangerJoe


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You did very well on the west coast. Your DD bombardment may have worked so well because of the move mode of the Japanese units. You might just want to have your units dig in and when your forts are high enough, then use your artillery to bombard.

As far as the West coast gambit goes, how about massively building up Japanese airbases off the Southern California coast for the LBA? From the main invasion force units, have small detachments of the main invasion force units just in case the invasion goes FUBAR so the units can be rebuilt.

Do you have any paratroopers in India? If so, recon the Burmese bases and see if there is an empty base or has a relatively weak force at a base. If you have local air superiority, then a massive ground attack could help liberate a base for an airhead.

< Message edited by RangerJoe -- 10/31/2016 1:54:37 PM >


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I'm not a complete idiot, some parts are missing!

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Post #: 3231
RE: Chungking falls! - 10/31/2016 5:37:30 PM   
JocMeister

 

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quote:

ORIGINAL: RangerJoe

You did very well on the west coast. Your DD bombardment may have worked so well because of the move mode of the Japanese units. You might just want to have your units dig in and when your forts are high enough, then use your artillery to bombard.

As far as the West coast gambit goes, how about massively building up Japanese airbases off the Southern California coast for the LBA? From the main invasion force units, have small detachments of the main invasion force units just in case the invasion goes FUBAR so the units can be rebuilt.

Do you have any paratroopers in India? If so, recon the Burmese bases and see if there is an empty base or has a relatively weak force at a base. If you have local air superiority, then a massive ground attack could help liberate a base for an airhead.


Yeah, move mode is probably the explanation. Regarding building up bases I think would take too long. I havn´t played the Japanese but from what I understand engineers are in short supply. Building up bases to operational levels would probably take a long time.

I have paratroops but not enough lift capacity for it to be meaningful.

(in reply to RangerJoe)
Post #: 3232
RE: Chungking falls! - 10/31/2016 5:39:29 PM   
JocMeister

 

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Santa Ana
_____________________________________________________________________________

Added some oomph to the bombardments.

quote:

AFTER ACTION REPORTS FOR Mar 02, 43
--------------------------------------------------------------------------------
Night Naval bombardment of Santa Ana at 226,76

Japanese Ships
DMS W-15, Shell hits 1

Allied Ships
BB Mississippi
BB New Mexico
BB Idaho

DD Chew
DD Ward
DD Hull
DD Dewey
DD Worden
DD Monaghan
DD Phelps
DD Carmick
DD Strong
DD Aulick
DD Abbot


Japanese ground losses:
1919 casualties reported
Squads: 11 destroyed, 62 disabled
Non Combat: 14 destroyed, 81 disabled
Engineers: 1 destroyed, 3 disabled
Guns lost 13 (4 destroyed, 9 disabled
)





Attachment (1)

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Post #: 3233
RE: Chungking falls! - 10/31/2016 5:39:40 PM   
BBfanboy


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quote:

Ranger Joe: As far as the West coast gambit goes, how about massively building up Japanese airbases off the Southern California coast for the LBA? From the main invasion force units, have small detachments of the main invasion force units just in case the invasion goes FUBAR so the units can be rebuilt.


Ranger Joe - is your advice meant for the Japanese player rather than JocMeister? i.e. the part about building up Japanese airbases.

Is the second part about invasion force units about Jocke's invasion of West Coast Burma?

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Post #: 3234
RE: Chungking falls! - 10/31/2016 9:43:40 PM   
RangerJoe


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Yes, the first part is about the Japanese invasion forces although it can work for any invasion. By keeping just a small segment of the unit somewhere safe and supplied, then there would not have to be an attempted and possibly violently opposed evacuation. The part about building up the islands would be for the Japanese land based air supporting the invasion in southern California.

The second part is about the current situation in Burma.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


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Post #: 3235
RE: Chungking falls! - 11/2/2016 5:47:07 PM   
JocMeister

 

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Sorry for the lack of updates (again).

Work and kids...and very little to report.

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Post #: 3236
RE: Chungking falls! - 11/3/2016 3:06:27 PM   
Crackaces


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I think you like the situation at Cox's Bazar ... those IJA units will be drawing supply at an insidious losses you have more direct supply routs it not a rapid decline but a slow death while time advances and you get the toys of 2944
meanwhile airpower and bombardments to disrupt.. also that US marine division has a tremendous amount of concentrated firepower

.. I think it takes at lest 25K of supply to take reinforcements In a stock scenario lots of supply is manufactures in the DEI ...in this .. its got to come from LI somewhere ...

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Post #: 3237
RE: Chungking falls! - 11/3/2016 3:28:52 PM   
JocMeister

 

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Victory at Santa Ana!
_____________________________________________________________________________

A good day. The Japanese forces finally caves in at Santa Ana. This concludes the Japanese operation on the West Coast. Now its just mopping up the remains of the 150.000 troops at Camp Pendleton.

Huzzah!

quote:

Ground combat at Santa Ana (226,76)

Allied Deliberate attack

Attacking force 85223 troops, 1559 guns, 3600 vehicles, Assault Value = 3089

Defending force 115795 troops, 1466 guns, 1367 vehicles, Assault Value = 2801

Allied engineers reduce fortifications to 0

Allied adjusted assault: 1413

Japanese adjusted defense: 664

Allied assault odds: 2 to 1 (fort level 0)

Allied forces CAPTURE Santa Ana !!!

Combat modifiers
Defender: leaders(+), disruption(-), preparation(-), experience(-)
supply(-)

Attacker:

Japanese ground losses:
25810 casualties reported
Squads: 494 destroyed, 203 disabled
Non Combat: 1321 destroyed, 138 disabled
Engineers: 348 destroyed, 17 disabled
Guns lost 548 (431 destroyed, 117 disabled)
Vehicles lost 1207 (1191 destroyed, 16 disabled)
Units retreated 32


Allied ground losses:
1495 casualties reported
Squads: 12 destroyed, 165 disabled
Non Combat: 2 destroyed, 58 disabled
Engineers: 1 destroyed, 29 disabled
Guns lost 110 (5 destroyed, 105 disabled)
Vehicles lost 126 (7 destroyed, 119 disabled)


Defeated Japanese Units Retreating!





Attachment (1)

< Message edited by JocMeister -- 11/3/2016 3:38:16 PM >

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Post #: 3238
RE: Chungking falls! - 11/3/2016 3:37:00 PM   
JocMeister

 

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From: Sweden
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Burma
_____________________________________________________________________________

Well, the Cox landing wasn´t a total fiasco as the Japanese leaves their roadblock outside Chittagong. This opens up the road for the 3200 Allied AV there to pursuit. I have several armored units that will start moving out immediately.

The landing was a big failure though. Unloading just took too long. I have now unloaded for 6 days and everything still hasn´t unloadeded. Lack of prepp certainly didn´t help either. Very glad I didn´t try this at Moulmain outside LBA...

Our CAP has been kept busy at Cox.

quote:

Afternoon Air attack on TF, near Cox's Bazar at 54,43

Weather in hex: Overcast

Raid detected at 78 NM, estimated altitude 20,000 feet.
Estimated time to target is 20 minutes

Japanese aircraft
D4Y1 Judy x 27
Ki-43-IIb Oscar x 56
Ki-43-IIIa Oscar x 19


Allied aircraft
Hurricane IIb Trop x 24
Hurricane IIc Trop x 40
Mohawk IV x 14
P-40K Warhawk x 51


Japanese aircraft losses
D4Y1 Judy: 20 destroyed
Ki-43-IIb Oscar: 6 destroyed
Ki-43-IIIa Oscar: 2 destroyed


Allied aircraft losses
Hurricane IIc Trop: 1 destroyed
Mohawk IV: 1 destroyed


None break through.






Attachment (1)

< Message edited by JocMeister -- 11/3/2016 3:38:56 PM >

(in reply to JocMeister)
Post #: 3239
RE: Chungking falls! - 11/3/2016 4:15:35 PM   
DRF99


Posts: 90
Joined: 9/3/2009
Status: offline
Nice to see you put a good spanking on those pesky invaders. All that's left is the mopping up!

(in reply to JocMeister)
Post #: 3240
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