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RE: Canada Invaded! - 9/17/2015 11:40:31 PM   
Bullwinkle58


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Sea control near CONUS does not depend on carriers.

He has Seattle, Oak Harbor, Vancouver, Victoria, Tacoma . . . to rearm.

Bombardments do not depend on BBs.

Coal Harbor is a short trip under LBA LRCAP and ten DDs can make a mess of airfield.

Bombing takes supply. Replacing planes takes supply. Building AFs takes supply.

Jocke has bombers that can easily reach Coal Harbor, at night. He's going to have a lot more. His objective should be supply denial.

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The Moose

(in reply to tiemanjw)
Post #: 841
RE: Canada Invaded! - 9/18/2015 12:23:37 PM   
Encircled


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Reading both AARs so keeping it brief, but as an JFB, Bullwinkle is spot on.



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Post #: 842
RE: Canada Invaded! - 9/18/2015 1:58:56 PM   
Crackaces


Posts: 3858
Joined: 7/9/2011
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quote:

ORIGINAL: Bullwinkle58

Sea control near CONUS does not depend on carriers.

He has Seattle, Oak Harbor, Vancouver, Victoria, Tacoma . . . to rearm.

Bombardments do not depend on BBs.

Coal Harbor is a short trip under LBA LRCAP and ten DDs can make a mess of airfield.

Bombing takes supply. Replacing planes takes supply. Building AFs takes supply.

Jocke has bombers that can easily reach Coal Harbor, at night. He's going to have a lot more. His objective should be supply denial.


All I know as a AFB ... There are JFB's that spend a great deal of time figuring out how to extract every last potential supply point for the least amount of fuel to get to the right places. In the games where the IJ have over expanded there have not been enough supplies at the end game and the game stops. Of course it's the game that is messed up ....

I posted this in the original IJ AAR .. and it was surprising that JFB's explained to me that over expanding does not take extra supply & fuel that would be handy later ... it must be a very subtle problem ...

_____________________________

"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"

(in reply to Bullwinkle58)
Post #: 843
RE: Canada Invaded! - 9/18/2015 3:15:59 PM   
tiemanjw

 

Posts: 580
Joined: 12/6/2008
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quote:


Sea control near CONUS does not depend on carriers.


We will have to agree to disagree here...

quote:


all under threat of bombs


He has Seattle, Oak Harbor, Vancouver, Victoria, Tacoma . . . to rearm.

quote:


Bombardments do not depend on BBs.

Coal Harbor is a short trip under LBA LRCAP and ten DDs can make a mess of airfield.


I love me some DDs more than anybody, and 10 DDs may make a mess of an airfield... for a day. Not 2. And not 2 airfields, or 3. Sure if Lowpe content with just Coal Harbor, DDs, night bombers, etc can shut it down and keep it shut down.

And maybe it is just me, but I'm not much fan of bombardments. Sure they look cool, and they damage a lot of planes. But they rarely destroy many, and are subject to many countermeasures. A great tool in the box, but one that is vastly overused (and over relied upon) by most JFBs. And the same tactics for hurting JFB bombardments can be used against allied bombardments. Sure the allies get more ships, but not THAT many more in 1942.


quote:


Bombing takes supply. Replacing planes takes supply. Building AFs takes supply.


repairing airfields does not, repairing A/C I don't belive does (but I may be wrong on that).
Bombing sure takes some supply... max load / 1000. Max load on Nells and Bettys is less than 2000 lbs. So that is 1 or 2 supply / sortie (the game usually rounds down, but I didn't see it explicitly stated here).

Replacements take supply (I can't seem to find how much), but it doesn't have to be expended at the forward base. He can rotate the unit back, or have an Air HQ back to push replacements forward. And remember, Coal Harbor is closer to the HI than Noumea or Oz - and Lowpe has (or can have) a chain of bases all the way back.

quote:


Jocke has bombers that can easily reach Coal Harbor, at night. He's going to have a lot more. His objective should be supply denial.


Agreed. I think that is Jockes way out. Supply denial. That and dislocate the KB to another part of the world. Once the KB is gone (goes someplace else, or better yet gets sunk), the supply lanes are open to all those USN raiders. Night and DD bombardments will only buy time, they won't win.

Jocke can take advantage here. He seems to be dismissing the threat and saying I'm going to go take Munda (slight exageration). If Lowpe is smart, he will just ignore the Solomons, fortify Rabaul and just watch you go nuts. The war will be decided in NA and I think Jocke will need to plan for how he will win there before he starts some overseas ventures.

You seem to be saying "noting to see here, just a rear guard action". I think it should be the focus of everything Jocke does until he pushes the imperial %^%%$# out of escorted bombing range of Washington. Then punch him at Rabaul, and Rangoon (and Pearl if you can account for his CVs).




quote:


All I know as a AFB ... There are JFB's that spend a great deal of time figuring out how to extract every last potential supply point for the least amount of fuel to get to the right places. In the games where the IJ have over expanded there have not been enough supplies at the end game and the game stops. Of course it's the game that is messed up ....

I posted this in the original IJ AAR .. and it was surprising that JFB's explained to me that over expanding does not take extra supply & fuel that would be handy later ... it must be a very subtle problem ...


I don't think Lowpe is going to complain that the game screwed him over if Jocke gets past this. (I sure hope not). I said it before, Lowpe has mortgaged '45 to win in '43.





(in reply to Bullwinkle58)
Post #: 844
RE: Canada Invaded! - 9/18/2015 4:17:14 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
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quote:

ORIGINAL: tiemanj


quote:


Sea control near CONUS does not depend on carriers.


We will have to agree to disagree here...

quote:


all under threat of bombs


He has Seattle, Oak Harbor, Vancouver, Victoria, Tacoma . . . to rearm.

quote:


Bombardments do not depend on BBs.

Coal Harbor is a short trip under LBA LRCAP and ten DDs can make a mess of airfield.


I love me some DDs more than anybody, and 10 DDs may make a mess of an airfield... for a day. Not 2. And not 2 airfields, or 3. Sure if Lowpe content with just Coal Harbor, DDs, night bombers, etc can shut it down and keep it shut down.

Jocke has more than 10 DDs. He's going to get a lot more in the summer. To CH from any of the bases I named is a 1-day cycle. He doesn't need to destroy planes to win. Damage works. Every day they don't fly a day passes. Time is on his side.

And maybe it is just me, but I'm not much fan of bombardments.

It's just you.

Sure they look cool, and they damage a lot of planes. But they rarely destroy many, and are subject to many countermeasures.

Japan needs ships to fight them, or anti-naval aircraft which have to be armed, supplied, fixed, and replaced.

An island defense, and this is what Lowpe has bought himself, is a rock-paper-scissors problem. Land-sea-air. You need all three if your opponent is using all three. Too many AE players are absolutely in love with airplanes. But it's a naval game. Bombardments are devastating if not countered. They come at night. Planes suck at night. You need ships to counter bombardments, and big ones and a lot of them in many cases. Ships need fuel and repair; they are very expensive beasts on the front line in enemy territory where Lowpe is here. If Jocke bombards he presents Lowpe with a series of very uncomfortable decisions. A DD lost is 8-10 VPs. But many won't be lost as Seattle and vicinity is the biggest shipyard complex on the WC. A plane destroyed has to be bought back, it's HI and fuel and supply to make of course, but it has to be bought to the front. Resupply with airframes can only come once every seven days as well. If you're proposing flying planes from the HI through a series of island jumps you can resupply at will, at the cost of ops losses, damage, and tired pilots.

But naval bombardments are cheap to Jocke, and expensive for Japan to counter. Jocke is at home in resource wonderland. Japan is at the end of a rope.


If Lowpe develops more Level 3-4 AFs than Coal Harbor he can complicate Jocke's calculus, but he uses time, he uses supply, he needs engineers, and he hands Jocke finished bases when he loses them. And he will lose them.

A great tool in the box, but one that is vastly overused (and over relied upon) by most JFBs. And the same tactics for hurting JFB bombardments can be used against allied bombardments. Sure the allies get more ships, but not THAT many more in 1942.

Take a look. Take a look where they appear on map.


quote:


Bombing takes supply. Replacing planes takes supply. Building AFs takes supply.


repairing airfields does not, repairing A/C I don't belive does (but I may be wrong on that).

True, but you're hand-waving multiple new operating AFs for Japan. I'm saying they're expensive.

Bombing sure takes some supply... max load / 1000. Max load on Nells and Bettys is less than 2000 lbs. So that is 1 or 2 supply / sortie (the game usually rounds down, but I didn't see it explicitly stated here).

A bit more supply than that.

"Planes other than level bombers flying an Offensive Mission and planes flying an Escort
Mission expend one supply point per plane per Mission. Level bombers flying an offensive
Mission expend supplies equal to their Maximum Load divided by 1000 per Mission. All planes
flying other Mission types (search, CAP) expend 1/3 of a supply point per plane per Mission.
These supply points must be available for expenditure or the planes will not fly.
All aircraft groups require that their base contain supplies at least equal to the supply needs
for the base, or the group will not fly more than 75% of the ready aircraft in the group on an
Offensive or Escort Mission.
Level bomber squadrons require that their base contain supplies at least double the supply
needs for the base, or the level bomber group will not fly more than 75% of the ready aircraft
in the group on an Offensive Mission.
All groups attempting to fly any other Mission type (Naval Search, CAP, etc.) require that their
base contain supplies at least one half (50%) the supply needs for the base or the group will
not fly more than 75% of the ready aircraft in the group."

CAP ain't free. Escorts ain't free.


Replacements take supply (I can't seem to find how much), but it doesn't have to be expended at the forward base. He can rotate the unit back, or have an Air HQ back to push replacements forward. And remember, Coal Harbor is closer to the HI than Noumea or Oz - and Lowpe has (or can have) a chain of bases all the way back.

"Air units will automatically gain replacements under certain circumstances if aircraft are
available in the replacement pool and the air unit has been set to Accept Replacements. To get
replacement aircraft to flow automatically into an air unit, there must be planes in the pool and
one of the following cases must be true (the first true will take effect):
»» The air unit is located at a base with an airfield size of 1+ (or 0 if a
float-equipped group and the base is in a coastal hex) and the base
has over 20,000 supplies. Supplies will be expended at the base
and the unit will receive damaged planes from the pool (they may
repair before the next orders phase during the repair phase).
»» The air unit is located at a base and the HQ that the group is
assigned to is within transfer range of the air unit’s aircraft type,
and the HQ is located at a base with an airfield size of 1+ and has
over 20,000 supplies. Supplies will be expended at the HQ base
and the unit will receive damaged planes from the pool.
»» The air unit is located at a base and the Command level HQ that
the group is assigned to is within transfer range of the air unit’s
aircraft type, and the Command HQ is located at a base with
over 20,000 supplies. Supplies will be expended at the HQ base
and the unit will receive damaged planes from the pool."

There's quite a bit more than that, but you can read it. Note too that replacements are only every seven days, no more than 12 aircraft can be replaced every seven days, and checks are only made every 2 out of 3 days.


quote:


Jocke has bombers that can easily reach Coal Harbor, at night. He's going to have a lot more. His objective should be supply denial.


Agreed. I think that is Jockes way out. Supply denial. That and dislocate the KB to another part of the world. Once the KB is gone (goes someplace else, or better yet gets sunk), the supply lanes are open to all those USN raiders. Night and DD bombardments will only buy time, they won't win.

Buying time IS winning for Jocke.

Jocke can take advantage here. He seems to be dismissing the threat and saying I'm going to go take Munda (slight exageration). If Lowpe is smart, he will just ignore the Solomons, fortify Rabaul and just watch you go nuts. The war will be decided in NA and I think Jocke will need to plan for how he will win there before he starts some overseas ventures.

We agree to disagree on this. Knowing where the KB is located in this era is priceless.

You seem to be saying "noting to see here, just a rear guard action". I think it should be the focus of everything Jocke does until he pushes the imperial %^%%$# out of escorted bombing range of Washington. Then punch him at Rabaul, and Rangoon (and Pearl if you can account for his CVs).


I don't think Lowpe is going to complain that the game screwed him over if Jocke gets past this. (I sure hope not). I said it before, Lowpe has mortgaged '45 to win in '43.


Jocke needs to manage this until it collapses. It's not nothing; it's lost VPs. But it's certainly not everything.

_____________________________

The Moose

(in reply to tiemanjw)
Post #: 845
RE: Canada Invaded! - 9/18/2015 5:17:39 PM   
JocMeister

 

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From: Sweden
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I absolutely love the discussion guys.

Right or wrong this is my thoughts on the game right now.

The Japanese invasion in Canada is far from the deadly threat tiemanj makes it out to be. Its a lot of VPs up there but it will require most of the Japanese supply and engineers up there for pretty much the rest of 42. Even built up I´m pretty certain the base VPs wont be enough WITHOUT SOMETHING ELSE to give him an AV. The problem with that is that I don´t think that Japan can do something else with this opening. Not outside China. Is China AND Canada enough? Perhaps? That remains to be seen.

I´m going to lose some VPs to strategic bombing for sure. But its not about how much I lose but rather how much Lowpe will lose getting those VPs. In my game with Tom he quickly stopped bombing once AA started to arrive in OZ. Japanese bombers burn easily and there is no point gaining 200 VPs if he lose 50 bombers doing so.

I´m not going to do some crazy "Hail Mary" OP trying to get NORPAC back or sinking the KB. None of the two are going to happen. I could throw everything I have at that and I would most likely fail anyway. I want him in NORPAC. I want KB in NORPAC. He can have it all. I hope he will still be there in 44. Strategically speaking NORPAC is worth absolutely nothing. If I can avoid AV Japan will be in a very dire situation come 43.

I feel quite confident in my ability to defend WC. I´m not going to panic because I lose 29 resources (and 40 VPs) at Bellingham. Better that then have the KB wrecking havoc and doing something important like sinking my ships and interfering with my plans.

The game is not going to be decided at this point by what Jeff is doing but rather by how I use the opportunity given to me. Solomons doesn´t hold any value? I bet once built up somewhat that is easily 200 allied base VPs. Thats 1000 VPs the Japanese have to find somewhere else...now apply that logic on several different places and all of the sudden there are many Japanese VPs that has to be collected just to counter Allied base expansion. Then add plane, ship and LCU losses...

Same logic applies to everything Jeff does now. For every allied VP I gain he has to find 4 just to break even. I don´t think a strat bombing campaign in NORPAC is going to give him that.

To sum it up again. I´m not that worried. There is no reason to worry right now and there certainly are no reasons to start to panic. Its way, way to early to tell how this will play out. Personally I think Lowpe will get some easy start bombings VPs before he has to start tackling the places I actually defend. Once he does I don´t think he will get those 4 VPs for each allied one which will mean I´m winning.

I said from the beginning of T1 I have a plan. I have confidence in that plan and its still on. It might look from the AAR that I´m not doing much but I can assure you that the allies are busy, busy behind the scenes.

(in reply to Bullwinkle58)
Post #: 846
RE: Canada Invaded! - 9/18/2015 6:14:07 PM   
tiemanjw

 

Posts: 580
Joined: 12/6/2008
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Sorry, I hope you are having fun with this argument as I am. I always learn things from these discussion, not to mention, it forces me to think and evaluate / reevaluate. That is why I keep going.

quote:

And maybe it is just me, but I'm not much fan of bombardments.

It's just you.


I've seen how many CAs and BBs (and DDs) Lowpe lost trying to bombard me. Most of the time they work great, but when they don't, they go horribly wrong.

Sure they come in at night - if everything goes correctly. Run into an enemy SAG, hit a mine, sustain some damage that slows you down and you are left with your pants down.

DDs are expendable though (at least for the allies). And powerful... there is nothing they can't kill. Jocke will need to make extensive use of them here.



quote:


An island defense, and this is what Lowpe has bought himself, is a rock-paper-scissors problem.


As true a statement that can be made. I would go further and argue that is the case for all defense (except China).

If Jocke can strip him of one of these components, winning will become easy. But I don't think it is as easy as you suggest. Consider:
Jocke does not have that many A/C. From a pools perspective he can't sustain great losses despite having infinite supply.
The KB can kill anything bigger than a DD at will.
Japan can use DDs to slow / counter bombardments. The IJN is more powerful than the USN right now.
Japan can use Kodiak, Dutch, or Adak as a naval supply depot. AKEs and TKs are all he needs for that... no base infrastructure required.
The ranges are not any worse for Japan than fighting around the New Herbrides.
Ships "patrolling" Coal Harbor do not need that much gas (mortgaging future aside). Especially DDs. And he doesn't need as many ships. All he needs to do is get into an extended fight, either on the run in or run out (or both). This will slow down the ships and prevent them from getting back under effective LRCAP. Then comes Ms. Val and Ms. Kate, either from the KB (or a portion of it) or a land base. And dive bombers fly just fine from bases hit during a bombardment (subject to dice rolls, of course). Ask Lowpe.

I'm also not sure Seattle is to be considered a safe haven. That is well within range of Coal Harbor. And any large concentration of shipping in port is under threat of a KB raid.

As for air replacements, he only needs to hop from base to base once. After that he only needs to hop back to a supply point (say Kodiak) with the operational A/C in the group, take replacements and rest, while another group (previously resting at Kodiak) flies into Coal Harbor (or Bella Bella, etc) to continue ops.
In other words, if he has 6 fighter groups he can have 4 forward at Coal Harbor and 2 back at Kodiak taking replacements and resting. Sure Jocke can do the same, but the Japanese player can quickly expand factories and build, build, build (sure it means fewer Franks, but again, he is mortgaging '45). Jocke only gets what he gets. And it isn't much in '42.

quote:


If Lowpe develops more Level 3-4 AFs than Coal Harbor he can complicate Jocke's calculus, but he uses time, he uses supply, he needs engineers, and he hands Jocke finished bases when he loses them. And he will lose them.


I thought Lowpe had already captured a few other bases in this area. Perhaps not?

I don't think Lowpe cares about handing him good bases... Coal Harbor and Bella Bella are useless to the allies going forward. And I don't think it is as easy to recapture as you. Just a division there will mean that Jocke needs to bring a sizable force to dislodge them. And while it is close to home, he still needs to have air / naval superiority in the area. See Mr. KB.

quote:


Take a look. Take a look where they appear on map.


I just did (and I only have stock, so it may differ a bit, forgive - and correct - me if this is the case).
he gets:
1 DD in may
12 DDs in June, mostly in Balboa
1 DD in July
2 DDs in Aug
4 DDs in Sept
5 DDs in Oct
2 DDs in Nov
3 DDs in Dec
then the flood gates open on '43.

And while I think it is a bit to high risk to use them unless he can remove the KB
He gets 2 CAs and 3 CLs in this time frame - all in Nov / Dec except for 1 CA
And 4 fast BBs, 1 in June, 2 in Aug, 1 in Nov. Plus Wasp and a few CVEs.

Useful forces for sure, but back to the rock-paper-scissor problem... If Lowpe commits to going after Jocke's AF soon (and I think he should), Jocke won't have much left in the way of fighter pools to exploit these ships.

(and Japan gets some reinforcements too - 7 DDs, 1 CL, 2 BBs, and some CVE/CVL as well. assuming he doesn't accelerate or halt).


quote:


True, but you're hand-waving multiple new operating AFs for Japan. I'm saying they're expensive.


A size 4 field is not that expensive. Coal Harbor from 1 to 4 is 3400, Bella Bella 3800 (from 0), Alliford Bay from 0 to 7 would be 13,200 - about 2 Yusen A loads (call it 3 if using Amphib transport, and maybe 4 if DaBabes lowers the cargo capacity).

quote:


A bit more supply than that.
...
"Level bombers flying an offensive Mission expend supplies equal to their Maximum Load divided by 1000 per Mission."


That is exactly what I said. Payloads for Nells and Betties are under 2000lbs, so following the equation in the manual, it would be 1 or 2 supply points per sortie (depending on how the game rounds it... which is usually down).
Yes, the escorts (and sweeps) will eat another supply point per plane. So what?
Yes it all eats supply - but if he flew 200 offensive sorties a day (I don't think possible with fatigue and all), that will be 6000 supplies a month - or one Yusan Std A. A month.
Heck, a sub (cargo 38) running back and forth to Kodiak can bring in 190 supplies / month. Heck, that's 19 CAP Sorties / day (570 / month).

quote:


There's quite a bit more than that, but you can read it. Note too that replacements are only every seven days, no more than 12 aircraft can be replaced every seven days, and checks are only made every 2 out of 3 days.


I did read it... it just says how many supplies I need on hand to take replacements, nothing about how many supplies a replacement A/C costs (unless I missed it). Point is, he can put an air HQ at Kodiak and supplies will draw from there (or he can fly back to Kodiak for R&R when he needs replacements).
See above about rotating units between the front and a rear base such as Coal Harbor and Kodiak.


quote:


Buying time IS winning for Jocke.


Here may be our biggest disagreement. I don't think so. Looking at the score card above:
it is about 21000 to 8000. When Manila is lost it will become about 22000 to 6000. When those LCUs are killed off it will be even more points for Japan (not sure how many, but it is a lot).
And don't forget Clark Field: -450 for Jocke, +36 for Japan. The rest of Luzon is 2pt multiplier bases, so about another -100 for Jocke, +100 for Lowpe.

Ignoring for a second the fact AV can't happen for another 7-8 months, just taking Manila (and ignoring the LCUs and other bases) would mean Lowpe needs 2000 points for AV (6000 x 4 = 24000). Taking Clark - Jocke is down to about 5500, meaning Lowpe needs 22000. He is already there.
Once he finishes up in Norpac he can build up bases a bit and squeeze out 1000 points easy (heck taking Juneau and building Anchorage alone will give him 500).
Throw in the PI LCU losses, and we are sitting well above the threshold.
So Lowpe needs to maintain a 4:1 advantage for the rest of the year (actually, he has a decent cushion once Luzon is taken). Not easy by any means, but it does mean Jocke needs to do something about it.

That pitiful raid on resources from yesterday? 40 points right there. None back to Jocke. Laugh at me for suggesting Calgary. Don't defend it and that's an easy 300+ points (oil 100, refinery 100 - both burn, I think he can cause 150 damage there). Lose a few planes to ops for that strike. So what?
Nelson's resources? Size 200 = 400 possible points. Salt Lake City 1200 resources, 20 HI, 120 LI. Getting a quarter of that nets nearly 400 points.
Astoria ship yard, yep another 80. Portland? Hit the shipyard (140 points), HI (120 points), and LI, say 1/4 of it (120 points).
Plus Spokane. Butte - 460 resources. I'll take an ops loss of 2 A/C if I get just 4 points of damage. (Jocke gets 2 points, Lowpe gets 8 - that is break even... 5 points of damage, lose only 1 A/C, Lowpe gains).

KB raid on LA. I admit I wouldn't know what to full expect here. But shoot down 100 A/C? He just needs 200 points of damage on that refinery to make up for that. And the bigger the target, the easier it is to cause a lot of damage (at least in my experience). You may celebrate his losses, but can you really afford that? Think about that, he can lose 100 A/C cause 8% damage to the target and still come out ahead. Poo-poo it if you want.

I think you need to develop a plan now to expel him, and dog the $@!$ out of him until done.
Damn the torpedos. Destroyers full speed ahead.

(in reply to Bullwinkle58)
Post #: 847
RE: Canada Invaded! - 9/18/2015 9:42:43 PM   
zuluhour


Posts: 5244
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From: Maryland
Status: offline
Read this today at work, some of the best commentary in any AAR I've seen, I look forward to developments however long
it takes to play out.

(in reply to tiemanjw)
Post #: 848
RE: Canada Invaded! - 9/18/2015 10:12:26 PM   
JeffroK


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Joined: 1/26/2005
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I mostly agree with Bullwinkle's arguements, but only because Lowpe doesnt appear to have stage 2 of the plan in place.

After the fall of PH I believe (and suggested) a landing on the WC a viable option, hit Joc while he's down and see what else is available. IFF by moving quickly he could have raided fleeing TF and attracted a LBA counterattack in a position to his advantage (longish range for the US fighters) he might have caused enough damage to make his investment safe.

It appears he made a landing and didnt have a good plan for follow up. He should have been getting your attention in North America while actually planning to make the kill elsewhere.

IMVHO, KB should have left long ago, maybe leave 2 x CV to give the impression of a larger CV force, use his amphibs to pick off any remaining bases in the theatre AND HAVE as big a force as possible prepping to in a vital area, be it India, OZ etc etc (Not 2 bit places such as Suva or Noumea)

Also, if he doesnt make AV, I would begin a slow evac from any Canadian bases and fall back to the Aleutians and any Alaskan bases that fit a defensive line.

_____________________________

Interdum feror cupidine partium magnarum Europae vincendarum

(in reply to zuluhour)
Post #: 849
RE: Canada Invaded! - 9/18/2015 10:19:16 PM   
JeffroK


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PS, as well as Surface bombardment, any japanese held Canadian bases can be hit by mining, night bombing, Surface TF interdicting LOC, subs etc etc etc.

They dont have to be large or even very effective BUT Lowpe will have to react to them. It might make him keep KB in the area.

Odd thought. Any bases in the Yukon which can be built up and allow B17/24 to hit at Juneau, Kodiak etc and make him cover his rear??

_____________________________

Interdum feror cupidine partium magnarum Europae vincendarum

(in reply to JeffroK)
Post #: 850
RE: Canada Invaded! - 9/18/2015 10:29:44 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
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quote:

ORIGINAL: JeffK

Odd thought. Any bases in the Yukon which can be built up and allow B17/24 to hit at Juneau, Kodiak etc and make him cover his rear??


Ahem. Prince Rupert. Fine, fine base.


_____________________________

The Moose

(in reply to JeffroK)
Post #: 851
RE: Canada Invaded! - 9/18/2015 10:34:48 PM   
tiemanjw

 

Posts: 580
Joined: 12/6/2008
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quote:

ORIGINAL: JeffK

PS, as well as Surface bombardment, any japanese held Canadian bases can be hit by mining, night bombing, Surface TF interdicting LOC, subs etc etc etc.

They dont have to be large or even very effective BUT Lowpe will have to react to them. It might make him keep KB in the area.

Odd thought. Any bases in the Yukon which can be built up and allow B17/24 to hit at Juneau, Kodiak etc and make him cover his rear??


Not sure Juneau gives either side anything other than points. Kodiak though, I would think would be a large Japanese logistics hub... Maybe Anchorage.

Agree with Bullwinkle about Prince Rupert - though it is still 19 hexes from Kodiak. Extend range for B24s, but a viable option.

(in reply to JeffroK)
Post #: 852
RE: Canada Invaded! - 9/18/2015 10:41:58 PM   
Canoerebel


Posts: 21100
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From: Northwestern Georgia, USA
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I've been through this as the Allied player in a game versus Panzerjaeger Hortlund abuot three years ago.

Auto victory is not on the table here. Even if Japan has 4:1 or 5:1 ratio come September it's not on the table. (Assuming that the Allied player is competent; I don't know Joc at all, but I think he's been playing long enough to be experienced and probably therefore competent). By late summer '42, the Allies begin to gain lots of points through so many methods (base building, sub attrition vs. ships, air war, etc.) that Japan's ratio will decline dramatically.

Bullwinkle has been dead on in everything he's said.

I think under certain circumstances North America does offer a viable path to a Japanese auto victory. But alot of things have to fall right and the Japanese player has to be very good. He also has to have a very good plan that's implemented from almost the start of the game.

(in reply to tiemanjw)
Post #: 853
RE: Canada Invaded! - 9/18/2015 11:28:04 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
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quote:

ORIGINAL: tiemanj


quote:

ORIGINAL: JeffK

PS, as well as Surface bombardment, any japanese held Canadian bases can be hit by mining, night bombing, Surface TF interdicting LOC, subs etc etc etc.

They dont have to be large or even very effective BUT Lowpe will have to react to them. It might make him keep KB in the area.

Odd thought. Any bases in the Yukon which can be built up and allow B17/24 to hit at Juneau, Kodiak etc and make him cover his rear??


Not sure Juneau gives either side anything other than points. Kodiak though, I would think would be a large Japanese logistics hub... Maybe Anchorage.

Agree with Bullwinkle about Prince Rupert - though it is still 19 hexes from Kodiak. Extend range for B24s, but a viable option.


Kodiak doesn't matter much if the bomber bases in the area are under the gun from PR. And they are, some at 9 hexes I believe. 4Es don't have to stay at PR either. They come, they work, they go. Against first-gen Zeros they do not need escorts. Just get in the way.

_____________________________

The Moose

(in reply to tiemanjw)
Post #: 854
RE: Canada Invaded! - 9/18/2015 11:30:46 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
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quote:

ORIGINAL: Canoerebel

I've been through this as the Allied player in a game versus Panzerjaeger Hortlund abuot three years ago.

Auto victory is not on the table here. Even if Japan has 4:1 or 5:1 ratio come September it's not on the table. (Assuming that the Allied player is competent; I don't know Joc at all, but I think he's been playing long enough to be experienced and probably therefore competent). By late summer '42, the Allies begin to gain lots of points through so many methods (base building, sub attrition vs. ships, air war, etc.) that Japan's ratio will decline dramatically.

Bullwinkle has been dead on in everything he's said.

I think under certain circumstances North America does offer a viable path to a Japanese auto victory. But alot of things have to fall right and the Japanese player has to be very good. He also has to have a very good plan that's implemented from almost the start of the game.


Hey, man! We left a place set for you!

Alfred long ago laid out a Coal Harbor bombing campaign. The two keys are come fast, like right away, not after taking a PH. And don't plan to stay. Don't go ashore in Alaska or the Yukon. Just come, bomb SeaTac, get out. Almost everything about this operation is not that.

_____________________________

The Moose

(in reply to Canoerebel)
Post #: 855
RE: Canada Invaded! - 9/19/2015 12:06:53 AM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline

quote:

ORIGINAL: JeffK

Also, if he doesnt make AV, I would begin a slow evac from any Canadian bases and fall back to the Aleutians and any Alaskan bases that fit a defensive line.


Falling back to Alaska looks to me like putting yourself in a trap. The big curve of the Gulf of Alaska is a pocket, with no supply coming in except by sea. When sea control shifts it does so rather suddenly, and the Allies will be able to leap to Adak or Umnak and cut off everything in the pocket. If the Japanese try to contest it will be the war of attrition that favours the Allies with their surge of reinforcements arriving every month.

For the Japanese it is the same problem it has always been in this game - overreach, and you cannot defend what you took and often cannot extract what you put out on the limb. The only IJ player I saw avoid this was Greyjoy, who limited his expansion from the start and had solid evacuation plans for every circle of defence he established. Even then he was hard pressed to keep up with the allied thrusts into every part of his perimeter.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to JeffroK)
Post #: 856
RE: Canada Invaded! - 9/19/2015 5:10:18 AM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline
quote:

ORIGINAL: Canoerebel
By late summer '42, the Allies begin to gain lots of points through so many methods (base building, sub attrition vs. ships, air war, etc.) that Japan's ratio will decline dramatically.


THIS.

I think a score of 10-12k Allied VPs are quite common for the end of 42. Canada and Alaska alone are not going to provide enough VPs to give Jeff AV. He needs something more. And I think with this opening it will be very hard to get "more".

I think the problem with the opening that Jeff was dealt is that the Canadian invasion took too long. Tom landed in OZ in January straight at a level 4 AF and could start bombing straight away. When he landed there were around 100 Allied fighters in OZ. All 30 EXP. There were absolutely NO AA anywhere. US AA hadn´t arrived and the Aussies simply didn´t have any.

The Canadian landing is different mainly because there are no bases to fly from. There are A LOT of AA on the WC. Fighters are about the same numbers but a big difference is that I´m safe from bombardments and most importantly pilots are much, much better. And its April already. And every day that goes by the allies get a little bit stronger. Time is on my side.

And again, and I can´t stress this enough. Its AA that is going to make a Japanese bombing campaign at this time and place a very costly affair. There were times when Tom lost 50 bombers per strike to AA. Unlike stock (where I hardly bothered to move AA units) AA is very effective. Jeff hasn´t encountered any AA yet but soon there won´t be any unprotected targets left. I will use the USAAF. But I´m not going to try and win air superiority because its impossible to do so. What I will do though is try to hit him very it hurts. This means trying to avoid his sweeps and hit his strikes.

I think this is a fun and interesting opening. But its not one that is keeping me up at night. At least not yet. While the Japanese are occupied in Alaska/Canada I´ll focus on maximizing Allied VPs. This does not mean I´ll sit back and do nothing but rather seek combat where I think I can do better then 1:4.

As I said. I have plans...

(in reply to Canoerebel)
Post #: 857
RE: Canada Invaded! - 9/19/2015 3:03:24 PM   
ny59giants


Posts: 9869
Joined: 1/10/2005
Status: offline
Check out the Tech Support forum. Since both of us are using off map movement, you may want to use the beta patch that MichaelM just put out. Items 4 and 5 are from my game vs John 3rd. #5 affects us more since we are using off map more than most players.

_____________________________


(in reply to Bullwinkle58)
Post #: 858
RE: Canada Invaded! - 9/19/2015 8:11:47 PM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline

quote:

ORIGINAL: ny59giants

Check out the Tech Support forum. Since both of us are using off map movement, you may want to use the beta patch that MichaelM just put out. Items 4 and 5 are from my game vs John 3rd. #5 affects us more since we are using off map more than most players.


Missed that one! Thanks for the heads up.

PS. Small world sometimes. Just ran into LoBaron playing WoWS. Of course he had to go glugg glugg with his Omaha while my mighty Colorado carried us to victory...

(in reply to ny59giants)
Post #: 859
RE: Canada Invaded! - 9/20/2015 5:59:02 AM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline
April 3rd - 4th
______________________________________________________________________________

Turns have been very slow this weekend as Jeff is sick.

------------------------
NORPAC/WC
------------------------

KB continues to hit Bellingham. Other then that its quiet. I´ll see if Jeff stands the KB down tomorrow. Otherwise I may have a surprise for him!

------------------------
China
------------------------

First attack at Wenchow is a Chinese success!

quote:

Ground combat at Wenchow (89,58)

Japanese Deliberate attack

Attacking force 32187 troops, 295 guns, 127 vehicles, Assault Value = 1026

Defending force 25330 troops, 81 guns, 0 vehicles, Assault Value = 667

Japanese adjusted assault: 422

Allied adjusted defense: 622

Japanese assault odds: 1 to 2 (fort level 1)

Combat modifiers
Defender: terrain(+), disruption(-), preparation(-), experience(-)
Attacker:

Japanese ground losses:
2221 casualties reported
Squads: 11 destroyed, 291 disabled
Non Combat: 0 destroyed, 19 disabled
Engineers: 0 destroyed, 16 disabled
Guns lost 13 (1 destroyed, 12 disabled)


Allied ground losses:
514 casualties reported
Squads: 2 destroyed, 51 disabled
Non Combat: 0 destroyed, 5 disabled
Engineers: 0 destroyed, 3 disabled
Guns lost 3 (1 destroyed, 2 disabled)


Assaulting units:
17th Division
15th Division

8th Armored Car Co
12th RGC Ind. Brigade
12th RGC Temp. Division
13th Army
4th Mortar Battalion


Defending units:
100th Chinese Corps
88th Chinese Corps
16th Construction Regiment
10th Group Army
25th Group Army
3rd War Area
14th Chinese Base Force


The Japanese have been bombarding here from the air, sea and land for 3 months which have boosted Chinese EXP quite a lot. Good result. Jeff has BBs bombarding now though so the base will fall in a couple of weeks.

Other then that there has been only bombardments. I like that!

------------------------
India
------------------------

My main force reaches Comilla. I´ve decided to hold here for now to recover some DIS. I don´t dare push down to Chittagong now as recon shows 23 units and more unloading.

A large strike hits the 6th OZ ID at Silchar. They are in strat mode and takes a beating. If Jeff comes again tomorrow I have a surprise for him.

Not nailing more troops here was a big disappointment. The opportunity isn´t completely gone though. I have an idea though.


(in reply to JocMeister)
Post #: 860
RE: Canada Invaded! - 9/20/2015 4:16:18 PM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline
April 5th
______________________________________________________________________________

Hah!

------------------------
NORPAC/WC
------------------------

I noticed Jeffs KB strikes have been getting less and less fighter escort. Last two strikes was down to only 25 Zeroes escorting. Time to ambush...I sure hope there wasn´t any of those irreplaceable prewar crack KB pilots among the losses...that would be just...horrible!

From a VP perspective today almost made up for all the lost strategic points so far (82 VPs short of making it break even).






Attachment (1)

(in reply to JocMeister)
Post #: 861
RE: Canada Invaded! - 9/20/2015 4:28:36 PM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline
April 5th (cont.)
______________________________________________________________________________

------------------------
SOPAC
------------------------

Not much happening here right now besides digging in. I´ve not expanded any AFs or ports down here yet. Don´t want to draw any attention yet. Forts quickly approaching 4 at Suva, Noumea and Pago Pago.

I´ve pulled back about half the USN to Melbourne/Auckland to upgrade. I now have enough fuel in place at my "return leg" refueling points that the AOs can be released. Hiva Oa is the main hub with 150k fuel. Tahiti is the backup with 35k fuel. The plan is to make Vavau the main hub for the entire SOPAC area in a couple of months. It can be expanded to a level 6 port which is really good for this part of the world.

------------------------
China
------------------------

Another attack on the Ankang road. This didn´t do very well. Reinforcments are just 2 days out though. But I´m running out of them...

quote:

Ground combat at 83,45 (near Nanyang)

Japanese Deliberate attack

Attacking force 39861 troops, 439 guns, 241 vehicles, Assault Value = 1303

Defending force 36984 troops, 170 guns, 0 vehicles, Assault Value = 738

Japanese adjusted assault: 578

Allied adjusted defense: 1195

Japanese assault odds: 1 to 2

Combat modifiers
Defender: terrain(+), experience(-)
Attacker:

Japanese ground losses:
1653 casualties reported
Squads: 7 destroyed, 189 disabled
Non Combat: 0 destroyed, 18 disabled
Engineers: 0 destroyed, 18 disabled


Allied ground losses:
1977 casualties reported
Squads: 8 destroyed, 176 disabled
Non Combat: 9 destroyed, 14 disabled
Engineers: 0 destroyed, 9 disabled


Assaulting units:
34th Division
70th Division
6th Division
13th Tank Regiment
12th Tank Regiment
15th Tank Regiment
14th Medium Field Artillery Regiment
15th Ind.Medium Field Artillery Regiment
52nd Ind.Mtn.Gun Battalion
1st Army
1st Mortar Battalion
2nd Ind. Mountain Gun Regiment
6th Medium Field Artillery Regiment


Defending units:
90th Chinese Corps
57th Chinese Corps
7th Chinese Corps
66th Chinese Corps
22nd Group Army




First attack up in the North goes better then expected. Thank you level 4 forts.

quote:

Ground combat at 84,34 (near Ningsia)

Japanese Deliberate attack

Attacking force 29441 troops, 231 guns, 61 vehicles, Assault Value = 935

Defending force 13785 troops, 93 guns, 0 vehicles, Assault Value = 377

Japanese adjusted assault: 533

Allied adjusted defense: 375

Japanese assault odds: 1 to 1

Combat modifiers
Defender: terrain(+), experience(-), supply(-)
Attacker:

Japanese ground losses:
1109 casualties reported
Squads: 4 destroyed, 57 disabled
Non Combat: 0 destroyed, 12 disabled
Engineers: 0 destroyed, 11 disabled


Allied ground losses:
881 casualties reported
Squads: 5 destroyed, 93 disabled
Non Combat: 2 destroyed, 24 disabled
Engineers: 0 destroyed, 5 disabled
Guns lost 13 (3 destroyed, 10 disabled)
Units destroyed 1
<-- a two AV Chinese Corps that now will respawn.

Assaulting units:
1st Ind.Mixed Brigade
1st Cavalry Brigade
6th Mongol Cavalry Division
2nd Ind.Mixed Brigade
11th Indpt Infantry Regiment
13th Indpt Infantry Regiment
12th Indpt Infantry Regiment
26th Engineer Regiment
21st AA Regiment
Mongol Garrison Army
11th Field Artillery Regiment


Defending units:
38th Chinese Corps
12th Chinese Corps
81st Chinese Corps
8th War Area
17th Group Army[
/size]





Attachment (1)

(in reply to JocMeister)
Post #: 862
RE: Canada Invaded! - 9/20/2015 4:31:04 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline
Ooof! That's some stiff Kate losses. And it looks like your precious P-38s are intact.

I seem to remember the P-39 stats were upped in Symon's data changes, along with the P-38. The P-39 is a good little knife fighter at low altitudes now.

_____________________________

The Moose

(in reply to JocMeister)
Post #: 863
RE: Canada Invaded! - 9/20/2015 4:38:14 PM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline

quote:

ORIGINAL: Bullwinkle58

Ooof! That's some stiff Kate losses. And it looks like your precious P-38s are intact.

I seem to remember the P-39 stats were upped in Symon's data changes, along with the P-38. The P-39 is a good little knife fighter at low altitudes now.


Indeed! The P39s had almost half the kills! Interestingly enough the P38s didn´t have a single one. Go figure.

(in reply to Bullwinkle58)
Post #: 864
RE: Canada Invaded! - 9/20/2015 5:56:30 PM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline
Even in stock the P-39 is very solid. Cannons!

It looks like he actualy lost 64 all told, not 67+.

(in reply to JocMeister)
Post #: 865
RE: Canada Invaded! - 9/20/2015 7:36:38 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
58 Kates down! Darn - now you've probably scared him away!

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Lokasenna)
Post #: 866
RE: Canada Invaded! - 9/21/2015 4:29:21 PM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline
April 6th - 7th (cont.)
______________________________________________________________________________

Tired so only a short update.

------------------------
NORPAC
------------------------

First LBA based bombing attempt.

quote:

Morning Air attack on Spokane , at 215,48

Weather in hex: Thunderstorms

Raid detected at 113 NM, estimated altitude 13,000 feet.
Estimated time to target is 45 minutes

Japanese aircraft
A6M2 Zero x 30
G3M2 Nell x 25
G4M1 Betty x 6


Japanese aircraft losses
G3M2 Nell: 4 damaged


No damage despite the lack of AA. Some AV support is on its way. Might be able to launch another trap here. No attacks on the 7th.

------------------------
India
------------------------

I think I might actually have shaken Jeff a bit with the counter attack towards Chittagong.

quote:

17/38th Division is loaded on xAK Toba Maru moving to Chittagong.
2/4th Ind.Mixed Regiment is loaded on xAK Kyosei Maru moving to Chittagong.


10/38th Division is planning for an attack on Darwin.


Looks like he diverted the Darwin invasion to Chittagong instead. Its good to have him react to what I do. Lost track of all the troops he has sent to Chittagong now. I´ll have to go through IM and check. I might have to pull back to Calcutta and turtle up.

------------------------
China
------------------------

Several attacks are launched all of the sudden. All goes so-so. Ankang roadblock is my major concern right now (as always). Reserves at Chunking has been released and started moving towards Ankang.

Too tired for a map.

(in reply to BBfanboy)
Post #: 867
RE: Canada Invaded! - 9/21/2015 5:24:56 PM   
ny59giants


Posts: 9869
Joined: 1/10/2005
Status: offline
I would send 2 Marine CD units from USA to India. They are great at limiting damage to your troops as you advance down the coastal roads in Burma. Per Symon, they are the best artillery you get as Allies for long time in ground attacks.

_____________________________


(in reply to JocMeister)
Post #: 868
RE: Canada Invaded! - 9/21/2015 6:10:01 PM   
tiemanjw

 

Posts: 580
Joined: 12/6/2008
Status: offline

quote:

ORIGINAL: Lokasenna

Even in stock the P-39 is very solid. Cannons!

It looks like he actualy lost 64 all told, not 67+.


agreed... I've had success even into mid war using the P39 in defensive rolls (at lower altitudes). Not a bad aircraft.

Good work sticking it to his Kates. Never bad to swat them down.

Any idea what he was targeting at Spokane?

(in reply to Lokasenna)
Post #: 869
RE: Canada Invaded! - 9/22/2015 3:52:50 PM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline

quote:

ORIGINAL: ny59giants

I would send 2 Marine CD units from USA to India. They are great at limiting damage to your troops as you advance down the coastal roads in Burma. Per Symon, they are the best artillery you get as Allies for long time in ground attacks.


My Defense Battalions lack just one thing in their TOE. CD guns...

quote:

ORIGINAL: tiemanj
Any idea what he was targeting at Spokane?


100 LI 20 HI

(in reply to ny59giants)
Post #: 870
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