tiemanjw
Posts: 580
Joined: 12/6/2008 Status: offline
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Sorry, I hope you are having fun with this argument as I am. I always learn things from these discussion, not to mention, it forces me to think and evaluate / reevaluate. That is why I keep going. quote:
And maybe it is just me, but I'm not much fan of bombardments. It's just you. I've seen how many CAs and BBs (and DDs) Lowpe lost trying to bombard me. Most of the time they work great, but when they don't, they go horribly wrong. Sure they come in at night - if everything goes correctly. Run into an enemy SAG, hit a mine, sustain some damage that slows you down and you are left with your pants down. DDs are expendable though (at least for the allies). And powerful... there is nothing they can't kill. Jocke will need to make extensive use of them here. quote:
An island defense, and this is what Lowpe has bought himself, is a rock-paper-scissors problem. As true a statement that can be made. I would go further and argue that is the case for all defense (except China). If Jocke can strip him of one of these components, winning will become easy. But I don't think it is as easy as you suggest. Consider: Jocke does not have that many A/C. From a pools perspective he can't sustain great losses despite having infinite supply. The KB can kill anything bigger than a DD at will. Japan can use DDs to slow / counter bombardments. The IJN is more powerful than the USN right now. Japan can use Kodiak, Dutch, or Adak as a naval supply depot. AKEs and TKs are all he needs for that... no base infrastructure required. The ranges are not any worse for Japan than fighting around the New Herbrides. Ships "patrolling" Coal Harbor do not need that much gas (mortgaging future aside). Especially DDs. And he doesn't need as many ships. All he needs to do is get into an extended fight, either on the run in or run out (or both). This will slow down the ships and prevent them from getting back under effective LRCAP. Then comes Ms. Val and Ms. Kate, either from the KB (or a portion of it) or a land base. And dive bombers fly just fine from bases hit during a bombardment (subject to dice rolls, of course). Ask Lowpe. I'm also not sure Seattle is to be considered a safe haven. That is well within range of Coal Harbor. And any large concentration of shipping in port is under threat of a KB raid. As for air replacements, he only needs to hop from base to base once. After that he only needs to hop back to a supply point (say Kodiak) with the operational A/C in the group, take replacements and rest, while another group (previously resting at Kodiak) flies into Coal Harbor (or Bella Bella, etc) to continue ops. In other words, if he has 6 fighter groups he can have 4 forward at Coal Harbor and 2 back at Kodiak taking replacements and resting. Sure Jocke can do the same, but the Japanese player can quickly expand factories and build, build, build (sure it means fewer Franks, but again, he is mortgaging '45). Jocke only gets what he gets. And it isn't much in '42. quote:
If Lowpe develops more Level 3-4 AFs than Coal Harbor he can complicate Jocke's calculus, but he uses time, he uses supply, he needs engineers, and he hands Jocke finished bases when he loses them. And he will lose them. I thought Lowpe had already captured a few other bases in this area. Perhaps not? I don't think Lowpe cares about handing him good bases... Coal Harbor and Bella Bella are useless to the allies going forward. And I don't think it is as easy to recapture as you. Just a division there will mean that Jocke needs to bring a sizable force to dislodge them. And while it is close to home, he still needs to have air / naval superiority in the area. See Mr. KB. quote:
Take a look. Take a look where they appear on map. I just did (and I only have stock, so it may differ a bit, forgive - and correct - me if this is the case). he gets: 1 DD in may 12 DDs in June, mostly in Balboa 1 DD in July 2 DDs in Aug 4 DDs in Sept 5 DDs in Oct 2 DDs in Nov 3 DDs in Dec then the flood gates open on '43. And while I think it is a bit to high risk to use them unless he can remove the KB He gets 2 CAs and 3 CLs in this time frame - all in Nov / Dec except for 1 CA And 4 fast BBs, 1 in June, 2 in Aug, 1 in Nov. Plus Wasp and a few CVEs. Useful forces for sure, but back to the rock-paper-scissor problem... If Lowpe commits to going after Jocke's AF soon (and I think he should), Jocke won't have much left in the way of fighter pools to exploit these ships. (and Japan gets some reinforcements too - 7 DDs, 1 CL, 2 BBs, and some CVE/CVL as well. assuming he doesn't accelerate or halt). quote:
True, but you're hand-waving multiple new operating AFs for Japan. I'm saying they're expensive. A size 4 field is not that expensive. Coal Harbor from 1 to 4 is 3400, Bella Bella 3800 (from 0), Alliford Bay from 0 to 7 would be 13,200 - about 2 Yusen A loads (call it 3 if using Amphib transport, and maybe 4 if DaBabes lowers the cargo capacity). quote:
A bit more supply than that. ... "Level bombers flying an offensive Mission expend supplies equal to their Maximum Load divided by 1000 per Mission." That is exactly what I said. Payloads for Nells and Betties are under 2000lbs, so following the equation in the manual, it would be 1 or 2 supply points per sortie (depending on how the game rounds it... which is usually down). Yes, the escorts (and sweeps) will eat another supply point per plane. So what? Yes it all eats supply - but if he flew 200 offensive sorties a day (I don't think possible with fatigue and all), that will be 6000 supplies a month - or one Yusan Std A. A month. Heck, a sub (cargo 38) running back and forth to Kodiak can bring in 190 supplies / month. Heck, that's 19 CAP Sorties / day (570 / month). quote:
There's quite a bit more than that, but you can read it. Note too that replacements are only every seven days, no more than 12 aircraft can be replaced every seven days, and checks are only made every 2 out of 3 days. I did read it... it just says how many supplies I need on hand to take replacements, nothing about how many supplies a replacement A/C costs (unless I missed it). Point is, he can put an air HQ at Kodiak and supplies will draw from there (or he can fly back to Kodiak for R&R when he needs replacements). See above about rotating units between the front and a rear base such as Coal Harbor and Kodiak. quote:
Buying time IS winning for Jocke. Here may be our biggest disagreement. I don't think so. Looking at the score card above: it is about 21000 to 8000. When Manila is lost it will become about 22000 to 6000. When those LCUs are killed off it will be even more points for Japan (not sure how many, but it is a lot). And don't forget Clark Field: -450 for Jocke, +36 for Japan. The rest of Luzon is 2pt multiplier bases, so about another -100 for Jocke, +100 for Lowpe. Ignoring for a second the fact AV can't happen for another 7-8 months, just taking Manila (and ignoring the LCUs and other bases) would mean Lowpe needs 2000 points for AV (6000 x 4 = 24000). Taking Clark - Jocke is down to about 5500, meaning Lowpe needs 22000. He is already there. Once he finishes up in Norpac he can build up bases a bit and squeeze out 1000 points easy (heck taking Juneau and building Anchorage alone will give him 500). Throw in the PI LCU losses, and we are sitting well above the threshold. So Lowpe needs to maintain a 4:1 advantage for the rest of the year (actually, he has a decent cushion once Luzon is taken). Not easy by any means, but it does mean Jocke needs to do something about it. That pitiful raid on resources from yesterday? 40 points right there. None back to Jocke. Laugh at me for suggesting Calgary. Don't defend it and that's an easy 300+ points (oil 100, refinery 100 - both burn, I think he can cause 150 damage there). Lose a few planes to ops for that strike. So what? Nelson's resources? Size 200 = 400 possible points. Salt Lake City 1200 resources, 20 HI, 120 LI. Getting a quarter of that nets nearly 400 points. Astoria ship yard, yep another 80. Portland? Hit the shipyard (140 points), HI (120 points), and LI, say 1/4 of it (120 points). Plus Spokane. Butte - 460 resources. I'll take an ops loss of 2 A/C if I get just 4 points of damage. (Jocke gets 2 points, Lowpe gets 8 - that is break even... 5 points of damage, lose only 1 A/C, Lowpe gains). KB raid on LA. I admit I wouldn't know what to full expect here. But shoot down 100 A/C? He just needs 200 points of damage on that refinery to make up for that. And the bigger the target, the easier it is to cause a lot of damage (at least in my experience). You may celebrate his losses, but can you really afford that? Think about that, he can lose 100 A/C cause 8% damage to the target and still come out ahead. Poo-poo it if you want. I think you need to develop a plan now to expel him, and dog the $@!$ out of him until done. Damn the torpedos. Destroyers full speed ahead.
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