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RE: Invasion West Coast! - 7/8/2016 8:14:23 PM   
Lokasenna


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quote:

ORIGINAL: crsutton


quote:

ORIGINAL: Lokasenna


quote:

ORIGINAL: AcePylut

Well that's kind of silly. In my opinion.

Hey - in two years, we are going to build P51's at LA. But darn, we can't make ANY P-51's because LA was taken and we have no other place in the entire USA to build a factory 2 years from now that can produce P'51's.


The P-51 began development in 1940, at least. If the factories were to be captured by an enemy, they would be trashed, yes? Rather than let the enemy get their aircraft factories back in working condition.

Now, yes - repairs could be effected or the factories rebuilt from nothing, but there is nothing in the game to allow for building a new factory. To do so would have been rather complex (so many parameters: do you allow new factories to be built at any time? only destroyed factories? is there a time limit [e.g. have to be destroyed in 1943 or earlier because rebuilding just takes so long]? etc.) and for special cases like this only, so the game as it is written is really the best abstraction of the real world as they could get.

On top of that, rebuilding infrastructure is a very intense process. Aircraft development facilities are not just a building and plans on some pieces of paper. There are all kinds of tools and machine shops and such, and if those are blown up, you've got to remake those first before you can get back to the business of designing/building/testing planes.


Yes, but you are talking about an economic engine that was so flush with surpluses that it was able to expend a billion dollars worth of coin in just producing the atomic bomb. If the Russians were able to do it under the pressure they were under I am pretty sure the US could have figured out a way. Course, if you look at it from the Atomic bomb POV, then perhaps all those mustangs would have become redundant come 1946 or 47. I know that AE is playing in a fantasy world as it is but I don't think that even the loss of the whole West Coast would have prevented the US from eventually burying Japan.


This is true, but unfortunately it's outside of the game engine. They "had" to make capturing industry the same, so this is just how it works. It may seem silly at first glance, but as an abstraction it does make sense.

Now, why the aircraft factories for the Allies exist in the first place when the Allies don't use the production system at all, well... I guess they're there for potential strategic points, or for elimination if Japan captures them? *shrug*

(in reply to crsutton)
Post #: 2701
RE: Invasion West Coast! - 7/8/2016 8:24:43 PM   
Anachro


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From: The Coastal Elite
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quote:

ORIGINAL: Lokasenna
Now, why the aircraft factories for the Allies exist in the first place when the Allies don't use the production system at all, well... I guess they're there for potential strategic points, or for elimination if Japan captures them? *shrug*


Maybe they are there to incentivize the Japanese player to sometimes make the audacious decision to attack the west coast.

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Post #: 2702
RE: Invasion West Coast! - 7/8/2016 8:25:59 PM   
AcePylut


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quote:

ORIGINAL: Lokasenna


quote:

ORIGINAL: AcePylut

Well that's kind of silly. In my opinion.

Hey - in two years, we are going to build P51's at LA. But darn, we can't make ANY P-51's because LA was taken and we have no other place in the entire USA to build a factory 2 years from now that can produce P'51's.


The P-51 began development in 1940, at least. If the factories were to be captured by an enemy, they would be trashed, yes? Rather than let the enemy get their aircraft factories back in working condition.

Now, yes - repairs could be effected or the factories rebuilt from nothing, but there is nothing in the game to allow for building a new factory. To do so would have been rather complex (so many parameters: do you allow new factories to be built at any time? only destroyed factories? is there a time limit [e.g. have to be destroyed in 1943 or earlier because rebuilding just takes so long]? etc.) and for special cases like this only, so the game as it is written is really the best abstraction of the real world as they could get.

On top of that, rebuilding infrastructure is a very intense process. Aircraft development facilities are not just a building and plans on some pieces of paper. There are all kinds of tools and machine shops and such, and if those are blown up, you've got to remake those first before you can get back to the business of designing/building/testing planes.


The way I see it - since the Allies don't have the capability of expanding aircraft factories, or changing what those factories build, or factories researching aircraft to increase their start date as Japan does....

All Allied production should be handled "off-map", and not able to be affected by taking a couple hundred square miles of coastline.

Note that factories can be rebuilt rather easily and would have been rebuilt, very quickly due to the "omg the Japs are in California" urgency that would take hold. It's not as if the plans and all the brains would be lost if LA and SD falls. It's not as if "oh crap they took LA, we can't build anymore aircraft, ever" would happen.

I can see these cities having "strategic victory points" to simulate these factories being lost and that affecting the war - but I can not under any circumstance buy into "We lost LA in '42, which means we aren't going to ever have any P-47's in the Pacific war" line of thinking.


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RE: Invasion West Coast! - 7/8/2016 8:44:25 PM   
JocMeister

 

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quote:

ORIGINAL: Anachro


quote:

ORIGINAL: Lokasenna
Now, why the aircraft factories for the Allies exist in the first place when the Allies don't use the production system at all, well... I guess they're there for potential strategic points, or for elimination if Japan captures them? *shrug*


Maybe they are there to incentivize the Japanese player to sometimes make the audacious decision to attack the west coast.


Or the factories where actually there and someone decided that they should be there in the game too?

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Post #: 2704
RE: Invasion West Coast! - 7/8/2016 8:54:53 PM   
Lokasenna


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quote:

ORIGINAL: JocMeister


quote:

ORIGINAL: Anachro


quote:

ORIGINAL: Lokasenna
Now, why the aircraft factories for the Allies exist in the first place when the Allies don't use the production system at all, well... I guess they're there for potential strategic points, or for elimination if Japan captures them? *shrug*


Maybe they are there to incentivize the Japanese player to sometimes make the audacious decision to attack the west coast.


Or the factories where actually there and someone decided that they should be there in the game too?


Right, but there's no requirement in the game mechanics that they actually need to exist to satisfy. There is the Replacment Rate method for Allied aircraft that would work just as well. They have only 2 functions by existing on the map:
-Potential Japanese hijinks
-The Allied player choosing not to upgrade them to a new model (P-38, B-25 come to mind here)

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RE: Invasion West Coast! - 7/8/2016 8:58:42 PM   
HansBolter


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Or maybe the game designers never envisioned Japanese players deviating so drastically from history.

Maybe they never envisioned the Japanese side so overpowered that it could execute an invasion of the west coast.

They obviously overlooked these possibilities and fettered the Allied side to historical limitations they didn't fetter the Japanese side to.

We all know that if the Japanese invaded the west coast Europe First would have been history the afternoon of the day of the invasion.

The token effort of addressing the problem by granting emergency reinforcements obviously doesn't begin to address what a real reaction would have been like.

The Japanese have almost complete freedom to deviate from historical limitations while for the allied side PDU off is about as good as it gets.

< Message edited by HansBolter -- 7/8/2016 9:01:34 PM >


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RE: Invasion West Coast! - 7/8/2016 10:19:04 PM   
RangerJoe


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The P-51C was built in Dallas, it was identical to the B model. The P=51K was also built in Dallas, it differed from the D by using a different propeller which gave it a slightly inferior performance. I am sure that the Dallas factory could have been expanded.

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RE: Invasion West Coast! - 7/8/2016 10:19:52 PM   
Drakanel

 

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I don't see any problem with this. Within the scope of the game, it's perfectly reasonable.

Let us be honest, if the japanese HAD taken the West Coast, that would have been an immense pressure to end the war. Yes, I have no doubt the West Coast would have been reconquered. BUT the public's opinion would have called for immediate peace talks of some kinds afterwards I think. Because you know, rebuilding your destroyed cities is often considered more important than conquering some remote and (at the time) undeveloped little island in the pacific ocean.

If you really want a pseudo-realistic reason for these "destroyed" air factories, think of it like political pressure. The ravaged nation has less resources to build aircrafts because it has to appease its population and rebuild destroyed and ravaged cities.


At any rate, it is not bad as a game balance mechanism. The game already favors the allies enough as it is. Because let's face it, this game is wonderful but it certainly does not present the two players with an equal situation. The only realistic hope the japanese players has is autovictory. Beyond that, there is just stalling... If the japanese player actually manages to take something like Los Angeles, he deserves a reward




< Message edited by Drakanel -- 7/8/2016 10:26:14 PM >

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RE: Invasion West Coast! - 7/8/2016 11:18:27 PM   
BillBrown


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I don't think so Drakanel. If anything, it would have strengthened the resolve of the Americans. I doubt that Japan would have gotten as good a deal as they got. Most likely, there would be no Japan now.

< Message edited by BillBrown -- 7/8/2016 11:21:49 PM >

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Post #: 2709
RE: Invasion West Coast! - 7/9/2016 12:34:37 AM   
BBfanboy


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quote:

ORIGINAL: Lokasenna

Air HQs don't affect the actual results of an aerial battle, to my knowledge.

By my observations and experimentation, a leader with good Air Skill and Leadership and Aggression in an Air HQ definitely helps with coordination and determination of strikes (as opposed to turning back at first sign of opposition). For evidence, just check the stats of General Kenny and other highly rated air commanders.

I think they could be capable of coordinating sweeps or CAP efforts by multiple squadrons.

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RE: Invasion West Coast! - 7/9/2016 12:40:18 AM   
BBfanboy


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quote:

ORIGINAL: BillBrown

I don't think so Drakanel. If anything, it would have strengthened the resolve of the Americans. I doubt that Japan would have gotten as good a deal as they got. Most likely, there would be no Japan now.

+1

From everything I have read about American attitudes at the time, they considered any attack on the continental US a sacrilege. The response would have been similar to fanatical attacks by religious extremists ... and Americans owned lots of personal weaponry!

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RE: Invasion West Coast! - 7/9/2016 1:07:51 AM   
Cap Mandrake


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Consolidated had 24000 employees in SD in md 42, square miles of factory floor, oceans of machine tools, hundreds of planes in production. Most likely they would have tried to boost B-17 production instead.

< Message edited by Cap Mandrake -- 7/9/2016 1:11:19 AM >

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RE: Invasion West Coast! - 7/9/2016 1:17:33 AM   
Anachro


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Nice little website I found with factory info

< Message edited by Anachro -- 7/9/2016 1:20:40 AM >

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RE: Invasion West Coast! - 7/9/2016 2:17:34 AM   
poodlebrain

 

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quote:

ORIGINAL: Lokasenna


quote:

ORIGINAL: AcePylut

Well that's kind of silly. In my opinion.

Hey - in two years, we are going to build P51's at LA. But darn, we can't make ANY P-51's because LA was taken and we have no other place in the entire USA to build a factory 2 years from now that can produce P'51's.


The P-51 began development in 1940, at least. If the factories were to be captured by an enemy, they would be trashed, yes? Rather than let the enemy get their aircraft factories back in working condition.

Now, yes - repairs could be effected or the factories rebuilt from nothing, but there is nothing in the game to allow for building a new factory. To do so would have been rather complex (so many parameters: do you allow new factories to be built at any time? only destroyed factories? is there a time limit [e.g. have to be destroyed in 1943 or earlier because rebuilding just takes so long]? etc.) and for special cases like this only, so the game as it is written is really the best abstraction of the real world as they could get.

On top of that, rebuilding infrastructure is a very intense process. Aircraft development facilities are not just a building and plans on some pieces of paper. There are all kinds of tools and machine shops and such, and if those are blown up, you've got to remake those first before you can get back to the business of designing/building/testing planes.
The game allows the Japanese to produce more than twice their historic aircraft output. How was that supposed to be accomplished without development of additional aircraft factory capacity? It would take all kinds of the tools and machine shops and such that Japan can manage to cobble together, but the U.S. economy just didn't have the ability. Don't try and offer any sort of quasi-historic rationale for why, just admit it is simply a function of game balance.

If history is so important, then how is the 2nd Armor Division in L.A. when it should be fighting in North Africa as part of Operation Torch?


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RE: Invasion West Coast! - 7/9/2016 3:07:02 AM   
Lokasenna


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quote:

ORIGINAL: poodlebrain


quote:

ORIGINAL: Lokasenna


quote:

ORIGINAL: AcePylut

Well that's kind of silly. In my opinion.

Hey - in two years, we are going to build P51's at LA. But darn, we can't make ANY P-51's because LA was taken and we have no other place in the entire USA to build a factory 2 years from now that can produce P'51's.


The P-51 began development in 1940, at least. If the factories were to be captured by an enemy, they would be trashed, yes? Rather than let the enemy get their aircraft factories back in working condition.

Now, yes - repairs could be effected or the factories rebuilt from nothing, but there is nothing in the game to allow for building a new factory. To do so would have been rather complex (so many parameters: do you allow new factories to be built at any time? only destroyed factories? is there a time limit [e.g. have to be destroyed in 1943 or earlier because rebuilding just takes so long]? etc.) and for special cases like this only, so the game as it is written is really the best abstraction of the real world as they could get.

On top of that, rebuilding infrastructure is a very intense process. Aircraft development facilities are not just a building and plans on some pieces of paper. There are all kinds of tools and machine shops and such, and if those are blown up, you've got to remake those first before you can get back to the business of designing/building/testing planes.
The game allows the Japanese to produce more than twice their historic aircraft output. How was that supposed to be accomplished without development of additional aircraft factory capacity? It would take all kinds of the tools and machine shops and such that Japan can manage to cobble together, but the U.S. economy just didn't have the ability. Don't try and offer any sort of quasi-historic rationale for why, just admit it is simply a function of game balance.

If history is so important, then how is the 2nd Armor Division in L.A. when it should be fighting in North Africa as part of Operation Torch?



Sure, but expanding the factories is different from making them again from scratch. I don't know because I'm not a subject matter expert on this, but I'm sure that in some cases some of the things in the factories that are in these cities were irreplaceable in the medium term. Things like specific tools, specific machines, and so forth.

Think of it like making molds and casts of something. If somebody comes in and smashes all your molds (in this case, factories), you have to make more molds before you can make new casts (planes). On the other hand, if you put more people and raw materials to work on the molds and . It's not a perfect analogy, and obviously if you wanted to as Japan you could increase aircraft production five-fold (disregarding for the moment the supply and HI consequences) in terms of the size of the factory with no problems from the game engine. But they convert to vehicle factories for Japan for a reason (Japan wouldn't be able to make P-51s in the US, or Wirraways in Australia for that matter) or go poof when the Allies take them because that's just what makes the most sense in terms of the game's design. This isn't an RTS/econ/empire building game. It's a military strategy game, and an extremely abstract one at that. The factories converting to vehicle or going poof is an abstraction of a very general idea of what the real-life consequences would be.


Also, was the 2nd Armoured part of the emergency reinforcements? I didn't look. If it is, then obviously it was pulled back from the in-game Torch to defend CONUS.

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RE: Invasion West Coast! - 7/9/2016 3:20:39 AM   
poodlebrain

 

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quote:

ORIGINAL: Lokasenna


quote:

ORIGINAL: poodlebrain


quote:

ORIGINAL: Lokasenna


quote:

ORIGINAL: AcePylut

Well that's kind of silly. In my opinion.

Hey - in two years, we are going to build P51's at LA. But darn, we can't make ANY P-51's because LA was taken and we have no other place in the entire USA to build a factory 2 years from now that can produce P'51's.


The P-51 began development in 1940, at least. If the factories were to be captured by an enemy, they would be trashed, yes? Rather than let the enemy get their aircraft factories back in working condition.

Now, yes - repairs could be effected or the factories rebuilt from nothing, but there is nothing in the game to allow for building a new factory. To do so would have been rather complex (so many parameters: do you allow new factories to be built at any time? only destroyed factories? is there a time limit [e.g. have to be destroyed in 1943 or earlier because rebuilding just takes so long]? etc.) and for special cases like this only, so the game as it is written is really the best abstraction of the real world as they could get.

On top of that, rebuilding infrastructure is a very intense process. Aircraft development facilities are not just a building and plans on some pieces of paper. There are all kinds of tools and machine shops and such, and if those are blown up, you've got to remake those first before you can get back to the business of designing/building/testing planes.
The game allows the Japanese to produce more than twice their historic aircraft output. How was that supposed to be accomplished without development of additional aircraft factory capacity? It would take all kinds of the tools and machine shops and such that Japan can manage to cobble together, but the U.S. economy just didn't have the ability. Don't try and offer any sort of quasi-historic rationale for why, just admit it is simply a function of game balance.

If history is so important, then how is the 2nd Armor Division in L.A. when it should be fighting in North Africa as part of Operation Torch?



Sure, but expanding the factories is different from making them again from scratch. I don't know because I'm not a subject matter expert on this, but I'm sure that in some cases some of the things in the factories that are in these cities were irreplaceable in the medium term. Things like specific tools, specific machines, and so forth.

Think of it like making molds and casts of something. If somebody comes in and smashes all your molds (in this case, factories), you have to make more molds before you can make new casts (planes). On the other hand, if you put more people and raw materials to work on the molds and . It's not a perfect analogy, and obviously if you wanted to as Japan you could increase aircraft production five-fold (disregarding for the moment the supply and HI consequences) in terms of the size of the factory with no problems from the game engine. But they convert to vehicle factories for Japan for a reason (Japan wouldn't be able to make P-51s in the US, or Wirraways in Australia for that matter) or go poof when the Allies take them because that's just what makes the most sense in terms of the game's design. This isn't an RTS/econ/empire building game. It's a military strategy game, and an extremely abstract one at that. The factories converting to vehicle or going poof is an abstraction of a very general idea of what the real-life consequences would be.


Also, was the 2nd Armoured part of the emergency reinforcements? I didn't look. If it is, then obviously it was pulled back from the in-game Torch to defend CONUS.
The Soviet Union relocated much of its manufacturing capacity east of the Urals in the aftermath of the German invasion. They were able to relocate and expand production with a less developed railway system than the U.S. had. There is simply no reason to believe that U.S. would have been unable to do something the Soviet Union did. Remember the U.S. did not mobilize its entire male population, which made it unique during WWII. There were millions of men whom their economic contributions were considered more vital than their potential military service. The U.S. was making enough stuff to give that stuff to its Allies. Do you really think all those P-51s would have been made available for Lend Lease while the U.S. would have been left without?


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RE: Invasion West Coast! - 7/9/2016 5:42:07 AM   
JocMeister

 

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Invasion Day 9
_____________________________________________________________________________

Another very good day in the air. I´m not sure how long Jeff can keep this up. He can only draw 12 replacements per week and squadron and he has lost 150 fighter in 2 days. And he can´t bypass the 12 plane limit thanks to PDU OFF.

Same limit applies to me but I´m not losing even 1/3rd of what he does. And I have something like 20 squadrons to spread the losses among.

This turn Zuikaku and Akagi planes where identified among the defenders. We did a little bit worse today because Jeff has put his CAP up at 30k. I have only the Corsairs up that high. The rest where down between 20-25k to save some FAT. I´ll be up at 30k tomorrow.

Lets see if I can slip some bombers in under his CAP and hit those AKEs at Camp Pendleton.




Attachment (1)

< Message edited by JocMeister -- 7/9/2016 5:45:13 AM >

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RE: Invasion West Coast! - 7/9/2016 5:45:56 AM   
JocMeister

 

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Fighter pools
_____________________________________________________________________________

As can be seen in the screen I can keep going at this for quite some time. Tomorrow will be smaller sweeps though. But time for some P38s.




Attachment (1)

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Post #: 2718
RE: Invasion West Coast! - 7/9/2016 5:58:19 AM   
JocMeister

 

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LA
_____________________________________________________________________________

Another very good attack. But man my troops took a hit in disruption. I have to let them rest tomorrow.

quote:

Ground combat at Los Angeles (225,76)

Allied Deliberate attack

Attacking force 89208 troops, 1803 guns, 4216 vehicles, Assault Value = 3569

Defending force 48260 troops, 683 guns, 735 vehicles, Assault Value = 1143

Allied adjusted assault: 1542

Japanese adjusted defense: 2581

Allied assault odds: 1 to 2

Combat modifiers
Defender: terrain(+), preparation(-)
Attacker:

Japanese ground losses:
3105 casualties reported
Squads: 16 destroyed, 260 disabled
Non Combat: 6 destroyed, 37 disabled
Engineers: 0 destroyed, 14 disabled
Guns lost 88 (3 destroyed, 85 disabled)
Vehicles lost 25 (4 destroyed, 21 disabled)


Allied ground losses:
1516 casualties reported
Squads: 70 destroyed, 100 disabled
Non Combat: 3 destroyed, 32 disabled
Engineers: 11 destroyed, 17 disabled
Guns lost 101 (8 destroyed, 93 disabled)
Vehicles lost 120 (14 destroyed, 106 disabled)


Assaulting units:
2nd Armored Division
4th Motorized Division
41st Infantry Division
6th Armoured Division
40th Infantry Division
7th Motorized Division
8th Motorized Division
641st Towed Tank Destroyer Battalion
5th Armoured Division
3rd Marine Division
13th Armoured Division
LA Harbor Defense
Provisional Tank Brigade
603rd Coast AA Regiment
21st US Naval Construction Battalion
511th Coast AA Regiment
Los Angeles USN Base Force
54th Coastal Artillery Regiment
352nd Construction Regiment
204th Coast AA Regiment
24th MAG
37th US Naval Construction Battalion
183rd Field Artillery Battalion
188th Field Artillery Battalion
503rd Coast AA Regiment
165th Field Artillery Battalion
214th Coast AA Regiment
I US Corps
19th Base Maint Engineer Battalion
II USA Corps


Defending units:
9th Division
12th Division
1st Division
2nd Tank Division
7th Air Defense AA Regiment
8th RF Gun Battalion
2nd Hvy.Artillery Regiment
12th Ind.AA Gun Co
2nd RF Gun Battalion
22nd Fld AA Gun Co
7th Ind.Hvy.Art. Battalion
2nd Air Defense AA Regiment
3rd Air Defense AA Regiment
15th Medium Field Artillery Regiment
5th RF Gun Battalion
18th Medium Field Artillery Regiment
3rd Hvy.Artillery Regiment
9th RF Gun Battalion
11th RF Gun Battalion


Not really sure what sparked such a massive increase in DIS and FAT by this attack alone. Going to let them rest for a day and see if I can get it down a little.

In good news the Japanese 9th ID is pretty much trashed. It was down to 72 AV at the end of the attack.




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RE: Invasion West Coast! - 7/9/2016 6:05:49 AM   
JocMeister

 

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Pencil
_____________________________________________________________________________

Jeff tried his earlier tactics of sending in smaller DD TFs towards the landings. I can happily report that it didn´t work very well. In fact it didn´t work at all.

quote:

Night Time Surface Combat, near Port Blair at 46,58, Range 2,000 Yards

Japanese Ships
DD Yamakaze, Shell hits 5, and is sunk
DD Okikaze


Allied Ships
BB Valiant
BB Revenge
BB Royal Sovereign
BB Ramillies
BB Resolution
DD Vendetta
DD Nepal
DD Nestor
DD Napier
DD Nizam
DD Witte de With
DD Van Nes


Resolution starts the battle by hitting Yamakaze with the first two 15 inch shots.

quote:

Day Time Surface Combat, near Little Andaman at 45,60, Range 7,000 Yards

Japanese Ships
DD Michishio, Shell hits 35, and is sunk
DD Asanagi, Shell hits 14, Torpedo hits 1, and is sunk


Allied Ships
CL Hobart
CL Dauntless
CL Ceres
CL Mauritius, Shell hits 2
CL Capetown
DD Stuart
DD Arunta
DD Warramunga
DD Tjerk Hiddes
DD Van Galen
DD Arrow
DD Encounter
DD Jupiter


quote:

Day Time Surface Combat, near Port Blair at 46,58, Range 1,000 Yards

Japanese Ships
DD Okikaze, Shell hits 7, and is sunk

Allied Ships
BB Valiant
BB Revenge
BB Royal Sovereign
BB Ramillies
BB Resolution, Shell hits 2
DD Vendetta
DD Nepal
DD Nestor
DD Napier
DD Nizam
DD Witte de With
DD Van Nes





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< Message edited by JocMeister -- 7/9/2016 6:09:15 AM >

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Post #: 2720
RE: Invasion West Coast! - 7/9/2016 6:16:52 AM   
JocMeister

 

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Japanese DD losses
_____________________________________________________________________________

Out of curiosity I loaded up tracker to see just how many DDs Japan had lost up to this point. 41 DDs sunk so far. That has to hurt a bit. In comparison the allies has lost 26.








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(in reply to JocMeister)
Post #: 2721
RE: Invasion West Coast! - 7/9/2016 7:27:36 AM   
ny59giants


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Joined: 1/10/2005
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Only 6th Armored Div is below 50 experience in LA. That is a good sign.

I like your two SC TF composition - 6 to 8 DDs and then the larger warships. I try to do that as much as possible.

Feb '43 - next generation B-25s and B-24s coming.

_____________________________


(in reply to JocMeister)
Post #: 2722
RE: Invasion West Coast! - 7/9/2016 7:43:48 AM   
JocMeister

 

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quote:

ORIGINAL: ny59giants

Only 6th Armored Div is below 50 experience in LA. That is a good sign.

I like your two SC TF composition - 6 to 8 DDs and then the larger warships. I try to do that as much as possible.

Feb '43 - next generation B-25s and B-24s coming.


Yeah, it has been increasing fast over the last attacks.

(in reply to ny59giants)
Post #: 2723
RE: Invasion West Coast! - 7/9/2016 10:30:32 AM   
JocMeister

 

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Status: offline
Turn is off to Jeff. I hope I´ll get a replay back so I can update the AAR before I leave tonight. If not you will have to peek into Jeffs AAR or wait until I return in 1-2 weeks.

(in reply to JocMeister)
Post #: 2724
RE: Invasion West Coast! - 7/9/2016 2:03:32 PM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline
Invasion Day 10
_____________________________________________________________________________

Only have the replay so information is a little bit limited. A good day for the allies both on the West Coast but even more so in SEA.

During the night Allied minefields continue to whittle down the enemy!

quote:

TF 5 encounters mine field at Santa Barbara (223,76)

Japanese Ships
CL Tama, Mine hits 1
CL Kiso, Mine hits 1



And then...

quote:

TF 177 encounters mine field at Santa Barbara (223,76)

Japanese Ships
DD Makigumo, Mine hits 1, on fire, heavy damage


The Japanese counterattack in the air over LA. Sweeping and firebombing the city. Results are meager.

quote:

Morning Air attack on Los Angeles , at 225,76

Weather in hex: Clear sky

Raid detected at 47 NM, estimated altitude 30,000 feet.
Estimated time to target is 14 minutes

Japanese aircraft
A6M5 Zero x 34
Ki-43-IIb Oscar x 2
Ki-44-IIb Tojo x 1


No Japanese losses

Aircraft Attacking:
18 x A6M5 Zero sweeping at 29000 feet


And then comes the bombers...

quote:

Morning Air attack on Los Angeles , at 225,76

Weather in hex: Clear sky

Raid detected at 158 NM, estimated altitude 22,000 feet.
Estimated time to target is 62 minutes

Japanese aircraft
A6M5 Zero x 13
G3M2 Nell x 29
G4M1 Betty x 31
Ki-43-IIb Oscar x 27
Ki-44-IIb Tojo x 1


No Japanese losses

Manpower hits 5
Fires 344


And that is it...While the Japanese focus their attention to LA the Allies continue the sweeps.

quote:

Morning Air attack on Santa Ana , at 226,76

Weather in hex: Partial cloud

Raid detected at 11 NM, estimated altitude 31,000 feet.
Estimated time to target is 2 minutes

Japanese aircraft
A6M5 Zero x 15

Allied aircraft
P-38F Lightning x 20

Japanese aircraft losses
A6M5 Zero: 1 destroyed

Allied aircraft losses
P-38F Lightning: 1 destroyed

Aircraft Attacking:
18 x P-38F Lightning sweeping at 30000 feet





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< Message edited by JocMeister -- 7/9/2016 2:07:29 PM >

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Post #: 2725
RE: Invasion West Coast! - 7/9/2016 2:10:53 PM   
JocMeister

 

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Joined: 7/29/2009
From: Sweden
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Invasion Day 10
_____________________________________________________________________________

More allies sweeps in the afternoon...

quote:

Morning Air attack on Santa Ana , at 226,76

Weather in hex: Partial cloud

Raid spotted at 34 NM, estimated altitude 33,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
A6M5 Zero x 8

Allied aircraft
P-38G Lightning x 20

Japanese aircraft losses
A6M5 Zero: 3 destroyed

No Allied losses

Aircraft Attacking:
20 x P-38G Lightning sweeping at 30000 feet


and then...

quote:

Morning Air attack on Santa Ana , at 226,76

Weather in hex: Partial cloud

Raid detected at 40 NM, estimated altitude 18,000 feet.
Estimated time to target is 11 minutes

Allied aircraft
P-39D Airacobra x 22

No Allied losses

Aircraft Attacking:
22 x P-39D Airacobra sweeping at 15000 feet


Sky is clear. For the first time since the invasion the allies swept it clear. Obviously a part of this is due to the Japanese strike at LA. But still. Its a good feeling. The Zeroes on CAP today where from Junyo.

Have we won the air war? Tomorrow its P47 time again...


(in reply to JocMeister)
Post #: 2726
RE: Invasion West Coast! - 7/9/2016 2:16:45 PM   
JocMeister

 

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From: Sweden
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San Diego.
_____________________________________________________________________________

The Japanese have arrived! A bit of a shocker here was the allied counter battery fire. Never seen something like this before.

quote:

Ground combat at San Diego (227,78)

Japanese Bombardment attack

Attacking force 1128 troops, 160 guns, 116 vehicles, Assault Value = 2122

Defending force 54994 troops, 764 guns, 640 vehicles, Assault Value = 1347

Japanese ground losses:
Guns lost 47 (43 destroyed, 4 disabled)
Vehicles lost 52 (47 destroyed, 5 disabled)
Units destroyed 3


Allied ground losses:
17 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 1 destroyed, 0 disabled
Engineers: 0 destroyed, 1 disabled
Vehicles lost 3 (2 destroyed, 1 disabled)


Assaulting units:
14th Division
5th Guards Division
1st Tank Division
48th/B Division
2nd Division
21st Division
48th/A Division
48th/C Division

1st Medium Field Artillery Regiment
1st Ind.Hvy.Art. Bn /1
31st Air Defense AA Battalion
15th Medium FA Rgt /1
6th Ind.Hvy.Art. Battalion
23rd Medium Field Artillery Regiment
15th Ind.Art.Mortar Bn /1
3rd Hvy.Artillery Regiment
8th Area Army
2nd Ind.Art.Mortar Battalion
1st Art.Mortar Regiment
2nd Hvy.Artillery Rgt /1
9th Ind.Hvy.Art. Bn /1


Defending units:
25th Infantry Division
22nd Marine Regiment
192nd Tank Battalion
37th Infantry Division
43rd Infantry Division
31st Infantry Rgt /1
30th Field Artillery Regiment
11th Naval District
Camp Pendleton
14th Marine Defense Battalion
Camp Pendleton Base Force
San Diego USN Base Force
SD Harbor Defense
ComAirFMFPac


He has brought a lot. But with the exception of the 5th Guards (which is mediocre) his troops looks a bit beaten up. Probably from the unprepped landing. Especially the 1st Tank Division and 21st Division looks weak. About half strength.

Has he brought enough? I don´t think so. No combat engineers and level 9 forts...






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Post #: 2727
RE: Invasion West Coast! - 7/9/2016 2:18:43 PM   
JocMeister

 

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Pencil
_____________________________________________________________________________

Well, I´ll be going on vacation with a good feeling...

Main force begins unloading at night over the beach at Port Blair. But something is spotted during the night by float planes from Ramilles. What is it?

Ching Lee reacts.





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< Message edited by JocMeister -- 7/9/2016 2:22:18 PM >

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Post #: 2728
RE: Invasion West Coast! - 7/9/2016 2:23:57 PM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
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Pencil
_____________________________________________________________________________

quote:

Day Time Surface Combat, near Little Andaman at 44,59, Range 11,000 Yards

Japanese Ships
CA Takao, Shell hits 4
CA Ashigara, Shell hits 10, heavy fires, heavy damage
CA Suzuya, Shell hits 6, on fire
CL Natori, Shell hits 6, on fire
CL Kinu, Shell hits 2
DD Arashi, Shell hits 3, on fire
DD Oshio, Shell hits 15, Torpedo hits 1, and is sunk


Allied Ships
BB Washington, Shell hits 4
BB Prince of Wales, Shell hits 3
BC Repulse, Shell hits 4
DD Meredith
DD Gwin, Shell hits 1
DD Electra, Shell hits 6, and is sunk
DD Express, Shell hits 1
DD Foxhound, Shell hits 3, heavy fires, heavy damage
DD Inconstant, Shell hits 1
DD Isis, Shell hits 3, on fire, heavy damage


Given how outgunned they were I think the Japanese put up a good fight. Only Oshio sinks during the battle. But its a long battle and this have spelled doom for the Japanese.




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(in reply to JocMeister)
Post #: 2729
RE: Invasion West Coast! - 7/9/2016 2:27:49 PM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline
Pencil
_____________________________________________________________________________

Japanese bombers makes for the allies shipping...

quote:

Morning Air attack on TF, near Port Blair at 46,58

Weather in hex: Thunderstorms

Raid detected at 71 NM, estimated altitude 28,000 feet.
Estimated time to target is 28 minutes

Japanese aircraft
A6M2 Zero x 21
G3M2 Nell x 6


Allied aircraft
F4F-3 Wildcat x 20
F4F-4 Wildcat x 25


Japanese aircraft losses
A6M2 Zero: 2 destroyed
G3M2 Nell: 2 destroyed


Allied aircraft losses
F4F-4 Wildcat: 2 destroyed



To no avail. Allied CAP wards them off. A second strike coming in from the SE.

quote:

Morning Air attack on TF, near Port Blair at 46,58

Weather in hex: Thunderstorms

Raid detected at 43 NM, estimated altitude 21,000 feet.
Estimated time to target is 12 minutes

Japanese aircraft
Ki-43-IIb Oscar x 30
Ki-48-IIb Lily x 17


Allied aircraft
F4F-3 Wildcat x 15
F4F-4 Wildcat x 16

Japanese aircraft losses
Ki-43-IIb Oscar: 2 destroyed
Ki-48-IIb Lily: 3 destroyed, 6 damaged
Ki-48-IIb Lily: 1 destroyed by flak


Allied aircraft losses
F4F-4 Wildcat: 1 destroyed

Allied Ships
CL Capetown
CL Hobart


The DBs all miss the nimble CLs. No more Japanese strikes are coming!




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< Message edited by JocMeister -- 7/9/2016 2:34:21 PM >

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