JEB Davis 
		  
		   
		   
		  Posts:  443 
		  Joined:  12/27/2005  From:  Michigan, U.T.B. Status: offline
		   
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		    quote:
  ORIGINAL:  Max 86      quote:
  ORIGINAL:  Riitaoja      quote:
  ORIGINAL:  aaatoysandmore   Just a thought but there is another counter system I could get into for this game and that's Mark Walker's counters and units in Heroes of Stalingrad. Let me hear what ya think about that?            quote:
  ORIGINAL:  map66   I agree completely there--- those HOS counters are great, and in many ways would work better than 2d or 3d "realistic" models to convey information.          quote:
  ORIGINAL:  Jeffrey H.   That counter and map style is just about what I want to see. Although the game module concept of that release was/is simply too skinny in content for me. A good and bad example in that sense.             Wait, what?      One of the reasons I got hooked into Steel Panthers was that it was not your standard cardboard counters strategy game but instead had "real" tanks moving around in the terrain. Those unit counter graphics are dry and take away the immersion.             Major +1. At a minimum, it has to have top down view with rotating turrets and little flaming wrecks, same as before. Craters in the terrain too, relative to artillery size.          Major +2      Counters would not be good. Mouseover gives information. Click for more, esc cancels. Very easy. 
			
								
			
			 
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