Posts: 4688
Joined: 5/2/2004 From: Washington, DC Status: offline
quote:
ORIGINAL: berto It will all be well worth the wait, we think. In the meantime, your patience is requested.
Patience granted. You guys set the standard for revamping a popular old series and communication with the player base. I wish all developers were 1/10 as good.
ORIGINAL: berto It will all be well worth the wait, we think. In the meantime, your patience is requested.
Patience granted. You guys set the standard for revamping a popular old series and communication with the player base. I wish all developers were 1/10 as good.
Thank you 76mm, appreciated! We try to be open in what we do and try to have these sneak peeks active for that reason. As Berto pointed out, the decision to revamp the engine to this new level for CSME 2.0 meant the other games will be delayed somewhat. The upside with that is these new features will already be proven and can be used in say EF scenario design from the very beginning, including especially the possibilities that come with the new Events engine.
Winter 2018 is our internal target for EF, with VN being released first.
To be even more specific, our internal targets are VN towards the end of H1 2018, and EF towards the end of H2 2018. H1 being the first half of the year, and H2 the latter half. Fingers crossed!
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Joined: 5/2/2004 From: Washington, DC Status: offline
What about subsequent releases? You've probably said something, but ive forgotten.... Will later east front periods be covered in DLCs, modules, new games, or what? And since you're takng the time to lay the proper foundation, how quickly will you be able to turn out such content?
Yes, later periods will be covered as DLCs, likely in two year installments, so EF 1942-43 would be the next installment. I would not like to estimate release dates beyond next year...
But since scenarios would involve maps, orders of battles, and scenario design itself, hopefully there would be reuse in maps to some extent at least. The other thing is that previously the map designers were on hold for awhile as new terrain etc features have been build in, that should not be an issue in future.
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Joined: 3/13/2002 From: metro Chicago, Illinois, USA Status: offline
quote:
ORIGINAL: 76mm
What about subsequent releases? You've probably said something, but ive forgotten.... Will later east front periods be covered in DLCs, modules, new games, or what? ...
DLCs.
quote:
... And since you're takng the time to lay the proper foundation, how quickly will you be able to turn out such content?
Since other games are involved -- West Front, Pacific Front -- and possibly also DLCs for Middle East and Vietnam, it's too hard to be precise about which game, which DLC when. But by 2019, we should be cranking out new content much faster.
The new zoom-in views bring back the "tactical" to the series, don't you think?
Here's the first screenshots of the new 3D Zoom-in view. After trying out various options the best outcome was achieved with scaling the terrain to 150% while using the unit miniature models 100% size for that view. The old 100% has now units that are scaled down a bit to achieve the same scale as here.
As a result, the units are spread out more evenly, even when you have lots of units stacked to same hex.
SNIP
Graphics by Papazalaru and Mike Amos.
Here's a screenshot of today's build, see what I mean: the 1.02 "100% view" is 2.0 "75% view".
As the hex size in these screenshots remains the same, with 2.0, the units are more naturally spread out. See my previous posts for comparison with the new 2.0 "100% view".
CSME 1.02:
CSME 2.0:
< Message edited by Crossroads -- 9/5/2017 5:03:31 PM >
Posts: 1963
Joined: 6/9/2008 From: Mansfield, Ohio USA Status: offline
Nice work gentlemen!
I'm liking the new tile textures for the fields, vineyards and orchards in 3D. I play CSME and CS almost exclusively in 3D so the visual improvement is very appealing to me. Good stuff!!
As you note Bridgebuilding AI is now set for most part My personal guess is Helo (and Amphibious ) AI will be touch and go whether they make the deadline, or go first into Vietnam and are then available as an UPDATE to CSME 2.0. Fingers crossed, but no promises!
CSME 2.0 is a free update to those who own the previous version.
Posts: 69
Joined: 11/25/2007 From: United States (USA), California (CA) Status: offline
Are there going to be any changes in CSME 2.0 or the newer CS games that will have units actually rout rather then every unit have Japanese style fights to the death each game?
Also why can't there be guaranteed rolls for damage to units if they have fired at the same unit for X amount turns (and are of the same quality or better then the unit they're enaged with) or if their is a huge gap in power between two enaged units? For example, I had a tank unit drive up to a AA unit and failed to damage the unit after firing at it three times while whitin 1 hex range. Why not write into the code to have a unit with certain factors that are much more then the enemy (or around the same idk), to have a guaranteed roll for damage after so many trys, like say after 3 rolls/turns the unit is enaged with a other unit they should for sure have a 1 point damage roll against the enemy after the thrid time, or even in the example I just gave have the tank have a guarante in assualt vs the AA because of the huge gap in assualt points (and with other examples maybe the tank get's a guarante in a assualt victory, but have a roll for what damage the defender gives the tanks in the guaranted assualt victory).
Also are you guys going to have Officers in each platoon factor into units attack, etc.? Why not have a Platoon that's green have a roll after first blood that will factor in their bravery etc. each turn after at a set amount?
Are you guys going to tottally redo Assualts? They're kinda funky IMHO. It's just strange when there is an assualt and both sides suffer no damage. Maybe have the unit assualting take no damage, and the unit defending take no damage, but have the attacker rout back one hex to show that they were beaten off after probe towards the enemy.
Just some ideas. Thank you for the game. CSME is great stuff.
< Message edited by Three63 -- 9/21/2017 7:13:36 PM >
Another week, another new BETA build! Here's the new "Midnight Blue" nigth effect on 2D Zoom-in boardgame view, with NATO icons in counters. And as you can see, it is not just us that are busy, so are our Guest Designers! That's part III of Alan Arvold's new Chinese Farm 1973 multi-scenario package
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Joined: 2/4/2009 From: Be'eri, Hadarom, Israel Status: offline
Will all of Alan's scenarios be included with the incoming patch?
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But when Territories are acquired in regions where there are differences in language, customs, and laws then great good fortune and much hard work are required to hold them.
Will all of Alan's scenarios be included with the incoming patch?
That is the idea, yes. There's two things to consider here though for any new content: first Alan creates these scenarios at his convenience, and second, on our part, we then prepare them to be ready to run under CSME 2.0, meaning we will add the default Adaptive AI and Event Engine datafiles to each scenario for instance, adn test them with our automated test scripts that the new game engine can complete them without any crash (this we do to all scenarios for 2.0, including the 1.x stock content).
What ever here might not make the 2.0 release date, will be made available later. Everything currently available at our Mods and Scenario subforum should be available to 2.0 from go.
Jason's been busy as well (everyone has!), for instance redesigning the Bootcamp scenarios to use the CS Event Engine to track the progress of the player, offering advice, encouragement, and even additional points, as the player moves forward with his task at hand.
Here, the SAS troops move into the hamlet, on route to their objective, and are warned to keep eye on Civilians - you don't want to accidentally kill any of them: