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RE: New Units for PC - 2/26/2016 2:38:00 PM   
R35

 

Posts: 362
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quote:

ORIGINAL: Brazenman

http://www.matrixgames.com/forums/tm.asp?m=3958374&mpage=13&key=

I don`t see it. What is the number of the post?

quote:


I understand that you need this

Movement for Mountian Horse
Hills 2 2 3
Mountains 3 -50 -50
High Mountains -50 -100 -100

Oh, he made a special movement type for it. Thanks alot! Those values really hep.

(in reply to Brazenman)
Post #: 511
RE: New Units for PC - 2/26/2016 4:16:30 PM   
Brazenman

 

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quote:

ORIGINAL: R35

I don`t see it. What is the number of the post?


Sorry, I made a mistake
SdKfz 2 - it is unit new generation.



< Message edited by Brazenman -- 2/26/2016 4:19:25 PM >

(in reply to R35)
Post #: 512
RE: New Units for PC - 2/26/2016 4:22:11 PM   
Brazenman

 

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R-35

H.Balck wrote:
OK - if R-35 really include all units (also all polish ) than you can send him all my units - and some new needed.

(in reply to Brazenman)
Post #: 513
RE: New Units for PC - 2/27/2016 7:18:42 AM   
Svetlanka


Posts: 89
Joined: 7/13/2015
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quote:

ORIGINAL: Brazenman

H.Balck wrote:

You can answer also:

Why should I work for other persons projects ?
Nobody gives me critics and join as Multiplayer with my scenarios and my own campaign.



It would be interesting to play against you, if you create a scenario with the participation of the Red Army. Guadalajara and Mlava is a good scenarios, but they did not interest me. Sorry but I want to play for the Red Army. If you make scenario about the Winter War, or about battle of Khalkhin-Gol, then many Russian guys will be happy to play against you!

quote:

ORIGINAL: Brazenman

H.Balck wrote:
I work no more for the boring Vanilla game and not for fast spewed out soviet campaign.
Its a insult to play this unhistorical soviet maps. I am annoyed that I bought it.



Here I agree with you. These maps do not stand up to scrutiny.

(in reply to Brazenman)
Post #: 514
RE: New Units for PC - 2/27/2016 7:26:34 AM   
Svetlanka


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quote:

ORIGINAL: Brazenman

R-35
I so understand that the developers did not possess historical information.

Guard - this honorary title for the most distinguished parts.
As part of the Red Army were:
Rifle Division and Guards Rifle Divisions
Motorized Rifle Divisions and Guards Motorized Rifle Divisions
Cavalry Division and Guards Cavalry Division
Cossack Cavalry Division and Guards Cossack Cavalry Division
Armored Brigades and Guards Armored Brigades
Artillery Regiments and Guards Artillery Regiments
Aviation Divisions and Guards Aviation Divisions
Mountain Divisions and Guards Mountain Divisions
Motorcycle Regiments and Guards Motorcycle Regiments
Mortar Regiments and Guards Mortar Regiments
and so on

They had to duplicate the whole range of units of the Red Army
Or just do not do special units for Guards.


I also thought about it. And I can not understand why developers can not hire a good historian? Why would they do fantasy?

(in reply to Brazenman)
Post #: 515
RE: New Units for PC - 2/27/2016 7:29:37 AM   
Svetlanka


Posts: 89
Joined: 7/13/2015
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quote:

ORIGINAL: Brazenman

R-35

H.Balck wrote:
OK - if R-35 really include all units (also all polish ) than you can send him all my units - and some new needed.



Oh, it's great news! I very much hope that we can see all new Soviet units in the mod of R-35!

(in reply to Brazenman)
Post #: 516
RE: New Units for PC - 2/27/2016 11:18:11 AM   
R35

 

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The main reason PzC developers do "fantasy" as you call it is because the game is meant for the casual gamer, who doesn`t care about tons of units in his game and just wants some quick relaxation from time to time. The reality is that not that many people are willing to sink in thousands of hours of their life into a WW2 game. You can see it around the modding forums: the stricter and more elaborate the game becomes, the smaller its fan base. It simply makes no sense from an economical point of view (remember that this is a business to them) to put much more time and resources into making a product that sells to a smaller base. It`s a simple matter of return on investment. These aren`t historical accuracy orientated decisions, they`re marketing decisions.
If you read the developer`s older posts you`ll see they don`t add units that overlap each other. I.e. two units that do the same thing. It`s the reason why the soviets don`t have a Maxim machine-gun/HW infantry in game. They already had the Guards infantry. Basically, they would add a unit only if it seems interesting enough for the general public and also if it takes a unique niche. The idea being to have a balanced unit roster for all playable factions. For a soviet equipment connoisseur it might be great to have four 122mm guns for historical reasons, but the vast majority of people have never really heard of many of these and for them deciding which to buy in game is strictly a matter of comparing the unit stats and costs to judge the benefits. If there are many such units, the job becomes tedious, confusing and ultimately boring.

About the Polish units. Even though I really don`t want to work on reworked units anymore (because they get reworked again anyway) I would have implemented the new set of Polish units. But there are several problems with this lot.
1. the armoured train Danuta does not have a direct fire/AT version.
2. the PZInz_302T is not included with the new camouflage.
3. the machinegun armed Wz. 34 armoured car is not included and we need it. 2/3 of all Wz.34 cars were actually armed with machine-guns, not cannons:
http://www.tanks-encyclopedia.com/ww2/polish/polish_wz34.php
4. I think that, in game terms, the 75mm wz.18-24 mounted anti-aircraft gun loses its mobility purpose if we make it switch to a drive mode. I would prefer to have it as a simple mounted gun which can deploy quickly and ignore the driving switch.
5. you`ve made a machine-gun armed Wz.29 and a 37mm gun armed version of it. We don`t really need the machine-gun version.
In reality all Wz.29 had both a gun and one (previously they had two) machine gun in the turret. Much like some of the Japanese tanks the gun and machine gun were not on the same side of the turret so in many pictures you only see one or the other, but there were not two versions of the Wz.29. Not to mention that only 10 of these cars were built (besides the prototype) and by September 1939 only 8 were used so it makes no sense creating two different units out of them.
http://www.tanks-encyclopedia.com/ww2/polish/polish_wz29_ursus.php
6. the TKW 2 looks cool, but it didn`t exist it seems. There was a TKW prototype, but it was judged unsuccessful so no other conversions were made and the prototype was dismantled and it saw no action:
http://derela.republika.pl/tkw.htm
Also, if you read the comment under this article you can read this:
quote:

A TKW-II with 20mm gun seems only an “invention” of one model manufacturer, and there didn’t exist such vehicle.

http://www.tanks-encyclopedia.com/ww2/polish/polish_tankette_TK3.php
So, there was no TKW 2.
7. I can`t include the latest Polish cavalry because you depicted them with lances as they appear in maneuver games. That is not their war equipment, and, even if it were, we don`t have a spear animation in the game. I suggest we continue to use the existing Polish cavalry (the one armed with rifles) because it looks absolutely fine.

Also, if we really want to have a job well done and finally finish this faction, how about adding two more units:
- the Polish 75mm wz. 36 anti-aircraft gun
http://www.1939.pl/uzbrojenie/polskie/artyleria/a_plot_75mm_wz36/index.html
http://forum.axishistory.com/viewtopic.php?p=1449596&sid=d8db8a5ea2ff272ba77c6a40be56f0f0#p1449596
It was significant enough, even if it wasn`t available in great numbers (the Polish article says 52 were produced).
- and also a Polish KOP infantry
https://pl.wikipedia.org/wiki/Korpus_Ochrony_Pogranicz


In short, I think we don`t need the following units:
- Wz.29 armed with machine gun
- TKW 2
- 75mm wz.18-24 in drive mode
- Polish Cavalry (we`ll keep using the old one)

and we need the following
- AT version of the armoured train Danuta
- PZInz_302T
- Wz.34 armed with machine-gun
- 75mm wz. 36 anti-aircraft gun
- KOP infantry

If you agree with these proposals I could implement the new Polish set so we finally have peace of mind regarding this faction.

< Message edited by R35 -- 2/27/2016 7:57:24 PM >

(in reply to Svetlanka)
Post #: 517
RE: New Units for PC - 2/27/2016 2:44:59 PM   
Brazenman

 

Posts: 1001
Joined: 1/23/2015
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Citroen Type 23 (reworked !)
Should be the main french transport for motorized Infantry yet!

Link
https://www.sendspace.com/file/eq5jd3

H.Balck wrote:
For R-35: What is with all the polish transport vehicle typs you never included ???

(in reply to R35)
Post #: 518
RE: New Units for PC - 2/27/2016 3:10:20 PM   
R35

 

Posts: 362
Joined: 8/10/2013
Status: offline

quote:

ORIGINAL: Brazenman
H.Balck wrote:
For R-35: What is with all the polish transport vehicle typs you never included ???

I presume you`re referring to the 5 vehicles from your latest batch. They are extra to the transports that we had previously and would need research in order to implement them. I need to know the speed, range, entry into service date and most importantly, what were they used for. It takes alot of time because articles on transport vehicles are usually harder to find than those on tanks and aircraft for example. To top it all, in the case of the Polish army the matter is even more obscure and it involves going to polish sites/articles and translating the info there.

The vehicles in question are the following:

C4P S
Fiat 621R
Ursus A30
Wz.34 halftrack
Wz.34 halftrack open

I`ve no idea at the moment what the difference is between the regular C4P and the C4P S or between the two Wz.34 halftracks. What were they towing? If someone has already researched the units above and can sort them out for me, implementing them would be easy.

(in reply to Brazenman)
Post #: 519
RE: New Units for PC - 2/28/2016 6:19:41 AM   
Kompolka


Posts: 108
Joined: 12/7/2015
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quote:

ORIGINAL: Svetlanka


quote:

ORIGINAL: Brazenman

H.Balck wrote:

You can answer also:

Why should I work for other persons projects ?
Nobody gives me critics and join as Multiplayer with my scenarios and my own campaign.



It would be interesting to play against you, if you create a scenario with the participation of the Red Army. Guadalajara and Mlava is a good scenarios, but they did not interest me. Sorry but I want to play for the Red Army. If you make scenario about the Winter War, or about battle of Khalkhin-Gol, then many Russian guys will be happy to play against you!


+1
But it should not be done such a long scenario as the Battle for Crimea, not everyone has the time and patience to plaing it to for a few months.

(in reply to Svetlanka)
Post #: 520
RE: New Units for PC - 2/29/2016 8:54:30 PM   
Brazenman

 

Posts: 1001
Joined: 1/23/2015
Status: offline
Finish Citroen 23R

Link
https://www.sendspace.com/file/i2necp



Finish Ski Infantry

Link
https://www.sendspace.com/file/msgv5u

< Message edited by Brazenman -- 2/29/2016 9:47:15 PM >

(in reply to Kompolka)
Post #: 521
RE: New Units for PC - 2/29/2016 9:14:52 PM   
R35

 

Posts: 362
Joined: 8/10/2013
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@Brazenman I think you`ve uploaded the French Citroen again. :D

(in reply to Brazenman)
Post #: 522
RE: New Units for PC - 2/29/2016 9:48:17 PM   
Brazenman

 

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Joined: 1/23/2015
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quote:

ORIGINAL: R35

@Brazenman I think you`ve uploaded the French Citroen again. :D


Sorry. I edited the link.

(in reply to R35)
Post #: 523
RE: New Units for PC - 2/29/2016 10:34:36 PM   
R35

 

Posts: 362
Joined: 8/10/2013
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Erm... why is the Finnish Ski info card weighting 1,91 MB instead of around 35,7 KB which is what the Finnish Infantry has?

EDIT: Oh, I see, it`s animated. We currently have approximately 1200 info cards in the mod. If you redo all of them do you realize that the mod will be in excess of 2,4 GB just because of the info cards?

< Message edited by R35 -- 3/1/2016 10:15:48 AM >

(in reply to Brazenman)
Post #: 524
RE: New Units for PC - 3/1/2016 5:03:59 PM   
Brazenman

 

Posts: 1001
Joined: 1/23/2015
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H.Balck wrote:
Nice Khalkhin-Gol Video The Ghosts of the Eastern Front
https://youtu.be/ipvoUxpbI1A
Also I produce a 1st rough Khalkhin-Gol map
https://www.sendspace.com/file/fksuw5

< Message edited by Brazenman -- 3/1/2016 5:05:18 PM >

(in reply to R35)
Post #: 525
RE: New Units for PC - 3/1/2016 6:04:57 PM   
Brazenman

 

Posts: 1001
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Finish T-26E

Link
https://www.sendspace.com/file/slyaz4

H.Balck wrote:
I think animated Unit cards looks much better.
I have enough RAM to run with them.

(in reply to Brazenman)
Post #: 526
RE: New Units for PC - 3/2/2016 5:32:32 AM   
Brazenman

 

Posts: 1001
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K17 75mm Field Gun (reworked)

Link
https://www.sendspace.com/file/ousx9d



H37 105mm Howitzers

Link
https://www.sendspace.com/file/lb7j69

(in reply to Brazenman)
Post #: 527
RE: New Units for PC - 3/2/2016 5:36:01 AM   
Brazenman

 

Posts: 1001
Joined: 1/23/2015
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BT-42 UC



ItPsv-40 UC

(in reply to Brazenman)
Post #: 528
RE: New Units for PC - 3/2/2016 9:47:37 AM   
Karaganov

 

Posts: 382
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From: Moscow - Hero City
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quote:

ORIGINAL: Brazenman

H.Balck wrote:
Nice Khalkhin-Gol Video The Ghosts of the Eastern Front
https://youtu.be/ipvoUxpbI1A
Also I produce a 1st rough Khalkhin-Gol map
https://www.sendspace.com/file/fksuw5


This is great news. This is a very interesting project.

(in reply to Brazenman)
Post #: 529
RE: New Units for PC - 3/3/2016 6:50:35 AM   
Brazenman

 

Posts: 1001
Joined: 1/23/2015
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Vickers Mark E Typ B late UC


PstK-36 37mm UC


< Message edited by Brazenman -- 3/5/2016 6:01:20 PM >

(in reply to Karaganov)
Post #: 530
RE: New Units for PC - 3/3/2016 2:58:12 PM   
Svetlanka


Posts: 89
Joined: 7/13/2015
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Cool! I am very happy!
Khalkhin-Gol and Winter War
This is really good news
I hope that you will be able to realize it!

(in reply to Brazenman)
Post #: 531
RE: New Units for PC - 3/5/2016 6:40:08 AM   
Brazenman

 

Posts: 1001
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Finnish BT-7 UC


(in reply to Svetlanka)
Post #: 532
RE: New Units for PC - 3/5/2016 6:03:05 PM   
Brazenman

 

Posts: 1001
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Finnish Infantry UC

(in reply to Brazenman)
Post #: 533
RE: New Units for PC - 3/5/2016 6:03:46 PM   
Brazenman

 

Posts: 1001
Joined: 1/23/2015
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quote:

ORIGINAL: Svetlanka

Cool! I am very happy!
Khalkhin-Gol and Winter War
This is really good news
I hope that you will be able to realize it!


Karaganov wrote me that in a week he will finish the new map - Assault of the Mannerheim Line (260x180).

< Message edited by Brazenman -- 3/5/2016 6:04:20 PM >

(in reply to Svetlanka)
Post #: 534
RE: New Units for PC - 3/5/2016 7:16:02 PM   
Brazenman

 

Posts: 1001
Joined: 1/23/2015
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K29 105mm Field Guns
(105 mm cannon model 1929)
(105 mm armata wz. 29)
http://www.jaegerplatoon.net/ARTILLERY4.htm


Link
https://www.sendspace.com/file/qhcrwe

(in reply to Brazenman)
Post #: 535
RE: New Units for PC - 3/5/2016 7:54:02 PM   
Brazenman

 

Posts: 1001
Joined: 1/23/2015
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76 LK-10-13 Infantry gun
http://www.jaegerplatoon.net/Infantry_guns.htm


Link
https://www.sendspace.com/file/jx1wz9

(in reply to Brazenman)
Post #: 536
RE: New Units for PC - 3/6/2016 3:59:37 AM   
Brazenman

 

Posts: 1001
Joined: 1/23/2015
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Stu 40 G Sturmi UC

(in reply to Brazenman)
Post #: 537
RE: New Units for PC - 3/6/2016 4:06:42 AM   
Brazenman

 

Posts: 1001
Joined: 1/23/2015
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GAZ-AA Armored

Link
https://www.sendspace.com/file/yqzoc9



PstK-36 Bofors 37mm

Link
https://www.sendspace.com/file/n6pb2c

(in reply to Brazenman)
Post #: 538
RE: New Units for PC - 3/7/2016 1:38:25 PM   
R35

 

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Joined: 8/10/2013
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As far as I`m concerned you can have whatever style of info cards you want for the new units, but could you please make regular, non-animated info cards too for me and anyone else who might prefer the classic style? You`re setting the scene anyway for the animated cards so it couldn`t take much effort to save a simple version too. We could have one of the sets separately as an add-on and it would only mean a couple clicks to change the cards style if anyone wants to.

(in reply to Brazenman)
Post #: 539
RE: New Units for PC - 3/7/2016 1:58:42 PM   
Svetlanka


Posts: 89
Joined: 7/13/2015
Status: offline

quote:

ORIGINAL: R35

As far as I`m concerned you can have whatever style of info cards you want for the new units, but could you please make regular, non-animated info cards too for me and anyone else who might prefer the classic style? You`re setting the scene anyway for the animated cards so it couldn`t take much effort to save a simple version too. We could have one of the sets separately as an add-on and it would only mean a couple clicks to change the cards style if anyone wants to.


Oooh !!!
It would be fine!

Please, H.Balck

(in reply to R35)
Post #: 540
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