McUH
Posts: 11
Joined: 6/16/2016 Status: offline
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I entered SOTS2 when all was finished, for me it runs well. Multiplayer probably has problems but I don't do that in 4x. Similar to DW:U which is far from polished itself. Research is actually better in SOTS2 - tree is big and interesting, most of tech brings something new and unique to the game (new ship section, class, defensive asset, weapon - which are truly different in mechanics, not just numbers, various shields and armors also varying in mechanics from each other + other standard stuff like development/spy/control etc.). In DW:U tech is unfortunately quite uninspiring, mostly just adding number to something you have almost from the start (like +50, +70, +100, ...). Yes, economy is mostly internal but works. Colony management very basic, but deploying/using defensive assets in solar system is complex and fun. Diplomacy yes, weak and hard to understand, but I managed allied victory once :-). Biggest weakness is the AI, which can provide challenge only if you give it huge head start. On the other hand the random encounters (spectres, neutron star, pirate ghost ship...) are pretty nasty so when I encountered silver mist in DW:U I was like "Is that all you can do?" :-) And then there are Grand menaces where the "Grand" is really not a joke :-). Sins is completely different and very simple in comparison - fun for what it is but not really 4x. But I didn't mean to compare SOTS2 to DW:U, it is like chess and Go, both are great but different. Chess (SOTS2) has much more tactics but strategy is still very important. DW:U (Go) is mostly about strategy, but you can't ignore tactics too. "vastness of space" in fact, DW:U has the same flaw as all other real time 4x I tried. You can move anywhere in the map pretty soon, almost from the beginning (gerax hyperdrive is fast enough and no problem packing fuel cells to traverse full galaxy and back). So it is not really vast, it is just crowded. This might be good from gameplay perspective but I like something based on logistic, so if you want to fly far from your empire you have to research some advanced tech (like very late game thorium fuel cells in MoO2) or make chain of resupply stations which can be targeted. I agree that DW:U is best sci-fi simulation I know - and for this alone, it is great achievement.
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