marcdhanna
Posts: 159
Joined: 3/29/2016 Status: offline
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I love the potential of this game and want to do more AAR vs the AI. Matrix forum platform makes it annoying to do graphical AAR, unfortunately. I'll do them on a review site I'm working with. Once this game has the following; it will be up to snuff with other games out there and please listen developers, whether you like it or not, this game needs this stuff most urgently to compete with other computer games out there: the percentage tool (yes yes!) zoom screen (it's ancient to NOT have this) re-stacking position chosen by the player friendlier UI for fire and move selection full view of movement range when a unit is clicked on (don't make us refer back to ASL rules for ANY reason) a manual which clearly differentiates the game from ASL so that you don't have to know ASL to play the game. All of this before other nationalities, before multilevel buildings, before bypass movement, etc. What I do notice is that too much critiquing of the game can be met with what seems like stony silence if you do speak up, but I don't care to be acknowledged, as long as remarks are taken into consideration. Let me also say that true ASL purists, as they have been called, won't touch this game because they think it's a ripoff of ASL. They don't want it to be successful. See the BGG forum. I disagree with this attitude, simply because porting a game like this to a computerized system is something the ASL publisher could have done long ago, but didn't. There is no design patent on ASL as far as I know, but the more the game distances itself from being an ASL knock-off the better -- in my opinion.
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Prajñāpāramitā
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