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RE: 4 player E-mail: AAR - 1/1/2017 11:06:04 AM   
AllenK


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quote:

ORIGINAL: Orm


quote:

ORIGINAL: AllenK

The US entry effects from having the extra 2 chit earlier than they should are rather difficult to undo and what's done is done. We could fix the next entry roll that called for a chit, so 1 less was added and leave Madagascar as it is but I'm not sure how many more opportunities for that will present themselves.

The alternative is to remember to take 2 off Jap and 1 off Ge/It entry values when it comes to selecting US Entry options and DoW calculations.

On the other hand, the game is now in the position where Japan can align it at the next DoW step anyway. If the hex control can be changed, the Axis paid the cost of the alignment (even if it was illegal), so may as well have the benefit.

Since the Allies have operated on the principal Madagascar was Japanese controlled, option 3 would seem the best. Otherwise, option two. I'd go with trying to change the hex ownership.

I leave it to you to decide on a practical route to proceed.


It's only going to be an issue if Japan decides to start using the island or the Allies want to invade to take it back. We may as well leave things as the are for now.

(in reply to Orm)
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RE: 4 player E-mail: AAR - 1/1/2017 11:09:35 AM   
Orm


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quote:

ORIGINAL: AllenK

quote:

ORIGINAL: Orm


quote:

ORIGINAL: AllenK

The US entry effects from having the extra 2 chit earlier than they should are rather difficult to undo and what's done is done. We could fix the next entry roll that called for a chit, so 1 less was added and leave Madagascar as it is but I'm not sure how many more opportunities for that will present themselves.

The alternative is to remember to take 2 off Jap and 1 off Ge/It entry values when it comes to selecting US Entry options and DoW calculations.

On the other hand, the game is now in the position where Japan can align it at the next DoW step anyway. If the hex control can be changed, the Axis paid the cost of the alignment (even if it was illegal), so may as well have the benefit.

Since the Allies have operated on the principal Madagascar was Japanese controlled, option 3 would seem the best. Otherwise, option two. I'd go with trying to change the hex ownership.

I leave it to you to decide on a practical route to proceed.


It's only going to be an issue if Japan decides to start using the island or the Allies want to invade to take it back. We may as well leave things as the are for now.

Indeed. But does this mean we go with the option of lowering US Entry or with playing as if Madagascar was Japanese?

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 3572
RE: 4 player E-mail: AAR - 1/1/2017 11:10:47 AM   
Orm


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Allies roll 3 while Axis rolls 8. After some anguish the RN decide to take the battle to the Italian naval bomber.



Picture from Jul/Aug '41 Impulse #3 (Allied) - Naval Combat

Attachment (1)

< Message edited by Orm -- 1/1/2017 11:11:15 AM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 3573
RE: 4 player E-mail: AAR - 1/1/2017 11:11:37 AM   
AllenK


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Sorry, I meant play as if Madagascar was Japanese.

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Post #: 3574
RE: 4 player E-mail: AAR - 1/1/2017 11:16:49 AM   
Orm


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Ok. I thought that was what you meant. I just wanted confirmation.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 3575
RE: 4 player E-mail: AAR - 1/1/2017 11:18:01 AM   
Orm


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The Gladiators and Swordfish all go out hunting for the Italian bombers.



Picture from Jul/Aug '41 Impulse #3 (Allied) - Naval Combat

Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 3576
RE: 4 player E-mail: AAR - 1/1/2017 11:20:59 AM   
AllenK


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I think one Italian sea plane's career prospects aren't looking too promising.

(in reply to Orm)
Post #: 3577
RE: 4 player E-mail: AAR - 1/1/2017 11:22:07 AM   
Orm


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And the final result was pretty much as expected.



Picture from Jul/Aug '41 Impulse #3 (Allied) - Naval Combat

Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 3578
RE: 4 player E-mail: AAR - 1/1/2017 11:25:36 AM   
Orm


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And the British AA fire did what it was supposed to do.



Picture from Jul/Aug '41 Impulse #3 (Allied) - Naval Combat

Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 3579
RE: 4 player E-mail: AAR - 1/1/2017 11:26:21 AM   
Orm


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Another round, I presume?

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 3580
RE: 4 player E-mail: AAR - 1/1/2017 11:32:25 AM   
AllenK


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Yes please.

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Post #: 3581
RE: 4 player E-mail: AAR - 1/1/2017 11:48:39 AM   
Orm


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Axis forces finds the fumbling Allied forces. How will Axis proceed?



Picture from Jul/Aug '41 Impulse #3 (Allied) - Naval Combat

Attachment (1)

< Message edited by Orm -- 1/1/2017 11:49:00 AM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 3582
RE: 4 player E-mail: AAR - 1/1/2017 11:52:42 AM   
AllenK


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4-box only, please.

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Post #: 3583
RE: 4 player E-mail: AAR - 1/1/2017 12:06:31 PM   
Orm


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I can't upload any pictures at this point. (It gets stuck behind one of the forms)

Current air combat is +3/-3. Will Axis spend any of their 6 surprise points here?

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 3584
RE: 4 player E-mail: AAR - 1/1/2017 12:11:42 PM   
AllenK


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No thanks.

(in reply to Orm)
Post #: 3585
RE: 4 player E-mail: AAR - 1/1/2017 12:15:25 PM   
Orm


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Italy ready?



Picture from Jul/Aug '41 Impulse #3 (Allied) - Naval Combat

Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to AllenK)
Post #: 3586
RE: 4 player E-mail: AAR - 1/1/2017 12:19:11 PM   
AllenK


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Erone as back bomber, thanks, then chocks away.

(in reply to Orm)
Post #: 3587
RE: 4 player E-mail: AAR - 1/1/2017 12:29:13 PM   
Orm


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What the... !?



Picture from Jul/Aug '41 Impulse #3 (Allied) - Naval Combat

Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to AllenK)
Post #: 3588
RE: 4 player E-mail: AAR - 1/1/2017 12:30:38 PM   
Orm


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After the German fighter is destroyed the CW CV bomber is aborted.



Picture from Jul/Aug '41 Impulse #3 (Allied) - Naval Combat

Attachment (1)

< Message edited by Orm -- 1/1/2017 12:31:00 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 3589
RE: 4 player E-mail: AAR - 1/1/2017 12:32:08 PM   
Orm


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Will Italy remain?



Picture from Jul/Aug '41 Impulse #3 (Allied) - Naval Combat

Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 3590
RE: 4 player E-mail: AAR - 1/1/2017 12:33:15 PM   
AllenK


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We fight on.

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Post #: 3591
RE: 4 player E-mail: AAR - 1/1/2017 12:38:44 PM   
Orm


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One Italian bomber cleared, and the Italian bombers, alas, claimed revenge for the German fighters.

Will Italy fight this one out until the end?



Picture from Jul/Aug '41 Impulse #3 (Allied) - Naval Combat

Attachment (1)

< Message edited by Orm -- 1/1/2017 12:39:14 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 3592
RE: 4 player E-mail: AAR - 1/1/2017 12:39:54 PM   
AllenK


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Italians stay to see it through.

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Post #: 3593
RE: 4 player E-mail: AAR - 1/1/2017 12:43:56 PM   
Orm


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The second Italian bomber is cleared.

Use any surprise points at this point?



Picture from Jul/Aug '41 Impulse #3 (Allied) - Naval Combat

Attachment (1)

< Message edited by Orm -- 1/1/2017 12:47:14 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to AllenK)
Post #: 3594
RE: 4 player E-mail: AAR - 1/1/2017 12:45:35 PM   
AllenK


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We'll take a chance with the AA fire and use surprise points to increase damage later.

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Post #: 3595
RE: 4 player E-mail: AAR - 1/1/2017 12:49:31 PM   
Orm


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Picture from Jul/Aug '41 Impulse #3 (Allied) - Naval Combat




Attachment (1)

< Message edited by Orm -- 1/1/2017 12:51:31 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to AllenK)
Post #: 3596
RE: 4 player E-mail: AAR - 1/1/2017 12:50:55 PM   
Orm


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And how will your points be spent?



Picture from Jul/Aug '41 Impulse #3 (Allied) - Naval Combat

Attachment (1)

< Message edited by Orm -- 1/1/2017 12:51:12 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 3597
RE: 4 player E-mail: AAR - 1/1/2017 12:52:15 PM   
AllenK


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All points to increase naval combat column by 3, thanks.

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Post #: 3598
RE: 4 player E-mail: AAR - 1/1/2017 12:56:57 PM   
Orm


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And what will the first target be?



Picture from Jul/Aug '41 Impulse #3 (Allied) - Naval Combat

Attachment (1)

< Message edited by Orm -- 1/1/2017 12:57:14 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to AllenK)
Post #: 3599
RE: 4 player E-mail: AAR - 1/1/2017 12:59:32 PM   
AllenK


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X on HMS Illustrious, thanks.

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Post #: 3600
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