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RE: 4 player E-mail: AAR - 1/22/2017 12:23:00 PM   
warspite1


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quote:

ORIGINAL: Courtenay

I am curious: Which of the four players were aware that you were using the "Breaking the Nazi-Soviet pact" optional rule?
warspite1

We all signed up to the options at the start, and so we were all 'aware'. The start however was April last year.

Personally I do not have a great knowledge of the game. There are simply too many rules and options for someone with my limited brain capacity to get to grips with all the rules unless playing this game all the time (as I did back in the early/mid 90's when this game took over my life).

Playing all the time was of course the position I thought I would be in when the game came out. For a number of reasons - essentially the problems with the game - that has not proven to be the case. So yes I signed up to this option but then forgot all about it - which in itself is not great - but when the option is not found in RAC, that leads to the unnecessary posting about the rule subsequently.

_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to Courtenay)
Post #: 3811
RE: 4 player E-mail: AAR - 1/22/2017 1:46:17 PM   
Mayhemizer_slith


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I always play with this rule. But if someone would have asked few days ago "what does it mean" I would have needed rulebook

(in reply to warspite1)
Post #: 3812
RE: 4 player E-mail: AAR - 1/22/2017 2:45:52 PM   
AllenK


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Same here. I knew garrison values were adjusted but couldn't have said to what extent without referring to the manuals.

(in reply to Mayhemizer_slith)
Post #: 3813
RE: 4 player E-mail: AAR - 1/23/2017 6:17:46 PM   
Orm


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quote:

ORIGINAL: Shannon V. OKeets

Any chance of getting a global map screenshot showing hex control? That would provide a nice overview of where the action is. Maybe two: one showing all active Axis and the other showing all active Allied units at sea?

I am sorry about the delay. I'll make some pictures now.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Shannon V. OKeets)
Post #: 3814
RE: 4 player E-mail: AAR - 1/23/2017 6:23:19 PM   
Orm


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Picture from Jul/Aug '41 End of Turn - Partisans

Active Allied



Attachment (1)

< Message edited by Orm -- 1/23/2017 10:11:15 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 3815
RE: 4 player E-mail: AAR - 1/23/2017 6:25:27 PM   
Orm


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Picture from Jul/Aug '41 End of Turn - Partisans

Control



Attachment (1)

< Message edited by Orm -- 1/23/2017 10:10:58 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 3816
RE: 4 player E-mail: AAR - 1/23/2017 6:28:18 PM   
Orm


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Picture from Jul/Aug '41 End of Turn - Partisans

Active Axis



Attachment (1)

< Message edited by Orm -- 1/23/2017 10:10:44 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 3817
RE: 4 player E-mail: AAR - 1/23/2017 7:07:34 PM   
Orm


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USA trade 5 oil to CW, and have a unused convoy chain that could transport 4 of those oil to CW.




Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 3818
RE: 4 player E-mail: AAR - 1/23/2017 7:10:17 PM   
Orm


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And CW has 4 idle factories in UK. Can we use the same procedure as the previous two turns? Simply reimburse 4 BPs to CW and 'idle' 4 oil so they get lost.

CW has three BPs remaining from last turn so if we add these 4 then CW will have 7 BPs that needs 'converting'.




Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 3819
RE: 4 player E-mail: AAR - 1/23/2017 10:10:20 PM   
Orm


Posts: 22154
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From: Sweden
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Jul/Aug '41
End of Turn

CW return two modern battleships and two cruisers to Tangier.

Oil Use:
Japan - 3
Germany - 4
Italy - 2
CW - 8
France - 1
USA - 0 (1 BB and 1 CA remains disorganized)
USSR - 2

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 3820
RE: 4 player E-mail: AAR - 1/23/2017 10:14:09 PM   
Orm


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Jul/Aug '41
End of Turn

Production:

Germany (22):
3x MIL
2x GAR
2x FTR2
2x LND2
2x Pilot

Italy 9

Nav-2
Fort
Sub repair
INF
CP

Japan 11

Terr x4
CP
Pilot

China (5):
INF
Pilot

CW (22 + 4 in compensation)
CW adds NEI units to the force pool
3 x MIL
INF Div
Pilot
2 x FTR2
CV (2nd)
CP
NAV4
CVP1
CVP0

France (2):
Pilot

USA (28):
Repair 2 x BB + CV (CW)
TRS (2nd)
CV (1st)
CVL (1st)
BB (2nd)
2 x CVP1
SUB (1st)
LND3
2 x Pilot
CP

USSR (16):
Arm
3 x MIL
Pilot
LND2

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 3821
RE: 4 player E-mail: AAR - 1/23/2017 10:15:30 PM   
Orm


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Reinforcements:

Germany:
3x MIL
INF, GAR and MTN div to Königsberg
PARA to Cologne
FW190 to Dusseldorf


Italy:
BB
CA
INF
FTR2
FTR3

Japan:
MIL (Siam)
HQ
GARR
2 x DIV
CVP0
CVP1
4 x TERR
AMPH

Nat China:
2 x GARR


CW:
MIL (NEI)
MIL (SA)
MIL (UK)
2 x FTR2
LND4
CA (SPA)
3 x BB
2 x CA
CP (IND)

France:
CA

USA:
INF
NAV3
TRS

Com China:
MIL
HQI

USSR:
3 x MIL
INF and GARR in Vladivostok
AA in Minsk


< Message edited by Orm -- 1/23/2017 10:29:12 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 3822
RE: 4 player E-mail: AAR - 1/23/2017 10:16:37 PM   
Orm


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From: Sweden
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Volontary Resource Lending.

CW -> China 2 resources (1 oil)
Frace -> CW 1 resources
Germany -> Italy 3 resources (1 oil)
USA -> France 2 BP
USA -> CW 5 resources (5 oil)
USA -> China 1 resource

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 3823
RE: 4 player E-mail: AAR - 1/23/2017 10:28:01 PM   
brian brian

 

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Is this -

Japan:
MIL (Sian)

Perhaps Nanking ?


(in reply to Orm)
Post #: 3824
RE: 4 player E-mail: AAR - 1/23/2017 10:30:15 PM   
Orm


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From: Sweden
Status: offline

quote:

ORIGINAL: brian brian

Is this -

Japan:
MIL (Sian)

Perhaps Nanking ?



No. It is the Bangkok militia. I meant to write Siam.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to brian brian)
Post #: 3825
RE: 4 player E-mail: AAR - 1/23/2017 10:35:05 PM   
Orm


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Axis won the initiative with the rolls 10 vs 1. Allies decide to not demand a re-roll since that would push the initiative track onto Axis +1.

I had planned to take a few screenshots and post and then ask if Axis wants to go first. But, for some reason, I can not make any screenshots at the moment.

Hopefully this will be resolved by rebooting my computer.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 3826
RE: 4 player E-mail: AAR - 1/24/2017 12:43:18 AM   
Courtenay


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quote:

ORIGINAL: Orm

Axis won the initiative with the rolls 10 vs 1. Allies decide to not demand a re-roll since that would push the initiative track onto Axis +1.


It is remarkable that these rolls weren't made during naval combat.

_____________________________

I thought I knew how to play this game....

(in reply to Orm)
Post #: 3827
RE: 4 player E-mail: AAR - 1/24/2017 3:27:21 AM   
Mayhemizer_slith


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Axis choose to go first.

(in reply to Courtenay)
Post #: 3828
RE: 4 player E-mail: AAR - 1/24/2017 6:18:13 PM   
Orm


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quote:

ORIGINAL: Courtenay


quote:

ORIGINAL: Orm

Axis won the initiative with the rolls 10 vs 1. Allies decide to not demand a re-roll since that would push the initiative track onto Axis +1.


It is remarkable that these rolls weren't made during naval combat.

Not at all. If it would have been a naval combat then the rolls would have been reversed. Axis would have rolled a one and we a 10.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Courtenay)
Post #: 3829
RE: 4 player E-mail: AAR - 1/24/2017 6:19:25 PM   
Mayhemizer_slith


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quote:

ORIGINAL: Orm


quote:

ORIGINAL: Courtenay


quote:

ORIGINAL: Orm

Axis won the initiative with the rolls 10 vs 1. Allies decide to not demand a re-roll since that would push the initiative track onto Axis +1.


It is remarkable that these rolls weren't made during naval combat.

Not at all. If it would have been a naval combat then the rolls would have been reversed. Axis would have rolled a one and we a 10.

I hope you are right. Soon we will see that

(in reply to Orm)
Post #: 3830
RE: 4 player E-mail: AAR - 1/24/2017 6:20:01 PM   
Orm


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From: Sweden
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Sep/Oct '41
Impulse #1 (Axis)
Weather




Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 3831
RE: 4 player E-mail: AAR - 1/24/2017 6:21:58 PM   
Orm


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From: Sweden
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quote:

ORIGINAL: Mayhemizer


quote:

ORIGINAL: Orm


quote:

ORIGINAL: Courtenay


quote:

ORIGINAL: Orm

Axis won the initiative with the rolls 10 vs 1. Allies decide to not demand a re-roll since that would push the initiative track onto Axis +1.


It is remarkable that these rolls weren't made during naval combat.

Not at all. If it would have been a naval combat then the rolls would have been reversed. Axis would have rolled a one and we a 10.

I hope you are right. Soon we will see that

I begin to wonder how many times I have to knock those annoying Axis intrusions out from Allied waters.

But I have to give it to them that they are very persistent.

< Message edited by Orm -- 1/24/2017 6:22:21 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Mayhemizer_slith)
Post #: 3832
RE: 4 player E-mail: AAR - 1/24/2017 6:30:50 PM   
AllenK


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Joined: 2/17/2014
From: England
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quote:

ORIGINAL: Orm

quote:

ORIGINAL: Mayhemizer


quote:

ORIGINAL: Orm


quote:

ORIGINAL: Courtenay


quote:

ORIGINAL: Orm

Axis won the initiative with the rolls 10 vs 1. Allies decide to not demand a re-roll since that would push the initiative track onto Axis +1.


It is remarkable that these rolls weren't made during naval combat.

Not at all. If it would have been a naval combat then the rolls would have been reversed. Axis would have rolled a one and we a 10.

I hope you are right. Soon we will see that

I begin to wonder how many times I have to knock those annoying Axis intrusions out from Allied waters.

But I have to give it to them that they are very persistent.


Just when you thought it was safe to go back in the water.




Attachment (1)

(in reply to Orm)
Post #: 3833
RE: 4 player E-mail: AAR - 1/24/2017 9:16:03 PM   
Courtenay


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quote:

ORIGINAL: Orm


quote:

ORIGINAL: Courtenay


quote:

ORIGINAL: Orm

Axis won the initiative with the rolls 10 vs 1. Allies decide to not demand a re-roll since that would push the initiative track onto Axis +1.


It is remarkable that these rolls weren't made during naval combat.

Not at all. If it would have been a naval combat then the rolls would have been reversed. Axis would have rolled a one and we a 10.

Of course.

_____________________________

I thought I knew how to play this game....

(in reply to Orm)
Post #: 3834
RE: 4 player E-mail: AAR - 1/27/2017 5:56:12 PM   
Mayhemizer_slith


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S/O 1941 Axis 1

No DoW

Germany and Japan land, Italy naval

No naval air missions

Italian sub to CSV box 4 and BoB box 2. 2x Italian CA to East Med box 4, fleet to West Med.

Italy initiates combat in East Med, CSV and BoB.

Is Hurricane going to fly to East Med?




Attachment (1)

(in reply to Courtenay)
Post #: 3835
RE: 4 player E-mail: AAR - 1/27/2017 5:57:21 PM   
Mayhemizer_slith


Posts: 7654
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From: Finland
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Any planes to CSV?




Attachment (1)

(in reply to Mayhemizer_slith)
Post #: 3836
RE: 4 player E-mail: AAR - 1/27/2017 5:58:39 PM   
Mayhemizer_slith


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Any planes to BoB?




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(in reply to Mayhemizer_slith)
Post #: 3837
RE: 4 player E-mail: AAR - 1/27/2017 6:00:09 PM   
Mayhemizer_slith


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Remaining Italian combat ships are in West Med.




Attachment (1)

(in reply to Mayhemizer_slith)
Post #: 3838
RE: 4 player E-mail: AAR - 1/27/2017 6:04:55 PM   
Orm


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quote:

Is Hurricane going to fly to East Med?

No, thank you.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Mayhemizer_slith)
Post #: 3839
RE: 4 player E-mail: AAR - 1/27/2017 6:07:19 PM   
Mayhemizer_slith


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Joined: 9/7/2011
From: Finland
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East Med: Axis 7, Allied 10. No combat.

(in reply to Orm)
Post #: 3840
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