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RE: 4 player E-mail: AAR - 2/7/2017 6:06:20 PM   
Mayhemizer_slith


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Does CW fly planes in same order as last round?

Axis fly best fighter in front.

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RE: 4 player E-mail: AAR - 2/7/2017 6:08:24 PM   
Orm


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quote:

Does CW fly planes in same order as last round?

Yes.

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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RE: 4 player E-mail: AAR - 2/7/2017 6:12:26 PM   
Mayhemizer_slith


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CW chooses Axis plane to abort.




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Post #: 3933
RE: 4 player E-mail: AAR - 2/7/2017 6:14:00 PM   
Orm


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The Italian bomber is aborted.

And a remainder that if a CW pilot is lost, then change the result so it survives, please.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 3934
RE: 4 player E-mail: AAR - 2/7/2017 6:17:59 PM   
Mayhemizer_slith


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Well guessed! Axis rolls 18, converted to 2 so that pilot is saved.

Axis stay, how about Allies?




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Post #: 3935
RE: 4 player E-mail: AAR - 2/7/2017 6:18:59 PM   
Orm


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CW abort the air combat. But they stay in the sea area.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 3936
RE: 4 player E-mail: AAR - 2/7/2017 6:20:10 PM   
Orm


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quote:

Axis rolls 18, converted to 2 so that pilot is saved.

CW now has 5 BPs remaining to be compensated.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 3937
RE: 4 player E-mail: AAR - 2/7/2017 6:21:22 PM   
Mayhemizer_slith


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Is Canadian Hurricane now going to fly to 0 box?

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Post #: 3938
RE: 4 player E-mail: AAR - 2/7/2017 6:24:20 PM   
Orm


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Axis has no bombers in the sea area? Only fighters?

If there are no bombers then Allies will not add any additional aircraft to the sea area.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 3939
RE: 4 player E-mail: AAR - 2/7/2017 6:27:43 PM   
Mayhemizer_slith


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Axis have only fighters.

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Post #: 3940
RE: 4 player E-mail: AAR - 2/7/2017 6:29:42 PM   
Mayhemizer_slith


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CSV, Round 3: Axis 1, Allied 5. Only 0 box is selected.

EDIT: Axis use 2 points to increase and 2 points to decrease A2A factors.

Axis are ready, how about Allies?




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< Message edited by Mayhemizer -- 2/7/2017 6:42:42 PM >

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Post #: 3941
RE: 4 player E-mail: AAR - 2/7/2017 6:51:40 PM   
Orm


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quote:

Axis are ready, how about Allies?

Good to go.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 3942
RE: 4 player E-mail: AAR - 2/7/2017 6:56:03 PM   
Mayhemizer_slith


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Both lose planes.

CW can which plane they lose. I need to go back to save that pilot. I have early morning tomorrow, so I will continue tomorrow evening if I have to back long way. Will report shortly how it goes.




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RE: 4 player E-mail: AAR - 2/7/2017 6:59:51 PM   
Mayhemizer_slith


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Air to air combat has been quite brutal tonight.

I have to go back to latest save and redo this naval combat. Earlier I used to save after each round, now I remember why I did that...

Good night.

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Post #: 3944
RE: 4 player E-mail: AAR - 2/7/2017 7:00:11 PM   
Orm


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CW takes the bomber as loss.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 3945
RE: 4 player E-mail: AAR - 2/7/2017 7:00:47 PM   
Orm


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quote:

Good night.

Good night.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 3946
RE: 4 player E-mail: AAR - 2/7/2017 7:04:34 PM   
warspite1


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Which reminds me, with the War in the East coming up we need to finalise the compen-say-shun to be awarded to the Soviets for the mucked up naval reinforcements. What do we think? Either 2 or 3 pilots sounds right to me. Remember this will affect the Reverse Game too.

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England expects that every man will do his duty. Horatio Nelson October 1805



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Post #: 3947
RE: 4 player E-mail: AAR - 2/7/2017 7:18:50 PM   
AllenK


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My memory is fading on this one. What are the mucked up naval reinforcements?

Since we are playing both sides across the two games, might it be easier just to live with it as each team gets equally mucked up?

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Post #: 3948
RE: 4 player E-mail: AAR - 2/7/2017 7:26:41 PM   
warspite1


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quote:

ORIGINAL: AllenK

My memory is fading on this one. What are the mucked up naval reinforcements?

Since we are playing both sides across the two games, might it be easier just to live with it as each team gets equally mucked up?
warspite1

There is at least one cruiser that the Soviets don't get in the Baltic and I think the half builds are missing too. I can certainly live with that approach. Worth checking the reverse game to see what cruisers the Soviets get. I will check when the game comes back.


_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



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Post #: 3949
RE: 4 player E-mail: AAR - 2/7/2017 7:34:09 PM   
Orm


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Those ships/submarines are missing in the reverse game as well.

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 3950
RE: 4 player E-mail: AAR - 2/7/2017 7:35:11 PM   
warspite1


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In which case I am happy with AllenK's suggestion. Is that a plan?

_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



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Post #: 3951
RE: 4 player E-mail: AAR - 2/7/2017 7:49:28 PM   
Centuur


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You can put those ships on the map (or in the construction pool) if you use the debug tool for this. That to me looks to be more reasonable...

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Peter

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Post #: 3952
RE: 4 player E-mail: AAR - 2/7/2017 7:57:04 PM   
Courtenay


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I have to say I am impressed that the CW bomber that was lost was even on the map. That was one lousy aircraft; it looks like a Japanese bomber!

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I thought I knew how to play this game....

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Post #: 3953
RE: 4 player E-mail: AAR - 2/7/2017 8:37:53 PM   
AllenK


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quote:

ORIGINAL: Centuur

You can put those ships on the map (or in the construction pool) if you use the debug tool for this. That to me looks to be more reasonable...


Thanks for the suggestion. If someone can fix both games to put the units on map or in the construction pools as appropriate, then that would be great. I'm happy to go with either options. Lets see what the others think.

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Post #: 3954
RE: 4 player E-mail: AAR - 2/7/2017 8:40:09 PM   
Orm


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quote:

ORIGINAL: Courtenay

I have to say I am impressed that the CW bomber that was lost was even on the map. That was one lousy aircraft; it looks like a Japanese bomber!

And that was one of the better bombers that CW had on map. The CW bomber force is seriously depleted.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 3955
RE: 4 player E-mail: AAR - 2/7/2017 8:46:00 PM   
AllenK


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quote:

ORIGINAL: Courtenay

I have to say I am impressed that the CW bomber that was lost was even on the map. That was one lousy aircraft; it looks like a Japanese bomber!


It isn't great but depending on CW set-up choices can be the best of a bad lot due to having the naval attack factor. Useful for early ASW patrol and In the Presence of the Enemy effects.

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Post #: 3956
RE: 4 player E-mail: AAR - 2/7/2017 8:48:22 PM   
warspite1


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quote:

ORIGINAL: AllenK


quote:

ORIGINAL: Centuur

You can put those ships on the map (or in the construction pool) if you use the debug tool for this. That to me looks to be more reasonable...


Thanks for the suggestion. If someone can fix both games to put the units on map or in the construction pools as appropriate, then that would be great. I'm happy to go with either options. Lets see what the others think.
warspite1

Same as before, if we are happy that there is no danger of corruption (same versions?) then fine - but personally I don't think its worth the risk as we have a perfectly equitable solution by leaving as is for both games.


_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



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Post #: 3957
RE: 4 player E-mail: AAR - 2/7/2017 8:51:20 PM   
Orm


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What Warspite1 said.

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 3958
RE: 4 player E-mail: AAR - 2/8/2017 2:35:32 PM   
Mayhemizer_slith


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Combat in CSV is back on track. 3 BPs more to compensate for CW.

I guess CW aborts from combat but stays in sea area?

If so, is Canadian Hurricane flying now?




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Post #: 3959
RE: 4 player E-mail: AAR - 2/8/2017 2:54:26 PM   
Orm


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quote:

ORIGINAL: Mayhemizer

Combat in CSV is back on track. 3 BPs more to compensate for CW.

I guess CW aborts from combat but stays in sea area?

Indeed.


quote:


If so, is Canadian Hurricane flying now?


Nah. The Canadian are saved for a real crisis.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 3960
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