Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Help with Tojo

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Help with Tojo Page: [1]
Login
Message << Older Topic   Newer Topic >>
Help with Tojo - 9/13/2016 10:06:55 AM   
fabertong


Posts: 4546
Joined: 2/25/2004
From: Bristol, England, U.K.
Status: offline
Hi Guys.....In my game with 1275psi.....I've been happily producing Tojo IIa for a good month and a half....then the game rolls into October '42....and all production stops....5 days of October so far and no Tojos.....All bases are well supplied and production is on....but just a big red x in the production screen....any Ideas?

Thanks
Post #: 1
RE: Help with Tojo - 9/13/2016 11:13:04 AM   
Gilladar

 

Posts: 2
Joined: 1/1/2011
Status: offline
The only thing that springs immediately to me is maybe you've run out of engines.

Gilladar

(in reply to fabertong)
Post #: 2
RE: Help with Tojo - 9/13/2016 11:34:00 AM   
pws1225

 

Posts: 1166
Joined: 8/9/2010
From: Tate's Hell, Florida
Status: offline
I concur with Gilladar. Check the number of Ha-34 engines in the pool. You may have to increase the engine factory size to parallel the desired Tojo production level.

(in reply to Gilladar)
Post #: 3
RE: Help with Tojo - 9/13/2016 11:34:00 AM   
pws1225

 

Posts: 1166
Joined: 8/9/2010
From: Tate's Hell, Florida
Status: offline
[duplicate post].

< Message edited by pws1225 -- 9/13/2016 11:35:30 AM >

(in reply to Gilladar)
Post #: 4
RE: Help with Tojo - 9/13/2016 11:54:10 AM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline
Engines or HI ... engines most likely ...

_____________________________

Pax

(in reply to pws1225)
Post #: 5
RE: Help with Tojo - 9/13/2016 12:18:43 PM   
fabertong


Posts: 4546
Joined: 2/25/2004
From: Bristol, England, U.K.
Status: offline
Sorry for the less than full picture post.......plenty of engines and HI.....strange it should happen as we changed months...

(in reply to PaxMondo)
Post #: 6
RE: Help with Tojo - 9/13/2016 4:48:57 PM   
geofflambert


Posts: 14863
Joined: 12/23/2010
From: St. Louis
Status: offline
What about supply at the factory location? There was one city I was always having trouble maintaining supply level. Others that might sporadically get into supply issues.

Are you just building them at Maebashi? For a plane of that importance I would look for a factory somewhere else to convert. For instance, if you decide not to build Tonys you could convert that research factory from the get-go.

< Message edited by geofflambert -- 9/13/2016 5:00:18 PM >

(in reply to fabertong)
Post #: 7
RE: Help with Tojo - 9/13/2016 5:18:52 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
If the factory was set to upgrade (rather than "keep") it may have done so? I haven't played the Japanese side much but I presume the upgrade to the next aircraft in the series is automatic if the setting is on? The fact that it started to happen at the beginning of a new month is what gives me that idea.

< Message edited by BBfanboy -- 9/13/2016 5:19:52 PM >


_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to fabertong)
Post #: 8
RE: Help with Tojo - 9/13/2016 5:40:31 PM   
GetAssista

 

Posts: 2732
Joined: 9/19/2009
Status: offline
Screenshots of the industry screen and base where factories are located?

(in reply to BBfanboy)
Post #: 9
RE: Help with Tojo - 9/14/2016 3:46:31 AM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline
+1

_____________________________

Pax

(in reply to GetAssista)
Post #: 10
RE: Help with Tojo - 9/14/2016 12:58:55 PM   
ny59giants


Posts: 9869
Joined: 1/10/2005
Status: offline
I'll go Engines for $600, Alex! (TV show Jeopardy)

Another thing that I run into is when I upgrade data base for ongoing game OR install a new beta patch, I get random air factories turning off.

Possible solution is to turn OFF production for the Tojo for one turn if engines are not the problem. Next turn, switch it back ON.

_____________________________


(in reply to PaxMondo)
Post #: 11
RE: Help with Tojo - 9/14/2016 9:36:50 PM   
rustysi


Posts: 7472
Joined: 2/21/2012
From: LI, NY
Status: offline
Also be aware that the Tojo uses different engines in different scenarios. Scenario 1 it uses the Ha-34. Don't know what it uses beyond that, although I believe its the Ha-35 in scenario 2.

_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to ny59giants)
Post #: 12
RE: Help with Tojo - 9/15/2016 9:43:16 AM   
Alpha77

 

Posts: 2116
Joined: 9/24/2010
Status: offline

quote:

ORIGINAL: rustysi

Also be aware that the Tojo uses different engines in different scenarios. Scenario 1 it uses the Ha-34. Don't know what it uses beyond that, although I believe its the Ha-35 in scenario 2.


Yup very confusing anyone has a reason for that ? I found the use of Ha34 better (in the game I do not know the eng it used in reality)... cause Ha34 is only used by the Helen and the transport variant (in scen2).

(in reply to rustysi)
Post #: 13
RE: Help with Tojo - 9/15/2016 10:08:20 AM   
LargeSlowTarget


Posts: 4443
Joined: 9/23/2000
From: Hessen, Germany - now living in France
Status: offline
Both Helen and Tojo used the Ha-41 in early versions and the Ha-109 engine in later versions (Army designations), which in the unified Army-Navy engine designation system became the Ha-34.

_____________________________


(in reply to Alpha77)
Post #: 14
RE: Help with Tojo - 9/15/2016 10:12:33 AM   
Alpha77

 

Posts: 2116
Joined: 9/24/2010
Status: offline
So it seems scen2 (plus the "babes" mod) have it wrong

(in reply to LargeSlowTarget)
Post #: 15
RE: Help with Tojo - 9/15/2016 2:29:23 PM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline
Ha-35 use in the Tojo was an oops by the devs which was fixed in all official scenarios, but they left it in Scen 2 as one more little advantage for the IJ. It's worth about 100K-150K supply, not huge, but it does help.

< Message edited by PaxMondo -- 9/15/2016 2:30:59 PM >


_____________________________

Pax

(in reply to Alpha77)
Post #: 16
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Help with Tojo Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.000