tolsdorff
Posts: 204
Joined: 12/12/2016 Status: offline
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quote:
ORIGINAL: Chris21wen quote:
ORIGINAL: RangerJoe That sometimes happens, then you may get even more than the build rate. I think of a build rate of 6 for the month as a 6/30 chance of getting open in a day. If Alfred was here, he could probably have the part of the manual quoted or a thread link to refer to. It's my belief it works this way. There are three systems:- variable where there's a build rate up to the max, (0-6 in this case) fixed for stuff that arrives by convoy stuff that arrives via the armaments system (red build rates in the list) which is automatic. E.g. Like Japan I can't find it as such but page 225 does meantion Build Rate/Replacement System? However, as Alfred would say but probably not as politely, a little knowledge is dangerous. from a previous Alfred post which can be found here : quote:
Ah, the value of a screenshot. Wish others with inflated egos which don't match their capabilities would similarly provide screenshots. 1. Regarding your dutch Militia squads, you have misunderstood the column heading. The Militia indeed were in production from Dec 1941 until the end of June 1942. This column you have understood correctly. The "In Pool" has no Militia in it, so currently there are no Militia squads to distribute to any units. What you are misunderstanding is the "Use So Far" column which has the number 42 in it. This column simply records that over the entire course of the game to date, 42 Militia squads have been distributed to units. It doesn't matter if those units which previously received Militia squads as replacements no longer exist on the map. What matter is that sometime in the past, it might have been January 1942, or April 1942, some Dutch units received Militia squads as replacements. 2. The Militia Squad "Build Rate" is 3. That doesn't mean that you are guaranteed every month (whilst the device was in production) to produce 3 per month. There are randoms involved so actual monthly production can vary. Usually when the build rate of any device is 10 or less, particularly when it is only 2 or 3, the odss are that the randoms will be negative quite often and the actual number created that month will be less than the quoted "Build Rate". 3. The difficult explanation is why does the "Produced This Month" column have the number 14. You could similarly question why the Rifle Squad and Cav Squad fields also have a positive number in them. Well, the real answer would require looking at your saved file and debugging it. There is no one around to do that. What I will say is that a similar phenomenon is found with obsolete squads of 6+ month expiry of other countries which don't have on map any units equipped with the obsolete squad. In short, it is a candidate for a visual bug where it seems the field records the aggregated production run of that squad. For game play purposes, it has no impact as what really matter is whether the "In Pool" column discloses any squads. 4. As to the "mighty" 31st Division. You need to check what it's current TOE is. If it's current TOE is the original game start TOE, you simply have to upgrade the TOE to its current entitlement. The TOE screen will tell you whether the upgrade is overdue or still scheduled for a future date. Once you have the latest TOE the squads will upgrade to the squad version specified in the TOE. It is important to understand the difference between a TOE upgrade and a device upgrade. The latter is sequential. There is a detailed post on the subject from me made some years ago. If I have time tonight, I'll try to locate that thread. Alfred
< Message edited by tolsdorff -- 11/28/2021 11:21:02 AM >
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