Erik Rutins
Posts: 37503
Joined: 3/28/2000 From: Vermont, USA Status: offline
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I apologize to those that feel they have not received their money's worth from MWIF. We have discussed this before, but while our intentions have always been honorable, clearly the execution has fallen short for many of our customers. I've posted before regarding our thoughts on the release, the state of the game and our post-release plans. I won't reiterate all that here - please have a look at those previous posts if you'd like to. I will say the following. WIF is an incredibly ambitious undertaking to port to the computer, especially as a continuation of a previous project that was never completed. Steve took on a Herculean task and despite many challenges and setbacks has stuck with it. MWIF is without a doubt the most complex game with the largest code base and the largest amount of "legacy" code that we have ever had to work on and that can't be separated from the state of the game and the pace of progress on the game. The many possible corner cases and options mean that it is also very challenging to test and debug. With that said, we have consistently underestimated the amount of work each feature will take to complete and each bug will take to debug, but our intention remains to keep going until we finish NetPlay, debug the remaining bugs (the list has been consistently shrinking, if slowly) and hopefully, eventually, add in the AI. We made the decision several months ago to switch away from our NetPlay focus to push towards a new official update based on customer feedback. You've seen the many betas and hotfixes that resulted from this push, but the good news is that the official update passed testing late last week and should be released this week. After the release of this next official update, I had promised a new state of the game post and that will follow the update release. Regards, - Erik
< Message edited by Erik Rutins -- 11/7/2017 3:18:46 AM >
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