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Miscellaneous questions - 2/8/2018 2:18:08 PM   
Winterkeep

 

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Joined: 2/8/2018
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Great game ! Very nice map. Happy to se a PC game featuring GNW. Is it the first ?

Beeing new to AGOED I have few questions which I haven´t yet found answers to.

- What decides if a leader is active ? For example Karl has a rating of 6, how big is his chance of becoming active. Can I somehow influence the chance ?

- Cohesion seams important. Couldn´t it be displayed in the lower right box, with Ammo and supply etc.

- Is there a way to abort a plotted move without having to drag the icon back to its starting area. Shortcut key ?

- I managed to turn the 2 posture buttons (Conservative, Defensive etc.) into 8 buttons! How did I do that? Was randomly trying different shortcut keys but didn´t notice the change immediatly.
Post #: 1
RE: Miscellaneous questions - 2/8/2018 7:20:52 PM   
loki100


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Joined: 10/20/2012
From: Utlima Thule
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1 - active is strategic score/6 (less a random bit), also if the leader was active last turn the score is +1;
2 - cohesion is one of the bars on the unit counter and comes up on the mouse over tool tip
3 - select the stack, hit delete, that will remove the last province, repeat till you have eliminated all the parts of the move you don't want to make
4 - if you click on the posture keys then the full set become available - I personally prefer this but got used to the older AGE interface when I first started playing



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RE: Miscellaneous questions - 2/9/2018 7:42:20 AM   
Winterkeep

 

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Joined: 2/8/2018
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Thanks for your reply.

but...

Could you please explain 1- again, didn´t really get it.
"strategic score/6 (less a random bit)". Do you mean Strategic Rating/6.
So Karl gets 6/6 = 100 % chance (after an active turn (+1) 5/6 = 83 %) ?

2 - Ok that good, but I was hoping for the Cohesion score you see in the List of Forces column (average of the stack).
But I guess the PWR score says the most of your units overall status.

3 - Perfect !

4 - Sorry, wasn´t the shortcut keys, it was Options>media>Alternate buttons (after game restart)

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Post #: 3
RE: Miscellaneous questions - 2/9/2018 12:38:09 PM   
loki100


Posts: 10920
Joined: 10/20/2012
From: Utlima Thule
Status: offline

quote:

ORIGINAL: Winterkeep

Thanks for your reply.

but...

Could you please explain 1- again, didn´t really get it.
"strategic score/6 (less a random bit)". Do you mean Strategic Rating/6.
So Karl gets 6/6 = 100 % chance (after an active turn (+1) 5/6 = 83 %) ?

2 - Ok that good, but I was hoping for the Cohesion score you see in the List of Forces column (average of the stack).
But I guess the PWR score says the most of your units overall status.

3 - Perfect !

4 - Sorry, wasn´t the shortcut keys, it was Options>media>Alternate buttons (after game restart)




re cohesion needs to be related to the power score. In effect the Combat Power of a unit is the score from its manpower/weaponry * cohesion. So say a formation is at full strength and fully rested (ie 100% cohesion) has combat power of 50, then if its at 50% cohesion then the combat power dips to 25. At the extreme, low cohesion units will fall back out of combat regardless of the residual combat power.

re leadership, the chance to be active is the leadership score compared to a dice 6. I may have forgotten the full rules (I have actually ) but if I recall, a leader is active if the dice is equal to or less than their leadership rating. So Karl should be active almost all the time (but there is some odd random element at play as well ... this is the bit I have forgotten).

If a commander was active last turn, they have +1 on their strategic leadership, so someone with a '3' becomes a '4' and thus much more likely to remain active (guess this reflects someone executing an existing plan and being more reliable as a result)

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RE: Miscellaneous questions - 2/9/2018 2:09:32 PM   
Winterkeep

 

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Ok, thanks again.

Yes, must also be something random. Had Karl Inactive 2 turns in a row on top of Copenhagen

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RE: Miscellaneous questions - 2/10/2018 1:05:48 AM   
Rosseau

 

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All these stats are listed in WSS/GameData/Models, which is where some modding can be done. Just be sure to delete the "models.Cached" file after making changes and before restarting game. I'd also make a copy of the entire directory.

I wonder if a "6" is the highest Strategic rating for leaders? Thought I saw a "7" but might have been in WWI game.

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RE: Miscellaneous questions - 2/10/2018 5:07:41 AM   
loki100


Posts: 10920
Joined: 10/20/2012
From: Utlima Thule
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quote:

ORIGINAL: Rosseau

All these stats are listed in WSS/GameData/Models, which is where some modding can be done. Just be sure to delete the "models.Cached" file after making changes and before restarting game. I'd also make a copy of the entire directory.

I wonder if a "6" is the highest Strategic rating for leaders? Thought I saw a "7" but might have been in WWI game.


In games with the CinC function and a HQ-corps/army relationship then a strat rating over 6 makes sense. Remember that a portion of that score is then passed down to subordinate commanders to help with their activation rolls.

I can't find back any hard info (and the non-working agewiki doesn't help) but I think the rule is that no commander has a more than 5/6 chance of activation regardless of their notional strategic value. You do sometimes see even the best inactive. I remember a Rise of Prussia PBEM where my opponent got really caught out when Frederick the Great decided to take a few weeks off

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