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RE: BTS Play-Testing - 4/19/2020 10:05:35 PM   
btd64


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Yes TF layout is better. It requires more thought on the IJ player to locate them. I just received Dec 10 turn from Larry. His second attack on PH nearly destroyed the Airfield. And put Arizona in a start were she might have to be scuttled. Lets see if he hit PH for a third time....GP

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RE: BTS Play-Testing - 4/19/2020 11:36:34 PM   
John 3rd


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Kitakami's Post certainly warmed Michael's old, decrepit blood! Ohhhh...that was NOT an age comment...


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RE: BTS Play-Testing - 4/20/2020 12:04:06 AM   
Nomad


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They are different, just a different puzzle to solve.

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RE: BTS Play-Testing - 4/20/2020 1:09:02 AM   
AdmNelson


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Doggo and I are in Dec16 ( just sent turn back)

Not having played the Allies in years, I am not a good person to comment on new positions.

Dec 7th Japanese landed to two places in the Aleutian's, Ambon, Mersing, and other places. Manila's port was hit with Land Based bombers. There was no house rules. Pearl was hit pretty hard. KB3 supported the Mersing landing.

First turn high lites-- Day Time Surface Combat, near Umnak Island at 169,51, Range 22,000 Yards

Allied aircraft
no flights

Allied aircraft losses
SOC-1 Seagull: 1 destroyed

Japanese Ships
BC Ishitaka, Shell hits 2
BC Kawachi
CA Nachi
CA Ashigara, Shell hits 3
CL Jintsu, Shell hits 4, on fire
DD Kuroshio, Shell hits 4, on fire
DD Oyashio
DD Hatsukaze
DD Natsushio
DD Yukikaze
DD Hayashio, Shell hits 1
DD Amatsukaze, Shell hits 1
DD Tokitsukaze

Allied Ships
CL Concord, Shell hits 23, and is sunk
DD Smith, Shell hits 14, and is sunk
DD Hart, Shell hits 15, Torpedo hits 1, and is sunk
DD Decatur, Shell hits 5, and is sunk
DD Harwood, Shell hits 11, and is sunk
PC Reliance, Shell hits 5, and is sunk
PC Tiger, Shell hits 2, and is sunk
xAP Santa Barbara, Shell hits 7, and is sunk
xAP Santa Maria, Shell hits 13, and is sunk
xAP Santa Inez, Shell hits 15, and is sunk
xAK T. A. Johnson, Shell hits 17, and is sunk
xAK Exhibitor, Shell hits 3, on fire
xAK Examiner, Shell hits 10, heavy fires, heavy damage

Manila--Japanese aircraft
A6M2 Zero x 45
G3M2 Nell x 63
G4M1 Betty x 81

Japanese aircraft losses
G4M1 Betty: 1 damaged

Allied Ships
SS Seawolf, Bomb hits 2, and is sunk
SS Spearfish, Bomb hits 1, heavy damage
PG Tulsa, Bomb hits 1, on fire
SS Skipjack, Bomb hits 2, and is sunk
SS Swordfish, Bomb hits 1, and is sunk
AVD Childs, Bomb hits 1, on fire
SS Stingray, Bomb hits 2, and is sunk
TK Hai Kwang, Bomb hits 1, on fire
DD Pillsbury, Bomb hits 1, heavy fires
AM Tanager, Bomb hits 1, heavy fires
xAKL Palawan, Bomb hits 1, on fire, heavy damage
xAK Yu Sang, Bomb hits 1, on fire
xAK Governor Wright, Bomb hits 1
SS Saury, Bomb hits 1
xAKL Dos Hermanos, Bomb hits 1, heavy fires, heavy damage
SS S-38, Bomb hits 1, heavy damage
AM Lark, Bomb hits 1, heavy fires
SS Seal, Bomb hits 1, heavy damage
DD Peary, Bomb hits 1, on fire
SS Sturgeon, Bomb hits 1
SS Searaven, Bomb hits 1
SS Seadragon, Bomb hits 1
xAK Capillo, Bomb hits 1, on fire
SS Sargo, Bomb hits 1
SS Sealion, Bomb hits 1
xAK Cape Fairweather, Bomb hits 1, on fire

12/9 Allies fight back Mersing

japanese aircraft
A6M2 Zero x 4
Allied aircraft
Buffalo I x 26
Swordfish I x 5
Vildebeest III x 12
Allied aircraft losses
Buffalo I: 1 destroyed
Swordfish I: 1 destroyed by flak
Vildebeest III: 1 damaged
Vildebeest III: 1 destroyed by flak
Japanese Ships
BB Tosa, Torpedo hits 4, on fire, heavy damage I believe this ship has sunk
BB Nagato
CA Takao
12/12

Force "Z"shows up at Koepang

Night Time Surface Combat, near Koepang at 68,116, Range 11,000 Yards

Japanese Ships---- BCs do escape
CS Mizuho
BC Kongo, Shell hits 1
BC Haruna, Shell hits 2
CM Kuma
CM Tama
CM Tenryu
CM Tatsuta, Shell hits 1
DD Mutsuki
xAP Haruna Maru, Shell hits 1
xAP Hoten Maru
xAP Tsingtao Maru, Shell hits 1, on fire
xAP Ussuri Maru, Shell hits 2
xAP Kasado Maru, Shell hits 1, and is sunk
Allied Ships
BB Prince of Wales, Shell hits 4
BC Repulse, Shell hits 4, on fire
BC Renown, Shell hits 2
DD Scout
DD Tenedos
DD Thanet
DD Express
Japanese ground losses:
1583 casualties reported
Squads: 41 destroyed, 13 disabled
Non Combat: 18 destroyed, 25 disabled
Engineers: 1 destroyed, 1 disabled
Guns lost 27 (22 destroyed, 5 disabled)

Dutch CLs get into action

Japanese ground losses:
2688 casualties reported
Squads: 11 destroyed, 51 disabled
Non Combat: 74 destroyed, 146 disabled
Engineers: 0 destroyed, 6 disabled
Guns lost 35 (10 destroyed, 25 disabled)
Vehicles lost 26 (17 destroyed, 9 disabled)

Hong Kong Falls

12/13

Pay back--at Dutch Harbor
Day Time Surface Combat, near Dutch Harbor at 171,50, Range 18,000 Yards
Japanese Ships
DMS Kunashiri, Shell hits 7, and is sunk
DMS Ishigaki, Shell hits 3, and is sunk
ACM Yoshino Maru, Shell hits 1, and is sunk
PB Magan Maru, Shell hits 13, heavy fires, heavy damage
xAK Wales Maru, Shell hits 19, heavy fires, heavy damage
xAK Italy Maru, Shell hits 11, heavy fires, heavy damage
xAK Koki Maru, Shell hits 6, on fire, heavy damage
xAP Yoshino Maru, Shell hits 8, and is sunk
AMC Safir Maru, Shell hits 25, and is sunk
Allied Ships
CA Minneapolis, Shell hits 1
DD Dale
DD Worden, Shell hits 1
Japanese ground losses:
1250 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 60 destroyed, 91 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 31 (19 destroyed, 12 disabled)
CVL KING MOUNTAIN -- Shows up with Minneapolis

Sinapore will probably fall by the end of December-- Airborne units cut Malaya into a 1/3 supporting Mersing landings


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Post #: 214
RE: BTS Play-Testing - 4/20/2020 6:08:45 PM   
John 3rd


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Got to fix the Fighters.

Looking for missing Ship Art. ANYONE?


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Post #: 215
RE: BTS Play-Testing - 4/20/2020 6:23:03 PM   
btd64


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Not yet....GP

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Post #: 216
RE: BTS Play-Testing - 4/20/2020 6:28:18 PM   
John 3rd


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I am missing the Owari-Class BB. Have to look thru the files.


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Post #: 217
RE: BTS Play-Testing - 4/20/2020 6:41:53 PM   
Kitakami


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Dec 9, 1941, was not as kind to the Allies as Dec 8. Besides the expected piecemeal destruction of the thundering herd, there was a surface action in which two rather important USN ships were sunk:

Day Time Surface Combat, near Tawi Tawi at 71,89, Range 6,000 Yards

Japanese Ships
BC Hiei
BC Kirishima, Shell hits 6, on fire
DD Mutsuki, Shell hits 13, and is sunk
DD Kisaragi
DD Yayoi
Allied Ships
CA Houston, Shell hits 4
CA Chicago, Shell hits 9, and is sunk
DD John D. Ford, Shell hits 3, on fire
DD Pope, Shell hits 1, and is sunk

Day Time Surface Combat, near Tawi Tawi at 72,90, Range 3,000 Yards

Japanese Ships
BC Hiei
BC Kirishima, on fire
DD Kisaragi
DD Yayoi, Torpedo hits 1, and is sunk
Allied Ships
CA Houston, Shell hits 8, and is sunk
DD John D. Ford, Shell hits 3, heavy fires

Day Time Surface Combat, near Tawi Tawi at 71,91, Range 6,000 Yards

Japanese Ships
BC Hiei
BC Kirishima, on fire
DD Kisaragi
Allied Ships
DD John D. Ford, Shell hits 6, and is sunk

The Kirishima may be on fire, but I hold no hope of it sinking on her way to port. Those two USN CAs would have helped defend the area. Them be the breaks, I guess.

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Post #: 218
RE: BTS Play-Testing - 4/21/2020 2:46:15 AM   
John 3rd


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OK. Everyone is a few turns in. Comments? What do you think?

What kind of work do we have until a general release?


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Post #: 219
RE: BTS Play-Testing - 4/21/2020 3:00:57 AM   
Nomad


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Michael must be working double shifts, I have not got turn 1 yet. It sucks to have to work full time.

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Post #: 220
RE: BTS Play-Testing - 4/21/2020 3:49:50 AM   
John 3rd


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He is VERY devoted to getting Turn ONE right so it will be coming!

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Post #: 221
RE: BTS Play-Testing - 4/21/2020 1:05:31 PM   
Pharnakes

 

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Ra plane art definitely causes crashes, as I said a few days ago. I'm just running with no art for the added planes for now.

CLAA conversions for Furutaka & Aoba seem extremely underwhelming, to put it mildly, particularly Aoba as they loose half their torpedoes as well as Y turret.

I feel like they should get to keep 4 wing turrets, changing from single 120 to dual 100s isn't unreasonable given the weight savings of swapping a twin 8" for a twin 4".

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Post #: 222
RE: BTS Play-Testing - 4/21/2020 1:46:51 PM   
John 3rd


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quote:

ORIGINAL: Pharnakes

Ra plane art definitely causes crashes, as I said a few days ago. I'm just running with no art for the added planes for now.

CLAA conversions for Furutaka & Aoba seem extremely underwhelming, to put it mildly, particularly Aoba as they loose half their torpedoes as well as Y turret.

I feel like they should get to keep 4 wing turrets, changing from single 120 to dual 100s isn't unreasonable given the weight savings of swapping a twin 8" for a twin 4".


That is an interesting idea...


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Post #: 223
RE: BTS Play-Testing - 4/21/2020 1:59:10 PM   
ny59giants


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Just have Japan itself to do. Should have turn done this evening. There are more things I would do if this was full PBEM.

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Post #: 224
RE: BTS Play-Testing - 4/21/2020 4:05:58 PM   
Cavalry Corp

 

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John,

There is a post on your RA a page about the artwork can you check it out. Please please do not forget to finish the work in progress on RA. It seems to be A bit neglected.

We are now in mid-1944 in your are a 7.9

You were going to make some changes to that mod in stopping the George being carrier-based, I think and change the loadout for the D4 Judy stopping the 800 kg on the piercing bomb which has sunk three of my Essex carriers. There are probably a few other tweaks to make including the CVE staying in Pearl Harbor trying to upgrade but never do.

Fundamentally it's a very good mod probably one of the best. And I do encourage you to update it and check with others who have played it for a long time to see what final changes need being made just to polish it up.

Cheers and hope you are keeping safe.

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Post #: 225
RE: BTS Play-Testing - 4/21/2020 4:19:40 PM   
Nomad


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I missed on one aircraft

#767 should have wpn 2 as 1881 and wpn 12 as 200 both with a number of 2 and 12-external

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RE: BTS Play-Testing I-400 series SS's - 4/22/2020 9:32:11 AM   
guctony


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maybe it not part of this topic,

But can I suggest that we also consider I-400 series submarines as a part of 4th cycle plan. As It was Yamamoto's original idea and request. It should be put in effect earlier if he became the Minister. And a specially designed longer ranged search plane would be welcomed addition those submarines.

Also if possible by mod can we increase the Japanese submarines to allied merchant marine. I just live with them firing one or two torpedo to tankers. As they seems to focus on warships. I believe Yamamoto would prefer more merchant marine oriented submarine warfare.

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RE: BTS Play-Testing I-400 series SS's - 4/22/2020 1:40:59 PM   
Kitakami


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I had something interesting happen. I left 'Resize to fit ship' switch on in one of the USN CLVs. As soon as it reached port, the TB unit resized from 6 to 5, while the Ftr unit remained at 12. The air capacity of the ship is 18. Is that working as designed?


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Post #: 228
RE: BTS Play-Testing I-400 series SS's - 4/22/2020 3:16:06 PM   
John 3rd


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That shouldn't happen...rather strange...

The I-400s? Hmmm...

I did not know they were Yamamoto's idea. Where did you read that?


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Post #: 229
RE: BTS Play-Testing I-400 series SS's - 4/22/2020 3:43:41 PM   
larryfulkerson


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Tracker has been giving me this error message when I try to load a new turn. Is this a problem with the scenario?




Attachment (1)

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Post #: 230
RE: BTS Play-Testing I-400 series SS's - 4/22/2020 5:06:47 PM   
Pharnakes

 

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quote:

ORIGINAL: John 3rd

That shouldn't happen...rather strange...

The I-400s? Hmmm...

I did not know they were Yamamoto's idea. Where did you read that?




Well its the first line in their entry in Wikipedia, which lists "Sakaida" as the source, presumably Henry Sakiada. No idea of the reliability of that but it sounds pretty plausible at least.

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Post #: 231
RE: BTS Play-Testing I-400 series SS's - 4/23/2020 4:30:15 AM   
Nomad


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Ship class #870, French CVL, Bearn class upgrades to ship class #871, French, AKV, Bearn class.

I do believe that ship class #871 should be a CVL.

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Post #: 232
RE: BTS Play-Testing I-400 series SS's - 4/23/2020 3:23:55 PM   
John 3rd


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Michael has been sending me comments on layout and dispositions.

Thanks for the Bearn catch Nomad. Pretty big one!


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Post #: 233
RE: BTS Play-Testing I-400 series SS's - 4/23/2020 3:32:55 PM   
Nomad


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Michael must be finding a lot, he has not sent me turn 2 yet.

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Post #: 234
RE: BTS Play-Testing I-400 series SS's - 4/24/2020 8:16:00 PM   
Kitakami


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Question...

There are a number of RN and RAN Castle-class AMcs that, according to Tracker, should be able to convert to AGs, yet they do not. I think the RNZN ships are able to, though. Is this by design?

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Post #: 235
RE: BTS Play-Testing I-400 series SS's - 4/24/2020 11:06:25 PM   
John 3rd


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Never have messed with that.


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Post #: 236
RE: BTS Play-Testing I-400 series SS's - 4/24/2020 11:07:09 PM   
John 3rd


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Plan to do an update this weekend. Will Post the changes/corrections when I do.


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Post #: 237
RE: BTS Play-Testing I-400 series SS's - 4/25/2020 1:36:05 PM   
btd64


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Just finished Dec 25 turn. Other than what has been mentioned, nothing to report....GP

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Post #: 238
RE: BTS Play-Testing I-400 series SS's - 4/25/2020 10:37:25 PM   
Kitakami


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quote:

ORIGINAL: Kitakami

Question...

There are a number of RN and RAN Castle-class AMcs that, according to Tracker, should be able to convert to AGs, yet they do not. I think the RNZN ships are able to, though. Is this by design?

A followup on this. The RNZN AMcs do not upgrade in stock, but they do in DaBabes. Just so you know.

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Post #: 239
RE: BTS Play-Testing I-400 series SS's - 4/26/2020 3:17:22 PM   
John 3rd


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OK. Work until 2pm today and then am working in the yard. After we get that complete then I'll do an update thru everything Posted at that time.

Think we are in pretty good shape.

Everyone running Tracker on the Japanese Side, how do things look to you?


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Post #: 240
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