Lowpe
Posts: 22133
Joined: 2/25/2013 Status: offline
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This my theory on Pilot Training, take it with a grain of salt: Realize that there is 3 ways to earn accumulation points (there is a check so nothing is certain) from training: 1: IF the EXP + Missions + Kills is less than 50 and lower than overall group experience 2: IF the pilots EXP + Missions + Kills is less than 50 and lower than the leaders skill 3. Regular training mission The chance of successful training increases if some percent of group is composed of veterans (exp 80+). Uncertain. Then realize that as the experience and skill increase it takes longer to achieve enough points for a improvement check because the threshold level has risen. You gain accumulation points to advance and both the skill and experience are checked and the threshold to advance in either is different based upon current level. The higher the level the more accumulation points you need for an improvement check. And finally, if the experience level is higher than the best skill by more than 5 then the skill might gain the improvement point instead of experience giving you a shot at gaining 2 points of skill or more (my record so far is 5, but I haven't been nearly diligent enough at checking this). And you are capped at 70 skill. Generally speaking you can train a half decent graduate of flight school to 60 in one month, and need 2 months to get to the vaunted 70 CAP level for skills. Experience always lags skills. You can use general training on brand new low experience pilots to boost their experience, but once the experience level is 5 greater than the highest skill, there is no point to general training to boost experience. As far as I know, this is not documented anywhere with certainty. Most of training is not documented...see the pilot addendum but realize it was written at a time when training groups were a thing, and they are no more and it is not absolutely clear what applies only to training groups although training groups are mentioned specifically in two areas that I didn't include in this article. Even if you are stealing pilots straight from the flight school with 15 experience (happens to Japan sometimes) you are generally better off simply training for your skill, and then if you want to grab some experience have them fly CAP at 0 range 100% (fighters/NF/Floats/Kamikaze), or try Naval Search 0 range high percentage (bombers). What the fatigue and plane fatigue on the naval search group. Finally Combat, shooting stuff, gains skill and experience the fastest. So a lot of players like to farm experience by having milk runs. I guess you can do this is supply isn't a worry. Now to the point on individual leaders and their impacts on training. Damien, one of the creators of Tracker, tested a whole slew of variables and found nothing was outside of the +-2%. Nada. Now I personally think this is true. However, if you look at leader skills as a matrix (courtesy Alfred), and look at HQa and also Command HQs, and Commanders, and a Veteran or two, I think you can stack that +-2% favorably with an improved chance of success across multiple checks. To do that you need HQa with leaders that are strong in multiple areas likely to impact training like but not limited to: leadership, air, inspiration, high skill. Testing to prove this is very difficult. Good leaders are hard to find and expensive to replace. Test groups vary by a lot which of course impacts training speed. The real tests are can you significantly boost training to skill 60 to less than the 30 day period or to 70 from less than the 90 day period generally cited? Then is it worth the PP, time and energy to do so? Certainly, you don't want to give low experience pilots missions or kills if you can help it.
< Message edited by Lowpe -- 8/21/2020 1:53:50 AM >
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