V4ndall
Posts: 21
Joined: 6/15/2020 Status: offline
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Like the old games, many possibilities are handled numerically, that is, instead of listing something as explicitly impossible it's difficulty is set very high. That said, many zones are simply not open to any kind of diplomacy. Firstly, the territories, zones without a city can by controlled by things incapable of doing so like wild animals, remnant androids, arachnids, mutants (this one is a bit weird, since they are clearly intelligent and have the worst military units I ever came across, so they're hardly in position to be doing so). Next there are the free folk minors, which can have a city but follow a warrior culture like low tech hunters or apocalyptic raiders, they are quite hardheaded but can be negotiated with when enough pressure is put on them. Then, you have scavengers and farmers, who are in fact a bit too easy to sway and get their zones annexed/unified into player regimes. Lastly majors have a whole bunch of diplomacy modifiers depending on profile compatibility, their stance and relation with the player regime. All three of those can be diplomatically changed through covert ops stratagems (like supporting a more likable faction in their government), story events and existing deals (like trade, embassies and similar stratagems) respectively.
< Message edited by V4ndall -- 1/10/2021 12:08:14 PM >
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