Erik Rutins
Posts: 37503
Joined: 3/28/2000 From: Vermont, USA Status: offline
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ORIGINAL: Galaxy227 quote:
ORIGINAL: SirHoraceHarkness For normal players this could also be useful to start up a small galaxy and play around with ship designs they can then save and use for a 'real' game. In addition, I'm just a huge nerd when it comes to designing ships in Distant Worlds. One of my favorite parts about the game is perfecting different designs for different roles & situations. I remember I had one war with another empire, and after the war was over, pretended to be a "historian" in the galaxy and talk about the effectiveness of each ship type on either side in the war (for example, "X ship was great for Y scenario, but when put up against Z, didn't do well"). I knew so much about each design in that war, of both my own ships and my enemy's, and to this day could tell you precisely the weaknesses and strengths of each navy... Point being, I love playing around with fleets. I think a "sandbox mode" for ships could add so much to Distant Worlds. I could test out all sorts of different scenarios after wars in-game, and could also use it to learn more about ships in general. Also, as previously mentioned, it would be an extremely powerful tool for modders to have. Rant over. I agree. I think we'd like to add something like this in the future (I guess it's like a ship design combat simulator mode), but it won't be in the initial release, though you'll have a lot of ship design and evaluation tools within the design screen.
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