Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: PrettyTrees mod v0.1

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East 2 >> Scenario Design and Modding >> RE: PrettyTrees mod v0.1 Page: <<   < prev  1 [2]
Login
Message << Older Topic   Newer Topic >>
RE: PrettyTrees mod v0.1 - 4/22/2021 4:48:28 PM   
overkill01

 

Posts: 223
Joined: 12/31/2015
Status: offline

quote:

ORIGINAL: vilcum

after a gimp batch tutorial (thanks youtube!) I adjusted bright to all forest and woods (did not finf the way to touch luminosity in batch mode) and this is the result.




Actualy, you can do this in the game itself, in the editor you can change the alpha channel on all the art.
Go in editor, load generic data, go to the map, press ~ key twice and then go to tile in top left then go to alpha and change to your liking, press ~ again to go out, click the cross to exit and select hex art, save generic data.
And that's it, you'll need a new game tho

(in reply to vilcum)
Post #: 31
RE: PrettyTrees mod v0.1 - 4/24/2021 5:57:07 AM   
MishaTX


Posts: 79
Joined: 8/13/2015
Status: offline
Love your work! Thank you!

(in reply to vilcum)
Post #: 32
RE: PrettyTrees mod v0.1 - 4/24/2021 12:03:11 PM   
Parkkicks

 

Posts: 41
Joined: 3/28/2021
Status: offline
Cool mod. You're getting to the point where (and I love it) of.. How light are light woods? And, is hex xx,yy light woods, light light woods, or slightly less than light heavy woods.

I do appreciate that after seeing pictures of your mod that It would be difficult to return to the original, because those look very very good.

But now I want more... I want to know that george jones from company a's first bullet was near a tree that was slightly darker than the lightly colored tree right next to it!

I want each hex to represent 10 miles OF sections of historically accurate shrubbery! And to do this, I the layperson who will not help you at all, demand that this be done by tomorrow!


I'm kidding of course. Just the idea of seeing the world come to life is totally cool. Plus typing? Out of sight.

(in reply to MishaTX)
Post #: 33
RE: PrettyTrees mod v0.1 - 4/25/2021 9:20:11 AM   
overkill01

 

Posts: 223
Joined: 12/31/2015
Status: offline
bump for new version v0.3

(in reply to Parkkicks)
Post #: 34
RE: PrettyTrees mod v0.1 - 5/1/2021 4:20:14 PM   
Kel


Posts: 229
Joined: 12/17/2010
Status: offline
I'd love to see improved graphics for rain weather (the big drops) and ferry icons, which are too big imo.

(in reply to vilcum)
Post #: 35
RE: PrettyTrees mod v0.1 - 5/1/2021 8:22:11 PM   
vilcum

 

Posts: 141
Joined: 8/24/2009
Status: offline
If you like them you can try this for ferry. cant help with rain drops (I indeed like them!)






Attachment (1)

(in reply to Kel)
Post #: 36
RE: PrettyTrees mod v0.1 - 5/1/2021 8:41:53 PM   
budd


Posts: 2972
Joined: 7/4/2009
From: Tacoma
Status: offline
Can you post pictures of V03 and detail the changes.

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to vilcum)
Post #: 37
RE: PrettyTrees mod v0.3 - 5/13/2021 1:45:11 AM   
Perplexity

 

Posts: 5
Joined: 4/20/2015
Status: offline
Cool, thanks dude

(in reply to overkill01)
Post #: 38
RE: PrettyTrees mod v0.3 - 5/24/2021 7:35:58 AM   
Phoenix100

 

Posts: 2826
Joined: 9/28/2010
Status: offline
Really excellent, beautiful mod. Many thanks!

(in reply to Perplexity)
Post #: 39
RE: PrettyTrees mod v0.1 - 6/3/2021 8:51:45 AM   
Hardradi


Posts: 571
Joined: 2/9/2011
Status: offline
Looks great overkill01. Added into my game files.

(in reply to vilcum)
Post #: 40
RE: PrettyTrees mod v0.1 - 6/3/2021 9:31:16 AM   
Kel


Posts: 229
Joined: 12/17/2010
Status: offline
Thank you for the ferry icon

(in reply to Hardradi)
Post #: 41
RE: PrettyTrees mod v0.1 - 6/4/2021 8:35:33 AM   
Hardradi


Posts: 571
Joined: 2/9/2011
Status: offline
A lot of the Steppe looks pretty barren. I guess its not possible to add a small amount of trees to (along) rivers tiles to break it up a bit? A lot of the major rivers and probably the minor rivers have copses of trees along their banks. You can see these on the Soviet maps, along the Don in particular and I have read an account of the Germans sheltering amongst them.

Even in the heart of barren Australia dry creeks can have a reasonable amount of tree coverage.

(in reply to Kel)
Post #: 42
RE: PrettyTrees mod v0.1 - 8/23/2021 6:12:06 PM   
Lurberri

 

Posts: 35
Joined: 5/13/2021
Status: offline
A fantastic mod, greatly improves the original.

(in reply to Hardradi)
Post #: 43
RE: PrettyTrees mod v0.1 - 11/6/2021 3:19:46 PM   
moichris

 

Posts: 20
Joined: 11/13/2012
Status: offline
the clarity and esthetics of Jison MapMod were perfect, hopefully WITE2 will have soon something similar. I believe we lost some pleasure with the current map.

(in reply to overkill01)
Post #: 44
RE: PrettyTrees mod v0.1 - 11/30/2021 7:56:21 PM   
supersixfour

 

Posts: 23
Joined: 3/12/2014
Status: offline
Looking good.

(in reply to moichris)
Post #: 45
Page:   <<   < prev  1 [2]
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East 2 >> Scenario Design and Modding >> RE: PrettyTrees mod v0.1 Page: <<   < prev  1 [2]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.266