larryfulkerson
Posts: 39932
Joined: 4/17/2005 From: Tucson, AZ Status: offline
|
quote:
ORIGINAL: rhinobones Larry Looks like you’re a victim of the old “killer” first move. Wonder what Barbarossa would have been like if the Wehrmacht had a bunch of practice tries before the real assault. This is what’s expected when playing the same scenario multiple times. Everyone knows what’s coming and that is just the way the game is played. Maybe some random Soviet deployments would make the opening move more challenging. What does bother me a little bit is the use of units in roles for which they were not designed or intended. In this game, and others before, MP, engineer, bridging and AA units are commonly deployed as deep reconnaissance maneuver units. I realize that this is all within the TOAW rules, but I find it unrealistic when an air defense or engineer unit makes a deep, unsupported, penetration behind enemy lines. Wish there was a way to make these units more valuable in their intended function so they wouldn’t be recklessly used in the deep reconnaissance or encirclement mode. Guess it’s a TOAW/scenario design issue. Good shooting & best regards I agree with all that you have said. I'm guilty of doing the things you described myself, and I admit freely that yes, I have more or less memorized where the Soviet units might be and where they aren't and used that information to inform where I move my units and it's really not fair for the Soviet player when that happens. I think random Soviet deployment would go a long way of making it more fair for the Soviet side but would also, sortof, encourage the Axis player to tend to use their units more realistically. That way you wouldn't see AAA units moving 200km forward of supporting forces as an ad hoc recon unit ( probably ) unless the commander was using that unit as bait or trying to get them killed or was a Soviet commander maybe. [You know how Soviet commanders don't have much reguard for the life of their subordinates. Those that do are usually replaced faster than the disappearance of a Soviet journalist.] As reguards the current game: I'm going to try to build a makeshift front line in the gap between the rivers near Orsha, using whatever units are handy. I've tried to rail my RR engineers to sites of a successful Axis bridge attack and of the 9 that I attempted to move only 2 of them actually arrived at the site. And those that were stopped in transit via Axis INT attacks suffered severe losses. Half the equipment in the unit in some cases. That's punishing and I obviously need to move something else, almost anything else, first to get the Axis INT attacks down to a managable level, since they tend to taper off after several have occured. I'm actually in favor of more realistic games, but I DO recognize the fact that some players think outside the box and do things that are perhaps risky but at least unorthodox. I like surprises. Ken is constantly teaching me the tips and tricks used by superior players and I LOVE how he plays. My favorite opponent by far.
Attachment (1)
_____________________________
If we're all created in the image of god then why aren't we all invisible?
|