Toro
Posts: 578
Joined: 4/9/2002 From: 16 miles southeast of Hell (Michigan, i.e.), US Status: offline
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quote:
ORIGINAL: ZOOMIE1980 ...UV. The enemy carriers ALWAYS show up with a CV, CV, CVL configuration in roughly the same place at the same time every time. So once you figure that out, you sit a 4 CV "death star" in that spot and wait. Zoomie, you do know that super CV fleets are penalized in WitP? A good thing, of course. Pricing: I consider the drivel I've paid $50 for in the last few years, only to sell them on Half.com or pitch them a few weeks (days?) later. For something that I truly expect to be excellent, and actually PATCHED as we go forward, $70 ain't no thing. Good points are made on price-point for product. That's a fine balancing act every product producer has to mull over. I believe the audience will be a relatively small sector of the buying public (most of them are out purchasing RTS shoot-em-up games that populate the shelves these days), so Matrix has to recoup somehow. In the end, we must pay for what we want, and if it takes $70 to keep good products that I want coming along, I'm there... Besides, how much do I plan on playing? Let's see, 2 hours a day for the next month, average (probably a low figure), that's 60 hours, or just about $1 per hour. Price goes down after two months to about $0.50 per hour. Hell, I pay more than that for internet connection or cable. It's all about keeping your perspective.
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