Tenzan
Posts: 101
Joined: 6/5/2004 Status: offline
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quote:
he open sea intercept thing....well unless the waters are calm...those PT's arn't going to be handling well or moving as fast as they can in sheltered waters Yep-I agree. Seems like if they could get PT boats to engage at 5000, or 5000+ like they do in open hexes, it'd be OK...but..at 2000 meters in base hexes, going round after round, they pile up wwaaaaayyyyyyy too many torpedo hits, and somehow miracilously survive? In open hexes, PT's seem 'OK'-give or take the occasional atypical result, but, in base hexes, they're....well...it's bad. Hey, but..it's v1.0, afterall! Chaplain- quote:
Surprises are what RL war is all about. If we eliminate the possibility of them, we reduce the game to math. That's a good point, but-If you check PT performance in bases vs Open hexes, you'll see what I mean..They aren't destroying fleets 1 time, or 2 times...They're doing it EVERY time. In open sea, it's a lucky hit-like the topic starter..Still haven't seen them do that well..but, in a base, they'll sink everything you've got, just about...talk about reducing it to math-it's about 80-110% difference in open and base effectiveness..A grim certainty you'll take 20 torpedoes :)
< Message edited by Tenzan -- 7/13/2004 11:36:48 AM >
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