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RE: The problem with this game - 8/1/2005 6:43:27 PM   
Terminus


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quote:

ORIGINAL: Nikademus

Indeed....even Bomber Harris had a staff to help him plan missions!


Ah, but did he ever listen to them, or did he just turn everything into 1000-bomber raids?

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Post #: 31
RE: The problem with this game - 8/1/2005 6:46:41 PM   
sprior


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quote:

ORIGINAL: 51st Highland Div


quote:

ORIGINAL: Terminus

Aaah, the good old days... When men were men, sheep were nervous, and computer data was stored on cassette tapes.


Yep still a great game to play along with Arnhem...if u can get it to run on XP


And Vulcan. Along with laser Squad, Turcan's Waterloo and Borodino, that strange Stalingrad game that was half-map half speccy (clues anyone?). Elite!

Then onto the Atari ST and (because Harpoon was never ported to the ST), the Amiga for Harpoon, which was played to death along with VACV and MEDC, and all thise great Microprose games. Finally a 33Mhz PC with a whole 4MB of RAM. And do you know in those halcyon days of Microprose when I bought my PC I rand Microprose and told them I was moving from an Amiga to a PC and they sent me the PC format floppies for free!

PS, 51st which part of Glasgow? Lived there for 8 years, great city. George Square on New Years Eve, drunk.

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Post #: 32
RE: The problem with this game - 8/1/2005 6:53:49 PM   
Nikademus


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quote:

ORIGINAL: Terminus

Ah, but did he ever listen to them, or did he just turn everything into 1000-bomber raids?


He'd have to right now since I dont yet have 1000 bombers to send...(Lucky for Herr Speedy, currently touring the damage at Kiel)



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Post #: 33
RE: The problem with this game - 8/1/2005 6:54:33 PM   
Andy Mac

 

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RT Smith's Desert Rats was my 1st wargame I then went backwards to Arnhem and finally Vulcan.


I always got frustrated with Desert Rats because I wanted to play the 128k version which had 2 additional scenarios and lengthened campaign but I only had a 48k Spectrum ;(

Andy

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Post #: 34
RE: The problem with this game - 8/1/2005 6:56:36 PM   
Andy Mac

 

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Actually in between Desert Rats and Arnhem I found a War in the Atlantic game that I cannot remember the name of that was all about intercepting convoys and naval action with individual ships included.

No AI but was a class game

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Post #: 35
RE: The problem with this game - 8/1/2005 6:58:34 PM   
Nikademus


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memories memories....

anyone ever play Knights of the Desert?

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Post #: 36
RE: The problem with this game - 8/1/2005 7:00:24 PM   
Terminus


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My first wargame MIGHT (my brain is too EM-fried to remember) have been Microprose's Crusade in Europe on the C-128, probably around 1988. Back in those days, Microprose was just amazing; I've saved some of their old manuals, just because they were so awesome.

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Post #: 37
RE: The problem with this game - 8/1/2005 7:12:37 PM   
Speedysteve

 

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quote:

ORIGINAL: Nikademus


quote:

ORIGINAL: Terminus

Ah, but did he ever listen to them, or did he just turn everything into 1000-bomber raids?


He'd have to right now since I dont yet have 1000 bombers to send...(Lucky for Herr Speedy, currently touring the damage at Kiel)






Recon fool Recon.

I told you Kiel is just fine. Lots of nice new shiny U-Boats have passed through on way to sink Allied Merchies in the Atlantic.

Nowcome on tell the crown how many Forts you lost by sending them all the way to Cologne with little escort. Come on tell them

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Post #: 38
RE: The problem with this game - 8/1/2005 7:16:53 PM   
Nikademus


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The loss of Fortresses was acceptible in comparison to the damage caused to your happy pills plant. Our strategic doctorine of unescorted daylight PRECISION bombing is validated.

We rock. u suk.



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Post #: 39
RE: The problem with this game - 8/1/2005 7:25:48 PM   
51st Highland Div


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quote:

ORIGINAL: Andy Mac

RT Smith's Desert Rats was my 1st wargame I then went backwards to Arnhem and finally Vulcan.


I always got frustrated with Desert Rats because I wanted to play the 128k version which had 2 additional scenarios and lengthened campaign but I only had a 48k Spectrum ;(

Andy


Yep its was those three games that got me hooked on wargames..especially Arnhem.


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Post #: 40
RE: The problem with this game - 8/1/2005 7:27:05 PM   
Speedysteve

 

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quote:

ORIGINAL: Nikademus

The loss of Fortresses was acceptible in comparison to the damage caused to your happy pills plant. Our strategic doctorine of unescorted daylight PRECISION bombing is validated.

We rock. u suk.




So how many were shot down?

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Post #: 41
RE: The problem with this game - 8/1/2005 7:27:39 PM   
Terminus


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Methinks Nik's too embarrased to tell...

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Post #: 42
RE: The problem with this game - 8/1/2005 7:28:24 PM   
sprior


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quote:

ORIGINAL: Andy Mac

Actually in between Desert Rats and Arnhem I found a War in the Atlantic game that I cannot remember the name of that was all about intercepting convoys and naval action with individual ships included.

No AI but was a class game


You should try DAK from The Gamers. Class in a box.
http://www.multimanpublishing.com/theGamers/prodocsdak.php

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Post #: 43
RE: The problem with this game - 8/1/2005 7:31:31 PM   
Nikademus


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quote:

ORIGINAL: Terminus

Methinks Nik's too embarrased to tell...


20 Fortresses were lost but in return we shot down 80 enemy fighters.



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Post #: 44
RE: The problem with this game - 8/1/2005 7:31:46 PM   
Speedysteve

 

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Allied Fanboy. Either that or its the gunners getting their claims again.

I'll tell ya the truth. This is Radio Goebells calling "47 Fortresses were blown to pieces to smack a large Chemical plant near Dusseldorf/Cologne. Sure glorious Wermacht soldiers men have a few less E's to take but thats 470 Allied men in my camps "

< Message edited by Speedy -- 8/1/2005 7:33:56 PM >


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Post #: 45
RE: The problem with this game - 8/1/2005 7:34:07 PM   
51st Highland Div


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quote:

ORIGINAL: sprior


quote:

ORIGINAL: 51st Highland Div


quote:

ORIGINAL: Terminus

Snip

PS, 51st which part of Glasgow? Lived there for 8 years, great city. George Square on New Years Eve, drunk.


I live to the north of Glasgow...glad to see you enjoyed living there,and fufilling the ancient tradition of Hogmany Hangover

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Post #: 46
RE: The problem with this game - 8/1/2005 7:37:45 PM   
Nikademus


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Gunner claims were verified by the USSBS and is the best source we have for loss ratios.

WHERE IS YOUR RESEARCH? Axis Flak fanboy. Your fighters fell in droves to my 50cal's your factories quake under my bombs!





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Post #: 47
RE: The problem with this game - 8/1/2005 7:39:00 PM   
Terminus


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And to think, when I saw this thread, I thought it would be useless.

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Post #: 48
RE: The problem with this game - 8/1/2005 7:59:00 PM   
Mike Solli


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quote:

ORIGINAL: Nikademus

memories memories....

anyone ever play Knights of the Desert?


Ahh, one of my favorites. I have a copy on my current computer that I downloaded from download.com. It actually works and still has those pink and blue-green colors too.

< Message edited by Mike Solli -- 8/1/2005 8:00:11 PM >

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Post #: 49
RE: The problem with this game - 8/1/2005 8:10:40 PM   
Nikademus


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complete with flashing swasticas and british boxes......

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Post #: 50
RE: The problem with this game - 8/1/2005 8:13:45 PM   
Mike Solli


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Ah, memories....

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Post #: 51
RE: The problem with this game - 8/1/2005 8:28:27 PM   
AlexCobra

 

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quote:

And Vulcan. Along with laser Squad, Turcan's Waterloo and Borodino, that strange Stalingrad game that was half-map half speccy (clues anyone?). Elite!


I got Spectrum 48K, but used soviet colour TV as a monitor - it got colours reversed, black-to-white, blue-to-yellow and so on. First time I was confused, but then just get used to it, so I can say I had totally unique game experience - nobody else play with such graphics... now when I downloaded Vulcan from underdogs and started to play and... turned it off after 10 mins of play. IT GOT WRONG COLOURS!!!

Arnhem, Vulcan, Stalingrad (exellent game by me - no problems with map), Operation Overlord, Blitzkrieg, Bismark... and there was great game (now forgotten, as it seems) - Guadalcanal - through this game I discovered that there was not only Eastern front war actions, but some strange naval moves in Pacific ocean. Oh, and that "Churchill" game on defending Britain from Luftwaffe crafts. Oh, I'm running in the other room to find my old tapes...

Alex.

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Post #: 52
RE: The problem with this game - 8/1/2005 8:43:12 PM   
sprior


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No, not that one. There was a Stalingrad game with a map and counters and you typed your moves into the machine and it responded with the Soviet moves and any combat results. Now I'll have to go and look for it...

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Post #: 53
RE: The problem with this game - 8/1/2005 11:12:15 PM   
marky


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quote:

ORIGINAL: Distiller

You know what the problem is?

It's inherently FUBAR!

There is basically nothing that isn't stupid or logically screwed.
Only thing that - more or less - works is carrier combat.
The rest? Fugitboutit. Gives hex-games a bad name.

We (my pardner and I) think we'll likely quit it. No fun stumbling from one idiocy to the next.
Those new shock attack rules helped a lot with this decision, as it's now impossible to take a well defended atoll, there's no point in going on.

Last post of mine this was.
My regards to the community!




cmon dont quit

jus play sum more and do sum studying

it cant be completely realistic, so there has to be sum, "abstractions"


dont get frustrated, just keep playing


and guys, cmon, give him a little slack ehh?

hes obviously a noobie as we ALL were


even Mogami and RogueUSMC and others like them were noobs at 1 time...

even urselves

TRAINING, THIS PADAWAN NEEDS....

HMM YES!

*YODA LAUGH*


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Post #: 54
RE: The problem with this game - 8/2/2005 5:02:52 AM   
ilovestrategy


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quote:

ORIGINAL: Distiller

You know what the problem is?

It's inherently FUBAR!

There is basically nothing that isn't stupid or logically screwed.
Only thing that - more or less - works is carrier combat.
The rest? Fugitboutit. Gives hex-games a bad name.

We (my pardner and I) think we'll likely quit it. No fun stumbling from one idiocy to the next.
Those new shock attack rules helped a lot with this decision, as it's now impossible to take a well defended atoll, there's no point in going on.

Last post of mine this was.
My regards to the community!


I haven't played WiTP, I'm aways playing Grigsby's World at War. But I read the WiTP forum everyday and have to think all these dedicated players are too mature and intelligent to play a game that is "FUBAR" So I'm ruling in favor of the DEFENDANT!

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Post #: 55
RE: The problem with this game - 8/3/2005 3:16:06 AM   
pmelheck1

 

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I'm afraid my first pac game was <cringe> the original War in the pacific in the flat packs by SPI .. I still have that game. Also loved Submarine! my WITP board games is older than some of the folks on this board I'll bet. Been at wargames a LONG time. I have very fond memories of Panzer Blitz and Panzer Leader. My age is showing...

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Post #: 56
RE: The problem with this game - 8/3/2005 4:37:27 AM   
Big B

 

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quote:

ORIGINAL: Distiller

You know what the problem is?

It's inherently FUBAR!

There is basically nothing that isn't stupid or logically screwed.
Only thing that - more or less - works is carrier combat.
The rest? Fugitboutit. Gives hex-games a bad name.

We (my pardner and I) think we'll likely quit it. No fun stumbling from one idiocy to the next.
Those new shock attack rules helped a lot with this decision, as it's now impossible to take a well defended atoll, there's no point in going on.

Last post of mine this was.
My regards to the community!


In one form or another we have all felt your pain - but hang in there - this is a great game!
All you have to do is get aquainted with the Scen Editor and if there is anything you just can't cope with you and your friends can change it.

It really is a great game...just bear withit.

Cheers!

B

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Post #: 57
RE: The problem with this game - 8/3/2005 4:45:14 AM   
Titanwarrior89


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Same here- I never did get all the way thru war in the pacific. Some friends of mine tried once but had to stop in the middle of it. I still have about 300 wargames but have given away in the past, at least 50 too 100 or so. Should have kept some of them.
quote:

ORIGINAL: mullk

I'm afraid my first pac game was <cringe> the original War in the pacific in the flat packs by SPI .. I still have that game. Also loved Submarine! my WITP board games is older than some of the folks on this board I'll bet. Been at wargames a LONG time. I have very fond memories of Panzer Blitz and Panzer Leader. My age is showing...



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Post #: 58
RE: The problem with this game - 8/3/2005 5:20:33 AM   
Mynok


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Wow...I never could afford a computer until I was out of college and had a job for a few years. Boardgames were my lot in life..and most of those were solitaire.

Tactics II --> Squad Leader --> Cross of Iron --> COD --> Gettysburg --> War&Peace --> Empires in Arms --> World in Flames

Then the money kicked in and computer games conquered my life.

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Post #: 59
RE: The problem with this game - 8/3/2005 11:31:03 AM   
kenshins

 

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My first strategy game was the board game Flat Top from Avalon Hill and my first
strategy game to computer was the naval game Action stations. Witp is a game that
I really enjoy and it is probably the best strategy game I´ve ever played. I know
the game has flaws and problems but all games I ever tried have had lot of
problems with one thing or another.

"ALTIVS CITIVS PERICVLA COMMODA SVSCIPIENTES"

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Post #: 60
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