Mike Scholl
Posts: 9349
Joined: 1/1/2003 From: Kansas City, MO Status: offline
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quote:
ORIGINAL: Yamato hugger The following is cut from WitP offical site: quote:
“ War in the Pacific: The Struggle Against Japan 1941-1945™ ” is a completely new strategy game, based on the award winning “Uncommon Valor” game engine. The scale is 60 miles per hex and losses are individual vehicles, aircraft, guns and squads. Since half the planet Earth is covered by the titanic Pacific struggle, the game is massive in scope, covering thousands of ships tens of thousands of aircraft. Virtually every ship, air group and battalion sized or larger troop formation is covered in exacting detail. Massive, yet simple to play, as the computer tracks all the factors and the interface allows the player to concern himself with only the degree of detail he prefers. Phases are one day, composed of two 12-hour impulses. A turn is composed of 1 to 7 phases, at the player’s discretion. He may also choose continuous play and may interrupt that by pressing a key. War in the Pacific has detail never before achieved in a game of this scale before. Please point out where it says anything about simulating anything. Read the introduction in the manual. Tell me where to look to see where it says "simulation". Read the cover of the manual: "GAME MANUAL". Mike, it is a GAME!!!! It will NEVER be anything other than a GAME!!! It was never ment to be anything else! I dont know where you get the mis-guided notion that it is or ever will be anything else. I give up, Hugger..., you are right! It's a GAME! In spite of "massive in scope, covering thousands of ships tens of thousands of aircraft. Virtually every ship, air group and battalion sized or larger troop formation is covered in exacting detail"; it is really just "CANDYLAND" writ large. Happy?
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