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Posted: 30 JUL 2019
The second official update for Empires is finally here, with remarkable changes and improvements.
It’s been two intense weeks after the release, with many positive feedback from the community along with some constructive criticism.
Posted: 24 JUL 2019
One of the most important features of Field of Glory: Empires is how different and unique each one of the 77 factions play.
The ability to build efficient fleets, emergency levies, glorious traditions, huge benevolence over populations of your same kin, type of governments and ruling parties, the list is endless.
Posted: 11 JUL 2019
The day has come! Today you’ll have the opportunity to get one of the most anticipated strategy games, set in the Ancient Era. Today is Field of Glory: Empires day!
Choose one from among 77 civilizations of that time and be prepared for the greatest challenge ever made: to preserve and to enrich the Culture of your Civilization, making your Legacy stand for centuries.
Posted: 10 JUL 2019
Hi everybody!
Field of Glory: Empires is releasing tomorrow! Are you excited? We have two more Tutorial Videos to introduce, covering Diplomacy and The State.
As for the previews videos, DasTactic will be your Virgil through all of the key elements you'll need to know.
Posted: 9 JUL 2019
Hi everybody!
Only few days from the release of Field of Glory: Empires, time to focus on two important mechanics in the game, introduced and explained by DasTactic.
Battles play a fundamental part in the Empires and learning concepts as frontage, ranged phase, garrison troops will be crucial for success. Without mentioning the integration with FOG2!
Regions are your basic administrative entity. They constitute the foundations and the starting point for many Civilization in Empires. Every ruler worth of this title must be aware of all the potential boosts that a good Regions management could unlock.
Posted: 8 JUL 2019
Field of Glory: Empires is nearing!
One of the key features crucial to master is how to conduct Military Operations, so we have prepared a brief but highly detailed Tutorial Video covering all of it with an excellent teacher, DasTactic!
Learn how to recruit units, to employ generals, how the terrain impacts your movements, which stats affect what, and much more!
Posted: 3 JUL 2019
One of the most interesting feature of Field of Glory: Empires is its large asynchronous multiplayer system. Because everyone knows that fighting on your own is fun, but competing for total domination with your friends is much better!
Beta tester SteveLohr is currently doing a super interesting Multiplayer AAR (After Action Report) and he is trying to unify the Italian Peninsula playing with the Roman faction
Posted: 21 JUN 2019
Posted: 21 JUN 2019
Field of Glory: Empires release is nearing and it's time to reveal its Manual. No preview, no sneak peek, the full manual.
In over 200 pages you'll find precious information about basic gameplay, key concepts (like the Legacy and Decadence System), National Traits and more!
Posted: 12 JUN 2019
Mark the date into your calendar (Julian Calendar of course), as Field of Glory: Empires will be released on July, 11th!
In a month you’ll be able to forge your civilization and lead it toward the heights of History!
Posted: 3 JUN 2019
After Rome and Carthage, it’s time to let you feel some pressure, and what’s better than having to fight for your own survival?
Welcome to Challenge #3 – Antigonos at War
Posted: 27 MAY 2019
Posted: 24 MAY 2019
It's time for another group of screenshots, highlighting some unique features and mechanics. The developer will answer every question about them! Every question!
Posted: 20 MAY 2019
Field of Glory: Empires is definitely an ambitious project. Set in the Ancient World roughlyfrom the fall of Alexander the Great’s empire,Its aim is to deliver strategic empire management carved in turn-based gameplay with a high level of historical detail.
On May 23rd in an exclusive event on Reddit, game designer Philippe Malacher will answer all questions for 24 hours in a live AMA!
Posted: 15 MAY 2019
We have the final list of the participants who completed the Challenge #2 – Amass 7500 money in your treasury while reaching at least 20 regions in less than 50 turns and avoiding to be in the last tier in the progress & decadence chart.
Carthage was not an easy faction to play, with scattered regions to protect and surrounded by powerful neighbours. Players had to carefully plan ahead their moves and outsmart their opponents. It was very interesting to see the different strategies employed and the different pay-offs!
This is the final ranking, kudos to all the participants!
Posted: 2 MAY 2019
With the Challenge #1, you have witnessed the birth of Rome and its military power in Italy. Now, it’s time to see what one of its first mortal enemies can do, on a bigger scale.
Welcome to the Challenge #2 – Carthage!
This time the Challenge goal will be different. While in the first one you had to focus mostly on the military aspect of the game, this challenge adds a new layer of complexity (and fun!).
Posted: 29 APR 2019
Warfare in Empires
One of the major components of Empires is waging wars. Ultimately, you will win if you gain more Legacy than any other nation, but conquering your objectives and holding rich regions, some with world wonders, is definitely the most straightforward way to achieve that.
Once you have defined the objectives for your military campaigns, you’ll have to assemble your units into armies. And this process is not something to do at random, because, as you all know, battles are often won before they are actually fought.
Posted: 19 APR 2019
We have the final list of the participants who completed the Challenge #1 – Conquer Italy playing as Rome in as few turns as possible.
It was a bitter fight and many valorous soldiers have died trying. But what are they compared to the sempiternal glory of Rome?
Posted: 17 APR 2019
Field of Glory: Empires is a very ambitious project. It’s perfect combination between empire management and grand-strategy, united to a set of unique mechanics, will set a new standard for strategy games.
To better introduce players to this upcoming masterpiece, we have launched a great Challenge series of events, inviting influencers and media members.
Posted: 9 APR 2019
Winning the Game
In Empires, you are building your nation so that it endures the passage of time, and your achievement is measured through the legacy you’ll leave, even if in the end, your nation is no more.
There are several ways to achieve this goal of being first in Legacy. It’s not just something to be only achieved by conquering part of the map, although that approach remains a possibility, rest assured.
If you take a military approach, then you’ll want to plan your campaigns so that you conquer and hold your objective regions. These regions are set for each nation and represent loosely their historical progress or areas of interest. Some nations will have objectives set in a concentric way, around their capital, so they will expand outward in each direction.
Posted: 8 APR 2019
Fied of Glory Empires is surely a very ambitious project, aiming to bring to life the ancient world and its civilizations and to recreate the cultural intricacies of that time.
To better explain the complexity an the scope of the game, we started writing a series of dev diaries covering the most crucial points around which Field of Glory: Empires is designed.
Today we would like to expand this experience further. Welcome to the Challenge!
Posted: 26 MAR 2019
Scaling up your Empire: Provinces
One of the common issues for strategy games is moving from a small nation with a handful of things to do per turn to a bigger one with dozens of decisions to make. What was fun and thrilling in the early game, like deciding if you want to build a cattle ranch or a sawmill becomes more mundane. And yet, sometimes for specific reasons, you still want to check, as the wise ruler you are, what’s going on in a precise location.
Many games try to create tools for this reduction in micro-management. But most if not all adopt a ‘forced approach’, where at some point the game tries very hard to make you do things in a very specific way. In Empires we decided that you can eat your cake and sell it too … with Provinces!
Posted: 18 MAR 2019
One key feature in Empires is how it deals with the progress and decline of nations. This impacts how your empire will evolve in a major way and is a focal point for gameplay.
Practically, these mechanics first act as a limit on simply conquering as fast as possible as it is hard to assimilate your new gains without increasing your decadence. Thus your quickly acquired Empire might be impressive but will probably prove to be ephemeral. The new territories will be unruly, and in turn this can cause large issues for your government and ruler. However, decadence is not just a problem for the over-ambitious conqueror, it will affect almost every nation over time, no matter how grand, making long term stability a real challenge. Once you pass into relative decline, citizen loyalty will drop, civil wars and revolts will become more common making the risk of major collapse very real.
Posted: 11 MAR 2019
Hi and welcome to the 5th developer diary for Empires, our upcoming grand strategy game set in the Ancient Era.
Governments come and go, but nations stay. Well not always, these too can disappear in Empires, although we will only brush lightly on this subject today, as it will be the topic on our 6th diary when we turn our attention to culture and decadence!
Posted: 5 MAR 2019
Welcome to the fourth installment of the Empires dev diaries. This week, we will talk about trading and commerce, and how buildings are very important in relation to this.
As you might remember from our previous diary on buildings, they provide a lot of opportunities and benefits. But many will need trading goods to work to their full capacity. They will still function even if the trading good is not available, but you’ll pay a hefty sum each turn, to simulate the convoluted ways by which you manage to get a trickle of the precious trade good. For some buildings, this is sometimes worthwhile as they might be instrumental in how you have setup your empire, but in other cases you will be better to disable or destroy the building.
Posted: 25 FEB 2019
One of the pillars of Empires is how regions, the basic geographical unit are handled. Regions are at the heart of the game and managing them properly will make or undo whole nations.
We have already mentioned that regions have a population, split into different ‘population units’ and the buildings constructed in the region. Today we will speak of buildings, as they are every bit as important as the citizens and slaves of your regions, if not more even!
Posted: 18 FEB 2019
During the next few weeks, we will aim to show how you manage a country in Field of Glory: Empires. So let’s get stuck in!
The map of FoG Empires is divided into Regions. Although as your realm grows you will be able to organise these into Provinces, Regions are where the game “happens” – your armies move from Region to Region, and your population, buildings, and trade are all linked to individual Regions
Posted: 6 FEB 2019
Welcome to the first Field of Glory: Empires developer diary! We felt we ought to start off with a summary of what the game is, and what you can expect. We will be following on with detailed explanations in subsequent diaries.
FoG: Empires is a strategy game set in the Ancient World roughly from the fall of Alexander the Great’s empire. It seeks to provide strategic empire management together with the AGEOD staple of turn-based play and historical detail. We believe we have unique features to deliver these, while also remaining familiar and easy to understand for the fans of the genre.
Speaking of the features themselves, we certainly have plenty of them in Empires, closely interconnected with one another as it should be in a grand strategy game.
Posted: 27 NOV 2018
Field of Glory: Empires – the upcoming Ageod grand-strategy game set during the Classical Age – is ready to enter Open Beta Phase.
If you are eager to help us in polishing and testing the game, then look no further and join now here.
Release Date: 11 JUL 2019
Language: English, German, French, Spanish
Genre: Tactical, Strategic
Turns: Turn-Based WEGO, Turn-Based
Complexity: Intermediate, Advanced
Period: Ancients
Developer
AGEOD
Release Date: 8 MAY 2013
Rise of Prussia Gold is the new and improved version of AGEODs Seven Years War (1757-1763) game set in Europe. This hugely detailed strategy game was initially released by AGEOD in 2010 and the Gold version adds numerous improvements and additional scenarios that take the game to the next level.
Digital Express Edition: This edition comes with a full color printed box, full color printed CD (with your order number and serial number printed on it) and a PDF E-Book indexed manual. | |
Standard Edition: This edition comes with a full color printed box, full color printed CD (with your order number and serial number printed on it), a Printed grayscale manual and a PDF E-Book indexed manual. | |
Collector's Edition: This edition comes with a full color printed box, full color printed CD (with your order number and serial number printed on it), a Printed full color manual and a PDF E-Book indexed manual. |