Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Admirals Edition Land Thread

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> RE: Admirals Edition Land Thread Page: <<   < prev  50 51 [52] 53 54   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Admirals Edition Land Thread - 8/12/2009 3:15:39 AM   
Nomad


Posts: 5905
Joined: 9/5/2001
From: West Yellowstone, Montana
Status: offline
disregard

< Message edited by Nomad -- 8/12/2009 4:07:23 AM >


_____________________________


(in reply to Speedysteve)
Post #: 1531
RE: Admirals Edition Land Thread - 8/12/2009 4:19:01 AM   
erstad

 

Posts: 1944
Joined: 8/3/2004
From: Midwest USA
Status: offline
Not sure where this fits in priority or even "is this a problem", but I've noticed two things with overland supply movement or lack thereof.

1) IJA inland airfields in Mongolia tend to get above the spoilage level, sometimes significantly so. It would seem desirable to have some of that flow to bigger bases. (part of the problem is that since they are airfield only, the "port + airfield" algorithm arguably shorts them. A different tweak might be to give airfields a bonus versus bases).

I've tried to manually move some by selectively adjusting other bases but it's slow going because I'm trying to not jerk things around too much, especially because

2) It seems that when you increase the supply requirements at a base, the algorithm tends to overshoot target, sometimes quite significantly. I could probably generate some saves if folks think it's worth looking at. One observation is that I'm playing two day turns. I don't know that relates, but it might. (for example, if a calculation is done once for "how much extra should we send today" and the same amount is used for both days)


(in reply to Nomad)
Post #: 1532
RE: Admirals Edition Land Thread - 8/12/2009 4:47:30 AM   
Blackhorse


Posts: 1983
Joined: 8/20/2000
From: Eastern US
Status: offline

quote:

ORIGINAL: rjopel

The USMC I Amphibious Corps is available from game start in San Diego. The unit was not formed until 1 Oct 1942 according to Rottman's UMC WW2 Order of Battle.

Also the unit is commanded by MG Clayton B. Vogel. Same source.


The "early arrival" is by design. The "I Amphibious Corps" was the fourth name of a HQ that was formed in November, 1941.

Also taken from Rottman's USMC WW2 Order of Battle:

The West Coast counterpart [of the East Coast's I Corps (Provisional)] was the 2d Joint Training Force, activated 1 Nov 41, and consisting of the 2nd Marine Division and the Army's 7th Infantry Division. In February, 42 it was redesignated Amphibious Force, US Pacific Fleet. In April, 1942 it became Amphibious Corps, US Pacific Fleet, and Vogel assumed command. Using the same staff, Vogel's command became I Marine Amphibious
Corps (IMAC) in October 1942.

And if you look at the leadership ratings of MG Upshur, who commanded the unit at war's start, you'll see he makes a good training commander, but a mediocre warrior. If you plan to deploy the HQ you'll want to trade up to Vogel or another Marine before the HQ ships out.


_____________________________

WitP-AE -- US LCU & AI Stuff

Oddball: Why don't you knock it off with them negative waves? Why don't you dig how beautiful it is out here? Why don't you say something righteous and hopeful for a change?
Moriarty: Crap!

(in reply to rjopel)
Post #: 1533
RE: Admirals Edition Land Thread - 8/12/2009 9:43:20 AM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline

quote:

ORIGINAL: erstad

Not sure where this fits in priority or even "is this a problem", but I've noticed two things with overland supply movement or lack thereof.

1) IJA inland airfields in Mongolia tend to get above the spoilage level, sometimes significantly so. It would seem desirable to have some of that flow to bigger bases. (part of the problem is that since they are airfield only, the "port + airfield" algorithm arguably shorts them. A different tweak might be to give airfields a bonus versus bases).

I've tried to manually move some by selectively adjusting other bases but it's slow going because I'm trying to not jerk things around too much, especially because

2) It seems that when you increase the supply requirements at a base, the algorithm tends to overshoot target, sometimes quite significantly. I could probably generate some saves if folks think it's worth looking at. One observation is that I'm playing two day turns. I don't know that relates, but it might. (for example, if a calculation is done once for "how much extra should we send today" and the same amount is used for both days)




Euler integration (which this game uses) does tend to overshoot. No professional modeller uses it. Probably should investigate one of the alternatives.

_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to erstad)
Post #: 1534
RE: Admirals Edition Land Thread - 8/12/2009 1:03:55 PM   
BigJ62


Posts: 1800
Joined: 12/28/2002
From: Alpharetta, Georgia
Status: offline
1. For the most part we are still using the old push engine for human players but the ai has a new push engine that I think works pretty good and hopefully at some point we can get humans to use it as well at any rate Ill take a look and see if i can find something a miss. Btw that is the intention of the old and new is to push to bigger bases but...
2. Lots and lots of complaints when I tried to limit how much goes to a base when using additional supply requirement so it will keeep pulling until you tell it not, the assumption is the player knows what he is doing.

_____________________________

Witp-AE
AeAi…AeAi …AeAi…Long live AeAi.

(in reply to herwin)
Post #: 1535
RE: Admirals Edition Land Thread - 8/12/2009 2:02:28 PM   
erstad

 

Posts: 1944
Joined: 8/3/2004
From: Midwest USA
Status: offline
Thanks for the quick response. I didn't quite understand the point 2. Are you saying that if you set for additional supplies, the engine assumes you always want "more" and keeps pulling, even if the base supply is already above the set target? That would be very important to know, and could explain my concerns. I had assumed (and would argue the manual asserts) that the engine is trying to hit the target. Or are you saying that the target is the target, but the pull algorithm tends to pull to make sure you get above the target, and when you hit the target there is some "inertia" in the supply pipeline and stuff keeps piling up for a while.

(in reply to BigJ62)
Post #: 1536
RE: Admirals Edition Land Thread - 8/12/2009 9:15:34 PM   
BigJ62


Posts: 1800
Joined: 12/28/2002
From: Alpharetta, Georgia
Status: offline
Yes, the intention of additional supply requirement is that it will continue pulling until you tell it not to regardless of current supply.

_____________________________

Witp-AE
AeAi…AeAi …AeAi…Long live AeAi.

(in reply to erstad)
Post #: 1537
RE: Admirals Edition Land Thread - 8/13/2009 1:49:24 AM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
Main scenario, British 5th Infantry Division (slot # 6502) - arrives at Mombasa (off map base in Africa). Reports to HQ India Command (R). That is a restricted HQ and the unit's (5th Div) reporting HQ cannot be changed, so it cannot leave the off map base Mombasa.

[Did a search to see if this was already reported, didn't see it.]

< Message edited by witpqs -- 8/13/2009 3:04:34 AM >

(in reply to BigJ62)
Post #: 1538
RE: Admirals Edition Land Thread - 8/13/2009 2:02:11 AM   
Mistmatz

 

Posts: 1399
Joined: 10/16/2005
Status: offline
Two findings while working on the chinese forces. They are not based on historical knowledge but solely on the location were the units are on the map and where their respective HQs are.


7793 - 21st Chinese BF - attached to 4th War Area, should be another HQ. Presumably 8th Area HQ.
7531 - 33rd Group Army - attached to 3rd War Area, should be another HQ. Presumably 5th or 6th Area HQ.

(in reply to witpqs)
Post #: 1539
RE: Admirals Edition Land Thread - 8/13/2009 3:47:09 AM   
pad152

 

Posts: 2871
Joined: 4/23/2000
Status: offline
Commands - don't understand, why are there commands that don't show up anywhere.

Eastern command, it is sub to India Command or Far East Command? If I want to transfer a unit to the Eastern Command, it doesn't show up on the list? The same goes for the Combined Fleet Japan and others.

How is one to know if your getting the benefits of a command, if you can't tell what command is what?



(in reply to Mistmatz)
Post #: 1540
RE: Admirals Edition Land Thread - 8/13/2009 6:17:45 AM   
scott64


Posts: 4019
Joined: 9/12/2004
From: Colorado
Status: offline
Tried searching for this...Found two 2nd Hyderabad Base Forces, Eng units...one at Bangalore and the other at Hyderabad.

_____________________________

Lucky for you, tonight it's just me


Any ship can be a minesweeper..once !! :)

http://suspenseandmystery.blogspot.com/

(in reply to pad152)
Post #: 1541
RE: Admirals Edition Land Thread - 8/13/2009 11:25:25 AM   
Blackhorse


Posts: 1983
Joined: 8/20/2000
From: Eastern US
Status: offline

quote:

ORIGINAL: pad152
Eastern command, it is sub to India Command or Far East Command? If I want to transfer a unit to the Eastern Command, it doesn't show up on the list? The same goes for the Combined Fleet Japan and others.


Eastern Command is an Army Corps HQ attached to India Command. Both are "restricted" HQs. What unit are you trying to transfer?

_____________________________

WitP-AE -- US LCU & AI Stuff

Oddball: Why don't you knock it off with them negative waves? Why don't you dig how beautiful it is out here? Why don't you say something righteous and hopeful for a change?
Moriarty: Crap!

(in reply to pad152)
Post #: 1542
RE: Admirals Edition Land Thread - 8/13/2009 12:24:10 PM   
Speedysteve

 

Posts: 15998
Joined: 9/11/2001
From: Reading, England
Status: offline
Aleutians Scenario.

87th Mountain Rgt arrives with no leader assigned and also has 2 support troop line entries...........




Attachment (1)

_____________________________

WitE 2 Tester
WitE Tester
BTR/BoB Tester

(in reply to Nomad)
Post #: 1543
RE: Admirals Edition Land Thread - 8/13/2009 6:48:48 PM   
pad152

 

Posts: 2871
Joined: 4/23/2000
Status: offline

quote:

ORIGINAL: Blackhorse


quote:

ORIGINAL: pad152
Eastern command, it is sub to India Command or Far East Command? If I want to transfer a unit to the Eastern Command, it doesn't show up on the list? The same goes for the Combined Fleet Japan and others.


Eastern Command is an Army Corps HQ attached to India Command. Both are "restricted" HQs. What unit are you trying to transfer?


I'm trying to transfer the 104 RAF Baseforce (6314) currently under Burma Command but when I try to transfer the unit, the Eastern command doesn't show up in the list of commands under India or anywhere else.






Attachment (1)

(in reply to Blackhorse)
Post #: 1544
RE: Admirals Edition Land Thread - 8/13/2009 6:57:08 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
Main scenario - The static base forces at the off-map bases (Africa and Middle East - didn't check the others) are hording supplies into July 1942. Each unit has about 47-48,000 supplies in spite of requiring only a small amount.

(in reply to Speedysteve)
Post #: 1545
RE: Admirals Edition Land Thread - 8/13/2009 7:01:47 PM   
Sardaukar


Posts: 9847
Joined: 11/28/2001
From: Finland/Israel
Status: offline
Don't know it has mentioned here, but 70th Div in 8 Dec Campaign scenario does not have any infantry squads. 

_____________________________

"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


(in reply to witpqs)
Post #: 1546
RE: Admirals Edition Land Thread - 8/13/2009 7:15:44 PM   
Andy Mac

 

Posts: 15222
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
70th Div is the HQ element only of the Div the inf are in the three combat Bdes 14th 16th ansd 23rd - this one is a weird one

(in reply to Sardaukar)
Post #: 1547
RE: Admirals Edition Land Thread - 8/13/2009 7:34:31 PM   
Sardaukar


Posts: 9847
Joined: 11/28/2001
From: Finland/Israel
Status: offline
Ah, thanks :)

_____________________________

"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


(in reply to Andy Mac)
Post #: 1548
RE: Admirals Edition Land Thread - 8/13/2009 7:34:37 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
Had a situation where a small KB loitered near Columbo. During an attack it's bomber force was shattered. In spite of having basically no bombers left (and making no attacks thereafter), it stayed around for quite a while, sometimes going away for one or two turns and then coming back.

It seems lack of attack a/c should trigger a 'go home and get more' routine.

(in reply to Andy Mac)
Post #: 1549
AI & Wake Island - 8/13/2009 8:43:57 PM   
Buck Beach

 

Posts: 1973
Joined: 6/25/2000
From: Upland,CA,USA
Status: offline
In WITP there were times that Wake (with help from CV TF) would survive the Japanese assult and eventually wipe out all the attackers. In AE will the AI try to re-invade or try to withdraw the Japanese beaten down troops? How about other such invasion trys?


(in reply to Andy Mac)
Post #: 1550
RE: AI & Wake Island - 8/13/2009 9:05:29 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline

quote:

ORIGINAL: Buck Beach

In WITP there were times that Wake (with help from CV TF) would survive the Japanese assult and eventually wipe out all the attackers. In AE will the AI try to re-invade or try to withdraw the Japanese beaten down troops? How about other such invasion trys?


I've seen it re-invade Wake once.

(in reply to Buck Beach)
Post #: 1551
RE: AI & Wake Island - 8/13/2009 9:08:39 PM   
Buck Beach

 

Posts: 1973
Joined: 6/25/2000
From: Upland,CA,USA
Status: offline

quote:

ORIGINAL: witpqs


quote:

ORIGINAL: Buck Beach

In WITP there were times that Wake (with help from CV TF) would survive the Japanese assult and eventually wipe out all the attackers. In AE will the AI try to re-invade or try to withdraw the Japanese beaten down troops? How about other such invasion trys?


I've seen it re-invade Wake once.



In AE?

(in reply to witpqs)
Post #: 1552
RE: AI & Wake Island - 8/13/2009 10:17:09 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
Yes, IIRC.

(in reply to Buck Beach)
Post #: 1553
RE: AI & Wake Island - 8/14/2009 12:20:15 AM   
Buck Beach

 

Posts: 1973
Joined: 6/25/2000
From: Upland,CA,USA
Status: offline

quote:

ORIGINAL: witpqs

Yes, IIRC.



Please explain IIRC (I think in means in real life). Also, if you know, what the hell is WAD.

(in reply to witpqs)
Post #: 1554
RE: AI & Wake Island - 8/14/2009 12:23:57 AM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
IIRC = If I Recall Correctly

WAD = Working As Designed


(in reply to Buck Beach)
Post #: 1555
RE: AI & Wake Island - 8/14/2009 12:50:11 AM   
Buck Beach

 

Posts: 1973
Joined: 6/25/2000
From: Upland,CA,USA
Status: offline

quote:

ORIGINAL: witpqs

IIRC = If I Recall Correctly

WAD = Working As Designed





Thank you very much.

(in reply to witpqs)
Post #: 1556
RE: AI & Wake Island - 8/14/2009 1:11:35 AM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
Oh, and 'in real life' is IRL.

(in reply to Buck Beach)
Post #: 1557
RE: AI & Wake Island - 8/14/2009 5:14:22 AM   
Chad Harrison


Posts: 1395
Joined: 4/2/2003
From: Boise, ID - USA
Status: offline
I am finding some more oddities in the editor with withdraw information on the Allies. This is all from Scen 1.

The following units have the 1st withdraw option selected, but no date imputed:

5129 - 93rd Coast AA Rgt
5249 - 47th Coast Art Rgt

Is this WAD? If so, what does it represent?

Also, as pointed out on the previous page nearly all Dutch base forces have the 2nd withdraw option selected, but no date inputed. Is this WAD? If so, what does it represent?

Also, I have found the following US units that have the same 'problem':

5169 - 9th Marine Def Bn
5177 - 12th Marine Def Bn
5183 - 10th Marine Def Bn
5186 - 14th Marine Def Bn
5270 - 17th Marine Def Bn
5295 - 52nd Marine Def Bn

Thanks in advance.

Chad



(in reply to witpqs)
Post #: 1558
RE: AI & Wake Island - 8/14/2009 5:54:20 AM   
BigJ62


Posts: 1800
Joined: 12/28/2002
From: Alpharetta, Georgia
Status: offline
Not sure what the oober intended but they will not be withdrawing.

_____________________________

Witp-AE
AeAi…AeAi …AeAi…Long live AeAi.

(in reply to Chad Harrison)
Post #: 1559
RE: AI & Wake Island - 8/14/2009 8:41:54 AM   
Blackhorse


Posts: 1983
Joined: 8/20/2000
From: Eastern US
Status: offline

quote:

ORIGINAL: Chad Harrison

I am finding some more oddities in the editor with withdraw information on the Allies. This is all from Scen 1.

The following units have the 1st withdraw option selected, but no date imputed:

5129 - 93rd Coast AA Rgt
5249 - 47th Coast Art Rgt

Is this WAD? If so, what does it represent?

Also, as pointed out on the previous page nearly all Dutch base forces have the 2nd withdraw option selected, but no date inputed. Is this WAD? If so, what does it represent?

Also, I have found the following US units that have the same 'problem':

5169 - 9th Marine Def Bn
5177 - 12th Marine Def Bn
5183 - 10th Marine Def Bn
5186 - 14th Marine Def Bn
5270 - 17th Marine Def Bn
5295 - 52nd Marine Def Bn

Thanks in advance.

Chad





It was/is an "editor" oddity. As we developed the OOB, and moved units around, once we set one of the withdraw/disband buttons there was no easy way to "clear" it. However, as BigJ points out, it is a harmless glitch -- as long as no withdraw date is set, the LCU won't withdraw.


_____________________________

WitP-AE -- US LCU & AI Stuff

Oddball: Why don't you knock it off with them negative waves? Why don't you dig how beautiful it is out here? Why don't you say something righteous and hopeful for a change?
Moriarty: Crap!

(in reply to Chad Harrison)
Post #: 1560
Page:   <<   < prev  50 51 [52] 53 54   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> RE: Admirals Edition Land Thread Page: <<   < prev  50 51 [52] 53 54   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

4.609