Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: AE on wide screen - it is possible

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> RE: AE on wide screen - it is possible Page: <<   < prev  1 [2] 3   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: AE on wide screen - it is possible - 1/27/2010 11:02:04 AM   
dorjun driver


Posts: 641
Joined: 4/20/2006
From: Port Townsend: hex 210,51
Status: offline
If all goes according to plan, we won't need a minimap!
Mwaahaahaahaahaa. MWAAHAA HAA HAA HAA!!!

_____________________________

x - ARPAnaut
x - ACM
x - AES
Current - Bum



The paths of glory may lead you to the grave, but the paths of duty may not get you anywhere.
JT

(in reply to Mistmatz)
Post #: 31
RE: AE on wide screen - it is possible - 1/27/2010 4:56:48 PM   
Admiral Scott


Posts: 625
Joined: 1/8/2001
From: Syracuse, NY USA
Status: offline

quote:

ORIGINAL: Mistmatz

Well, thats looking awesome and all but... where is the minimap for navigating?


I was wondering about that too.

I'd give up the minimap for widescreen support if I had to choose.

(in reply to Mistmatz)
Post #: 32
RE: AE on wide screen - it is possible - 1/27/2010 5:02:44 PM   
Nomad


Posts: 5905
Joined: 9/5/2001
From: West Yellowstone, Montana
Status: offline
If you scroll the picture and look at the bottom right, it is there.

_____________________________


(in reply to Admiral Scott)
Post #: 33
RE: AE on wide screen - it is possible - 1/27/2010 7:44:00 PM   
TOMLABEL


Posts: 5116
Joined: 1/27/2006
From: Alabama - ROLL TIDE!!!!!
Status: offline
quote:

ORIGINAL: Reg

Will there will be support for multiple monitors????



Don't think so, but you can certainly try it out spanning across both monitors and various resolutions.


quote:

ORIGINAL: Mistmatz

Well, thats looking awesome and all but... where is the minimap for navigating?


My screenshots were taken early on. If you look at the ones Joe posted in his AAR, it is there.




_____________________________


Art by the Rogue-USMC

WITP Admiral's Edition: Ship & Sub Art/Base Unit Art/Map Icon Art

"If destruction be our lot - it will come from within"...Abraham Lincoln

(in reply to Reg)
Post #: 34
RE: AE on wide screen - it is possible - 1/27/2010 8:36:06 PM   
kaleun

 

Posts: 5145
Joined: 5/29/2002
From: Colorado
Status: offline
So pretty!

_____________________________

Appear at places to which he must hasten; move swiftly where he does not expect you.
Sun Tzu

(in reply to Mistmatz)
Post #: 35
RE: AE on wide screen - it is possible - 1/27/2010 9:00:26 PM   
koontz

 

Posts: 274
Joined: 8/27/2009
Status: offline
Will this affect windowed mode to?

I hope 1920x1080 is supported in windoed mode.

(in reply to kaleun)
Post #: 36
RE: AE on wide screen - it is possible - 1/27/2010 9:02:10 PM   
Nomad


Posts: 5905
Joined: 9/5/2001
From: West Yellowstone, Montana
Status: offline
I want 1920 x 1200 like Joe has.

_____________________________


(in reply to koontz)
Post #: 37
RE: AE on wide screen - it is possible - 1/28/2010 6:26:22 AM   
FeurerKrieg


Posts: 3397
Joined: 6/15/2005
From: Denver, CO
Status: offline
O
MY
GOODNESS



I have been holding off on buying a new montitor at home for years largely because I didn't want to deal with scaling and skewing of my WITP (and AE) game.

THIS PATCH MUST BE RELEASED NOW! I'LL PAY $$$$$!!!!!!!



_____________________________


Upper portion used with permission of www.subart.net, copyright John Meeks

(in reply to Nomad)
Post #: 38
RE: AE on wide screen - it is possible - 1/28/2010 7:03:55 AM   
Cathartes

 

Posts: 2155
Joined: 1/5/2001
Status: offline
mini map show up just fine. I have only a small 1280x1024 screen...




Attachment (1)

< Message edited by Cathartes -- 1/28/2010 7:07:49 AM >

(in reply to FeurerKrieg)
Post #: 39
RE: AE on wide screen - it is possible - 1/28/2010 7:24:13 AM   
Akos Gergely

 

Posts: 733
Joined: 4/8/2004
From: Hungary, Bp.
Status: offline
So judging by Cathartes' screenshot it will support all resolutions, not just 16:9 (his one is 5:4)! This is the next best thing after sliced bread 

_____________________________


(in reply to Cathartes)
Post #: 40
RE: AE on wide screen - it is possible - 2/1/2010 11:34:43 PM   
Zakhal


Posts: 2494
Joined: 1/4/2001
From: Jyväskylä, Finland
Status: offline

quote:

ORIGINAL: koontz

Will this affect windowed mode to?

I hope 1920x1080 is supported in windoed mode.

1920x1080 for me too!

_____________________________

"99.9% of all internet arguments are due to people not understanding someone else's point. The other 0.1% is arguing over made up statistics."- unknown poster
"Those who dont read history are destined to repeat it."– Edmund Burke

(in reply to koontz)
Post #: 41
RE: AE on wide screen - it is possible - 2/1/2010 11:46:51 PM   
treespider


Posts: 9796
Joined: 1/30/2005
From: Edgewater, MD
Status: offline
Currently using 1440x0900...






Attachment (1)

_____________________________

Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910

(in reply to Zakhal)
Post #: 42
RE: AE on wide screen - it is possible - 2/2/2010 2:49:50 AM   
drw61


Posts: 894
Joined: 6/30/2004
From: South Carolina
Status: offline
It looks as if the AE team is enjoying torturing us.

(in reply to treespider)
Post #: 43
RE: AE on wide screen - it is possible - 2/2/2010 9:33:08 AM   
Reg


Posts: 2787
Joined: 5/26/2000
From: NSW, Australia
Status: offline

quote:

ORIGINAL: drw61

It looks as if the AE team is enjoying torturing us.



Arghhhh........

Just roll out the patch already!!!!



_____________________________

Cheers,
Reg.

(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!

(in reply to drw61)
Post #: 44
RE: AE on wide screen - it is possible - 2/2/2010 11:15:26 AM   
Akos Gergely

 

Posts: 733
Joined: 4/8/2004
From: Hungary, Bp.
Status: offline
Ahha, so it's not autodetect but we can manually select the resolution from predefined settings (judging from treespider's screenshot)?

_____________________________


(in reply to Reg)
Post #: 45
RE: AE on wide screen - it is possible - 2/2/2010 3:52:30 PM   
Admiral Scott


Posts: 625
Joined: 1/8/2001
From: Syracuse, NY USA
Status: offline
The waiting is the hard part!

(in reply to Akos Gergely)
Post #: 46
RE: AE on wide screen - it is possible - 2/2/2010 6:42:36 PM   
Andy Mac

 

Posts: 15222
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
Sorry I have some AI tests to run on the new patch so it will be a while yet

It takes a long time to get even AI v AI games out to 44 but I would rather not release a patch without proper testing !!!

(in reply to Admiral Scott)
Post #: 47
RE: AE on wide screen - it is possible - 2/2/2010 7:07:07 PM   
fflaguna

 

Posts: 295
Joined: 12/29/2009
Status: offline
I'm a 1920x1200 computer-savvy laptop user in the Middle East with too much free time lately, if you need some help... NDA okay ;)

Edit: Also willing to donate 8x non-virtual CPU cores worth of overnight/all day AI vs AI tests, if that is what's needed. I run Windows 7.

< Message edited by fflaguna -- 2/2/2010 7:12:04 PM >

(in reply to Andy Mac)
Post #: 48
RE: AE on wide screen - it is possible - 2/2/2010 7:09:13 PM   
Andy Mac

 

Posts: 15222
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
:) Sorry I only know my own bit of the testing thats going on on the patch.

I know others atre testing other bits as well we are going as always as fast as we can.


(in reply to fflaguna)
Post #: 49
RE: AE on wide screen - it is possible - 2/2/2010 7:13:54 PM   
donkey_roxor

 

Posts: 45
Joined: 1/23/2007
Status: offline
If the patch will enable scaling up to widescreen, will it also enable scaling down to, say, 1024x600, like for some netbooks?

(in reply to Andy Mac)
Post #: 50
RE: AE on wide screen - it is possible - 2/2/2010 8:38:00 PM   
BigJ62


Posts: 1800
Joined: 12/28/2002
From: Alpharetta, Georgia
Status: offline
no

_____________________________

Witp-AE
AeAi…AeAi …AeAi…Long live AeAi.

(in reply to donkey_roxor)
Post #: 51
RE: AE on wide screen - it is possible - 2/2/2010 10:19:07 PM   
Jones944

 

Posts: 153
Joined: 3/3/2008
Status: offline

quote:

ORIGINAL: BigJ62

no

Hate to bombard you with these types of questions, but will 1280 x 800 be an option?

(in reply to BigJ62)
Post #: 52
RE: AE on wide screen - it is possible - 2/2/2010 10:37:29 PM   
BigJ62


Posts: 1800
Joined: 12/28/2002
From: Alpharetta, Georgia
Status: offline
To use high res I set up two new cmd line switches –pxnnnn and –pynnnn (ex. On my machine for full screen I use –px1920 –py1200 and for windowed I use –px1680 –py1050 so that the window is within desktop).
Px must be greater than 1024 AND py must be greater than 768 to use new code otherwise we use the old code setup,
I know there are some lap tops with wide res but with low height(<=768) so they will continue to use old code.
There is one small caveat when playing small map scenarios, if your res is greater than size of map then selecting bases
is a bit of problem because the code tries to reset view based on selection so your options are make either
map sz extents bigger (ie more margin around bases close to edge) or reduce your res.
I noticed this when trying to play Coral Sea.
Spanning mode is not supported and user should ensure that both the video adapter and monitor support the px and py values.

_____________________________

Witp-AE
AeAi…AeAi …AeAi…Long live AeAi.

(in reply to Jones944)
Post #: 53
RE: AE on wide screen - it is possible - 2/2/2010 10:46:39 PM   
Jones944

 

Posts: 153
Joined: 3/3/2008
Status: offline
Most excellent implementation of this much anticipated feature! Now I can't wait for the patch. I like it when each new patch contains "must have" features!

Excellent work.

(in reply to BigJ62)
Post #: 54
RE: AE on wide screen - it is possible - 2/2/2010 11:37:05 PM   
Zacktar


Posts: 169
Joined: 6/23/2009
Status: offline
This looks absolutely fantastic. Kudoes for even attempting this, guys!

_____________________________

Never hold discussions with the monkey when the organ grinder is in the room.

(in reply to Jones944)
Post #: 55
RE: AE on wide screen - it is possible - 2/3/2010 12:05:35 AM   
Zakhal


Posts: 2494
Joined: 1/4/2001
From: Jyväskylä, Finland
Status: offline
Yes GJ! I thought this was not possible but Im happy to be proven wrong. 

_____________________________

"99.9% of all internet arguments are due to people not understanding someone else's point. The other 0.1% is arguing over made up statistics."- unknown poster
"Those who dont read history are destined to repeat it."– Edmund Burke

(in reply to Zacktar)
Post #: 56
RE: AE on wide screen - it is possible - 2/3/2010 12:07:15 AM   
Cerion

 

Posts: 101
Joined: 9/16/2009
From: Europe
Status: offline
Wooow!! Looks superb.

(in reply to Zacktar)
Post #: 57
RE: AE on wide screen - it is possible - 2/3/2010 6:16:00 PM   
hunchback77

 

Posts: 189
Joined: 5/13/2002
From: Whitby, Ontario, Canada
Status: offline
I can't wait to try -px2560 -py1600 on my 30" monitor, lets hope it works.

(in reply to BigJ62)
Post #: 58
RE: AE on wide screen - it is possible - 9/5/2010 3:48:47 PM   
Behemoth


Posts: 91
Joined: 8/9/2000
From: boston, MA, usa
Status: offline
Hello World! I have had the pleasure of a little down time and I went to revisit the latest patch for this great game in the hopes of getting my Hanns-G HG281D monitor to show WItp in glorious wide screen. The problem is it appears to be defaulting to the old resolution, even with the Quick start -f -px1920- py1200. I tried resizing the window mode as well and that doesn't work either. Can one of you fine gents clue me in? there must be something I'm doing off on the Target label. The funny thing is on my widescreen lappy the screen is cropped on the edges to give the proper rez albeit minus the wide screen, but on my desktop the game is stretched to the edges, stretched is the operative word here. Any help would be much appreciated.
-B


_____________________________

“What do you mean you don't do it? Of course you do it. We all do it. We love to do it. I just did it and I'm ready to do it again.” -Mel Brooks as King Louis XVI

(in reply to hunchback77)
Post #: 59
RE: AE on wide screen - it is possible - 9/5/2010 5:22:29 PM   
Behemoth


Posts: 91
Joined: 8/9/2000
From: boston, MA, usa
Status: offline
Whoops answered my own question, Got my monitor's Rez settings typed in wrong, they were 1920x1200 rather than 1900x1200. Hope that helps someone who overlooks the obvious, like me. Looks NICE now!
-B


_____________________________

“What do you mean you don't do it? Of course you do it. We all do it. We love to do it. I just did it and I'm ready to do it again.” -Mel Brooks as King Louis XVI

(in reply to Behemoth)
Post #: 60
Page:   <<   < prev  1 [2] 3   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> RE: AE on wide screen - it is possible Page: <<   < prev  1 [2] 3   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.422