Adnan Meshuggi
Posts: 2220
Joined: 8/2/2001 Status: offline
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quote:
ORIGINAL: pat.casey quote:
ORIGINAL: Adnan Meshuggi So you and others say basically, the axis side (please do not ignore the other nations) has in 90 (99?)% of the games only the chance to do as they did historically? In the moment the common axis player (compared with the common russian player) is far behind the historical results. So, in gameterms, why should this be okay? Nobody like to answer this easy question. In 41 untill blizzard, the axis should cause on average as many losses as they did historically. Is it in the game? no in the blizzard, in history the germans were exhausted and depleted. Their supply lines were thin, overstretched. In the game the axis side mostly avoid this mistakes, are digged in, prepared and "well supplied" Still they got crushed by the blizzard - it doesn´t matter how good the russian player is, the game makes it sure. So again, why should someone think that it is worth to play the grand campagin, after beeing much better as historically, he get crushed by blizzard (WAD) and his strength is way behind the historical losses he had. So not even his gameplay will be nullified (even if loosing less troops (saving strenght)) but he will also be punished more. With this, the game should result in easy russian victories latest in 43. Historically the russians were bled white cause of the losses. How do the game handle the late-war-combats? Do the axis have more casulties as the russians? again i like to say that the gc41 is "the scenario". I also agree, that the game has big problems if a "1943-1945"-campagin with historical start forces shows significant more sucsessfull axis players. In this case the game needs to be checked, too. Because in this stage of the war, the russians are too strong. Also i think if both sides plays "historical", the losses should be like they were historically... has someone some tests about it? Adnan, I'm all for making the game more balanced. I'd like to do so though by altering the start positions and offering a different starting scenario. I don't like the idea of balancing the game by adding artificial hindrances to the soviet player. In an accurate model of history, with competent players on both sides, the soviets *should* outperform history. I want to fix this by giving the axis player more on-map capabilities in an alternate start scenario, rather than by layering on rules to hamstring the soviets or artificially overpower the axis unit counters. Hi, i disagree. First -the game should allow historical results with historical gameplay. second - the german army or his axis should NOT get MORE strengh. The game need to be so good, that the axis player can achive historical results in 41 also he should get punished, if he do as historical by exhausted troops and with a russian counteroffensive, he should have high losses BUT - if the russian player is smarter as his historical counterparts then why should the german player be not able to fight and DEFEAT the russian counterattacks in winter41? third - if we agree that the soviets do better in 41, save their army for the counterattack (and to be consequent - slaughter the german and axis troops in winter 41), why should the game allow a german summer offensive in 42? and also, the HUGE losses of the russians (with better equipment, better trained troops and so on) in defending 42 and even more critical in the offensive operations from 43 on will cause to greater axis losses (they couldn´t hold with the way lower losses they had in RL) and the collaps of the axis frontlines will happen way earlier. If the game do HARDCODED things to avoid this, this cause new superaxis... the same guys not able to do any better as historical 41/42 now need to be ultra-supermen, if the game will normally end in may 45... sorry, a game that need to do such things to give near-historical-results seems unfinished. Your opinion (equip the german/axis armies with more material/troops) is just utterly wrong. It is a wrong workaround. What would you say if a civilwar-game needs 10 Longstreets, 4 Lees, 1000 cannons, 50.000 confed cav and 200.000 more confed troops to bring the historical results of this civil war? Sure, this could be fun, but also you can give the axis "todesstrahler" and nuclear weapons to balance it (this is a little bit outside the real problem, i just like to make this point clear) in history, the axis achieved great victories (beside some really serious failures) and hold the material superior russian army with huge losses for this army. in the game, well - if it is played balanced they do no victories and can not hold so long as they did historically. That IS wrong
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