DBeves
Posts: 403
Joined: 7/29/2002 Status: offline
|
quote:
ORIGINAL: Alchenar quote:
ORIGINAL: wodin I thought Johan was quite calm considering it had been implied the pricing was to be considered illegal.. I'm not sure this niche thing holds up so well in the cold light of day..certain battles\wars maybe considered niche but not strategy games as awhole. I also have a feeling developers are put off from doing anything to far out there when it comes to the era they choose because of fears it wont sell so well. Yet I thought that was why the pricing was the way it was, due to low sales and it being a niche market. Still nothing will change SLitherines stance here..so it's beating a dead horse. I still support you in what you do and I'm looking forward to future releases..however when it comes to pricing of old\older games I just can't agree with it. I think Johan nails it: if you make a game accessible and reasonably priced then they will come. Which is why Paradox can make extremely detailed and deep grand-strategy games and make money out of them. I think Slitherine/Matrix have stuck themselves in a self fulfilling prophecy summed up in the quote "These detailed games are never going to sell to a mass market, but they do make money. They have their niche and this is where they need to stay." It's just wrong. The niche only exists because zero effort is made to make games accessible to new players in terms of UI, Demos and pricing. Note that the two recent games which have paid attention to those areas (Panzer Corps and Unity of Command) have sold above expectations and are either on Steam or Steam Greenlight. Want another example? XCOM. In gameplay terms it has all the fundamental elements of a wargame, they're just packaged with a slightly different wrapping. It sold massively. Look at Civilisation. Look at games like Eador, Heroes of Might and Magic, and King's Bounty. All of those games are turn-based strategy with some substantial depth to them (no, they aren't calculating the path a rifle cartridge takes from the factory to a soldier on the outskirts of Moscow, but on the player end there still some serious math that needs to be done). There is a fairly substantial mainstream market out there looking for detailed and accessible strategy games. Wargames are only as much of a niche as they choose to be. quote:
gameplay terms it has all the fundamental elements of a wargame, they're just packaged with a slightly different wrapping. It sold massively. Look at Civilisation. Look at games like Eador, Heroes of Might and Magic, and King's Bounty. All of those games are turn-based strategy with some substantial depth to them (no, they aren't calculating the path a rifle cartridge takes from the factory to a soldier on the outskirts of Moscow, but on the player end there still some serious math that needs to be done). There is a fairly substantial mainstream Well - yes and no. Fundametally they are different, yours are shooting aliens or slaying dragons. Its simply a fact that those two things have a much bigger market - precisely because that is what they are about - than a simulation of the military situation in 1700's prussia. Thats entriely the point and you are to a large extent comparing apples with oranges.
|