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RE: Distant Worlds Extended

 
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RE: Distant Worlds Extended - 7/11/2013 12:45:29 AM   
Tehlongone


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Intelligence as far as I know, governs how logically the AI behaves, it used to also govern how well they designed their ships not sure if that is still the case. As I see it if the AI behaves more competently the game is improved.

Has the game abandoned that since the last expansion? It certainly used to be the case.

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RE: Distant Worlds Extended - 7/11/2013 1:00:10 AM   
Haree78


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It doesn't affect how intelligently they behave or how they design ships, it affects research speed and I can't think of anything else. Their ship designs were designed based on how intelligent they are relatively but upping intelligence wont change the designs, they will just research faster.

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RE: Distant Worlds Extended - 7/11/2013 1:48:02 AM   
Tehlongone


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From the modding guide:
"Intelligence: influences research speed and the general smartness of interaction with other empires. Normal value is 100. Valid values from 50 to 150."
and from the Galactopedia: Stronger troops and more components in ship design.

As it wasn't mentioned in the modding guide I'm guessing the Galactopedia is outdated and no longer reflects the game. I do however remember how ship designs were significantly better with higher intelligence races, in prior games from before the expansion (or maybe before if I missed when it was changed). I guess the effect isn't as large as it used to be but it seems it still affects diplomatic decisions.

I just like having the races spread out a bit more, and I'd rather have the Mechanoids at 150 and Shakturi at 138, but I suppose that's not really essential.

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RE: Distant Worlds Extended - 7/31/2013 12:49:51 AM   
MorningDew

 

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I am getting the following error when I apply the theme: More bias values than races at line 12 in ffile C:\Matrix Games\Distant Worlds\Customization\Distant Worlds Extended\biases.txt

Any suggestions?

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RE: Distant Worlds Extended - 7/31/2013 4:03:00 AM   
Haree78


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It doesn't make sense, this would only happen if you have modified the theme. What version of the game are you running?

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RE: Distant Worlds Extended - 7/31/2013 12:07:51 PM   
MorningDew

 

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I have definitely not modded the game, at least on purpose:) I'm running 1.9.0.8.



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RE: Distant Worlds Extended - 7/31/2013 3:25:48 PM   
Haree78


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Then the only other thing I can think of is that you have no extracted the zip file properly. Try deleting the folder and extracting the entire zip file to the right location again. Also make sure you have downloaded version 3.0.3.

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RE: Distant Worlds Extended - 7/31/2013 4:40:55 PM   
MorningDew

 

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I tried it on my laptop, which is also running 1.9.0.8 and it worked fine. So obviously there is something different about my home desktop. But I now have a working version so I know it is something about my environment.

Thanks for the advice and help. Will let you know what fixes it (guessing it was a corrupted extraction).

CONFIRMED. Redownloaded and extracted and no error.

< Message edited by AndrewKurtz -- 8/1/2013 1:12:24 AM >


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RE: Distant Worlds Extended - 8/9/2013 9:01:32 PM   
Trev_lite

 

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the new patch changes the design templates.
will this mod be patched to take advantage of the new templates?

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RE: Distant Worlds Extended - 8/10/2013 9:48:42 AM   
Haree78


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Updated to 1.9.0.10

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RE: Distant Worlds Extended - 8/10/2013 3:05:29 PM   
Fishers of Men


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Thank you!

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Old............but very fast

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RE: Distant Worlds Extended - 8/10/2013 5:55:00 PM   
Haree78


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No problem ;)

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RE: Distant Worlds Extended - 8/11/2013 2:15:22 PM   
tylertoo

 

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quote:

ORIGINAL: Haree78

Updated to 1.9.0.10


I've been using this great mod for a while, many thanks.

Questions: I updated the game itself to 1.9.0.10 and then started a new game with the earlier version of your mod as the theme, and everything seems fine. I am now using eight races from Extended, but without your update. Is there any reason I should now update the mod? If I do, will it break the savegame? I don't feel like starting over.


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RE: Distant Worlds Extended - 8/11/2013 2:25:36 PM   
Haree78


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Update the mod now, your current game will be using old out of date designs, your next game will be fine.

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RE: Distant Worlds Extended - 8/11/2013 2:51:45 PM   
tylertoo

 

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quote:

ORIGINAL: Haree78

Update the mod now, your current game will be using old out of date designs, your next game will be fine.


Thanks for the quick reply, downloading now . Sorry to be dense but: does 'your next game will be fine' mean the current savegame will include new designs once your update is installed, or only the next game I start from scratch?

(I've never understood whether the resources of a theme are integrated only at the creation of the game or continually throughout a game).

< Message edited by tylertoo -- 8/11/2013 2:52:23 PM >

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RE: Distant Worlds Extended - 8/11/2013 2:57:42 PM   
Haree78


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Only when you start a game from scratch.

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RE: Distant Worlds Extended - 8/20/2013 3:10:18 PM   
scotten_usa

 

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Not sure if it's mentioned in this mega-thread, but always remember to switch to the Extended theme after applying patches. I could not determine why DW crashed on exit, until I realized the most recent patch reset the them to vanilla DW.

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Post #: 317
RE: Distant Worlds Extended - 8/23/2013 8:23:23 PM   
Haree78


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Looks like the last patch fixes the pirates using the wrong image types so looks like the mod is fixed with no update required :)

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Post #: 318
RE: Distant Worlds Extended - 8/24/2013 11:40:54 AM   
Yskonyn


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Thanks Haree! It's such a nice mod!

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RE: Distant Worlds Extended 2.0.2 released 38 races - 8/24/2013 2:24:22 PM   
mSterian

 

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I have a simmilar issue. My game sometimes skips frames horribly when I select a ship/base. Mostly when that ship/base it taking damage.

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RE: Distant Worlds Extended - 8/26/2013 10:34:05 PM   
Stormy Fairweather

 

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Does this work with the .11 patch?

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RE: Distant Worlds Extended - 8/31/2013 11:07:46 PM   
Haree78


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It does.

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RE: Distant Worlds Extended - 9/9/2013 12:08:37 PM   
Jumbik

 

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Thank you for this mod! It adds so much flavour to the game. I have one question though, is it possible to add the race description to the help files? Its missing for me and I would like to be able to read about the races ingame.

Can I edit the helpfiles in a way to be able to ad them there?

Thanks again for the great work.

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Post #: 323
RE: Distant Worlds Extended - 9/9/2013 5:42:42 PM   
Haree78


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Not yet, it has been much requested and modding improvements are meant to be coming, so fingers crossed.

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RE: Distant Worlds Extended - 9/30/2013 12:55:40 AM   
Computica

 

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I made an Alternate Tarapin Race Image, It wouldn't let me link an preview image. I'm going to Double Post.

Attachment (1)

< Message edited by Computica -- 9/30/2013 12:57:55 AM >

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RE: Distant Worlds Extended - 9/30/2013 12:59:45 AM   
Computica

 

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quote:

ORIGINAL: Computica

I made an Alternate Tarapin Race Image, It wouldn't let me link an preview image. I'm going to Double Post.






Attachment (1)

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Post #: 326
RE: Distant Worlds Extended - 9/30/2013 1:27:42 AM   
Haree78


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That is really nice, and absolutely suits the race.

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RE: Distant Worlds Extended - 9/30/2013 1:42:34 PM   
dostillevi

 

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@Computica

Nice. Can I suggest editing the image a bit more? There are a number of non transparent pixels in the background that hurt the image quality. Try setting a background layer to black if you want them to stand out.

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Post #: 328
RE: Distant Worlds Extended - 9/30/2013 3:44:30 PM   
Haree78


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I always create a background layer of hot pink when trying to create an image with transparency. Most colours will stand out on top of the hot pink for me to erase easier.

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Post #: 329
RE: Distant Worlds Extended - 10/1/2013 2:00:01 AM   
Computica

 

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@Haree78 If you like them better than the original please replace them on your next release.

@dostillevi The real image is in PNG. The image you see there is in GIF for web format, therefore it is limited to 256 colors. Those white specs won't be in-game.

< Message edited by Computica -- 10/1/2013 3:29:17 AM >

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