Ardryn
Posts: 37
Joined: 6/24/2010 From: United States Status: offline
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In my current game as the Yor I've so far had no(more?) luck in replicating the crash. The only thing I did differently was not modifying my homeworld at the start of the game with the editor. In all the other games I modified the homeworld to have the maximum number of resources (8) and a 5-10% development ruins. I was keskudons kiadians and a few others in the games that did crash. Well, now I'm getting a crash on loading the most recent autosave of that game, though the other autosaves are just fine. Here's the link to it. Auto Save Again, keep in mind this is with the energy research mod for Expanded. Oh and the crash dump that went with it. Distant Worlds - Crash Dump - 1.9.5.1
11:52:30 PM Friday, May 30, 2014
System.NullReferenceException: Object reference not set to an instance of an object.
at DistantWorlds.Controls.MainView.A5xrTjGY5A0(Habitat , Int32 )
at DistantWorlds.Controls.MainView.cdPrTgWuDbw(Habitat , Int32 )
at DistantWorlds.Main.g05RzvgHhM(Object , Boolean )
at DistantWorlds.Main.G1BRk75mHC(Object )
at DistantWorlds.Main.Ignite(Game game, String currentFileName)
at DistantWorlds.Main.Ignite()
at DistantWorlds.Start.hRolaNgVGQ()
at DistantWorlds.Start.VB1ImmahhL(Object , EventArgs )
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< Message edited by Ardryn -- 5/31/2014 9:27:20 AM >
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