Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Distant Worlds Extended

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Design and Modding >> RE: Distant Worlds Extended Page: <<   < prev  19 20 [21] 22 23   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Distant Worlds Extended - 6/26/2014 6:12:20 PM   
Haree78


Posts: 1269
Joined: 5/18/2010
Status: offline

quote:

ORIGINAL: Solarius Scorch

Can I ask what is the difference between the old and the latest design templates? I haven't noticed any, but I haven't checked them all.


Check the patch notes of the Universe updates, these have been applied, and where necessary to extended races also.

_____________________________


(in reply to Solarius Scorch)
Post #: 601
RE: Distant Worlds Extended - 6/26/2014 6:13:38 PM   
Haree78


Posts: 1269
Joined: 5/18/2010
Status: offline
quote:

ORIGINAL: Rahal
Is it just very likely you start with those resources (polymer+chromium+carbon fibre) or do certain races always get them or something?


Probably to do with the races starting planet type and chances of them resources on that planet.

_____________________________


(in reply to Rahal)
Post #: 602
RE: Distant Worlds Extended - 6/26/2014 9:11:48 PM   
necaradan666

 

Posts: 256
Joined: 5/28/2012
Status: offline
Sounds like he's starting on a continental planet. Since Universe changed up the resources, those priority resources that used to be found only on marshy swamps on are now quite common on continentals aswell.

(in reply to Haree78)
Post #: 603
RE: Distant Worlds Extended - 7/1/2014 7:26:27 AM   
Keston


Posts: 300
Joined: 5/7/2010
Status: offline
A giant space base catapulted a mediocre power into a leading military rating. Checked to find the unit in game, but don't understand enough more than that to fix it in the file or in game, assuming I knew what the fix would be.

Grand Jintawoe Empire
LSP-6 at Etausc, Lemeresh population
Size 3732
30630 Firepower
845 Fuel
1125 Energy
6360 shields


(in reply to necaradan666)
Post #: 604
RE: Distant Worlds Extended - 7/1/2014 7:47:48 AM   
Haree78


Posts: 1269
Joined: 5/18/2010
Status: offline
It's intended.

_____________________________


(in reply to Keston)
Post #: 605
RE: Distant Worlds Extended - 7/1/2014 12:46:37 PM   
Keston


Posts: 300
Joined: 5/7/2010
Status: offline
OK, I see how that could relate to the backstory.

(in reply to Haree78)
Post #: 606
RE: Distant Worlds Extended - 7/1/2014 11:38:58 PM   
Genome

 

Posts: 17
Joined: 6/22/2014
Status: offline
Are there any compatibility issues with the 1.0.3 version of this mod and the latest update?

(in reply to Keston)
Post #: 607
RE: Distant Worlds Extended - 7/2/2014 3:49:57 AM   
Tcby


Posts: 342
Joined: 12/16/2013
From: Australia
Status: offline
Nope

(in reply to Genome)
Post #: 608
RE: Distant Worlds Extended - 7/3/2014 8:27:05 AM   
Vitruvian

 

Posts: 2
Joined: 7/3/2014
Status: offline
Hello, I am new to the forum. Nice to see there is an active community. Going to try the mod and see what the new races add to the gameplay.

_____________________________

Wow, I don't believe!

(in reply to Tcby)
Post #: 609
RE: Distant Worlds Extended - 7/3/2014 9:54:59 AM   
Keston


Posts: 300
Joined: 5/7/2010
Status: offline
They add a lot, but it is hard to keep them all straight at first - the added description in the mod helps go beyond the stats in giving an impression of each of them. My main interest is the general strategy and playstyle.

Q for Haree78 - is there a list of substantive changes to the original races made by the Extended Mod?

(in reply to Vitruvian)
Post #: 610
RE: Distant Worlds Extended - 7/3/2014 5:26:50 PM   
Haree78


Posts: 1269
Joined: 5/18/2010
Status: offline

quote:

ORIGINAL: Keston
Q for Haree78 - is there a list of substantive changes to the original races made by the Extended Mod?


There is none, that is the point of Extended, you can plug this mod in and if you know the base game it is exactly the same + more fun stuff. Most extensive and only change to original races, new artwork.

_____________________________


(in reply to Keston)
Post #: 611
RE: Distant Worlds Extended - 7/3/2014 5:39:40 PM   
Unforeseen


Posts: 608
Joined: 3/26/2013
From: United States of Disease
Status: offline
Do you plan to launch an update to go with the new patch? If so will you be using the new research features?

_____________________________


(in reply to Haree78)
Post #: 612
RE: Distant Worlds Extended - 7/3/2014 11:16:35 PM   
ciadude2

 

Posts: 16
Joined: 7/3/2014
Status: offline
Haree, I just wanted to say that I've been playing your mod for quite a while although I only just bothered to register to the forums today.

Easily the best DW mod out there, and makes the game quite a bit more interesting. Your approach of adding new races only so far as that they actually add flavor and feel different(rather than just for the sake of adding more races) is a great policy, and I only see this mod getting better as more modding features are added.

Thanks for hours and hours of fun, you're awesome.

(in reply to Unforeseen)
Post #: 613
RE: Distant Worlds Extended - 7/3/2014 11:33:17 PM   
ParagonExile

 

Posts: 210
Joined: 6/9/2014
Status: offline
I like how this mod has come to be considered "default" for so many people.

I honestly can't imagine the game without this mod.

(in reply to ciadude2)
Post #: 614
RE: Distant Worlds Extended - 7/3/2014 11:36:18 PM   
ciadude2

 

Posts: 16
Joined: 7/3/2014
Status: offline

quote:

ORIGINAL: ParagonExile

I like how this mod has come to be considered "default" for so many people.

I honestly can't imagine the game without this mod.


Especially since the base game is already so solid. I would say DW Extended is like the icing on the cake, but frankly it's like a whole new layer of even better cake on top of some already pretty damned delicious cake.

(in reply to ParagonExile)
Post #: 615
RE: Distant Worlds Extended - 7/4/2014 2:07:24 AM   
spiralaxis

 

Posts: 43
Joined: 6/11/2014
Status: offline
Hey Haree, I watched the youtube upload of your stream where you mentioned not knowing the source of some of the racial portraits because someone else found them. I found the Keskudons:

www.zbrushcentral.com/showthread.php?158816-Nicks-Sketchbook&s=b77bed79a358bd28841d9cba13dde0fc&p=896989&viewfull=1#post896989


(in reply to ciadude2)
Post #: 616
RE: Distant Worlds Extended - 7/4/2014 6:30:30 PM   
TheSAguy

 

Posts: 54
Joined: 4/6/2010
Status: offline
Hi,
This has probably been mentioned in the previous 20 pages, but is there a way to have these 40 new races with the vanilla races?
Thanks.

(in reply to spiralaxis)
Post #: 617
RE: Distant Worlds Extended - 7/4/2014 8:01:38 PM   
Haree78


Posts: 1269
Joined: 5/18/2010
Status: offline

quote:

ORIGINAL: Unforeseen

Do you plan to launch an update to go with the new patch? If so will you be using the new research features?


Short answer is no.

I maaaaaay look at if it improves the game to give races a pre warp research sequence so they don't make bad moves, but more than likely I will leave as it is. My changes to the base game have always meant to be next to none.

@ciadude2
@ParagonExile
Thanks guys, really appreciate the praise.

@spiralaxis
Credit now given in the original post, thanks.

@TheSAguy
The 40 races includes the original races. Please read the first post of this thread where this is explained.

_____________________________


(in reply to Unforeseen)
Post #: 618
RE: Distant Worlds Extended - 7/7/2014 8:31:55 AM   
Blackstork


Posts: 802
Joined: 7/7/2014
Status: offline
Greetings!
first thanks for your mod, its awesome addition to the game!

I have request/question? could you please put some consolidated information with pictures on forums/wiki? It would be great thing to be able to acess to all race details not only ingame.
also if you could please add more detailed descriptions, this helps immersion..


I am planning on starting Race-specific Soundtrack Diversity mod (which will base on Extended mod race set), and it would be great to have information gathered on some resource.
Thanks!

(in reply to Haree78)
Post #: 619
RE: Distant Worlds Extended - 7/8/2014 8:39:54 PM   
CyberFerret

 

Posts: 3
Joined: 7/8/2014
Status: offline
I NEED HELP! When I play this awesome mod my refuel button does not work! And they will not refuel any other way either! This is a game breaker and its ruining this mod for me, any help would be much appreciated!

< Message edited by CyberFerret -- 7/8/2014 9:39:35 PM >

(in reply to Haree78)
Post #: 620
RE: Distant Worlds Extended - 7/8/2014 8:48:39 PM   
Haree78


Posts: 1269
Joined: 5/18/2010
Status: offline


_____________________________


(in reply to CyberFerret)
Post #: 621
RE: Distant Worlds Extended - 7/8/2014 9:10:19 PM   
CyberFerret

 

Posts: 3
Joined: 7/8/2014
Status: offline
Thanks for the help ¬¬

(in reply to Haree78)
Post #: 622
RE: Distant Worlds Extended - 7/8/2014 9:22:05 PM   
Haree78


Posts: 1269
Joined: 5/18/2010
Status: offline
Have a look through this thread, it is at least 50% of people saying they have problems because of the mod, as far as I remember it is never the mod's fault.
Use the tech support forums for your issue.

_____________________________


(in reply to CyberFerret)
Post #: 623
RE: Distant Worlds Extended - 7/8/2014 9:34:31 PM   
CyberFerret

 

Posts: 3
Joined: 7/8/2014
Status: offline
Nevermind. Your amazing mod did not cause this. My idiocy did. I am an imbecile. Did you know that if you have no fuel then you cant REFUEL/ Because apparently I didn't. ¬¬

(in reply to Haree78)
Post #: 624
RE: Distant Worlds Extended - 7/9/2014 12:24:22 AM   
Arcadius

 

Posts: 2
Joined: 7/9/2014
Status: offline
EDIT: yes yes I realized I was dumb sorry, new to the game, i apologize for the mistake, anyway great mod

< Message edited by Arcadius -- 7/9/2014 1:35:26 AM >

(in reply to CyberFerret)
Post #: 625
RE: Distant Worlds Extended - 7/9/2014 12:34:06 AM   
Haree78


Posts: 1269
Joined: 5/18/2010
Status: offline



Seriously though, it is your start up settings, on one of the last screens in game set up you choose your starting conditions, you are setting it up as Normal rather than Prewarp. In the first screen when you choose Galaxy age you have a very similar setting for all randomly generated AI empires also which you can set as Prewarp, Normal, or later stages of development.
This is all assuming you are using the Custom settings for game start and aren't choosing one of the presets.

_____________________________


(in reply to Arcadius)
Post #: 626
RE: Distant Worlds Extended - 7/9/2014 12:38:05 AM   
Arcadius

 

Posts: 2
Joined: 7/9/2014
Status: offline
Yeah sorry about that, edited my initial post... I didn't realize that installing the mod changed the settings I had been using before.

Oh I just started the new game and its fine but I was wondering about 1 thing I have a small minority population of securans (Im mortalen) I apologize if this is also nothing to do with your mod but it never happened in vanilla to me, since it's pre warp it doesnt make sense having an alien species on the planet

< Message edited by Arcadius -- 7/9/2014 1:40:35 AM >

(in reply to Haree78)
Post #: 627
RE: Distant Worlds Extended - 7/9/2014 3:07:56 AM   
spinkick

 

Posts: 14
Joined: 7/3/2014
Status: offline
As a beginner should I use this mod or wait until I know the game?

(in reply to Arcadius)
Post #: 628
RE: Distant Worlds Extended - 7/9/2014 6:38:34 AM   
Blackstork


Posts: 802
Joined: 7/7/2014
Status: offline
Excuse me again,
i'll reask my question: Is there any possibility to have all new race details and descriptions out of game (wiki/forums)

or

Is there some easy way to compile it?

The mod work perfectly, and i am doing sountrack mod based on Extended Mod race list.... It would be very very helpful to see all consolidated Race info in this thread / on wiki

(in reply to spinkick)
Post #: 629
RE: Distant Worlds Extended - 7/9/2014 8:40:43 AM   
Haree78


Posts: 1269
Joined: 5/18/2010
Status: offline
I wont be compiling all the info from the Galactapedia in to a wiki, sorry.

_____________________________


(in reply to Blackstork)
Post #: 630
Page:   <<   < prev  19 20 [21] 22 23   next >   >>
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Design and Modding >> RE: Distant Worlds Extended Page: <<   < prev  19 20 [21] 22 23   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.704