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RE: Distant Worlds Extended

 
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RE: Distant Worlds Extended - 6/12/2015 6:33:59 AM   
Haree78


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Thanks guys

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Post #: 721
RE: Distant Worlds Extended - 6/12/2015 7:28:14 AM   
Bingeling

 

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It is a good thing to see signs of life from the master

(in reply to Haree78)
Post #: 722
RE: Distant Worlds Extended - 6/13/2015 12:54:52 PM   
Bleek


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From: United Kingdom
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Wanted to chime in and say I've started using this mod and it's brilliant - so thanks for taking the time to build and develop it.

(in reply to Bingeling)
Post #: 723
RE: Distant Worlds Extended - 7/2/2015 3:23:53 PM   
Werety


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Hi, I am a new player of Distant Worlds Universe, I have a problem with this mod

I follow the steps of a video of youtube of user Das24680 "How To Install Mods In Distant Worlds". When I change theme, the mod don't apply. My version of the game in Steam is 1.9.5.12, is compatible with this version or I follow wrong steps to install mod /change theme? When I choose the theme don't appear images or text, only the title of the mod, (in the video appear text and the picture of redhead women)

help please !

(in reply to Bleek)
Post #: 724
RE: Distant Worlds Extended - 7/2/2015 4:09:39 PM   
Bingeling

 

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You have probably done something wrong when installing it.

The DW folder has a sub folder called Customization. Inside you should put the folder of the mod, with the mod name. See the image for an example (although this exact mod is not there).

Inside the folder there should be quite a few files and folder like:

raceBiases.txt
research.txt
And the folders characters, designTemplates, images...

So the Distant Worlds Extended folder with its contents places under Customization.

If you have dumped the contents in the main DW folder, I suggest you tell Steam to fix the folder content.




Attachment (1)

(in reply to Werety)
Post #: 725
RE: Distant Worlds Extended - 7/2/2015 5:50:08 PM   
Werety


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Now it works

The error was in the customization folder, I put the folder correctly into customization folder and works !

Thank you very much for your help

(in reply to Bingeling)
Post #: 726
RE: Distant Worlds Extended - 7/3/2015 9:20:55 PM   
Caledor

 

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Have you planed to balance the weapons? Beams are useless and fighters a overpowered.

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RE: Distant Worlds Extended - 7/3/2015 9:52:11 PM   
Bingeling

 

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I hazard a guess that the answer is "no". The spirit of this mod is "the base game, but more races". There are other mods that mess with the research tree (apart from making some racial tech for new races) and adjust balance.

(in reply to Caledor)
Post #: 728
RE: Distant Worlds Extended - 7/5/2015 2:10:16 PM   
Caledor

 

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Ok, I have found a mod that balance them.

(in reply to Bingeling)
Post #: 729
RE: Distant Worlds Extended - 7/6/2015 5:58:35 PM   
Uncle Lumpy


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Which mod, please?

(in reply to Caledor)
Post #: 730
RE: Distant Worlds Extended - 7/6/2015 6:18:35 PM   
Caledor

 

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Unleashed Extended
It combines my three favourite mods.

(in reply to Uncle Lumpy)
Post #: 731
RE: Distant Worlds Extended - 7/6/2015 8:59:02 PM   
Uncle Lumpy


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Thanks! I'll check it out.

(in reply to Caledor)
Post #: 732
RE: Distant Worlds Extended - 7/7/2015 3:28:48 AM   
kentcol

 

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Have DW Universe with latest patch. Put latest DW Extended mod into Customization folder as directed but it doesn't show up in Themes. DL'ed it twice but same result. What am I doing wrong?

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Post #: 733
RE: Distant Worlds Extended - 7/7/2015 6:33:25 AM   
Bingeling

 

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You probably put it in the wrong spot.

http://www.matrixgames.com/forums/fb.asp?m=3890742

(in reply to kentcol)
Post #: 734
RE: Distant Worlds Extended - 7/7/2015 8:29:14 PM   
kentcol

 

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Yes, you're right. I put it in the DW folder and not the one under the Steam folder. Thanks.

< Message edited by kentcol -- 7/7/2015 9:33:03 PM >

(in reply to Bingeling)
Post #: 735
RE: Distant Worlds Extended - 2/5/2016 6:12:34 PM   
Skywalker

 

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Kitty race? Please?
Something in line with this for racepic?

Overaverage breeders, good spacers, smart, averagely loyal, suspicious...

Love aking that one at every space 4X game and play them exclusively ^.^. Think furry fans playing DWU would love it.

< Message edited by Skywalker -- 2/5/2016 10:05:57 PM >

(in reply to Bleek)
Post #: 736
RE: Distant Worlds Extended - 2/6/2016 2:10:52 AM   
Aerial

 

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No.

(in reply to Skywalker)
Post #: 737
RE: Distant Worlds Extended - 2/6/2016 3:01:59 PM   
Retreat1970


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quote:

Kitty race? Please?


You can always make your own.

(in reply to Aerial)
Post #: 738
RE: Distant Worlds Extended - 2/8/2016 8:06:09 AM   
Skywalker

 

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quote:

ORIGINAL: Retreat1970

quote:

Kitty race? Please?


You can always make your own.


I did actualy ^.^. Tailwind Alliance, Chanurr species using fragment of that pic i posted and stylised panther head image for flag. Technocrasy as special tweak. Otherwise based on vanilla humans (i mostly like them). Still making tiny tweaks from time to time (don't wanna ruin the ballance).

Mainly i asked for other people benefit.

(in reply to Retreat1970)
Post #: 739
RE: Distant Worlds Extended - 4/27/2016 10:41:48 AM   
RFalvo69


Posts: 1380
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From: Lamezia Terme (Italy)
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Sorry if these are a couple of FAQs, but I'm a but lazy and asking it directly is a bit quicker than reading a 25 pages thread

I'm interested in trying this mod along with "AI Improvement Mod (1.05 Extended Release)" (http://www.matrixgames.com/forums/tm.asp?m=3647528)

The AI Improvement Mod, as the name already says, has an "Extended Release" which incorporates the two. My questions are:

- Is version 1.05 of the AIIM up to date with the most current version of DWE?
- I do seem to understand that the AIIM: ER incorporates the "Raw" version of DWE. If I want to use the "Das Chrome UI" version of DWE, is there a way to combine the AIIM with it?

I have the Steam version of DWU, upgraded to the last patch. And I'm a DW modding newbie (even if I daily survive modding for Paradox's games...)

Thanks in advance for your help!

(in reply to Skywalker)
Post #: 740
RE: Distant Worlds Extended - 4/27/2016 11:23:37 AM   
Bingeling

 

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I would expect this to be updated in the AI mod. This has not changed a lot as it is pretty basic and brilliant :)

I believe that the AI mod includes the "DAS Chrome UI", but I could be wrong.

If they do not, do the following. Download both mods. Look inside Das Chrome UI and see what folders it includes (it should be only a few). Then look in the other mod if these folders are present (they probably are not unless including another UI mod).

If they do not overlap, simply move the ones from the UI mod into the other one (or the other way) and you have the combination. If they contain the same file, you should be careful in what you do.

The worst thing that can happen by adding an UI mod that does not conflict in files (even if other file are present in the same folder), is that you get some UI elements with a different look (that was not included in the UI mod). This could happen if you add the UI mod to another mod that adds new resources, for instance.

And in any way, doing the above is not more dangerous than in worst case having to delete the mod folders and download again.

(in reply to RFalvo69)
Post #: 741
RE: Distant Worlds Extended - 4/27/2016 1:24:00 PM   
Hattori Hanzo


Posts: 734
Joined: 3/21/2011
From: Okinawa
Status: offline

quote:

ORIGINAL: Skywalker

Kitty race? Please?
Something in line with this for racepic?

Overaverage breeders, good spacers, smart, averagely loyal, suspicious...

Love aking that one at every space 4X game and play them exclusively ^.^. Think furry fans playing DWU would love it.


they remind me of the former Mrrshan from the classic Master of Orion..

(in reply to Skywalker)
Post #: 742
RE: Distant Worlds Extended - 10/29/2016 6:04:55 PM   
andyinkuwait

 

Posts: 139
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I'm getting a CTD sometimes when the loader is finished but always when I access Galactopedia within DWE. In fact the only reason I get a CTD sometimes after the loader is finished is because when I dismiss the Galactopedia (which is the first thing that pops up), I do it before it causes the CTD.

Seems Galactopedia is a problem with Win10.

Can anyone help?

(in reply to Hattori Hanzo)
Post #: 743
RE: Distant Worlds Extended - 11/3/2016 8:09:25 AM   
Trifler

 

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Delete

< Message edited by Trifler -- 11/3/2016 9:56:29 AM >

(in reply to andyinkuwait)
Post #: 744
RE: Distant Worlds Extended - 11/3/2016 4:14:17 PM   
Ostwindflak


Posts: 668
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From: New Hampshire
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I don't have Win10 Andy so sorry I don't know. I don't get the CTDs with the mod.

(in reply to Trifler)
Post #: 745
RE: Distant Worlds Extended - 11/3/2016 5:19:22 PM   
Retreat1970


Posts: 948
Joined: 11/6/2013
From: Wisconsin
Status: offline
Andy, I play Win 10 with zero issues. Whenever I had a CTD at startup was always because of a typo or missing comma. Idk if you were modding or just looking around at files. Maybe I'm way off base, but it's just a thought.

(in reply to Ostwindflak)
Post #: 746
RE: Distant Worlds Extended - 5/24/2017 12:02:38 PM   
dopedwizard

 

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Just wondering this mod change the logos for the races? I seem to be missing some ?

(in reply to Retreat1970)
Post #: 747
RE: Distant Worlds Extended - 11/10/2017 2:31:11 PM   
Hattori Hanzo


Posts: 734
Joined: 3/21/2011
From: Okinawa
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does anyone know if this mod work together with Bacon-Mod ?

(in reply to dopedwizard)
Post #: 748
RE: Distant Worlds Extended - 11/10/2017 7:38:00 PM   
RogerBacon

 

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From: Miami, Florida, U.S.A.
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quote:

ORIGINAL: Hattori Hanzo

does anyone know if this mod work together with Bacon-Mod ?


Yes. Larry Monte is doing a play through using the two mods together. I've linked the merged files need to get them to run together on the first post of the Bacon mod thread.

(in reply to Hattori Hanzo)
Post #: 749
RE: Distant Worlds Extended - 11/15/2017 9:22:12 AM   
Hattori Hanzo


Posts: 734
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From: Okinawa
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thanks for the reply Roger, very useful

(in reply to RogerBacon)
Post #: 750
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All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Design and Modding >> RE: Distant Worlds Extended Page: <<   < prev  22 23 24 [25] 26   next >   >>
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