Joseignacio
Posts: 2449
Joined: 5/8/2009 From: Madrid, Spain Status: offline
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quote:
ORIGINAL: Centuur quote:
ORIGINAL: Joseignacio quote:
ORIGINAL: Klydon I believe the mark given (only 5% are solitaire) is way below the mark. It seems to me that there are far more players using the solitaire version than doing the net play. One of the big reasons why is the solitaire version is the one being used for multiplayer and also by people that believe it is further along than the net play version. They simply use the solitaire version with other devices/work arounds instead of the net version. I also believe that Joseignacio may misunderstand the issues from the solitaire point of view. Working towards net play has broken the solitaire version of the game to the point it isn't really playable (until some of these recent fixes went in). To go back to the previous stand alone solitaire version would be going back well over a year and have that version be missing a lot of things that were taken care of in subsequent versions of the game. The bottom line is until some work is done on game stability to eliminate some of these game breaking bugs, neither version is going to be any good. It makes sense to get the simpler version (solitaire) going first, then get back to work on the net play version. There are two matters here: 1- There are bugs that belong only to netplay. Netplay has it's own glitches from day one, I remember having problems of connection from 2 years ago when we first tried it, and they are still there. No advance has been made in solving the (synchronization?) problems that make the game have mad except errors, due exclusively to connection problems or the lobby, which are both Multiplayer issues. Or at least not enough, since critical errors persist for some of us from minute one of the game - setup. 2 - If every time the game version for MP creates a new bug the priorities are solving the "SP (& MP)" errors and never the MP own problems, the game will never advance to a MP stage. Or maybe yes, but let's say it clearly: "we'll not be addressing the MP problems if they don't affect SP". When we are speaking of advancing from SP to MP one would say that some of the major items would be connections. IMO this is what would need to be worked on first if we want to even be able to beta test properly. Is it worth to beta test like this? When you have a specific MP problem and it's not addressed so you cannot pass from setup (or some other early phase) , as far as it doesn't affect SP, because then SP players will moan that they want their version to upgrade and so Steve has to stop all pure MP bug solving and give the SP players an upgrade... I understand that if Solitaire is not stable we may not be ready for MP, but we did, and now it seems we are stuck with MP because SP players who had their own SP version, now want the MP version to upgrade theirs. It's insane. Well, what's insane is the fact that there is only one developer having to take on all the bugs. There is no easy solution, and to be honest, I believe we will see that netplay has suffered from the fixing of solitair bugs. It's possible that we'll end up in an indefinite loop if we are not careful. At some point, someone should say that it's time to fix bugs in an area, whether or not they are only solitair or netplay. Fixes should be tested against all modes of play to see if the fix is complete for all modes of play. The one debug tool that is really missing here, is one in which one could change a solitair game into a netplay or hot seat game so that we could test fixes in all modes of play. That would speed things up a lot, I believe... This is mostly what I mean.
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