Lowpe
Posts: 22133
Joined: 2/25/2013 Status: offline
|
quote:
ORIGINAL: CaptBeefheart Too late now, but one way around it is to break up those long strat journeys into shorter segments. You might accept his offer and change the strat movement destinations of your affected units to bases close to where they are now. That way you'll lose a little bit of time getting them into action but not 4+ days. Unfortunately that doesn't always work. I don't think most players understand the total devastation this bug causes when it hits, especially here. Japan generally has the advantage of interior lines in defense and the ability of a rapid response. This in effect has been taken away, many units sidelined (delayed) from 2 days (fastest to weeks) and most likely means that Japan has to evacuate what he can to Korea...which might be Japan's plan anyhow, but now numerous units won't be able to make it which should have. Now, I don't really know what happened in the turn. I don't know if there was CD guns & mines on the river that sat idly by while the invasion fleets steamed upriver, like I have said for a long time this is a cheesy move (against a river properly defended with mines and cd guns), but a move I doubt CR knew was cheesy as he is a classy guy. My guess here is that Obvert didn't have any mines and cd guns on the river which kind of makes my point of the upriver invasion being cheesy moot.... It is not a well known bug, or well known game design. When I first reported on it, nobody offered any explanations, causes, solutions and no other experiences cited. After continued, better documented examples, it is a bug but, folks there is nobody left to squash bugs anymore. Anyhow, I only shared with Obvert that there was a problem, keeping almost all details to myself because, quite frankly at that point in the game I thought I could be competitive. After the first time, I don't think I ever mentioned it happening again to Obvert. I had hoped that it was unique to our strange game. Without knowing the details of the problem, Obvert immediately offered a turn redo. Upon reflection, I decided to continue the game as is for a variety of reasons and I continued to document the problem as it occurred. I should mention that there is an additional feature, that Obvert hasn't run into yet since he most likely hasn't issued any orders...and that is the inability to set a destination with SR travel to some bases that have a clear path. I don't know what the solution is here,other than that the two players need to figure it out to their satisfaction. That CR thinks this might be a tough lesson or that Obvert was using an elaborate tactic...simply informs me he doesn't fully understand what has happened. Communication is a tricky thing, and given that there are readers here that don't really understand what has happened, and that Obvert probably gave CR even less detail of the problem, it is no surprise that misunderstandings occur.
< Message edited by Lowpe -- 2/20/2019 1:47:27 PM >
|