walkerd -> RE: History or Balance (5/14/2006 3:19:31 PM)
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quote:
ORIGINAL: Mike Scholl quote:
ORIGINAL: walkerd I do not think a true historical game would work or be fun. The only way to be historical is use no hindsight and have a greater degree of FOW. For myself I would like a mix of the two game styles. I want the game to reward historical style play and punnish unhistorical game play and the only way to do that is have non historical results. For example, I know that Japanese long range torp bombers are unhistorical in their game results. If they were truly as ineffective as people would like then the Allied played would just not worry about Jap air strikes. With hindsight, an unrealistice high knowledge of the system and a total disregard for losses you would simply smash staright through the enemy air strikes. I want the game to reward clever long term strategic thinking, good long term planning and the ability to out think my opponent. It can only do this by being unhistorical. Probably not being clear enough here. I am not suggesting a fantasy land but historical results lead to unhistorical games. WALKERD I THINK I understand what you are trying to say, and I have some sympathy for your position. But no one is suggesting that either side be "straitjacketed" into following the exact course of history. What's being argued is that there were actual realistic historical factors that limited just how far afield you can stray from history. Ships can physically only sail so far on a load of fuel. The same for A/C. There are only so many tankers available to service the fleet. As the players have and can't help making use of "hindsight" in their planning, it's important that all these physical factors be adequately and accurately portrayed. What fun is it to claim "I did better than Yamamoto" when it wasn't a matter of you having a better plan (or a dumber opponant)---but that the "simulation" you were using allowed you to do things that he couldn't when constrained by reality? Most of the arguements you are reading come from people who want to compete with reality. Meaning within the same physical constraints as their historical counterparts. Meaning when they have a series of combats involving Zero's and F4F's they want the average result to be something close to the average historical result. If the Allies didn't have hundreds of 4-engined bombers in 1942, then the good Allied player doesn't want them either. He want's what Kinney had, so he can compare himself and his performance to something meaningfull. Yea, it would be much easier to have B-52's and just shatter Japan from San Francisco---but it wouldn't be WW II in the Pacific. It's only possible to have "historical style play" to reward if your assets perform in the manner of their historical counterparts. Otherwise you are just jerking off. What I am saying is those people who want a true historical play will never find it defined by the game parameters. People play far more bloody, with far more insight and hind sight then they did historicaly. If people true want to play historicaly then can just choose to do so. Nothing stopping them. Stop overstacking, stop massive convoys of free supply and fuel, stop massing aircraft to unrealistic levels, when attacking attempt to minimise your own losses, fully prep all invasions etc etc. Find an opponent with the same mind set and away you go. The little things will remian minor irritations but the major game problems can be self limited.
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