Bombur -> RE: Beta version released (8/16/2008 11:51:21 PM)
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quote:
Some of the production types don't seem to link to anything yet, e.g. the mortars. -Could you explain better so I can fix it? quote:
Also, there seem to be bugs with naval units and certain aircraft types - it is possible to research different eras of naval units at the same time, for example. -This is not a bug, only an unpleasant consequence of a trick I used to force you to follow a balanced research path. Iīve interconnected land/naval/air paths, so you must research air and land to get access to next decade naval units and so on. As a consequence, you can research 1910-1919 naval units before 1900-1909 ones. I tried to avoid strange results by linking some of these units to older ones, so, even if you research 1910-1919 naval units before the older ones, you must get back before these techs are really useful, because you need to build armored cruiser II before the dreadnought. But I will check again the paths to look for bugs. Tell me about specific troubles please, because the mod is too complex and I might have overlooked serious troubles. quote:
I must say, though, you represent the shift from WW1 to WW2 very well! At first, you have to build new units in the same hex as your HQs, then move them out in waves and hope for the best. Once you can build Medium Trucks and Tanks and have the Armored Warfare Doctrine, however, you can actually play the game like it was standard Advanced Tactics. -Thank you, did you reached the 30īs? quote:
In the future, I believe you should make a guide about the radically different weights and carrying capacities. I needed some time in order to adjust to the new weights. -The guide is beign written, I will update it with new weights.
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