Mehring -> RE: GPW v6a (9/13/2008 1:13:55 PM)
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Sorry to have to quote myself, and only from the penultimate post but "Before anyone starts blaming the system we're using for this, I am reminded of a time zigzig did almost the exact same in our WaW game. S^$t happens, so let's deal with it." Well, one time zigzag sent me the file from his previous turn and if I hadn't noticed we would have lost a turn. Read a few game threads and it happens a bit "X, you sent me the wrong file." "Oh, sorry, I'll send again tonight" You see it all the time. But some are siezing on every hickup which is not necessarily specific to this system, to get rid of this system. Why? The rigid systems advocated do not eliminate the possibility of this problem happening, so no gain there. Rigid systems are organically slow and therefore will never speed up, so no gain there. A lesson fron history, and human behaviour in general. Rigid systems are often a response to insecurity when confronted by something new and/or challenging. Hmmm. We are experiencing problems with this new system but all the problems have a solution. When solved, it will be fast. It will make an otherwise unplayably long campaign playable. In fact, this flexible system makes the mistake EASIER to remedy than if it happened in a rigid system. We do not have to re-do all the turns, as someone suggested, just the missing one from the latest file- West Front's file. Already it's faster. I have not seen one single reasoned argument in favour of reverting to a rigid system, just some understandable confusion among some players who are confronted by something new which recently has changed almost every day as it takes shape, and to make matters worse, expressed in a foreign language. You have my sympathies! But if such players were to reverse that complaining energy into trying to make this work, it will work and we will never look back. No retreat! Advance to flexible turn sequences!
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