Wirraway_Ace -> RE: Admirals Edition Naval Thread II (5/13/2009 8:11:17 PM)
|
quote:
ORIGINAL: Don Bowen quote:
ORIGINAL: JWE quote:
ORIGINAL: ny59giants Two quick questions that probably have already been answered, but I'll ask again. Why do I have to tell my transport TF that is is unloaded at an enemy base to unload again on each successive turn until I take the base and can have it dock at the port? Will this issue be gone?? Whoops, don't understand the question. I think I might. An Amphib TF will unload using Amphib unload rules and processes until the base is captured. Once captured, it will switch to friendly base unload processes. Depending on the size of the TF and the condition of the port (port size, damage) it might or might not dock. If it can not dock, it will continue to unload using "undocked" processes. This is slower that amphibious, but still unloads even if the TF can not dock. Note that "dock" is temporary in this case. AE has docking limits for ports of a given size (adjusted for damage). If the entire TF can not dock, the undocked unloading process considers available dock space and other resources to determine unload rates. Other resources are naval support at the port and certain amphib capable ships in the TF (true stand-off unload ships like APA and LSD plus barges/LCVP/LSM, etc). Both provide small landing craft or lighters that can help with unload for undocked ships. The rate is slower than amphibious, but also causes less damage and destruction to the units/supplies being unloaded. This has expanded the vocabulary of many and AE tester. All of this emulates: 1. Amphib TF unloads as fast as possible during assault - get the stuff ashore! 2. Once target is captured, unloading slows down for both safety and to represent congestion as cargos are landed and sorted out. 3. If dock space is available at the captured port, the TF will use it - subject to docking limits. Ships will unload as if they individually move to the docks, unload, and move back out. From a game perspective, the TF is never split into docked and undocked portions. Calculations of unload rates consider unused dock space. TF will not dock (unless player orders it). Remember for AE: amphibious operations are tough. Be prepared. Use true amphibious ships if you can (APA, etc). If you haven't got any, Naval transports (AP/AK) are better than merchant ships (xAK/xAP). Also - get naval support in as soon as possible. Naval support has many uses - in this case it represents shore parties and small lighters/amphib vehicles (like DUKWs). It really helps. We made this as realistic as possible, which means its a bitch. Don, thanks for the excellent explanation. I wonder at ny59giants question however. In stock, I only have to reorder my TFs to unload at an enemy base hex if they have been attacked by surface forces during the previous turn. I always assumed that the TF commander made the smart decision to withdraw in the face of enemy surface forces and loitered until directed to return to the beachhead.
|
|
|
|