vettim89 -> RE: AE Player tips - Allied (7/14/2009 1:18:25 PM)
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ORIGINAL: Canoerebel quote:
ORIGINAL: treespider Treespider's Japanese Player Tips #1 Patience!!! Unlike WitP, set reasonable goals as the Japanese player...ie read a history book. Perhaps there were some very justifiable reasons why the Japanese did not try to have Oz, India or the far South Pacific conquered by January 1942. I'll have more Jpanese tips after I've played around with them some more.... This is what worries me about AE - for me, the real fun in WitP as the Allied player was getting pummeled early, surviving, and coming back. If India, Australia, and other outposts are fairly secure, and if the game adheres much closer to historial capabilities and reality, the adrenaline rush may decline. What's John III gonna do if he can't go bezerk during the first year of the game? :( Still gnawing on that old bone, Dan? Can we please actually see AE before we declare it broken? I think AE is going to be a lot different than WiTP as far as how the game is played. One of my profesors in Vet school told us this addage" "Sometimes different is not wrong; sometimes different is just different". No that was in reply to one of my classmates questioning how another veterinarian had handled a case. The student was insinuating that the other vet had screwed up because he had not done it the way we would have doine it at THE Ohio State University. My prof was merely pointing out that there is often more than one correct answer to life's problems. So no, we won't see the wild free flowing games in AE like WiTP but at the same time we have a lot more cool stuff to play with, more realistic combat results, and a more historical pace. That said, I still think you will see bold moves by good Japanese players because even though it will be harder for the Japanese to do offensive operations, it will likewise be harder for the Allies to set up a decent defense in 1942. It has already been pointed out that the Allies will be hurting for shipping in 1942 and the Port rules will make getting any serious combat power onto far flung islands for defense very difficult for the AFB. So it will be DIFFERENT but not necessarily boring or less stressful as the Allied player early in the war. ALso from my reading so far, I think places with big ports have become even more important. So Noumea, Auckland, Rabaul, and such are now even more important. My guess is you will see a lot more JFB's heading to places like this as opposed to OZ, India, and places like Palmyra, Nanumea, and Howland/Baker Island.
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