Walloc -> RE: AE Player tips - Allied (8/24/2009 6:56:42 PM)
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ORIGINAL: John Lansford I've never really paid a lot of attention to the upgrading and replacement of LCU's in WitP, so all of this detail is a bit overwhelming. 1) In order for LCU's to get new equipment, do they need to go into Rest mode or does a period of noncombat (although they're in combat mode) work? Several of my defense battalions now have 7" CD guns and I swear they didn't have them earlier, but they've always been in combat mode. I've found u dont need rest mode to recieve replacement. Whether it will go faster is another matter, I havent tested. Havent made it far enough into the game to have large pools. quote:
ORIGINAL: John Lansford 2) Is there an easy way to turn on/off replacements? The option isn't available after the game begins. Yes. Use the list Land forces. There is a turn off/turn on replacements for all on the list button at the buttom of that pop up menu. U can manipulate the list so u dont have to fit ur needs better. Example. At turn 1 of a game since i dont want Soviet base units to soak up the aviation support squads that are in great need early on. I press all nations off, press soviet nation back on and turn on only eng unit on since i still want all the inf unit to get replaced. That way i have a list of only soviet eng/base units. Then i press no units on the list may recieve replacement. Another example is the NZ inf Squads. I turn of all in replacements right off for NZ inf. I want to build up enough of the precisously few NZ inf Squads so i can start a mass conversion of the NZ inf Bde's. From Mil squads to Inf squads. Once u can do 1, since u get the mil back as inf squads u can convert all of em rapidly. Note if before this gets possible any of ur Inf Bde equipped with mil squads take losses. i would turn on replacements on for that unit only. So they can get full TO&E on mil squads before the conversion. This way u get more Mil squads converted. Again no need for mil squads in the pool in the long run. See above post for more. The british and indian Inf LCU are more tricky. There are some reason in trying to upgrade em all fast but at the same time filling em up with older squad types to get em converted/upgraded. quote:
ORIGINAL: John Lansford 3) What is the simplest method for determining when a LCU is scheduled to upgrade equipment? Do you have to look through the equipment table and check how much of a certain item is available, then turn on the LCU you want to upgrade? What happens if all your LCU's have 'replacements on'? ISTM a random unit would upgrade and drain the pool down when there was enough of an item to replace their equipment. This is a bit complex. Basicly i look at units and the pool and what i have learned over the game vs the AI. There are certainly cases where it pays to have units replacements off. Seen from allied side. NZ, possibly british and indian units is examples as per above. My gut atm seems to only have the NZ turned off. Possibly some indian units too but having enough with replacement on, to soak up the pools of older type squad so i can get them converted. I cant use basic indian squads in the pool for any thing long term. i need them converted even if it mean that the overall convertion to type 42 inf squads is a bit slower. Note here that its VERY importand to turn off replacement as soon as a division get upgraded. If not if not at 100% TO&E that division will start to soak up all the remaining newer type squads and u wont upgrade all the other divisions for a while. An argument is then when for example the type 42 squads and laster squads near avaiblity u turn off replacement so u "manually" can turn one divsion on and off 1 at a time, that way u will upgrade the division fastest tho they wont get 100% TO&E as "fast". It really depence. For US it seems a non issue now unlike in Witp. In Witp the base units could soak up all ur newst types of squads if u had replacements on and if u didnt. They didnt fill up the support squads. Thats a non issue now as they might soak up some squads overall, but they now get upgraded so u dont end up losing all ur newest squads as the squads they replace come back as new type squads. Generally it only seems to be some thing to worry about is the nation/unit types that recieve very low replacement rates or have many units starting below 100% TO&E as is the case with indians. Later on problems migth arise for British or if u lose many squads as their replacement rate is low and only gets lower. quote:
ORIGINAL: John Lansford 4) Do you experienced players check the equipment pool constantly and cross-reference an LCU's needs with what's available in the pool (assuming all LCU's have replacements turned off)? Big combat units have over 20 items; how do you keep track of them? Well i dont know if i would call my self an experienced player. i've look at the pools or rather overall replacement rates and tried to identify choak points and as mentioned above. i will monitor aussie and indian division and pools closely around the time that newer type pools gets large enough to start replacing older types. Turning off replacements in divisions/Bde's after convertions so if they are not at 100% TO&E they wont soak up the pools preventing the other divisions from upgrading as fast. Remember u get the older types back as new type. This means u will after a upgrade have as many squads in the pools as before the convertion of the newer type. This means if u have several divisions with similar numbers of older squads u can upgrade em in rapid succsion IF u make sure no other units soak up the newer types of squad. Aka turn off replacement where needed. Especially just after upgrading. At leased until u converted all of the divisions/Bdes/what ever, then u can turn the units back on to fill up too 100% TO&E. Hope it helps, Rasmus Kind regards
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