vettim89 -> RE: AE Player tips - Allied (7/15/2009 3:58:52 AM)
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quote:
ORIGINAL: Yamato hugger quote:
ORIGINAL: treespider Treespider's Japanese Player Tip #2 Don't advance your limited air search assets too far south, leaving a wide open gap into your supply lanes for an American carrier to drive into. Wouldnt have been bad if air search worked. I had over lapping air cover from Japan right down to Fiji (based on aircraft ranges) but seemingly air search doesnt work (by Bradys testing, I was going to test that when he posted) beyond 10 to 12 hexes. And naval combat doesnt "spot" enemy ships for airplanes either (although subs do - go figure). The Jap player only has 34 H6Ks they can deploy outside Japan (and 21 more there). Doesnt leave a lot of room for rear area searches which frankly I have a problem with. I feel this is a serious shortcoming in the game. The Nell has a range of 17 hexes, the Betty a range of 21. It is 33 hexes from Saipan to Tokyo. I had a 36 plane Betty group at Tokyo on 30% search and a 27 (24 actual) Nell group at Saipan also at 30% search. Failed to sight enemy carrier force that is launching strikes at merchies in between them and failed to sight a surface force 12 hexes out that engaged in surface combat twice. You are entitled to your opinion that thats the way it should work. And you would be right. I am entitled to my opinion that that is flawed, and I would be right as well. My opinion is its flawed. As for pushing "limited air search assets too far south", I had a line of H6Ks from Lae, to Munda, to Tarawa with Nells at Saipan and Wake and Bettys at Tokyo. Sailing the Yorktown just out of Zero range off Japan inviting strikes to chew up bombers in Jan 42 may be a tactic you see no problem with, and frankly I dont either. But when these forces do all this crap, with all these search forces in the area, and I dont spot a thing, THAT I have a problem with. I also have a problem with your surface combat force reacting to my ships when you dont have any ammo left on them. At least twice this happened. Again, I see a problem with this. Mow frankly I wouldnt have mentioned this at all, but since you brought it up, I thought I would set the record straight. This may be a case of geometry getting you. I don't know for sure because I have no inside information to the search code. This is what I mean though. Lets say you have a base that you feel needs 360 degree coverage around to gurad against both surface and submerged threats. Each plane flying a search can cover roughly a 120 nm arc (or piece of the full radius). The reason for this is that the Mk 1 Optical sensor can see about 30 nm in good weather conditions. If the visibility is not ideal, than our aerial observers will be able to cover an even narrower arc but lets assume good to ideal conditions for this example. Our HK4M or PBY flies the outbound leg with eyes looking left and right (or port and starboard if you prefer). They are able to search a 60 nm wide swath doing this. The plane turns at maximum range and runs 60 nm across the top of the arc. Then on the inbound leg they search another 60 nm swath that just touches the one they just searched while running out. The problem comes in when you start looking farther out it takes a lot more planes. Some examples: To search out to 360 nm (9 AE hexes) your circle is 2261 nm around meaning you need 19 a/c to accomplish full coverage To search out to 480 nm (12 AE hexes) your circle is 3016 nm around meaning you need 25 a/c to accomplish full coverage To search out to 600 nm (15 AE hexes) your circle is 3770 nm around meaning you need 31 a/c to accomplish full coverage Keep in mind that 600 nm means at least ten hours in the air which is going to wear on both man and machine. Even the 12 hex range search would require a full 27 plane group that stays at near 100% availability all the tme and where fatigue doesn't build up. So more than likely you are gonna need at least 36 planes to keep this search up and even then you are gonna grind your planes and pilots to dust. I don't think 600 nm searches were done in full 360 search patterns very often by either side because of the cost in men and materials. BTW, you go much further than 600 nm and you will run out of daylight figuring your average patrol plane cruises at 120 knots and with twelve hours of daylight to work with on average (less in northern/southern latitudes during the winter), max range would be about 690 nm with no time to loiter over a contact or prosecute a sub. Just my 0.02 worth
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