Captain57 -> RE: AE Player tips - Allied (8/14/2009 12:15:38 AM)
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OK, back on point if I've scanned this thread correctly. I am now going back to turn 1 and will do the following that I have now copied into a checklist: WitPAE Check List for Allies 1st turn. 1. Groom the Land Units. I want about 90% of my land units to go into "rest" mode. This will enable them to recover their morale in 1-2 months. One item high on my list for patch one is a global button to enable setting ALL LCU to rest mode. At least with my playing style, have this capability once at the start of the game, would save a lot of time. But for now, I have to turn them off by stack of from the LCU master list. Also nine cities in China and India are undergarrisoned, so I need to react to those. A few critical engineering projects need to be started and combat units repositioned for anticipated activities in China, Burma and India. 2. Ships - Colorado and Warspite need to enter the ship yards at Seattle to remove damage. Damaged ships at Pearl also need to compete for shipyard space there. Removing minor floatation damage (pumping them out) takes precedence - and the space is limited - so priorities need to be set. 3. Turning off the repair of various resource, light industry, etc. centers mostly in China to prevent evaporation of supply. 4. Adjustment of LCU in the PI to prepare the defense 5. In the beginning - If you form a TRANSPORT TF on the US West Coast, DO NOT direct them to any ports other than Pearl, Melbourne, Sydney, Brisbane or Auckland. Use AMPHIB TF to transport Base Forces and units with Naval Support to the lesser ports first. The AMPHIB TF is not nearly as efficient as the TRANSPORT TF in terms of amount carried but the unload time at smaller ports is significantly higher. 6. Turn off repair of Allied controlled factories in China. They will suck up much needed supply. 7. Warspite and Colorado repair in Seattle 8. Replacements off for all units. 9. You get exactly 5 Battle ready formations as early reinforcements where you send them is critical. You must not commit until you know where the Japanese are going. ⁃ 7th Aus Div ⁃ 6th Aus Div ⁃ 18th Brit Div ⁃ 7th Hussars Group ⁃ 2nd RTR Group 10. Withdraw Allied Aircraft: A number of American air groups in the US are in restricted commands and have to be withdrawn within the first few months. Go ahead and get rid of them sooner rather than later...the pilots and planes are removed from the game when withdrawn, and so are of no use anyway....so to avoid forgetting to withdraw them and suffering PP penalties just get rid of them ASAP. 11. B-17s from San Fran to Lahaina near Pearl. 12. Get the Fuel Pipeline to OZ set up ASAP. There is very little fuel in OZ. Get the pipeline setup as soon as you can. I prefer to base my tankers out of Los Angeles. From experience - the last thing you want to do is get your carriers to OZ only to discover that they sucked up the last bit of fuel topping off their tanks....while at the same time your tankers haven't even gotten halfway from the west coast. In the DEI use every tanker you can find to run fuel to OZ from the DEI. Forget the oil...but bring the fuel. I use my smallish tankers and YO's to make local trips from Balikpapan to Java..then run tankers from Tjilitijap on the south coast of Java to Perth.
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