JuanG -> RE: Version 12 - Enhanced CV Variant (2/22/2010 7:02:00 PM)
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Thanks Chicken, I honestly have no timeframe for Mk2, however it will be much more extensive than the current ones. I want to document and modify pretty much all of the IJN (sea, land and air), and some of the IJA too. If I were to throw a rough number out there, maybe atleast a month, at most two or three. I was originally hoping to use Big Babes as a 'base' for it, but as I am no longer certain about the fate of that scenario, I have opted to get started on my own regardless. Thankfully AE's scenario structure makes merging limited changes easy. I'm playing the Ultimate BB Mod vs cstahajos, and it -is- different. While the effect of strong surface forces is already apparent in the BB Variant somewhat, its very pronounced here. Theres a whole spectrum in terms of naval power to be considered, and I find myself hesitating to use some of the weaker units (Kongo, Fuso, Ise classes) when I know the opponent may have something with 16 or 18in guns around. Logistics is also a problem, even moreso than with CVs, mostly because a 8-ship BB fleet is a horrid drain on fuel supplies, and ammo needs to be accounted for too. It is nearing the end of december, and so far we have not had a major surface action, although BC Takao just swallowed a pair of torpedoes off Singapore from some stringbags and did not agree with them. Moonraker - Ouch, that does put a dent in your forces! I am not sure what to think of the 'multi-day' PH scripts, and most likely when I write my own AI I will try to stop it from doing that if possible (no idea if it actually is!). You might want to look into converting the two Lexington battlecruisers to make up for that loss.
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