RE: Manila holds out...new HR agreed... (Full Version)

All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports



Message


SireChaos -> RE: Manila holds out...new HR agreed... (9/7/2009 7:59:13 PM)

He would need 4 to 1 odds to capture Singapore with fort level 3. That is not likely to happen all of a sudden.

If the shock attack hurt him more badly in terms of disruption and fatigue than it did you, chances are that the next assault will be less than 1 to 1 if it occurs soon. If he waits a bit, or if he is hurt less badly than you are, 1 to 1 seems likely.

So, my guess would be, youŽll almost certainly survive the next attack, probably the one after that as well. After that... only if he screws up.




seydlitz_slith -> RE: Manila holds out...new HR agreed... (9/7/2009 8:15:43 PM)

At least you are starting to slow him down. This is the highest number of failed assaults that I have seen him make in your turns, and all were major assaults.




aztez -> RE: Manila holds out...new HR agreed... (9/7/2009 9:38:55 PM)

SireChaos: I think it really might take an while as long as the initial assault is repulsed with less than 1:1 odds.

In the longterm I cannot keep up with him so I would like to have an assault and than a days rest. It really helps since I have good level of supplies stockpiled here.

I did move my reserve units into combat mode now. These do not have high av values but do have nice amount of AT guns. Since the armour is significant now these guys are actually quite valuable.

seydlitz: Indeed. He has quite an high number of disabled ground units now. Few more repulsed offensives add to that amount so the longer it takes the better.

It seems that Manila will propably fall first and than he heads out to Java. There are already signs of preparations into that affect.

Now lets hope that we can hold Manila few more turns too.




seydlitz_slith -> RE: Manila holds out...new HR agreed... (9/7/2009 10:18:26 PM)

Hopefully you are finding my AAR useful to you as well. Even though we are a month and a half behind your game, you can get a good idea about what his casualties really mean to him.

I was going to comment to you over there, but I noticed that your opponent is also reading my AAR and I wouldn't want to say anything there that would tip him off to what you are doing in your game just as I would not say anything to tip you off to anything that he was doing. In fact, I pretty much avoid his half of the AAR so that I can kibitz with you without that worry.




Monter_Trismegistos -> RE: Manila holds out...new HR agreed... (9/8/2009 10:30:20 AM)

Hi aztez. Could you give a screenshot of a Soviet Navy? I see there are many horrible misspellings in ship's names.




aztez -> RE: Manila holds out...new HR agreed... (9/8/2009 7:48:01 PM)

seydlitz: Definately! I might even start an Japanese game once this is over. Allthough it might take an while! [:D]

I just got back from work trip and now somewhat exchausted. I think he is hurting more than I think and that is good. Actually will compare the data from your game to ours tomorrow with more thought. Allready though have pretty clear picture on the situation.

Yeah, you really want to pick your "words". Even the most innocent comments will reveal quite a lot to any experienced PBEM player. As you know intel is golden when you are facing up an human opponent.

Monter_Trismegistos: Yeah. I will do that. Allthough there has not been any activity regarding the Soviet fleet so since it is currently inactive. These pics are from scheduled entry lists.




aztez -> RE: Manila holds out...new HR agreed... (9/8/2009 7:49:24 PM)

China (february 11th and 12th 1942)

The game now continues with nomore delibarete shock assaults.

As expected our defenses were easily overrun at Nanyang since I decieded to leave the city for good.

--------------------------------------------------------------------------------

Ground combat at Nanyang (85,45)

Japanese Deliberate attack

Attacking force 41409 troops, 372 guns, 10 vehicles, Assault Value = 1143

Defending force 11913 troops, 216 guns, 0 vehicles, Assault Value = 130

Japanese engineers reduce fortifications to 1

Japanese adjusted assault: 845

Allied adjusted defense: 39

Japanese assault odds: 21 to 1 (fort level 1)

Japanese forces CAPTURE Nanyang !!!

Combat modifiers
Defender: preparation(-), morale(-), experience(-)
Attacker:

Japanese ground losses:
263 casualties reported
Squads: 0 destroyed, 14 disabled
Non Combat: 1 destroyed, 17 disabled
Engineers: 0 destroyed, 1 disabled


Allied ground losses:
5695 casualties reported
Squads: 114 destroyed, 12 disabled
Non Combat: 238 destroyed, 31 disabled
Engineers: 55 destroyed, 1 disabled
Guns lost 23 (23 destroyed, 0 disabled)
Units retreated 7


Defeated Allied Units Retreating!

Assaulting units:
3rd Division
6th Division
61st Infantry Brigade
12th RGC Temp. Division
35th/B Division
2nd Ind. Mountain Gun Regiment
1st Mortar Battalion

Defending units:
48th Chinese Corps
13th Chinese Corps
12th Chinese Corps
29th Chinese Corps
55th Chinese Corps
3rd Group Army
31st Group Army

Another city lost and another city for him to garrison. This time around he needs to do it with proper force.

I have around 2000av just north of Nanyang.

Those 2 armoured units got clobbered north of Loyang. These units were badly mauled and he did lose quite a few tanks and vehicles.

--------------------------------------------------------------------------------

Ground combat at 86,43

Allied Deliberate attack

Attacking force 29749 troops, 170 guns, 0 vehicles, Assault Value = 873

Defending force 1884 troops, 0 guns, 176 vehicles, Assault Value = 99

Allied adjusted assault: 128

Japanese adjusted defense: 15

Allied assault odds: 8 to 1

Combat modifiers
Defender: fatigue(-), experience(-), supply(-)
Attacker: supply(-)

Japanese ground losses:
Vehicles lost 146 (54 destroyed, 92 disabled)
Units retreated 2


Allied ground losses:
1052 casualties reported
Squads: 8 destroyed, 59 disabled
Non Combat: 1 destroyed, 56 disabled
Engineers: 0 destroyed, 2 disabled


Defeated Japanese Units Retreating!

Assaulting units:
80th Chinese Corps
96th Chinese Corps
38th Chinese Corps
61st Chinese Corps
90th Chinese/C Corps
1st War Area
4th Chinese Base Force
8th Group Army
14th Group Army
10th Chinese Base Force

Defending units:
12th Tank Regiment
5th Armored Car Co

Not bad at all. I have also nearly 2000 av points 80 miles north of Loyang.

Another 2000av points are near Sian so he will have tough going here once he assaults these areas.

Intresting new development is the incerased lba strikes againts Changhsa. The airfield has +90 level damage here so he might be coming towards the city. The forts are little below lvl 5 now. There are 1800av value here and I can easily move around more if necessary.

[image]local://upfiles/15617/EE567BCFF70640DDBA3C3C5B25361FA8.jpg[/image]




aztez -> RE: Manila holds out...new HR agreed... (9/8/2009 7:51:09 PM)

Mindanao (february 11th and 12th 1942)

This was intresting. Dave had bombed Cagayan quite heavily after those divebomber attacks. Last turn he decieded to launch an offensive againts the fortress here. Little did he know I had decieded to do the same.

--------------------------------------------------------------------------------

Ground combat at Cagayan (79,89)

Japanese Deliberate attack

Attacking force 9463 troops, 83 guns, 17 vehicles, Assault Value = 303

Defending force 12753 troops, 56 guns, 50 vehicles, Assault Value = 429

Japanese adjusted assault: 203

Allied adjusted defense: 389

Japanese assault odds: 1 to 2 (fort level 2)

Combat modifiers
Defender: terrain(+), leaders(+), experience(-)
Attacker:

Japanese ground losses:
753 casualties reported
Squads: 0 destroyed, 51 disabled
Non Combat: 1 destroyed, 29 disabled
Engineers: 0 destroyed, 0 disabled


Allied ground losses:
763 casualties reported
Squads: 6 destroyed, 50 disabled
Non Combat: 2 destroyed, 56 disabled
Engineers: 0 destroyed, 1 disabled
Guns lost 2 (0 destroyed, 2 disabled)


Assaulting units:
Kimura Det
146th Infantry Regiment
Kure 1st SNLF

Defending units:
102nd PA Infantry Regiment
3rd PA Constabulary Regiment
3rd/101st PA Battalion
4th/101st PA Battalion
2nd/101st PA Battalion
103rd PA Infantry Regiment
102nd PA Infantry Division
Cagayan USAAF Base Force
III Philippine Corps


...this was the initial assault and the followed the allied counterstrike.

--------------------------------------------------------------------------------

Ground combat at Cagayan (79,89)

Allied Deliberate attack

Attacking force 10197 troops, 52 guns, 0 vehicles, Assault Value = 376

Defending force 8850 troops, 83 guns, 17 vehicles, Assault Value = 261

Allied adjusted assault: 385

Japanese adjusted defense: 147

Allied assault odds: 2 to 1

Combat modifiers
Defender: terrain(+), leaders(+), preparation(-), fatigue(-)
experience(-)
Attacker:

Japanese ground losses:
2824 casualties reported
Squads: 70 destroyed, 22 disabled
Non Combat: 78 destroyed, 30 disabled
Engineers: 3 destroyed, 4 disabled
Guns lost 12 (10 destroyed, 2 disabled)
Vehicles lost 4 (2 destroyed, 2 disabled)
Units retreated 3


Allied ground losses:
368 casualties reported
Squads: 1 destroyed, 24 disabled
Non Combat: 0 destroyed, 29 disabled
Engineers: 0 destroyed, 1 disabled


Defeated Japanese Units Retreating!

Assaulting units:
3rd/101st PA Battalion
3rd PA Constabulary Regiment
103rd PA Infantry Regiment
102nd PA Infantry Regiment
4th/101st PA Battalion
2nd/101st PA Battalion
102nd PA Infantry Division
Cagayan USAAF Base Force
III Philippine Corps

Defending units:
Kimura Det
146th Infantry Regiment
Kure 1st SNLF


Nice those units should be pretty much useless now and they retreated to Butuan.

Sometimes even small victory can taste sweet. Now I'am thinking about following them into Butuan and destroying them completely. I could move around 150av value and try to knock them out.

There are developments in the Java area but I will go into more details about them in the next update.

Too tired tonight to do it. Sometimes work can take the energy out of you.

[image]local://upfiles/15617/35416ED4A9F24B94B44D2805F36493C0.jpg[/image]




aztez -> RE: Manila holds out...new HR agreed... (9/8/2009 7:52:36 PM)

As requested a couple of pics some scheduled entries for Soviet naval forces. There are few more ships too but these are the main ones.

[image]local://upfiles/15617/D48BA3A083004126A2A5DF096BE7FEAC.jpg[/image]




aztez -> RE: Manila holds out...new HR agreed... (9/8/2009 7:53:04 PM)

...and the second pic.

[image]local://upfiles/15617/059B4211A0984306B4CA90B2977D6891.jpg[/image]




Monter_Trismegistos -> RE: Manila holds out...new HR agreed... (9/8/2009 8:24:40 PM)

Thanks a lot. BTW I am not a monster :). I'm a guy who install things (imagine german word montieren if you know that language).




SireChaos -> RE: Manila holds out...new HR agreed... (9/8/2009 8:32:56 PM)


quote:

ORIGINAL: Monter_Trismegistos

Thanks a lot. BTW I am not a monster. I'm a guy who install things (imagine german word montieren if you know that language).*


That would be "Monteur" then, for you job description. Or "Installateur".




aztez -> RE: Manila holds out...new HR agreed... (9/8/2009 8:33:37 PM)


quote:

ORIGINAL: Monter_Trismegistos

Thanks a lot. BTW I am not a monster. I'm a guy who install things (imagine german word montieren if you know that language).*


LOL! [:D] I think the key sentence in the last update was "Too tired tonight to do it. Sometimes work can take the energy out of you".

Edited with an apology.

I actually studied german in the school. Never got it really going so that was an unsuccesfull attempt by all means.

As said there were few more AK's and couple of TK's. Rest of the fleet was numerical which really didn't mean anything at least to me.




Monter_Trismegistos -> RE: Manila holds out...new HR agreed... (9/8/2009 8:34:45 PM)

In German probably yes - mine is in Polish. I just wanted to show general meaning of my nick - and here are more German speakers than Polish ones.

@aztez - no offence taken :). You simply belong to 75% forum members which misspell my nick :)

Could you also show me armament Buistro, Strelstvo and Revanch? I know Soviet Fleet quite good but never heard of such destroyers.




seydlitz_slith -> RE: Manila holds out...new HR agreed... (9/9/2009 1:16:26 AM)

Aztez, you have done very well in this turn sequence. After all of his earlier successes, you managed to slow him down a bit last turn and actually repulsed him in a couple of places this time around. Keep it up and he will begin second guessing his strategy and tactics.[:)]

At Changsha he either doesn't show that you are anywhere near 95% damage on the airfield, or he is bombing the airfield to force supply hits, which could be bad news if you have a lot of supply stored there.

I keep thinking that he is suddenly finding that all of China is not going to be easy going. Now you are in the more defensible terrain, and the farther he goes the more troops he must leave to garrison. You should be able to stall him out unless he narrows up his front. Excellent job!




Historiker -> RE: Manila holds out...new HR agreed... (9/9/2009 7:50:09 AM)


quote:

ORIGINAL: Monter_Trismegistos

Thanks a lot. BTW I am not a monster :). I'm a guy who install things (imagine german word montieren if you know that language).

[:D][:D][:D]




aztez -> Japanese complete operations at Luzon... (9/10/2009 4:50:53 PM)

Monter_Trismegistos: Good to hear! Yeah, I bet that 75% might not be far off target.

I will post those pics you requested.

seydlitz: It might be temporary though since he managed to capture Manila last turn. Now he has some +2500av worth of units ready to be deployed elsewhere.

I think he has something planned for Changhsa. Whether it is some sort of an bypass operation or something else will become visible soon enough. Dave rearly does any needless bombing campaigns. Even less now with AE since these are much more effective.

That central railroad system really gave him mobile reserves and yes it feels good that now he is also forced to start using "move" commands.




aztez -> RE: Japanese complete operations at Luzon... (9/10/2009 4:51:39 PM)

Manila (february13th1942)

The capital was overrun on this date.

This was not an suprise though since I only had +6000 supplies left there. Too bad we didn't force him to assault twice.

--------------------------------------------------------------------------------

Ground combat at Manila (79,77)

Japanese Shock attack

Attacking force 112343 troops, 1126 guns, 476 vehicles, Assault Value = 3073

Defending force 37600 troops, 701 guns, 245 vehicles, Assault Value = 712

Japanese engineers reduce fortifications to 1

Japanese adjusted assault: 2236

Allied adjusted defense: 591

Japanese assault odds: 3 to 1 (fort level 1)

Japanese forces CAPTURE Manila !!!

Combat modifiers
Defender: terrain(+), leaders(+), experience(-)
Attacker: shock(+)

Japanese ground losses:
3487 casualties reported
Squads: 30 destroyed, 142 disabled
Non Combat: 21 destroyed, 151 disabled
Engineers: 3 destroyed, 21 disabled
Vehicles lost 75 (7 destroyed, 68 disabled)


Allied ground losses:
86441 casualties reported
Squads: 2215 destroyed, 1046 disabled
Non Combat: 4069 destroyed, 1191 disabled
Engineers: 139 destroyed, 12 disabled
Guns lost 1455 (1393 destroyed, 62 disabled)
Vehicles lost 434 (417 destroyed, 17 disabled)
Units destroyed 26


Assaulting units:
56th Recon Regiment
22nd Recon Regiment
16th Infantry Regiment
8th Tank Rgt /9
Tanaka Detachment
Sasebo 3rd SNLF
III./124th Infantry Battalion
114th Infantry Rgt /1
1st Formosa Inf. Regiment
65th Brigade
24th Infantry Regiment
113th Infantry Regiment
Yokosuka 4th SNLF
33rd Division
3rd Ind. Engineer Regiment
148th Infantry Regiment
21st Division
4th Division
7th Tank Regiment
47th Infantry Regiment
38th Division
48th Engineer Regiment
I./4th Infantry Bn /4
14th Army
1st Hvy.Artillery Regiment
3rd Mortar Battalion
14th Ind.Art.Mortar Battalion
48th Field Artillery Regiment
1st Medium Field Artillery Regiment
2nd Ind.Hvy.Art. Battalion
1st RF Gun Battalion
18th Mountain Gun Regiment
26th Fld AA Gun Co
9th Ind.Hvy.Art. Battalion
2nd Field Artillery Regiment
2nd Mortar Battalion
4th Field AF Construction Battalion
5th Mortar Battalion
56th Field Artillery Regiment
31st Field AA Battalion
8th Medium Field Artillery Regiment
2nd Ind.Art.Mortar Battalion
2nd Base Force

Defending units:
71st PA Infantry Division
1st PA Infantry Division
41st PA Infantry Division
51st PA Infantry Division
31st Infantry Regiment
91st PA Infantry Division
21st PA Infantry Division
57th PS Infantry Regimental Combat Team
26th PS Cavalry Regiment
45th PS Infantry Regimental Combat Team
11th PA Infantry Division
4th Marine Regiment
31st PA Infantry Division
2nd PA Constabulary Division
Provisional Field Artillery Regiment
II Philippine Corps
Manila USAAF Base Force
88th PS Field Artillery Regiment
201st PA Construction Battalion
Clark Field USAAF Base Force
USAFFE
202nd PA Construction Battalion
Cavite USN Base Force
200th & 515th Coast AA Regiment
803rd Engineer Aviation Battalion
301st PA Field Artillery Regiment


That is +80 000 POW for the rest of the war.

This operation and capture means that he has now around 50 units ready to be deployed elsewhere. I think this will be his Java "army" since my patrol planes indicated new enemy transports unloading near Singapore.

Basically this means that he will unleash maybe around 3000av into Java. It will be one massive amphibitious operation forthcoming.

Also I doubt these guys will be rested before this since he has less than 2 months left with his unloading bonus.

As for the campaign here as whole. Obviously the "supply bug" was really disastrous and I think I could have hold out longer.

I'am not satisfied how well the US submarines performed. These guys did hit maybe 2-4 transports in total which is disastrous.

I think I made the correct call when decieded that Clark Field and Manila would be the places to hold out. Bataan simply is too isolated and can be ignored.

Most definately it is worth the PP to upgade better leaders here. Without this we propably would have lost the campaing before february.

[image]local://upfiles/15617/A87FF8C134A34F92A1F28328DC5B14B9.jpg[/image]




aztez -> RE: Japanese complete operations at Luzon... (9/10/2009 4:52:44 PM)

Borneo (february 13th and 14th 1942)

The Luzon campagin is kind of linked with the operations here at borneo.

IJN conducted couple of fast transport invasions which I was unable to prevent. Dave did not land many troops here but instead seems to be flying them in once the base was captured.

Again very low risk operations which achieved their goals nicely.

The other bad news is that the oilfields at Balikpapan and Samarinda were captured in very good condition. I was hoping that they woud have been around 50% damaged. This did not happen and instead they seem to be almost intact.

We have an houserule forbidding the resource bombings here so nothing to do about it.

IJA has focused bombing runs againts Palempang. I think we will see invasion here very shortly. Another base expected to be seized is Toboali. Even without resources these would be primary targets since they can give air support to any invasions heading towards Java.

KB vanished after striking againts Christmas Island. No doubt it will be lurking here just in case he needs more airpower in his Java operations.

Expect this theatre to be in flames very shortly.

[image]local://upfiles/15617/03213D3D94BA411E8920C894F6412D44.jpg[/image]




aztez -> RE: Japanese complete operations at Luzon... (9/10/2009 4:53:33 PM)

DD Revanch

[image]local://upfiles/15617/BA6C4617809C4145B40711B9C5A9A965.jpg[/image]




aztez -> RE: Japanese complete operations at Luzon... (9/10/2009 4:54:00 PM)

DD Buistro

[image]local://upfiles/15617/92E7D701FD1946598C7D3480EBD49192.jpg[/image]




aztez -> RE: Japanese complete operations at Luzon... (9/10/2009 4:55:26 PM)

DD Strelstsvo

[image]local://upfiles/15617/246A41C6A4AC4132B053AC9271822DE6.jpg[/image]




devoncop -> RE: Japanese complete operations at Luzon... (9/10/2009 5:14:44 PM)

Hi.

My experience in the Guadalcanal scenario is backing up your point about leaders, as well as the vital role training plays for ground forces. Hopefully, given the delay in attacking the DEI your fortifications and training levels will be reasonable and the commanders will know one end of a rifle from the other.

Its a shame about the oilfields falling almost intact.I am assuming both locations had engineers on them when they fell?

I agree that the air transportation the Japanese are using is very wise given the terrain in this part of the world and is a lesson I need to take on as I have yet to use this.

Changsha could be a bloodbath however given the quality of the Nat Chinese........ Do you have anything decent there in terms of experience/leadership/air cover?

Following this avidly. Though how you have the energy to do these reports after long days at work is a mystery right up there with how Percival was appointed to command at Singapore[:D]

Best wishes

ian








aztez -> RE: Japanese complete operations at Luzon... (9/10/2009 6:09:34 PM)

devoncop: Hi! No doubt you have noticed the same thing. The leaders do not necessarily mean you win the battle but they will at least mean that the casualty levels are higher to the enemy. I would suggest you invest quite a lot in china, philippines and malaya.

Allthough I have been steamrolled in china but with poor leaders "steamrolled" would be an modest statement.

There is an intresting thread in war room regarding the ground battles there. Allthough I'am unable to participate due PBEM game since every intel you give to your opponent could mean disaster.

Yeah. I had some engineers on them but with the low av values defending the bases though. I was expecting better but the way I have had bad dice rolls I shouldn't be suprised.

I cannot provide aircover in china. He has too many squadrons there and even AVG is toothless againts his zeros. I was wondering where these squadrons came from but obviously he has moved them here from Manchuko area.

Only place I could send in reinforcements is from India. That is not doable either due 2 reasons. 1) There is not in terms of RAF available and 2) Even if there were I could not afford to do it since allied replacements in terms of fighters/bombers were downgraded a lot in AE. So, he has the total airsuperiority for now and foreseeable future. This thing also will result to annihilation of chinese forces in this part of the map. I don't think this option was think through when the game was tested.

I do not really now about Changhsa. It has almost level 5 forts but level 6 is pretty much the maxium since this got changed in AE. Why? Simply because you really don't have 25000 supply points to start up forts above lvl 6. So, even if it might be bloody I think he can capture the city if he wants to do it.

I have changed the leaders in ABDA too and troops are resting + training. I do however think that now he can move towards Java as early as february which is too early. I would have prefered to get extra 3-4 weeks here. Oh, well we shall see.

Hmmm, to be honest. The keeping of an AAR is very time consuming. It is kind equals to another PBEM game with AE. So, yes you really are sometimes death tired after work. I prefer to think these AAR's as an alternative history books or such. Also, I do respect ever AAR that is kept alive in these forums. Too bad I do not have time to read as many as I would like.

I stated this before and I guess many of us think that the AAR's are for their opponents to read. These are very longterm commitments.




Smeulders -> RE: Japanese complete operations at Luzon... (9/10/2009 6:20:57 PM)

A question about the leaders, you obviously think them very important, but isn't it then a great cost to put them in LCUs that will be destroyed ? Obviously not for the Philippines and the Dutch, there won't be any new LCUs were these leaders can be used, but keeping some good British and Indian leaders would be very useful for the defence of Burma and India, or do you reckon that enough good new leaders will arrive ?

(Haven't played around much with leaders myself, so any info is interesting.)




aztez -> RE: Japanese complete operations at Luzon... (9/10/2009 6:35:17 PM)

Smeulders: I do indeed think they are worth the PP spent. I would assume Dave has done this too but I have not looked the japanese side so I don't really know for sure.

Personally I divide leaders into three categories.

A = Top notch leaders
B = Good / Mediocre leaders
C = Poor leaders

At the start you have a lot of C grade leaders. Even if you upgrade the them to grade B leaders it will have an impact. So, what I experienced you can change a lot of them with acceptable PP cost. It will total into high sum of PP's but you can change a lot.

Basically I upgrade all the poor leaders from C to B.

I will only give top leaders to armoured units, artillery and big divisions/corps. The middle sized units are left with grade B leaders.

What I have checked a lot of the arriving units already have decent leadership provided. Grade B mostly so this is not an problem since I have not used all of the A grade leaders and can upgrade them if I see this fit.

I haven't done this with naval units and I wonder whether it is actually worth the effort and time spent. I have upgraded the key air squadron leaders though.

The manual speaks a lot on leaders if you read it through. Those leader checks can decieded a lot of things. There are these on bombing runs, Surrenders etc.

Another very important part is HQ. I will upgrade my frontline HQ units to good leadership since they can provide a lot of assistance. You do not want loose these since without proper support your infantry units receive big decrease on firepower used.

That is pretty much how I view this. Having said all of this I think there are people doing as well as me or better not even bothering with this aspects of the game.

It is still early days here too but my leadership pool is solid so I do not worry about this too much.




Monter_Trismegistos -> RE: Japanese complete operations at Luzon... (9/10/2009 10:17:19 PM)

Thanks aztez. It seems that those 3 science-fiction ships never existed. Also Soviet navy seems to have no escorts and patrol ships.





Smeulders -> RE: Japanese complete operations at Luzon... (9/11/2009 11:02:20 AM)


quote:

ORIGINAL: aztez

Smeulders: I do indeed think they are worth the PP spent. I would assume Dave has done this too but I have not looked the japanese side so I don't really know for sure.

Personally I divide leaders into three categories.

A = Top notch leaders
B = Good / Mediocre leaders
C = Poor leaders

At the start you have a lot of C grade leaders. Even if you upgrade the them to grade B leaders it will have an impact. So, what I experienced you can change a lot of them with acceptable PP cost. It will total into high sum of PP's but you can change a lot.

Basically I upgrade all the poor leaders from C to B.

I will only give top leaders to armoured units, artillery and big divisions/corps. The middle sized units are left with grade B leaders.

What I have checked a lot of the arriving units already have decent leadership provided. Grade B mostly so this is not an problem since I have not used all of the A grade leaders and can upgrade them if I see this fit.

I haven't done this with naval units and I wonder whether it is actually worth the effort and time spent. I have upgraded the key air squadron leaders though.

The manual speaks a lot on leaders if you read it through. Those leader checks can decieded a lot of things. There are these on bombing runs, Surrenders etc.

Another very important part is HQ. I will upgrade my frontline HQ units to good leadership since they can provide a lot of assistance. You do not want loose these since without proper support your infantry units receive big decrease on firepower used.

That is pretty much how I view this. Having said all of this I think there are people doing as well as me or better not even bothering with this aspects of the game.

It is still early days here too but my leadership pool is solid so I do not worry about this too much.


Thanks, that all makes sense. Do you use the tool for commanders in WitpStaff ? It seems to make the job of finding commanders a bit easier.




aztez -> RE: Japanese complete operations at Luzon... (9/11/2009 7:08:21 PM)

Smeulders: I do use witp staff tool/program but not regularly. It is kind of time to time check up on things when I start it up.

It is not that time consuming to go through leaders area by area. If I would be playing as japan the witp staff program would be invaluable.

Monter_Trismegistos: I take your word for it. I'am no expert on OOB issues. There are some smaller ships in AE and I will try to remember to take some screenies next turn.


Singapore (february 15th and 16th 1942)

I think we might just be too optimistic about the fortress Singapore too.

Dave did launch 2 shock assaults againts the city and the results were not good. At least not for us.

--------------------------------------------------------------------------------

Ground combat at Singapore (50,84)

Japanese Shock attack

Attacking force 63467 troops, 483 guns, 401 vehicles, Assault Value = 1786

Defending force 45693 troops, 444 guns, 236 vehicles, Assault Value = 695

Japanese engineers reduce fortifications to 2

Japanese adjusted assault: 1931

Allied adjusted defense: 1381

Japanese assault odds: 1 to 1 (fort level 2)

Japanese Assault reduces fortifications to 2

Combat modifiers
Defender: terrain(+), leaders(+), experience(-)
Attacker: shock(+)

Japanese ground losses:
4841 casualties reported
Squads: 4 destroyed, 116 disabled
Non Combat: 15 destroyed, 263 disabled
Engineers: 1 destroyed, 33 disabled
Guns lost 2 (0 destroyed, 2 disabled)
Vehicles lost 48 (2 destroyed, 46 disabled)


Allied ground losses:
3670 casualties reported
Squads: 111 destroyed, 112 disabled
Non Combat: 140 destroyed, 329 disabled
Engineers: 7 destroyed, 27 disabled
Guns lost 19 (2 destroyed, 17 disabled)
Vehicles lost 46 (13 destroyed, 33 disabled)


Assaulting units:
4th Ind. Engineer Regiment
114th Infantry Regiment
42nd Infantry Regiment
15th Ind. Engineer Regiment
5th Recon Regiment
56th Infantry Regiment
14th Tank Regiment
Imperial Guards Division
2nd Engineer Regiment
II./143rd Infantry Battalion
2nd Recon Regiment
21st Infantry Regiment
11th Infantry Regiment
55th Infantry Regiment
1st Tank Regiment
41st Infantry Regiment
II./4th Infantry Battalion
23rd Ind. Engineer Regiment
12th Engineer Regiment
16th Naval Guard Unit
3rd Ind. Mountain Gun Regiment
5th Field Artillery Regiment
Southern Army
35th Field AA Battalion
34th Field AA Battalion
43rd Const Co
18th Medium Field Artillery Regiment
51st Field AA Battalion
3rd Medium Field Artillery Regiment
25th Army
11th Special Base Force

Defending units:
27th Australian Brigade
2nd Gordons Battalion
22nd Australian Brigade
2nd Argylls Battalion
11th Indian Division
2/17 Dogra Battalion
SSVF Brigade
8th Indian Brigade
Singapore Fortress
3rd Cavalry Regiment
2nd Malay Battalion
3/16th Punjab Battalion
1st Malay Battalion
2nd Loyal Battalion
5/14th Punjab Battalion
5/2nd Punjab Battalion
109th RN Base Force
Malayan Air Wing
24th NZ Pioneer Coy
109th RAF Base Force
223 Group RAF
1st Indian Heavy AA Regiment
110th RAF Base Force
3rd Heavy AA Regiment
224 Group RAF
22nd Indian Mountain Gun Regiment
Singapore Base Force
Malaya Army
111th RAF Base Force
III Indian Corps
AHQ Far East
5th Field Regiment
--------------------------------------------------------------------------------

Ground combat at Singapore (50,84)

Japanese Shock attack

Attacking force 60028 troops, 483 guns, 400 vehicles, Assault Value = 1633

Defending force 41644 troops, 444 guns, 228 vehicles, Assault Value = 569

Japanese adjusted assault: 1150

Allied adjusted defense: 1497

Japanese assault odds: 1 to 2 (fort level 2)

Combat modifiers
Defender: terrain(+), leaders(+), experience(-)
Attacker: shock(+)

Japanese ground losses:
3465 casualties reported
Squads: 4 destroyed, 101 disabled
Non Combat: 5 destroyed, 158 disabled
Engineers: 7 destroyed, 52 disabled
Guns lost 1 (0 destroyed, 1 disabled)
Vehicles lost 30 (1 destroyed, 29 disabled)


Allied ground losses:
3634 casualties reported
Squads: 126 destroyed, 32 disabled
Non Combat: 80 destroyed, 166 disabled
Engineers: 9 destroyed, 28 disabled
Guns lost 15 (6 destroyed, 9 disabled)
Vehicles lost 23 (10 destroyed, 13 disabled)


Assaulting units:
55th Infantry Regiment
15th Ind. Engineer Regiment
42nd Infantry Regiment
1st Tank Regiment
Imperial Guards Division
14th Tank Regiment
56th Infantry Regiment
11th Infantry Regiment
41st Infantry Regiment
114th Infantry Regiment
5th Recon Regiment
12th Engineer Regiment
23rd Ind. Engineer Regiment
II./4th Infantry Battalion
2nd Engineer Regiment
21st Infantry Regiment
4th Ind. Engineer Regiment
II./143rd Infantry Battalion
2nd Recon Regiment
16th Naval Guard Unit
17th JAAF AF Bn
Southern Army
35th Field AA Battalion
3rd Ind. Mountain Gun Regiment
32nd Field AA Battalion
43rd Const Co
15th Const Co
5th Field Artillery Regiment
36th JAAF AF Bn /1
34th Road Const Co
3rd Medium Field Artillery Regiment
25th Army
34th Field AA Battalion
51st Field AA Battalion
92nd JAAF AF Bn /1
18th Medium Field Artillery Regiment
8th Field AF Construction Battalion
6th Field AF Const Bn /1
11th Special Base Force
41st JAAF AF Bn
96th JAAF AF Bn /1

Defending units:
22nd Australian Brigade
2nd Argylls Battalion
2nd Malay Battalion
11th Indian Division
1st Malay Battalion
3rd Cavalry Regiment
Singapore Fortress
27th Australian Brigade
SSVF Brigade
2/17 Dogra Battalion
2nd Gordons Battalion
3/16th Punjab Battalion
2nd Loyal Battalion
8th Indian Brigade
5/14th Punjab Battalion
5/2nd Punjab Battalion
224 Group RAF
Malayan Air Wing
111th RAF Base Force
III Indian Corps
AHQ Far East
Malaya Army
223 Group RAF
22nd Indian Mountain Gun Regiment
109th RN Base Force
1st Indian Heavy AA Regiment
Singapore Base Force
109th RAF Base Force
3rd Heavy AA Regiment
110th RAF Base Force
24th NZ Pioneer Coy
5th Field Regiment

The forts got reduced to level 2 since the 1st assault managed 1:1 odds. That is automatic -1 level in AE.

The ground combat system is "intresting". If you look at the modifications both of these shock assaults got (+) twice in a roll. I would have thought his troops would have been highly fatigued and distrubted after the 1st assault since as the manual "speaks" attacker using this method of assaulting recieves higher casualties etc.

That is a myth that doesn't seem to correspond with the game itself.

Another very odd thing is that when you look at those assaults and add them to together.

Allies infantry losses

squads lost = 237
distrupted = 146

Japan infantry losses

squads lost = 8
distrupted = 127

Well, you do the match. Remember these were shock assaults againts well supplied lvl 3 forts with plenty of extra supplies. The new system seems to be needing some overhaul since common sense cannot explain these numbers.

We talked about the importance of leaders. As I have said they are important as you can see I got 2x (+ leaders), Without them this battle would have been over already.

I think this battle is over when Dave will launch another 2 shock assaults. Nothing to stop these with these losses.

To me it seems that the shock assault do not work the way they were intended or at least described.

[image]local://upfiles/15617/2446C00DAB804DDCA064CEB6A3009C44.jpg[/image]




aztez -> RE: Japanese complete operations at Luzon... (9/11/2009 7:09:55 PM)

China (february 15th and 16th 1942)

There have no major ground battles to report but there is one about to begin.

It seems Dave is making some sort of an effort to move towards Sian. I don't think this is the main thrust though. Instead kind of forceful proping assault.

I guess he used his recon aircraft and decieded to "bypass" the Lanchow front defense. There are measures already launched to intervene with these operations.

The minor skirmished fought after the new HR are a bit less bloody allthough completely one sided affairs. I think we shall see when the bigger units collide whether the new HR made any significant diffrence.

As you can see there is the 1st one about to begin 40 miles north of Nanyang.

[image]local://upfiles/15617/C615A8BDAF2D4635AFE0BA3EF4EC7671.jpg[/image]




Page: <<   < prev  9 10 [11] 12 13   next >   >>

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
1.375