RE: AI Kills Me in GDP (Full Version)

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Cindar -> RE: AI Kills Me in GDP (5/9/2010 3:49:21 AM)


quote:

ORIGINAL: jscott991

And I would appreciate it if corruption weren't in the game to begin with or could be turned off.


Don't be ridiculous. If corruption was turned off you would be hitting 10 million income late game. There is no reasonable way to spend that much money.




Rustyallan -> RE: AI Kills Me in GDP (5/9/2010 4:04:10 AM)

quote:


Don't be ridiculous. If corruption was turned off you would be hitting 10 million income late game. There is no reasonable way to spend that much money.


Late game? more like mid-game. I'd get bored fast if that was the case.

Of course they could always just slow down how much money you make at the start and make players struggle like crazy. (think harsh x10 at normal start)

Or ramp up expenses for everything as the game progresses. Then players could complain about that.

There are several ways it could be otherwise done with pros and cons all around. Erik has already stated a couple of times that they will be giving players some control over corruption so it shouldn't be as much of an issue. Personally, I haven't had issues with it in game yet. I have noted and am tracking the high corruption values in my current game, but corruption isn't what's killing my economy... At least yet...and I'm trying to make that happen. I'd love to know what all the factors for corruption are though... mostly because I love to dig in the guts of games like this. [:D]




Fishman -> RE: AI Kills Me in GDP (5/9/2010 4:14:11 AM)

quote:

ORIGINAL: Bartje

He said it was supposed to be capped;
He keeps SAYING that, but then he keeps dodging the issue on what the cap *IS*. What he seems to be saying is that the cap is 100%, which is not really a cap at all!




jscott991 -> RE: AI Kills Me in GDP (5/9/2010 4:22:23 AM)


quote:

ORIGINAL: Cindar


quote:

ORIGINAL: jscott991

And I would appreciate it if corruption weren't in the game to begin with or could be turned off.


Don't be ridiculous. If corruption was turned off you would be hitting 10 million income late game. There is no reasonable way to spend that much money.


Corruption is not the only way to control economic output. It's simply the easiest way to program. You don't have to worry about players being able to do anything about it. That's a double edged sword: players can't do anything about it.

It's ridiculous to have 80% corruption on your homeworld because you founded a colony.




VarekRaith -> RE: AI Kills Me in GDP (5/9/2010 4:27:52 AM)

Upload saves!
Seriously, if it's a bug, it will be fixed.




jscott991 -> RE: AI Kills Me in GDP (5/9/2010 4:38:18 AM)

quote:

ORIGINAL: VarekRaith

Upload saves!
Seriously, if it's a bug, it will be fixed.


I doubt it is a bug.

And fighting with the FTP server is the only thing less fun than corruption-wracked empire simulation.




ceyan -> RE: AI Kills Me in GDP (5/9/2010 5:12:55 AM)


quote:

ORIGINAL: jscott991

quote:

ORIGINAL: VarekRaith

Upload saves!
Seriously, if it's a bug, it will be fixed.


I doubt it is a bug.

And fighting with the FTP server is the only thing less fun than corruption-wracked empire simulation.


http://www.mediafire.com/
http://www.filedropper.com/
http://www.fileden.com/
http://www.filefactory.com/
http://www.megaupload.com/
http://www.yourfilelink.com/
http://www.rapidshare.com/
http://depositfiles.com/en/

I could keep going, but I've used three of those personally and know they would work for these purposes.




Wenla -> RE: AI Kills Me in GDP (5/9/2010 9:41:41 AM)


quote:

ORIGINAL: Rustyallan


quote:

ORIGINAL: Erik Rutins

As I understand it, corruption scales based on your total population and the number of systems globally, as well as the population of each planet locally, as well as the distance of each planet from the capitol system (this acts as a local corruption modifier).

I will say again that the idea that corruption should drive large empires into negative income or reach 100% for colonies is not correct, that's not the concept or the intention. I'm looking forward to seeing some save files so that we can see what's going wrong there, but it sounds like in some cases for very large empires there may be a bug in corruption scaling.

I have not seen this myself in late game tests, but it may be that I didn't hit quite as many colonies as those reporting here.

I would appreciate if this potential bug were not assumed to be the intended design.


Erik, thanks for that bit of info on how it's supposed to work. I know we've all been wondering about that. I'm working on a savegame where I'm trying to expand and drive the corruption as high as I can. One quirk I noticed in skimming the colony list is that while my home colony is at 55% corruption, I have other colonies a couple sectors away that are at 43-48%... a couple more sectors and it jumps to 78%+ and then on the other side of the galaxy, my new colonies are in the 65-68% range. I'd say this shows that distance from the capitol may be a small modifier indeed.




I was just going to comment that information that Erik gave us means that best place to place your capitol is just middle of galaxy, but you gave us different information/facts.




VarekRaith -> RE: AI Kills Me in GDP (5/9/2010 10:13:39 AM)


quote:

ORIGINAL: jscott991

quote:

ORIGINAL: VarekRaith

Upload saves!
Seriously, if it's a bug, it will be fixed.


I doubt it is a bug.

And fighting with the FTP server is the only thing less fun than corruption-wracked empire simulation.

Then upload it to a file sharing service that ceyan posted and I'll upload it to the FTP server.




taltamir -> RE: AI Kills Me in GDP (5/9/2010 11:59:37 AM)

My 700 planet empire is literally swimming in money. Even without relocating my capital to the center (of course, once I do I swim in even more money... but it both cases its very very large numbers)

quote:

ORIGINAL: Erik Rutins

As I understand it, corruption scales based on your total population and the number of systems globally, as well as the population of each planet locally, as well as the distance of each planet from the capitol system (this acts as a local corruption modifier).


This is very involved, very complex code meant to account for a variety of factors (4 specific factors)... which is why there are likely to be issues compared to only counting one factor such as your total tax revenue (much easier to reduce safely) or population.
Either bugs in the code, or fringe cases (What happens to someone who has only humans and colonies lots of systems, but only 1 planet per system? or other unusual expansion patterns) could result in the issues he is seeing.
He really should be uploading a save. Because even if it isn't a bug it is not how the system is intended to work, and it will provide an example of a fringe case which would contribute to the way corruption works being changed.

As for people saying you shouldn't be able to "Steamroll" small empires... yes you should, this is why "victory" is achieved at 30% of total galaxy population and not 100%. Because at that point you should be able to steamroll, you won, all thats left is the most fun portion of the game... the mop up. (but some consider that boring).
I only wish the AI was a lot more aggressive in using said money. I am wealthy, but it barely builds any ships, nor does it use my massive fleets and to concurrently invade all planets of a tiny empire that goes to war with me... It would invade, but sloooooowly.

Anyways, sounds like a corruption slider (from none to very heavy) might be the only way to make "everyone happy"... heh.
so many sliders...




Munchies -> RE: AI Kills Me in GDP (5/9/2010 3:22:32 PM)


quote:

ORIGINAL: jscott991

quote:

ORIGINAL: VarekRaith

Upload saves!
Seriously, if it's a bug, it will be fixed.


I doubt it is a bug.

And fighting with the FTP server is the only thing less fun than corruption-wracked empire simulation.


Either put up or shut up.
Upload your save otherwise I have doubts to what you say.
Quite frankly I don't believe anything you say because you are just so hard set against corruption. You are like a politician. Never speaking the whole truth, almost to the point of a lie, just because it is something you don't want.

And if it IS a bug, then you need to UPLOAD your save.

I have exactly 189 colonies in my game and I am still making waaaaaaay more than my enemies.
Will it all change after I pass the 200 colony mark and start going bankrupt? Maybe, but then again I will upload my save for the Devs to analyze if it does.




jscott991 -> RE: AI Kills Me in GDP (5/9/2010 3:25:43 PM)

I don't have a later save at the moment, but here is a save where it is starting to happen. Colony revenue is 471k. Corruption on most worlds is +60 percent, climbing toward 70 percent. (People do understand what this means, right? The game is artificially removing a staggering percentage of your income for no reason other than your empire size. But I guess we'll all ok with that.)

This empire is still earning in the positives because of huge resort revenue (which is hard to predict or duplicate).

In 20 years, this game will be unplayable. In less than that, the empire will have very little money and a consistent negative cash flow.

I'll play further and see if I can replicate my earlier results (which occurred at 80% corruption on every world). I wish Fishman had his save. He endured this state longer than me.

http://www.mediafire.com/?jzgi3nhjjzt

PS. Everyone one of those sites is a pop-up monster.




Bartje -> RE: AI Kills Me in GDP (5/9/2010 3:30:13 PM)

Haha :)

Nice to see you've uploaded the save! jscott!

I agree that corruption is a bad word. It should be Inefficiency and I also agree that something close to 100% inneficiency is rediculous.

Personally I'd say a worst case scenario of 80, perhaps 75% innefiency is acceptable and can be made plausible within DW. (Fringe colonies; Tax evasion; weak central authority, corruption; old technology etc..;


But then again, with a corruption slider coming along we'll be able to set this our selves.





Cindar -> RE: AI Kills Me in GDP (5/9/2010 3:32:05 PM)

quote:

ORIGINAL: jscott991


quote:

ORIGINAL: Cindar


quote:

ORIGINAL: jscott991

And I would appreciate it if corruption weren't in the game to begin with or could be turned off.


Don't be ridiculous. If corruption was turned off you would be hitting 10 million income late game. There is no reasonable way to spend that much money.


Corruption is not the only way to control economic output. It's simply the easiest way to program. You don't have to worry about players being able to do anything about it. That's a double edged sword: players can't do anything about it.

It's ridiculous to have 80% corruption on your homeworld because you founded a colony.


And how exactly would you intend to stop an empire from having ridiculous amounts of cash like in earlier versions of DW?


quote:

ORIGINAL: jscott991

I don't have a later save at the moment, but here is a save where it is starting to happen. Colony revenue is 471k. Corruption on most worlds is +60 percent, climbing toward 70 percent. (People do understand what this means, right? The game is artificially removing a staggering percentage of your income for no reason other than your empire size. But I guess we'll all ok with that.)

This empire is still earning in the positives because of huge resort revenue (which is hard to predict or duplicate).

In 20 years, this game will be unplayable. In less than that, the empire will have very little money and a consistent negative cash flow.

I'll play further and see if I can replicate my earlier results (which occurred at 80% corruption on every world). I wish Fishman had his save. He endured this state longer than me.

http://www.mediafire.com/?jzgi3nhjjzt

PS. Everyone one of those sites is a pop-up monster.



You are using the Monarchy government. You are spending 900k in fleet maintenance. You have the Way of Darkness government tech which cuts maintenance by 50% (otherwise you would consider a democracy or republic which improves income and reduces corruption, but are not quite as good). I think I've found a problem. Changing this gives you another 450k in profit.

Your fleet/ports could also be constructed more efficiently if you optimized your designs, I bet you could cut your maintenance by another 1/2-1/3rd with no loss of capability. Don't put research labs on all your ports, just put 5 on one research station near a black hole. Use far less and/or no armor since space creatures are no threat at all. Stop using lasers, especially on stations. You certainly could cut back on your fleet, your military power is 100k vs 36k for the next strongest, but I'm not even considering that. That puts you up to at least 600k profit.

You have WAYYYYYYY too many troops. 92k spent on troops? That can be cut in half easily. So about 650k profit you are missing out on.




jscott991 -> RE: AI Kills Me in GDP (5/9/2010 5:02:29 PM)

You are completely missing the point.

Despite founding 20 more colonies, colony tax revenue has declined to 427k several years further in this game. So Erik is completely wrong. Founding more colonies DOES cost you tax revenue because of corruption effects. I didn't think there was any doubt about this fact, but perhaps there still is.

Corruption has now crested 70% on most core worlds.




Rustyallan -> RE: AI Kills Me in GDP (5/9/2010 5:19:34 PM)

quote:


You are using the Monarchy government. You are spending 900k in fleet maintenance. You have the Way of Darkness government tech which cuts maintenance by 50% (otherwise you would consider a democracy or republic which improves income and reduces corruption, but are not quite as good). I think I've found a problem. Changing this gives you another 450k in profit.

Your fleet/ports could also be constructed more efficiently if you optimized your designs, I bet you could cut your maintenance by another 1/2-1/3rd with no loss of capability. Don't put research labs on all your ports, just put 5 on one research station near a black hole. Use far less and/or no armor since space creatures are no threat at all. Stop using lasers, especially on stations. You certainly could cut back on your fleet, your military power is 100k vs 36k for the next strongest, but I'm not even considering that. That puts you up to at least 600k profit.

You have WAYYYYYYY too many troops. 92k spent on troops? That can be cut in half easily. So about 650k profit you are missing out on.


Fishman's game, which we'll never see since he purged it, claims to have had negative income with practically nothing left to spend it on anyway and over 80% corruption using Way of the Ancients government, which is where corruption would be out of control.

One thing I'm watching in my current game is the private sector income. It managed to drop from a 20b surplus to 2b before turning positive on income again. I've been tracking down problems and correcting them. FWIW, I have 250k in troop maintenance, but I'm at war with the entire galaxy right now and am just going around invading almost everything. Fleet maintenance is 785k, with all my patrol ships and I have 4-5 active fleets. Cashflow is quite negative, but I have a surplus that's actually been maintaining about even.

One thing I am curious about regarding the corruption calculation...
How is the government corruption modifier factored in? What I mean is that if the cap is 100% and I'm following the Way of the Ancients with a -20% to corruption, how is it possible to see over 80% corruption? Democracy and Republic are -25%. Since fishman claims those are the governments and numbers he saw, I don't see how it should be unless the modifier is to the starting point and not the cap. And that's assuming the cap is 100%, which I highly doubt is the case.




jscott991 -> RE: AI Kills Me in GDP (5/9/2010 5:22:46 PM)

In the stickied thread on the update, ceyan is showing corruption of 80-90% with only 94 colonies.

Fishman might be right. The cap might be 100%.




Cindar -> RE: AI Kills Me in GDP (5/9/2010 5:27:09 PM)

Your worlds don't exist in a vacuum. What probably happened was:

1. Your resort income went down, or it was unusually high prior to this (as you say, resorts are ridiculously unreliable).
2. Your private sector started ordering less ships. Space port income is only slightly more reliable then the resorts.
3. The colonists you took from your better developed worlds are paying less taxes on the new worlds.
4. You are creating more of a fleet then you need to defend these new territories.
5. Some other combination of events.

I have just taken my own empire from 110->180 colonies and my profit has stayed steady or gently risen even as my corruption went from 70->80%.




Bartje -> RE: AI Kills Me in GDP (5/9/2010 6:08:13 PM)

Are you sure it was tax income (resorts don't fall into this right? We can we filter them out?)

Perhaps resorts do need to be stabilized somewhat??




Rustyallan -> RE: AI Kills Me in GDP (5/9/2010 6:18:36 PM)

quote:

ORIGINAL: Wenla

I was just going to comment that information that Erik gave us means that best place to place your capitol is just middle of galaxy, but you gave us different information/facts.


Actually, Erik mentioned in the past that distance from capital was not a huge factor in the corruption formula and that players don't need to move their capital to the center because doing otherwise puts them at a terrible disadvantage. My observations are that his statement is true. My homeworld is at the top-center of the map. Distance does not seem to be a huge factor in the level of corruption. I'd love to know what is causing the wide variations though.


quote:

ORIGINAL: taltamir

As for people saying you shouldn't be able to "Steamroll" small empires... yes you should, this is why "victory" is achieved at 30% of total galaxy population and not 100%. Because at that point you should be able to steamroll, you won, all thats left is the most fun portion of the game... the mop up. (but some consider that boring).


By the time I controlled 30% of the population of the galaxy of, by then, 10 empires... yeah, they can declare war all they want... And I agree, the steamrolling is the fun part. The relaxation after a hard game's work getting to that point. The reward of stomping on all the empires that annoyed you with crying about your ships refueling in their territory.




jscott991 -> RE: AI Kills Me in GDP (5/9/2010 6:22:06 PM)

quote:

ORIGINAL: Cindar

Your worlds don't exist in a vacuum. What probably happened was:

1. Your resort income went down, or it was unusually high prior to this (as you say, resorts are ridiculously unreliable).
2. Your private sector started ordering less ships. Space port income is only slightly more reliable then the resorts.
3. The colonists you took from your better developed worlds are paying less taxes on the new worlds.
4. You are creating more of a fleet then you need to defend these new territories.
5. Some other combination of events.

I have just taken my own empire from 110->180 colonies and my profit has stayed steady or gently risen even as my corruption went from 70->80%.



I'm not tracking resort or spaceport income.

The Empire summary screen will show you tax revenue. My tax revenue declined from 471 to 427 as my empire got older/bigger.

This will happen to anyone. This idea that you can optimize certain areas to make money regardless is not the point. The point is that expansion costs you tax revenue because corruption values increase faster than new colony income. Tax revenue is falling. Sometimes I wonder if people even look at all the data the game poorly presents. Based on responses, I'm guessing no. There is more at work in the game than the silly display in the upper right (which is usually wrong).

As Fishman has pointed out, the longer you play, the worse this will get and eventually you will bog down and collapse.

Corruption is a game clock. It's a poorly designed money sink that also all but forces you to finish the game before it eats up your entire income.




Bartje -> RE: AI Kills Me in GDP (5/9/2010 6:24:09 PM)

If this is true then it is a bug;

Didn't Erik specificly state your tax income shoudn't shrink when founding a new colony. It should just grow less then you would expect it too.

Or perhaps i've misunderstood??




jscott991 -> RE: AI Kills Me in GDP (5/9/2010 6:26:44 PM)


quote:

ORIGINAL: Bartje

If this is true then it is a bug;

Didn't Erik specificly state your tax income shoudn't shrink when founding a new colony. It should just grow less then you would expect it too.

Or perhaps i've misunderstood??


Erik's replies are contradictory. The way corruption works doesn't mesh with his earlier and present explanations. Corruption doesn't just eat up income on NEW worlds, it eats up income on old worlds and it grows as you found new colonies.

Therefore, there is no way that corruption won't reduce your income as the price of expansion. If corruption rises 1 point on your homeworld because you founded 10 new worlds, that is going to lower your tax revenue. New colony worlds just don't produce that much tax revenue.

Track tax revenue as you grow. I'm sure you will see that it collapses as you get bigger.




Rustyallan -> RE: AI Kills Me in GDP (5/9/2010 6:27:47 PM)

Watching the private sector numbers is probably a better indicator of what's happening in your empire. I've never seen the empire tax income vary from the tax number in that column, but I have seen those numbers fluctuate and that's what I'm watching in my current game.




jscott991 -> RE: AI Kills Me in GDP (5/9/2010 6:28:37 PM)


quote:

ORIGINAL: Rustyallan

Watching the private sector numbers is probably a better indicator of what's happening in your empire. I've never seen the empire tax income vary from the tax number in that column, but I have seen those numbers fluctuate and that's what I'm watching in my current game.



My private sector has been in the red forever.




Cindar -> RE: AI Kills Me in GDP (5/9/2010 6:29:08 PM)

quote:

ORIGINAL: Rustyallan
Actually, Erik mentioned in the past that distance from capital was not a huge factor in the corruption formula and that players don't need to move their capital to the center because doing otherwise puts them at a terrible disadvantage. My observations are that his statement is true. My homeworld is at the top-center of the map. Distance does not seem to be a huge factor in the level of corruption. I'd love to know what is causing the wide variations though.


Colony development level and population size, probably. If your capital is the largest and most developed colony its possible it will have the greatest corruption even after you add in the distance modifier.


quote:

ORIGINAL: jscott991
Erik's replies are contradictory. The way corruption works doesn't mesh with his earlier and present explanations. Corruption doesn't just eat up income on NEW worlds, it eats up income on old worlds and it grows as you found new colonies.

Therefore, there is no way that corruption won't reduce your income as the price of expansion. If corruption rises 1 point on your homeworld because you founded 10 new worlds, that is going to lower your tax revenue. New colony worlds just don't produce that much tax revenue.

Track tax revenue as you grow. I'm sure you will see that it collapses as you get bigger.


Sorry, but I'm just not seeing this even with an empire much larger then yours. In fact after I hit the corruption cap my income skyrockets to 1,000,000 and still climbing at around 90% corruption max.




jscott991 -> RE: AI Kills Me in GDP (5/9/2010 7:42:13 PM)

You aren't looking at tax revenue then. Overall income (in the upper right) is meaningless. Resort income and spaceport income aren't important to this issue.

Or we're playing very different games. I want your version.

Plus, you've already shown you're micromanaging and min/maxing in a way that we were told wasn't necessary. That's fine, but it also isn't relevant to corruption.

I am thrilled though that you are showing corruption percentages in the 90s. That seems definitely proven now. So at least its a step.




jscott991 -> RE: AI Kills Me in GDP (5/9/2010 8:17:22 PM)

It's a complete, corruption fueled, economic collapse:

Tax revenue has now fallen to 413k. Corruption on the homeworld is at 76%. My homeworld was once earning over 100k in taxes with a rate in the 40s. Now at 50%, its revenue has fallen to the 80s. This is happening to everyone. It's just some people paper over it with other moves to make more money; moves you shouldn't have to make (like gamey government changes, min/max'd unit design, or artificially low fleet levels).



[image]local://upfiles/31707/053397A5C8F6433C8F6003F1821C24AC.jpg[/image]




2guncohen -> RE: AI Kills Me in GDP (5/9/2010 8:32:53 PM)

Wow thats a huge dipp in the red ...
Good luck to reform this [X(]





jscott991 -> RE: AI Kills Me in GDP (5/9/2010 8:35:37 PM)

And more. Fishman is right. Eventually, tax revenue collapse is inevitable.

Note that I'm not doing anything, just letting time pass. Colony revenue has dipped to 394k.

Gee, what is causing this? Could it be . . . corruption?



[image]local://upfiles/31707/CFD5CEB0B217433D99EFDF13F3E68B89.jpg[/image]




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