RE: AI Kills Me in GDP (Full Version)

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Bartje -> RE: AI Kills Me in GDP (5/12/2010 9:05:50 PM)

GDP is affected by taxation as well as private sector ship cost & maintentance.

Was your private sector in the red?

If so that could explain low GDP & taxes [;)]




Kruos -> RE: AI Kills Me in GDP (5/12/2010 9:33:55 PM)

quote:

Private Sector Income is the value of your planets. Taxes are taken out in the Expenses section of the Private Sector. And its corruption/inefficiency (and everything that it modifies) which affects your planetary value.


Hmm... I think you are wrong here. From my observations, Private Sector Income is the sum of all your planet GDPs, not the value.

Here are some screens which illustrate this :

[image]http://img714.imageshack.us/img714/3593/sanstitrejt.jpg[/image]
[image]http://img94.imageshack.us/img94/1636/sanstitrebuq.jpg[/image]

This tend me to think that GDP is independant from the taxes rate, but is calculated from something else like I previoulsy said (surface & planet type, happyness, size, distance, etc.. ?).




Starfry -> RE: AI Kills Me in GDP (5/12/2010 10:16:51 PM)

In a way, taxes do affect the GDP. When I loaded up jscott's game, I notice the majority of his planets have taxes up to 50% yet very little GDP growth. By slashing the taxes, GPD is gained by the increased population growth, even at high corruption.
When I mentioned the economy tanking, I meant the State ecomony was suffering a 300,000 deficit spending yet when the private sector started to gain money and built faster freighters. The tradeport income went up due to the need for more materials in order to build more feighters, the state economy was eased up to 14,000 deficit spending.
This is why I think the AI taxes needs to be adjusted for late game as it inhibits GDP growth when large empires need to rely on trade income rather than population taxation.




Kruos -> RE: AI Kills Me in GDP (5/12/2010 10:27:20 PM)

quote:

In a way, taxes do affect the GDP. When I loaded up jscott's game, I notice the majority of his planets have taxes up to 50% yet very little GDP growth. By slashing the taxes, GPD is gained by the increased population growth, even at high corruption.


Yes, lot of things are indirectly affected by lot of things. ;)

Concerning GDP calculation (or 'Private Sector Income', it is the same thing apparently), now I have the feeling that income bonus from race/gov combo are taken into account. I am investigating this, I will give some feedback as soon as I find something. :)




ceyan -> RE: AI Kills Me in GDP (5/12/2010 11:44:31 PM)

quote:

Hmm... I think you are wrong here. From my observations, Private Sector Income is the sum of all your planet GDPs, not the value.


Yeah, I meant GDP. I kind of forget value is even there as a separate stat.




taltamir -> RE: AI Kills Me in GDP (5/13/2010 12:08:40 AM)

quote:

ORIGINAL: jscott991

I wonder why, though, the AI would autotax my private sector into oblivion, but wouldn't autotax the private sectors of the AI empires in the same way.


Are you sure it doesn't? I find the AI empires to generally be doing more poorly then me.

And I always play with auto-tax on and it doesn't tax into oblivion... usually. (if there is lots of war weariness+race unhappy I am at war with their race it can fail to lower taxes to compensate... which is a problem.)




jscott991 -> RE: AI Kills Me in GDP (5/13/2010 3:12:01 AM)


quote:

ORIGINAL: taltamir

quote:

ORIGINAL: jscott991

I wonder why, though, the AI would autotax my private sector into oblivion, but wouldn't autotax the private sectors of the AI empires in the same way.


Are you sure it doesn't? I find the AI empires to generally be doing more poorly then me.

And I always play with auto-tax on and it doesn't tax into oblivion... usually. (if there is lots of war weariness+race unhappy I am at war with their race it can fail to lower taxes to compensate... which is a problem.)


Sorry, you took that a bit out of context. I was saying that I didn't think the AI overtaxed because the AI empires were doing better than me and presumably they were using the same type of taxation.




Fishman -> RE: AI Kills Me in GDP (5/13/2010 11:29:57 AM)

And 13% corruption in less than 30 seconds into the game, too. Harsh.




Kruos -> RE: AI Kills Me in GDP (5/14/2010 1:20:08 AM)

Some feedback from my tests on the eco :

- GDP calculation is something like : GDP = (A x Pop x Dev) x (1 - Corr) x (1 + RaceIncBonus + GovIncBonus)
with A = f(something), like corruption, number of planets, galaxy settings, etc..

- At the beginning of a game, for nominal settings -700 systems, everything on normal, 19 AIs-, I am pretty sure that A is something like A ~ 0,22.

- GovIncBonus used for calculations seems not compliant with those indicated in the galactopedia. From my tests there is some difference (Republic seems to give only +5% instead of +10% for example), but maybe it is my equation which is wrong or missing some others factors, so still to be confirmed by more tests.

- GovCorrBonus impacts directly the Corr value, but do not seem to be used in the calculation of GDP.

- Size, surface and planet type impacts max population number, but do not seem to be used in the calculation of GDP.

- Ruins impacts directly Dev, but do not seem to be used in the calculation of GDP.


Now that I understand better the eco I think I will take some time to play and try the new 1.0.4.6. :)





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