Canoerebel -> RE: Here come the Rebels! (Canoe v. Q-Ball) (8/4/2010 7:28:54 PM)
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Here's a look at Allied grand strategy: 1. Avoid Japanese auto-victory and it's red-headed step-child, the one-sided carrier battle loss. 2. Protect Ceylon, India, Hawaii, and Australia with as many ground troops as I can. Everything else is expendable at this early point in the game (including New Zealand, New Caledonia, the Line Islands, and the Aleutians). 3. Avoid unnecessary wastage of transports, in part by keeping them in safe ports early in the game, and in part by utilizing larger, escorted convoys rather than low-risk, unescorted, single ship TFs. 4. Train - arg! - pilots. Nearly every squadron on the map is training and I think I understand the difference between level 50 experience and level 70 skill, how to train pilots to those levels, and how to move pilots around once they are trained. Try not to commit pilots until experience is 50 and the needed skill is 70. Do not engage in an air war of attrition unless the results are satisfactory (unlike WitP in which any results were satisfactory because the Japanese air force was eroded by each pilot lost). 5. When possible, seek or accept opportunities to effectively attrit Japan's achilles heel - her navy. Celebrate every sinking of a CA or a CL as though it were a national holiday. Japan has precious few of these ships and they don't respawn. 6. Eventually, to create noise in areas that aren't actually targets (ie, diversionary tactics). 7. By the summer or autumn of 1943, attack the enemy in an unexpected place - or at least in a place where by deception or skill or surprise the Allies can achieve overwhelming numerical superiority long enough to take control of the region. Up to that point, Q-Ball will have developed his perimeter defenses. They will be well-thought out, but of necessity they will be spread out as he has to be prepared for a major thrust everywhere from the Kuriles to the Bay of Bengal. Achieving overwhelming superiority will be possible for the Allies at any one place, but once the Allies commit to that vector the enemy will be able to adjust and reorient defenses so that the advantage will eventually disappear. Further progress will be slow and painful. So that first attack had better be (a) massive, (b) successful, (c) in an area vital to the enemy, and (d) accomplished in a manner that permits the Allies to successfully defend the lodgement, build it up, and move forward.
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