RE: Here come the Rebels! (Canoe v. Q-Ball) (Full Version)

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anarchyintheuk -> RE: Here come the Rebels! (Canoe v. Q-Ball) (7/27/2010 9:34:44 PM)

Thanks. Was thinking it was a two.




Cribtop -> RE: Here come the Rebels! (Canoe v. Q-Ball) (7/28/2010 12:59:20 AM)

RE the De Ruyter, they could loiter at Normanton and then run the Torres St in the dark at full speed once you are sure KB is back at Rabaul. Seems a safer bet than trying the Netties at Timor, who won't move for the forseeable future.




gladiatt -> RE: Here come the Rebels! (Canoe v. Q-Ball) (7/28/2010 9:02:33 AM)


quote:

ORIGINAL: Canoerebel

  Not sure yet how I'm going to get DeRuyter and friends around the bottlenecks at either end of the Torres Strait.




Oh please , please, take care of De Ruyter, he is along my ancestors !
(the man, obviously not the ship [;)] ).

As others Witper as already said, there or in others thread, this is a highly enjoyable AAR.




Canoerebel -> RE: Here come the Rebels! (Canoe v. Q-Ball) (7/28/2010 2:49:05 PM)

1/12/42
 
Oz Under Seige:  The Japanese are landing at Broome and the KB has returned to a point just off the coast at Townsville.  With Port Moresby and Horn Island just falling and Japanese bombers hitting shipping around Darwin (four more xAKL just went down), things are getting really hot.  With these dire developments and with CA Canberra having just gone down in a blaze of glory duking it out with CV Akagi, you can imagine that in real life there would some heightened worry in Australia.  Into thise would steam the Queen Elizabeth carrying some fresh-faced, good-natured, and ribald Yanks.  This should be quite an event...but it hasn't happened yet.  I detailed a DD and AM from Sydney to rendezvous with QE to provide ASW escort, but the meeting ending up slowing down QE so that she won't arrive until tonight.  Arg.

Japanese Grand Strategy:  From the outset of the game, my two main concerns have been Hawaii and Australia.  A committed, well-thought-out Japanese campaign targeting either is a possible route to Japanese auto-victory.  At the moment, things are very quiet in Hawaii, though I'm attending to matters there as best I can.  But Oz certainly looks hot.  I'm not as worried about India, CenPac, New Zealand, or the Aleutians only because they don't represent auto-victory threats (India would except I don't think Japan has a chance of conquering her).

Alllied Grand Strategy:  I would love to duke it out with Japan in Oz (or India, though I don't think that's likely as noted above) as long as I don't get overwhelmed.  A land campaign in which the Allies can employ lots of aircraft from a multitude of fields should be beneficial.  Moreover, I would love to keep Q-Ball focused on Oz since I have grand plans - long range plans - plans for late 1943 - in a place far, far away.  Short term, though, I need soldiers in Oz and that means all eyes are on the QE tonight...

Oz:  B-17s from Darwin hit Koepang's airfield, destroying a few aircraft on the ground.

Wake Island:  An xAK supply ship arrived and unescorted Betties sortied from far away.  They didn't fare well against the Marine Wildcats, which claimed 5 or 10.  No damage done to the ship.

Stingers:  One DD force just rounded Iwo Jima and tonight will make the passage between that island and Marcus.  Another DD force will arrive at Tarawa tonight and then move on to Pearl Harbor.  CA Houston departs Dutch Island tonight to pay a quick visit to Paramushiro.

Burma:  The Allies have evacuated Pegu under threat of a flanking movement.  The troops at Rangoon have been set to "strategic mode" for several days and are ready to move to Prome at a moment's notice.




Galahad78 -> RE: Here come the Rebels! (Canoe v. Q-Ball) (7/28/2010 3:14:37 PM)

Is it too much to ask for a bit of information (and a pic! [:D]) about your plans for Burma? I am interested specifically in the defense (or lack of it) of Rangoon, as yesterday night I was myself struggling with this problem (only 12 Dec 1941 in my first grand campaign, I feel very lost...and lonely...[:D]).

Thanks in advance!




Canoerebel -> RE: Here come the Rebels! (Canoe v. Q-Ball) (7/28/2010 3:21:48 PM)

Burma is one weird cookie in AE.  You cannot defend it as the Allies early...and Japan has a tough time defending it late.

Due to the parallel road system (coastal road from Prome to Akyab vicinty; middle road from Rangoon to the upcountry; interior road from Pegu to Schwebo) it is easily to get out-flanked in Burma if you're not careful.  You set up a strong defense somewhere and the enemy just marches right around you and leaves your garrison isolated. 

Since you (a) cannot hope to hold Rangoon or any other city in Burma and (b) badly need those troops to defend NE India in 1942, you had (c) better make sure that you don't let your troops get isolated and destroyed.

Stay in front of the enemy to impede his progress as best you can, but pull back in good order and in time to get your troops to India before your opponent either surrounds them by land or flanks them by invading India while your guys are still somewhere in the vicinity of Mandalay.




Canoerebel -> RE: Here come the Rebels! (Canoe v. Q-Ball) (7/28/2010 10:17:44 PM)

1/13/42 and 1/14/42
 
The Australians are unanimous in declaring, "This is a weird and worrisome war.  It's nothing like we projected during our War Game Frangipani exercises two years ago."

Battle of the Torres Strait:  A stout Japansese combat TF including BBs Yamashiro and Fuso came hunting for CL DeRuyter and friends and found them.  The Allied ships really gave a good account of themselves, setting Yamashiro and a DD afire and scoring multiple small caliber hits on Fuso, but DuRuyter and three DDs went under.

Oz Under Seige:  Meanwhile, Broome falls to the Japanese and I know that Port Headland is on Brad's short list.

Here Come the Yanks!  Queen Elizabeth arrived at Newcastle after her escorting DD tangled with I-169. After landing half the troops, I decided to move QE to Sydney, partly because there was a chance the KB might sprint south from it's most recent position near Townsville.  QE made it to Sydney and unloaded the rest of the RCT there.  (Meanwhile, I-169 sank an xAK just to the east of Sydney).  The Allies are pleased to have an additional 130 AV present in Oz, because methinks we iz gonna need 'em.

There Go Some Yanks!  A Japanese carrier force of unknown strength managed to get on the tail of the Stinger DD force that was busy circumnavigating the Volcano Islands.  Some Jills came hunting and sank one DD and damaged another.  But the three survivors (two undamaged) separated and seemed to make good their escape.

Wake Island:  Brad sent reinforcement to Wake.  After the shore guns set CL Kitikami and a transport or two afire, the Japanese finally took the island.

Sub Wars:  Saury roughed up an xAK near Billiton while I-1 claimed an xAKL near Johnston.  Just for the record:  to this point IJN subs have had considerably less success than Miller had in our game, while Allied subs have had considerably more.  My hope is that this blessed state of affairs shall continue.

Dutch Bombers:  The Dutch bombers have been quiet most of the game, but did manage a hit on an xAP on the 13th.

Overall Situation:  Q-Ball is advancing quickly, threatening both NW and NE Oz.  He's also making good progress in Malaya.  I doubt Singapore while survive until it's historic date of capitulation.  As for the Philippines...well, no way my remaining two Luzon garrisons hold out until April.




Galahad78 -> RE: Here come the Rebels! (Canoe v. Q-Ball) (7/29/2010 8:24:00 AM)

Is it perhaps too early to notice but, how do you feel about the pilot training micromanagement and its impact on the operations? Do you see any difference with your game with Miller, given that Q-Ball is alsgo a gifted micromanager? 




Canoerebel -> RE: Here come the Rebels! (Canoe v. Q-Ball) (7/29/2010 3:13:13 PM)

1/15/42
 
Pilot Training:  Thus far, pilot training has consisted of setting nearly every Allied aircraft unit on the map to 100% train.  I've also swapped out a few incompetent commanders for better ones, but just a few (man, Political Points are precious early in the game!  To this point, even patrol and ASW aircraft are set to train and I'll keep them that way until a threat from subs or ships manifests itself or I get paranoid.  So, from SBD in San Diego to PBY in New Zeland to Buffalo in India, everyone is set to train.  This includes carrier air squadrons since my carriers are busy staying as far from trouble as possible.  I haven't transferred any pilot to reserve or training command yet because I think every pilot on the map has an experience level of about 15%.

Are Any Allied Aircraft in Use?  Yes, the B-17s, aircraft in the Philippines, and some of the Allied aircraft in the DEI.  Oh, and anything capable of air transport - they are busy extracting cut-off troops in Malaya and transporting them to Sabang or Port Blair.

Oz By Gosh:  Now the Japanese are landing at Portland Roads on the NE coast of Australia.  There an Allied DD making a dash for safety from the Torres Strait duked it out with the Kako/Furutaka combat TF, survived, but then was dispatched by RO-66.  Q-Ball is enveloping northern Oz in his evil pincers.  What I don't know is whether this is the "real thing" or an elaborate ruse designed to distract me from a real target like India or Hawaii.  Thus far, the bases he's taken are useful to him for recon purposes, but he hasn't pushed far enough to prove that he's really coming hard.  So I'm trying to attend to Oz while not forgetting that he can put a hurting on me elsewhere.

Singapore:  The Allies have been pushed back to Singapore now.  The final garrison tally is 750 AV.  I'm retrieving some of the units cut off by air transport from Medan, so I hope a few units will live to fight again.  The Malay Peninsula retreat went very badly for the Allies.

Stingers:  The three surviving DDs of the four that circumnavigated Iwo Jima are well on their way to Midway.  Even the damaged one looks as though it will make it.  Up north, CA Houston will visit Paramushiro tonight.  The purpose here is to check for transports.  I intend to visit Para once a week or so if possible.

Political Point Shortage:  There aren't nearly enough for the Allies to buy restricted units and get them to the front.  If PP weren't an issue I'd be moving troops to bases in CenPac and SoPac where Q-Ball isn't present at the moment. I've managed to reinforce Midway and Pago Pago, but Suva, Noumea, Luganville, Christmas, Palmyra, and other islands are very vulnerable at the moment.





Canoerebel -> RE: Here come the Rebels! (Canoe v. Q-Ball) (7/29/2010 8:32:14 PM)

1/16/42 and 1/17/42
 
Queen Elizabeth:  It took four days, but this big ship finished unloading and will depart Sydney tonight.  She has time for one more quick trip to carry some troops from San Diego to Oz, so off she goes.  Good luck, fast lady.  Please don't bump into a lurking sub.

Oz:  The Japanese have taken Portland Roads and Port Headland.  I've moved most shipping from exposed ports like Brisbane and Sydney to safer waters.  Most of the big xAK and xAP - the ones with long legs - are going to West Coast or Capetown.  I have a scattering of CA, CL, and DD around the south coast.  I just paid 500+ PP to "buy" the second RCT of 40th Infantry Division at San Diego.  It will board transports and make the long, long, hazardous journey to Oz.

SoPac:  Japanese recon patrols sighted at Luganville and Noumea, both of which are wide open.  Nothing I can do about that.

Philippines:  Another Japanese deliberate attack at Clark comes off at 1:2 with the Allies taking heavier damage.  This base could fall at any moment, though I think Brad will rest his troops for three or four or five days.

Singapore and India:  The Allies have 760 AV behind three forts. My fondest hope is that the garrison might last until the end of the month.  Once Singapore falls, Japanese shipping (including nasty subs) can move into the Bay of Bengal freely.  Brad can shoot to invade Ceylon or the Chittagon area as early as February.  Colombo currently has 600+ AV, Trincomalee 100+, Chittagong 300, Calcutta 300, Diamond Harbor 100.

China:  A Japanese deliberate attack at Nanyang drops forts from 3 to 2, but costs the Japanese heavier casualties.  Since it's clear the defenses won't hold long, I'm hoping Brad will rest his troops a few days; meanwhile, my guys are leaving town to make a stand in the forest to the west.  I'll try to really slow the Japanese down in those wooded hexes to give engineers time to build forts at Sian.

Stingers:  CA Houston was spotted by a Mavis patrol plane near Paramushiro.  I've recalled her, and my hope is that it forces Brad to scatter his transports for a day or two until the coast is clear.




Cribtop -> RE: Here come the Rebels! (Canoe v. Q-Ball) (7/30/2010 4:34:03 AM)

Wow, Q-Ball is good. Whatever his plan is - you can be sure there IS a plan and that he is executing it well.

That said, you've avoided panic, which a less experienced player may have fallen into, and even given him a lot to think about with the stingers. As for PPs, remember you can early disband the little useless restricted squadrons in CONUS for a one time PP infusion.




Canoerebel -> RE: Here come the Rebels! (Canoe v. Q-Ball) (7/30/2010 4:59:20 AM)

Brad is that most dangerous of all Japanese players: bold but careful; fast but methodical; and very experienced.

This is his third AE game - one as Allies and two as Japan (plus plenty of WitP experience). He knows exactly where the Allies are weakest and where he can push with relatively little risk to his forces. He's got everything time to a T, and he knows his opponent about as well as possible.

That said, my only concern at this point is avoiding auto-victory. Do that and preserve my carrier corps and the Allies will be fine in '43 even if Japan has Ceylon, New Zealand, the Aleutians, and the Line Islands. I intend to play cautiously until a good opportunity arises to strike hard. Until then it will be nibbling at the edges.

As for auto-victory, I think there are three routes Brad might choose: India, Australia, or Hawaii (the latter would need additional work, I think). I'm satisfied that India can take care of itself given troop levels, so my main effort will go to reinforcing Oz and Hawaii. All I need are political points to purchase restricted troops! I have withdrawn or disbanded all West Coast squadrons eligible to this point, but PPs gained were meager.




John 3rd -> RE: Here come the Rebels! (Canoe v. Q-Ball) (7/30/2010 5:11:25 AM)

Enjoying the read Mister Dan!




Canoerebel -> RE: Here come the Rebels! (Canoe v. Q-Ball) (8/3/2010 2:58:33 PM)

1/18/42 and 1/19/42

We're in a bit of a lull as Q-Ball gathers his troops in preparation for the next push or pushes. I like lulls, but I'm a bit on edge as I don't have enough political points to allow me to begin moving troops forward, which in turn leaves me feeling vulnerable.

Clark Field: No attacks, so this fortress is holding at the moment. I'm transporting some of the Cagayan troops to Bataan by air, hoping to bolster those defenses just a bit. But the going is awfully slow.

Philippines Departures: I've evacuated many of the base forces by air using PBY squadrons. At first, these were going from Bataan to Darwin by way of Cagayan and Sorong, but when Sorong fell I shifted my route. Now they go from Bataan to Kwangchoan, China. I have a bunch of partial base force units moving from Kwangchoan to Kweilin. From there they'll make for the interior of China (and possibly an airlift to Ledo somewhere down the road). The "early" troops that went to Darwin have since retired to Katherine.

Singapore: No attacks here. I've managed to extract a reasonable number of the units cut off and isolated in Malaya. They land at Medan, Sumatra, march through a Japanase held base (taken by para assault a week ago, but the paras aren't strong enough to stop the Allied troops from marching right through). At first, I used xAPs to move these units from Sabang to Ceylon, but when Japanese air interfered too much, I started transporting them by air to Port Blair. Eventually, the Port Blair contingent will be moved to Chittagong by PBY.

Flankers: The Allies have sent out a number of xAKL to serve as picket ships in vulnerable areas. Thus far they're covering part of the Bay of Bengal, the area west of Perth and east of Brisbane, and north of Auckland and in the Suva area. Soon I'll move some ships west of Midway and somewhere in the vicinity of the Aleutians.

Burma: The Japanese are advancing in small numbers and I'm walking a tight rope trying to figure out whether it's worth making a stand. My biggest concern is to give myself time to extract my units before any conceivable invasion of NE India. I withdrew from Pegu and Q-Ball took it; I also had my Rangoon garrison set to "strategic movement" for a week and finally moved them out yesterday. With the fall of Singapore likely to take place in a week or two at best, I think it's time to get my guys back to the MLR.

China: The Chinese pulled out of Nanyang one turn ahead of the next Japanese attack. An argument can be made either way here - do I feel good about getting these troops out un-mauled so that they can set up a strong defense in the forests between Nanyang and Sian, or does Q-Ball feel good that I failed to put up a lengthy defense? I think, in this instance at least, that the Chinese were wise to pull back in good order.




Capt. Harlock -> RE: Here come the Rebels! (Canoe v. Q-Ball) (8/3/2010 8:19:56 PM)

quote:

They land at Medan, Sumatra, march through a Japanase held base (taken by para assault a week ago, but the paras aren't strong enough to stop the Allied troops from marching right through).


What are the chances of simply wiping out the Japanese paras?




Canoerebel -> RE: Here come the Rebels! (Canoe v. Q-Ball) (8/3/2010 8:35:47 PM)

I took a stab at them but the Dutch troops weren't up to the task although they outnumbered the paras two to one. I would reinforce and try again, but I discovered that my troops are able to move right through the town and on to Sabang, so I don't stop them long enough to fight. Better to get them through and to the port of embarkation as quickly as possible.




Canoerebel -> RE: Here come the Rebels! (Canoe v. Q-Ball) (8/4/2010 3:36:23 PM)

1/20/42

Q-Ball is on vacation, so the turns are slower this week. He's also making me very angry. Back around December 25, 1941, he sent me an email with subject "Merry X-Mass, Yankee." He's continued to use that ever since. What the heck is the Yankee doing calling me a Yankee?

One of those Little Debatable Decisions: I decided to pay the political points to change Asiatic Fleet HQ to Southeast Asia. I'm transferring some of these guys from Bataan to Kwangchoan, China. Those who make the flight are very grateful to "get out of Dodge," but whether this is a wise use of political points I can't really tell you. It just "felt right."

12 O'Clock and All is Well: Brad hasn't tried any attacks at Clark Field recently nor has his stack of units crossed to causeway to besiege Singapore. The quiet won't last long, but it does help me in my cadre-evacuation efforts (and it will help me save face should Singapore actually hold out into February, a possibility I had dismissed a week ago).

Japanese Successes: An unopposed IJN landing at Luganville; Netties nail an xAK fleeing Cairns; and I-24 gets a picket xAKL heading north from Aukland.

Reinforcements: Two Americal regiments just arrived in Eastern USA. They will begin prepping for Hilo and the base across the island, respectively, and make for San Diego as quickly as possible. Also, coastal artillery and field artillery units at San Diego are about to begin loading for the trip to Hilo. I'll feel alot better about Hawaii when these four units make it to the big island.

Carriers: Stout Mini-KB currently at Koepang; no idea where the KB is (last seen around Townsville a week ago); American carriers in transit to Capetown from Balboa; RN carriers en route to Capetown from Ceylon.

Japanese Intentions: Still no clear sign whether Brad is targeting Oz, India, Hawaii, or some other locale for his attention. I am so worried about these three "biggies" that nearly all my reinforcements are heading there. On that note, the elements of the Oz division that recently arrived at Aden promptly boarded transports that will stop at Colombo before making the long, hazardous journey to Oz. When the second Oz division arrives at Aden in a few weeks, my current plan is to devote those units to India.




vettim89 -> RE: Here come the Rebels! (Canoe v. Q-Ball) (8/4/2010 7:01:48 PM)


quote:

ORIGINAL: Canoerebel

1/20/42

Q-Ball is on vacation, so the turns are slower this week. He's also making me very angry. Back around December 25, 1941, he sent me an email with subject "Merry X-Mass, Yankee." He's continued to use that ever since. What the heck is the Yankee doing calling me a Yankee?

Well, imperial capitalist pig-dog takes too long to write out all the time

One of those Little Debatable Decisions: I decided to pay the political points to change Asiatic Fleet HQ to Southeast Asia. I'm transferring some of these guys from Bataan to Kwangchoan, China. Those who make the flight are very grateful to "get out of Dodge," but whether this is a wise use of political points I can't really tell you. It just "felt right."

I think it is a good decision. They can either be sent to SE Oz, Ceylon, or Cape Town. Any way you figue it, the help they can provide in repair alone is probably worth the PP's

Carriers: Stout Mini-KB currently at Koepang; no idea where the KB is (last seen around Townsville a week ago); American carriers in transit to Capetown from Balboa; RN carriers en route to Capetown from Ceylon.

Just as a matter of curiosity: how long is the trip from Balboa to Cape Town?







Canoerebel -> RE: Here come the Rebels! (Canoe v. Q-Ball) (8/4/2010 7:28:54 PM)

Here's a look at Allied grand strategy:

1. Avoid Japanese auto-victory and it's red-headed step-child, the one-sided carrier battle loss.

2. Protect Ceylon, India, Hawaii, and Australia with as many ground troops as I can. Everything else is expendable at this early point in the game (including New Zealand, New Caledonia, the Line Islands, and the Aleutians).

3. Avoid unnecessary wastage of transports, in part by keeping them in safe ports early in the game, and in part by utilizing larger, escorted convoys rather than low-risk, unescorted, single ship TFs.

4. Train - arg! - pilots. Nearly every squadron on the map is training and I think I understand the difference between level 50 experience and level 70 skill, how to train pilots to those levels, and how to move pilots around once they are trained. Try not to commit pilots until experience is 50 and the needed skill is 70. Do not engage in an air war of attrition unless the results are satisfactory (unlike WitP in which any results were satisfactory because the Japanese air force was eroded by each pilot lost).

5. When possible, seek or accept opportunities to effectively attrit Japan's achilles heel - her navy. Celebrate every sinking of a CA or a CL as though it were a national holiday. Japan has precious few of these ships and they don't respawn.

6. Eventually, to create noise in areas that aren't actually targets (ie, diversionary tactics).

7. By the summer or autumn of 1943, attack the enemy in an unexpected place - or at least in a place where by deception or skill or surprise the Allies can achieve overwhelming numerical superiority long enough to take control of the region. Up to that point, Q-Ball will have developed his perimeter defenses. They will be well-thought out, but of necessity they will be spread out as he has to be prepared for a major thrust everywhere from the Kuriles to the Bay of Bengal. Achieving overwhelming superiority will be possible for the Allies at any one place, but once the Allies commit to that vector the enemy will be able to adjust and reorient defenses so that the advantage will eventually disappear. Further progress will be slow and painful. So that first attack had better be (a) massive, (b) successful, (c) in an area vital to the enemy, and (d) accomplished in a manner that permits the Allies to successfully defend the lodgement, build it up, and move forward.




Canoerebel -> RE: Here come the Rebels! (Canoe v. Q-Ball) (8/4/2010 7:30:11 PM)

quote:

ORIGINAL: vettim89
Just as a matter of curiosity: how long is the trip from Balboa to Cape Town?


I'll double-check next time I open the file, but memory is that it's about two weeks for an Allied fleet carrier.




JohnDillworth -> RE: Here come the Rebels! (Canoe v. Q-Ball) (8/4/2010 8:23:06 PM)

quote:

4. Train - arg! - pilots. Nearly every squadron on the map is training and I think I understand the difference between level 50 experience and level 70 skill, how to train pilots to those levels, and how to move pilots around once they are trained. Try not to commit pilots until experience is 50 and the needed skill is 70. Do not engage in an air war of attrition unless the results are satisfactory (unlike WitP in which any results were satisfactory because the Japanese air force was eroded by each pilot lost).

I started a game against the AI with the sole purpose of learning how to train pilots. it pretty much is as you say. Everybody at 100. I am in April and it is starting to pay off. I have a bunch of fighter pilots with high 60 low 70 skill and experience and a bunch og bomber with high 60 skill in low level naval bombing. I am starting to pick off the odd Ak with 100ft bombing attacks from B-26's. Can't wait for the B-25d1's . Never had much luck with these before so I am anxious to see if I can make the medium bomber the ship killer it really was.
BTW, all I am training all those small float planes in the states on low level naval and their skills should make them decent bomber replacements later.
I got a lot to learn but I am already in much better shape than my last game. Goal is to have excellent B-29 pilots for late in the war




crsutton -> RE: Here come the Rebels! (Canoe v. Q-Ball) (8/4/2010 8:53:34 PM)


quote:

ORIGINAL: JohnDillworth

quote:

4. Train - arg! - pilots. Nearly every squadron on the map is training and I think I understand the difference between level 50 experience and level 70 skill, how to train pilots to those levels, and how to move pilots around once they are trained. Try not to commit pilots until experience is 50 and the needed skill is 70. Do not engage in an air war of attrition unless the results are satisfactory (unlike WitP in which any results were satisfactory because the Japanese air force was eroded by each pilot lost).

I started a game against the AI with the sole purpose of learning how to train pilots. it pretty much is as you say. Everybody at 100. I am in April and it is starting to pay off. I have a bunch of fighter pilots with high 60 low 70 skill and experience and a bunch og bomber with high 60 skill in low level naval bombing. I am starting to pick off the odd Ak with 100ft bombing attacks from B-26's. Can't wait for the B-25d1's . Never had much luck with these before so I am anxious to see if I can make the medium bomber the ship killer it really was.
BTW, all I am training all those small float planes in the states on low level naval and their skills should make them decent bomber replacements later.
I got a lot to learn but I am already in much better shape than my last game. Goal is to have excellent B-29 pilots for late in the war




The kingfisher squadrons are all Navy pilots. You won't be able to use them in Army bombers. They will be useful later on when you get venturas and PBY liberators. You will need to train some of them on regular bombing as they are the source for you SBD replacements on your carriers. Actually, they are the training source for every kind of naval mission except torpedo bombing.




Galahad78 -> RE: Here come the Rebels! (Canoe v. Q-Ball) (8/5/2010 7:57:14 AM)


quote:

ORIGINAL: JohnDillworth

quote:

4. Train - arg! - pilots. Nearly every squadron on the map is training and I think I understand the difference between level 50 experience and level 70 skill, how to train pilots to those levels, and how to move pilots around once they are trained. Try not to commit pilots until experience is 50 and the needed skill is 70. Do not engage in an air war of attrition unless the results are satisfactory (unlike WitP in which any results were satisfactory because the Japanese air force was eroded by each pilot lost).

I started a game against the AI with the sole purpose of learning how to train pilots. it pretty much is as you say. Everybody at 100. I am in April and it is starting to pay off. I have a bunch of fighter pilots with high 60 low 70 skill and experience and a bunch og bomber with high 60 skill in low level naval bombing. I am starting to pick off the odd Ak with 100ft bombing attacks from B-26's. Can't wait for the B-25d1's . Never had much luck with these before so I am anxious to see if I can make the medium bomber the ship killer it really was.
BTW, all I am training all those small float planes in the states on low level naval and their skills should make them decent bomber replacements later.
I got a lot to learn but I am already in much better shape than my last game. Goal is to have excellent B-29 pilots for late in the war


Sorry for the offtopic but, could you explain a bit how do you do all of this? I mean, train pilots in general, train specific skills, etc. I'm beginning my first grand campaign and feel a bit lost on this matter. Thanks a lot.




JohnDillworth -> RE: Here come the Rebels! (Canoe v. Q-Ball) (8/5/2010 1:59:49 PM)

Plenty of threads on it but as the Allies, train everybody you are not using at 100% range 0. Don't do general training but pick a specific skill appropriate to what the unit will upgrade to (b-24=airfield bombing, B-25, naval attack at 100 feet, fighters, escort or sweep, float planes recon or naval attack). use some of restricted squadrons in the states as strictly training squadrons. Once a pilot gets to a high enough skill level (months and months) right click or left click to put them in the reserve pool. lather , rinse, repeat.




JohnDillworth -> RE: Here come the Rebels! (Canoe v. Q-Ball) (8/5/2010 2:05:02 PM)

quote:

Sorry for the offtopic but, could you explain a bit how do you do all of this? I mean, train pilots in general, train specific skills, etc. I'm beginning my first grand campaign and feel a bit lost on this matter. Thanks a lot.

start with this thread:
http://www.matrixgames.com/forums/tm.asp?m=2305072

BTW, if you are starting a grand campaign for the first 2 2 bits of advice. Turn off upgrades for all your squadrons and just turn them on for the units that will be in contact with the enemy. no difference if you train on a Bolo or a B-17, but you need that B-17 at the front. and for goodness sake get your tankers & AO's out of harms way but transporting fuel. After CV's they are your most valuable ships until 1943. Forget the fuel in the DEI, let the AK's get it. You lose to many tankers you delay your future offensive actions. lose enough, you lose your future




Canoerebel -> RE: Here come the Rebels! (Canoe v. Q-Ball) (8/5/2010 3:28:54 PM)

1/21/42

Singapore: The Japanesee cross the causeway en masse and in good order (I would expect nothing else from Q-Ball) and manage a 1:1 attack that drops forts from 3 to 2, inflicting somewhat higher casualties on the Japanese. Enough Japanese troops were left disorganized that I hope it might be three or four or five days before Brad tries again. this attack includes Imperial Guards and 2nd Divsion. Each day is important, because it gives my troops in Burma that much more time as they make their way toward NE India.

Clark Field: In a bit of a shocker, the Japanese got treated badly when they tried a deliberate attack after resting since the 16th. It came off at 1:2 and cost the Jpaanese 4,721 casualties (30 squads destroyed) to 1,212 (15 destroyed). This attack includes 4th, 38th and 48th Divisions. Brad may have to reinforce to make satisfactory progress (or increase his aerial bombing efforts).

Japanese Advances: Luganville falls. The Japanese land at Boela and Milne Bay.

Sub Wars: I-24 picked off another xAKL near Auckland and I-168 did the same off the SE cape of Oz. Saury hit an xAKL near Ominato, but the torp was a dud.

P.S. It's three weeks from Balboa to Capetown for a fleet carrier (not two as I had posted previously).




vettim89 -> RE: Here come the Rebels! (Canoe v. Q-Ball) (8/5/2010 6:30:17 PM)

Thanks Dan. Would like to know what if any SYS damage builds up on the trip




Capt. Harlock -> RE: Here come the Rebels! (Canoe v. Q-Ball) (8/5/2010 8:30:06 PM)

quote:

Clark Field: In a bit of a shocker, the Japanese got treated badly when they tried a deliberate attack after resting since the 16th. It came off at 1:2 and cost the Jpaanese 4,721 casualties (30 squads destroyed) to 1,212 (15 destroyed).


The Yanks are holding! I assume that all air units have been evacuated anyway?




Canoerebel -> RE: Here come the Rebels! (Canoe v. Q-Ball) (8/5/2010 9:37:16 PM)

Yes, all eligible base force personnel have been evacuated by air. Now I'm working on the Asiatic Fleet HQ unit.




Canoerebel -> RE: Here come the Rebels! (Canoe v. Q-Ball) (8/5/2010 11:12:21 PM)

1/22/42

Japanese Advances: Darby and Milne Bay fall, and now the Japanese are landing at Efate. Other than that it was a quiet turn with the Japanese armies at Clark and Singapore resting (and I think they'll continue to rest for two or three more days).

Japanese Intentions: So, where will Q-Ball head next? Right now all the activity is around Oz, which is ominous indeed. This could be the real thing or, in the hands of a clever deceiver, noise to disguise his real objective. There hasn't been any enemy activity to speak of around Hawaii (including the Line Islands and Midway), nor any particularly threatening around India and Ceylon. All three of these are getting as much attention as I can give at the moment.




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